#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
+#include "i915_drm.h"
#include "intel/compiler/brw_compiler.h"
#include "intel/common/gen_sample_positions.h"
#include "iris_batch.h"
return map;
}
-#define iris_pack_command(cmd, dst, name) \
+#define _iris_pack_command(batch, cmd, dst, name) \
for (struct cmd name = { __genxml_cmd_header(cmd) }, \
*_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
- ({ __genxml_cmd_pack(cmd)(NULL, (void *)_dst, &name); \
+ ({ __genxml_cmd_pack(cmd)(batch, (void *)_dst, &name); \
_dst = NULL; \
}))
+#define iris_pack_command(cmd, dst, name) \
+ _iris_pack_command(NULL, cmd, dst, name)
+
#define iris_pack_state(cmd, dst, name) \
for (struct cmd name = {}, \
*_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
_dst = NULL)
#define iris_emit_cmd(batch, cmd, name) \
- iris_pack_command(cmd, get_command_space(batch, 4 * __genxml_cmd_length(cmd)), name)
+ _iris_pack_command(batch, cmd, get_command_space(batch, 4 * __genxml_cmd_length(cmd)), name)
#define iris_emit_merge(batch, dwords0, dwords1, num_dwords) \
do { \
return (struct iris_address) { .bo = bo, .offset = offset };
}
-void
-iris_upload_initial_gpu_state(struct iris_batch *batch)
+static void
+iris_emit_state_base_address(struct iris_batch *batch)
+{
+ /* XXX: PIPE_CONTROLs */
+
+ iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
+ #if 0
+ // XXX: MOCS is stupid for this.
+ sba.GeneralStateMemoryObjectControlState = MOCS_WB;
+ sba.StatelessDataPortAccessMemoryObjectControlState = MOCS_WB;
+ sba.SurfaceStateMemoryObjectControlState = MOCS_WB;
+ sba.DynamicStateMemoryObjectControlState = MOCS_WB;
+ sba.IndirectObjectMemoryObjectControlState = MOCS_WB;
+ sba.InstructionMemoryObjectControlState = MOCS_WB;
+ sba.BindlessSurfaceStateMemoryObjectControlState = MOCS_WB;
+ #endif
+
+ sba.GeneralStateBaseAddressModifyEnable = true;
+ sba.SurfaceStateBaseAddressModifyEnable = true;
+ sba.DynamicStateBaseAddressModifyEnable = true;
+ sba.IndirectObjectBaseAddressModifyEnable = true;
+ sba.InstructionBaseAddressModifyEnable = true;
+ sba.GeneralStateBufferSizeModifyEnable = true;
+ sba.DynamicStateBufferSizeModifyEnable = true;
+ sba.BindlessSurfaceStateBaseAddressModifyEnable = true;
+ sba.IndirectObjectBufferSizeModifyEnable = true;
+ sba.InstructionBuffersizeModifyEnable = true;
+
+ sba.SurfaceStateBaseAddress = ro_bo(batch->statebuf.bo, 0);
+ sba.DynamicStateBaseAddress = ro_bo(batch->statebuf.bo, 0);
+
+ sba.GeneralStateBufferSize = 0xfffff;
+ sba.IndirectObjectBufferSize = 0xfffff;
+ sba.InstructionBufferSize = 0xfffff;
+ sba.DynamicStateBufferSize = ALIGN(MAX_STATE_SIZE, 4096);
+ }
+}
+
+static void
+iris_init_render_context(struct iris_screen *screen,
+ struct iris_batch *batch,
+ struct pipe_debug_callback *dbg)
{
+ batch->emit_state_base_address = iris_emit_state_base_address;
+ iris_init_batch(batch, screen, dbg, I915_EXEC_RENDER);
+
iris_emit_cmd(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
rect.ClippedDrawingRectangleXMax = UINT16_MAX;
rect.ClippedDrawingRectangleYMax = UINT16_MAX;
uint32_t blend_state[GENX(BLEND_STATE_length)];
uint32_t blend_entries[BRW_MAX_DRAW_BUFFERS *
GENX(BLEND_STATE_ENTRY_length)];
+
+ bool alpha_to_coverage; /* for shader key */
};
static void *
{
struct iris_blend_state *cso = malloc(sizeof(struct iris_blend_state));
+ cso->alpha_to_coverage = state->alpha_to_coverage;
+
iris_pack_state(GENX(BLEND_STATE), cso->blend_state, bs) {
bs.AlphaToCoverageEnable = state->alpha_to_coverage;
bs.IndependentAlphaBlendEnable = state->independent_blend_enable;
uint32_t line_stipple[GENX(3DSTATE_LINE_STIPPLE_length)];
bool flatshade; /* for shader state */
+ bool clamp_fragment_color; /* for shader state */
bool light_twoside; /* for shader state */
bool rasterizer_discard; /* for 3DSTATE_STREAMOUT */
bool half_pixel_center; /* for 3DSTATE_MULTISAMPLE */
#endif
cso->flatshade = state->flatshade;
+ cso->clamp_fragment_color = state->clamp_fragment_color;
cso->light_twoside = state->light_twoside;
cso->rasterizer_discard = state->rasterizer_discard;
cso->half_pixel_center = state->half_pixel_center;
{
}
-void
-iris_setup_state_base_address(struct iris_context *ice,
- struct iris_batch *batch,
- struct iris_bo *instruction_bo)
+static void
+iris_bind_compute_state(struct pipe_context *ctx, void *state)
{
- if (!(ice->state.dirty & IRIS_DIRTY_STATE_BASE_ADDRESS))
- return;
-
- //iris_batchbuffer_flush(...)
