#include "util/u_inlines.h"
#include "intel/isl/isl.h"
+struct iris_batch;
+struct iris_context;
+
+struct iris_format_info {
+ enum isl_format fmt;
+ struct isl_swizzle swizzle;
+};
+
+#define IRIS_RESOURCE_FLAG_SHADER_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 0)
+#define IRIS_RESOURCE_FLAG_SURFACE_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 1)
+#define IRIS_RESOURCE_FLAG_DYNAMIC_MEMZONE (PIPE_RESOURCE_FLAG_DRV_PRIV << 2)
+
+/**
+ * Resources represent a GPU buffer object or image (mipmap tree).
+ *
+ * They contain the storage (BO) and layout information (ISL surface).
+ */
struct iris_resource {
- struct pipe_resource base;
+ struct pipe_resource base;
+ enum pipe_format internal_format;
+
+ /**
+ * The ISL surface layout information for this resource.
+ *
+ * This is not filled out for PIPE_BUFFER resources, but is guaranteed
+ * to be zeroed. Note that this also guarantees that res->surf.tiling
+ * will be ISL_TILING_LINEAR, so it's safe to check that.
+ */
struct isl_surf surf;
+
+ /** Backing storage for the resource */
struct iris_bo *bo;
+
+ /**
+ * A bitfield of PIPE_BIND_* indicating how this resource was bound
+ * in the past. Only meaningful for PIPE_BUFFER; used for flushing.
+ */
+ unsigned bind_history;
};
/**
uint32_t offset;
};
-enum isl_format iris_isl_format_for_pipe_format(enum pipe_format pf);
+/**
+ * Gallium CSO for sampler views (texture views).
+ *
+ * In addition to the normal pipe_resource, this adds an ISL view
+ * which may reinterpret the format or restrict levels/layers.
+ *
+ * These can also be linear texture buffers.
+ */
+struct iris_sampler_view {
+ struct pipe_sampler_view base;
+ struct isl_view view;
-void iris_init_screen_resource_functions(struct pipe_screen *pscreen);
+ /* A short-cut (not a reference) to the actual resource being viewed.
+ * Multi-planar (or depth+stencil) images may have multiple resources
+ * chained together; this skips having to traverse base->texture->*.
+ */
+ struct iris_resource *res;
-static inline struct iris_bo *
-iris_resource_bo(struct pipe_resource *p_res)
-{
- struct iris_resource *res = (void *) p_res;
- return res->bo;
-}
+ /** The resource (BO) holding our SURFACE_STATE. */
+ struct iris_state_ref surface_state;
+};
+/**
+ * Gallium CSO for surfaces (framebuffer attachments).
+ *
+ * A view of a surface that can be bound to a color render target or
+ * depth/stencil attachment.
+ */
struct iris_surface {
- struct pipe_surface pipe;
+ struct pipe_surface base;
struct isl_view view;
/** The resource (BO) holding our SURFACE_STATE. */
struct iris_state_ref surface_state;
};
+/**
+ * Transfer object - information about a buffer mapping.
+ */
struct iris_transfer {
struct pipe_transfer base;
struct pipe_debug_callback *dbg;
void *buffer;
void *ptr;
- /** Stride of the temporary image (not the actual surface) */
- int temp_stride;
-
void (*unmap)(struct iris_transfer *);
};
+/**
+ * Unwrap a pipe_resource to get the underlying iris_bo (for convenience).
+ */
+static inline struct iris_bo *
+iris_resource_bo(struct pipe_resource *p_res)
+{
+ struct iris_resource *res = (void *) p_res;
+ return res->bo;
+}
+
+struct iris_format_info iris_format_for_usage(const struct gen_device_info *,
+ enum pipe_format pf,
+ isl_surf_usage_flags_t usage);
+
+struct pipe_resource *iris_resource_get_separate_stencil(struct pipe_resource *);
+
+void iris_get_depth_stencil_resources(struct pipe_resource *res,
+ struct iris_resource **out_z,
+ struct iris_resource **out_s);
+
+void iris_init_screen_resource_functions(struct pipe_screen *pscreen);
+
+void iris_flush_and_dirty_for_history(struct iris_context *ice,
+ struct iris_batch *batch,
+ struct iris_resource *res);
+
#endif