#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
+#include "util/debug.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
+#include "util/u_transfer_helper.h"
#include "util/u_upload_mgr.h"
#include "util/ralloc.h"
#include "drm-uapi/i915_drm.h"
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
- case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
+ case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
- case PIPE_CAP_POST_DEPTH_COVERAGE:
case PIPE_CAP_QUERY_SO_OVERFLOW:
case PIPE_CAP_QUERY_BUFFER_OBJECT:
case PIPE_CAP_TGSI_TEX_TXF_LZ:
case PIPE_CAP_TGSI_TXQS:
- case PIPE_CAP_TGSI_FS_FBFETCH:
case PIPE_CAP_TGSI_CLOCK:
case PIPE_CAP_TGSI_BALLOT:
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
- case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_LOAD_CONSTBUF:
return true;
-
+ case PIPE_CAP_TGSI_FS_FBFETCH:
+ case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ return devinfo->gen >= 9;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return 1;
case PIPE_CAP_MAX_RENDER_TARGETS:
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
- return !compiler->glsl_compiler_options[stage].EmitNoIndirectInput;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
- return !compiler->glsl_compiler_options[stage].EmitNoIndirectOutput;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
- return !compiler->glsl_compiler_options[stage].EmitNoIndirectTemp;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
- return 1;
+ /* Lie about these to avoid st/mesa's GLSL IR lowering of indirects,
+ * which we don't want. Our compiler backend will check brw_compiler's
+ * options and call nir_lower_indirect_derefs appropriately anyway.
+ */
+ return true;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
{
struct iris_screen *screen = (struct iris_screen *) pscreen;
iris_bo_unreference(screen->workaround_bo);
+ u_transfer_helper_destroy(pscreen->transfer_helper);
+ iris_bufmgr_destroy(screen->bufmgr);
ralloc_free(screen);
}
if (!gen_get_device_info(screen->pci_id, &screen->devinfo))
return NULL;
+ if (screen->devinfo.gen < 8 || screen->devinfo.is_cherryview)
+ return NULL;
+
screen->devinfo.timestamp_frequency =
iris_getparam_integer(screen, I915_PARAM_CS_TIMESTAMP_FREQUENCY);
brw_process_intel_debug_variable();
+ screen->precompile = env_var_as_boolean("shader_precompile", true);
+
bool hw_has_swizzling = false; // XXX: detect?
isl_device_init(&screen->isl_dev, &screen->devinfo, hw_has_swizzling);