-
- ice->state.dirty &= ~IRIS_DIRTY_STATE_BASE_ADDRESS;
-
- /* XXX: PIPE_CONTROLs */
-
- iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
- #if 0
- // XXX: MOCS is stupid for this.
- sba.GeneralStateMemoryObjectControlState = MOCS_WB;
- sba.StatelessDataPortAccessMemoryObjectControlState = MOCS_WB;
- sba.SurfaceStateMemoryObjectControlState = MOCS_WB;
- sba.DynamicStateMemoryObjectControlState = MOCS_WB;
- sba.IndirectObjectMemoryObjectControlState = MOCS_WB;
- sba.InstructionMemoryObjectControlState = MOCS_WB;
- sba.BindlessSurfaceStateMemoryObjectControlState = MOCS_WB;
- #endif
+}
- sba.GeneralStateBaseAddressModifyEnable = true;
- sba.SurfaceStateBaseAddressModifyEnable = true;
- sba.DynamicStateBaseAddressModifyEnable = true;
- sba.IndirectObjectBaseAddressModifyEnable = true;
- sba.InstructionBaseAddressModifyEnable = true;
- sba.GeneralStateBufferSizeModifyEnable = true;
- sba.DynamicStateBufferSizeModifyEnable = true;
- sba.BindlessSurfaceStateBaseAddressModifyEnable = true;
- sba.IndirectObjectBufferSizeModifyEnable = true;
- sba.InstructionBuffersizeModifyEnable = true;
+static void
+iris_populate_vs_key(const struct iris_context *ice,
+ struct brw_vs_prog_key *key)
+{
+ memset(key, 0, sizeof(*key));
+}
- sba.SurfaceStateBaseAddress = ro_bo(batch->statebuf.bo, 0);
- sba.DynamicStateBaseAddress = ro_bo(batch->statebuf.bo, 0);
- sba.InstructionBaseAddress = ro_bo(instruction_bo, 0);
+static void
+iris_populate_tcs_key(const struct iris_context *ice,
+ struct brw_tcs_prog_key *key)
+{
+ memset(key, 0, sizeof(*key));
+}
- sba.GeneralStateBufferSize = 0xfffff000;
- sba.DynamicStateBufferSize = ALIGN(MAX_STATE_SIZE, 4096);
- sba.IndirectObjectBufferSize = 0xfffff000;
- sba.InstructionBufferSize = ALIGN(ice->shaders.cache.bo->size, 4096);
- sba.BindlessSurfaceStateSize = 0;
- }
+static void
+iris_populate_tes_key(const struct iris_context *ice,
+ struct brw_tes_prog_key *key)
+{
+ memset(key, 0, sizeof(*key));
}
-void
-iris_upload_render_state(struct iris_context *ice,
- struct iris_batch *batch,
- const struct pipe_draw_info *draw)
+static void
+iris_populate_gs_key(const struct iris_context *ice,
+ struct brw_gs_prog_key *key)
{
- const uint64_t dirty = ice->state.dirty;
+ memset(key, 0, sizeof(*key));
+}
- struct brw_wm_prog_data *wm_prog_data = (void *)
- ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
+static void
+iris_populate_fs_key(const struct iris_context *ice,
+ struct brw_wm_prog_key *key)
+{
+ memset(key, 0, sizeof(*key));
- if (dirty & IRIS_DIRTY_CC_VIEWPORT) {
- struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
- iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), ptr) {
- ptr.CCViewportPointer =
- iris_emit_state(batch, cso->cc_vp, sizeof(cso->cc_vp), 32);
- }
- }
+ /* XXX: dirty flags? */
+ struct pipe_framebuffer_state *fb = &ice->state.framebuffer;
+ struct iris_depth_stencil_alpha_state *zsa = ice->state.cso_zsa;
+ struct iris_rasterizer_state *rast = ice->state.cso_rast;
+ struct iris_blend_state *blend = ice->state.cso_blend;
- if (dirty & IRIS_DIRTY_SF_CL_VIEWPORT) {
- struct iris_viewport_state *cso = ice->state.cso_vp;
- iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), ptr) {
- ptr.SFClipViewportPointer =
- iris_emit_state(batch, cso->sf_cl_vp, sizeof(cso->sf_cl_vp), 64);
- }
- }
+ key->nr_color_regions = fb->nr_cbufs;
- /* XXX: L3 State */
+ key->clamp_fragment_color = rast->clamp_fragment_color;
- if (dirty & IRIS_DIRTY_URB) {
- /* XXX: URB */
- }
+ key->replicate_alpha = fb->nr_cbufs > 1 &&
+ (zsa->alpha.enabled || blend->alpha_to_coverage);
- if (dirty & IRIS_DIRTY_BLEND_STATE) {
- struct iris_blend_state *cso = ice->state.cso_blend;
- // XXX: 3DSTATE_BLEND_STATE_POINTERS - BLEND_STATE
- // -> from iris_blend_state (most) + iris_depth_stencil_alpha_state
- // (alpha test function/enable) + has writeable RT from ???????
- }
+ // key->force_dual_color_blend for unigine
+#if 0
+ if (cso_rast->multisample) {
+ key->persample_interp =
+ ctx->Multisample.SampleShading &&
+ (ctx->Multisample.MinSampleShadingValue *
+ _mesa_geometric_samples(ctx->DrawBuffer) > 1);
- if (dirty & IRIS_DIRTY_COLOR_CALC_STATE) {
- struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
- uint32_t cc_offset;
- void *cc_map =
- iris_alloc_state(batch,
- sizeof(uint32_t) * GENX(COLOR_CALC_STATE_length),
- 64, &cc_offset);
- iris_pack_state(GENX(COLOR_CALC_STATE), cc_map, cc) {
- cc.AlphaTestFormat = ALPHATEST_FLOAT32;
- cc.AlphaReferenceValueAsFLOAT32 = cso->alpha.ref_value;
- cc.BlendConstantColorRed = ice->state.blend_color.color[0];
- cc.BlendConstantColorGreen = ice->state.blend_color.color[1];
- cc.BlendConstantColorBlue = ice->state.blend_color.color[2];
- cc.BlendConstantColorAlpha = ice->state.blend_color.color[3];
- }
- iris_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
- ptr.ColorCalcStatePointer = cc_offset;
- ptr.ColorCalcStatePointerValid = true;
- }
+ key->multisample_fbo = fb->samples > 1;
}
+#endif
- // XXX: 3DSTATE_CONSTANT_XS
- // XXX: 3DSTATE_BINDING_TABLE_POINTERS_XS
+ key->coherent_fb_fetch = true;
+}
- for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
- if (!(dirty & (IRIS_DIRTY_SAMPLER_STATES_VS << stage)))
- continue;
+ //pkt.SamplerCount = \
+ //DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
+ //pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \
+ //ffs(stage_state->per_thread_scratch) - 11; \
- // XXX: get sampler count from shader; don't emit them all...
- const int count = IRIS_MAX_TEXTURE_SAMPLERS;
+static uint64_t
+KSP(const struct iris_compiled_shader *shader)
+{
+ struct iris_resource *res = (void *) shader->buffer;
+ return res->bo->gtt_offset + shader->offset;
+}
- uint32_t offset;
- uint32_t *map = iris_alloc_state(batch,
- count * 4 * GENX(SAMPLER_STATE_length),
- 32, &offset);
+#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \
+ pkt.KernelStartPointer = KSP(shader); \
+ pkt.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; \
+ pkt.FloatingPointMode = prog_data->use_alt_mode; \
+ \
+ pkt.DispatchGRFStartRegisterForURBData = \
+ prog_data->dispatch_grf_start_reg; \
+ pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \
+ pkt.prefix##URBEntryReadOffset = 0; \
+ \
+ pkt.StatisticsEnable = true; \
+ pkt.Enable = true;
- for (int i = 0; i < count; i++) {
- // XXX: when we have a correct count, these better be bound
- if (!ice->state.samplers[stage][i])
- continue;
- memcpy(map, ice->state.samplers[stage][i]->sampler_state,
- 4 * GENX(SAMPLER_STATE_length));
- map += GENX(SAMPLER_STATE_length);
- }
+static void
+iris_set_vs_state(const struct gen_device_info *devinfo,
+ struct iris_compiled_shader *shader)
+{
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
+ struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
- iris_emit_cmd(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ptr) {
- ptr._3DCommandSubOpcode = 43 + stage;
- ptr.PointertoVSSamplerState = offset;
- }
+ iris_pack_command(GENX(3DSTATE_VS), shader->derived_data, vs) {
+ INIT_THREAD_DISPATCH_FIELDS(vs, Vertex);
+ vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
+ vs.SIMD8DispatchEnable = true;
+ vs.UserClipDistanceCullTestEnableBitmask =
+ vue_prog_data->cull_distance_mask;
}
+}
- if (dirty & IRIS_DIRTY_MULTISAMPLE) {
- iris_emit_cmd(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
- ms.PixelLocation =
- ice->state.cso_rast->half_pixel_center ? CENTER : UL_CORNER;
- if (ice->state.framebuffer.samples > 0)
- ms.NumberofMultisamples = ffs(ice->state.framebuffer.samples) - 1;
- }
- }
+static void
+iris_set_tcs_state(const struct gen_device_info *devinfo,
+ struct iris_compiled_shader *shader)
+{
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
+ struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
+ struct brw_tcs_prog_data *tcs_prog_data = (void *) prog_data;
- if (dirty & IRIS_DIRTY_SAMPLE_MASK) {
- iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_MASK), ms) {
- ms.SampleMask = ice->state.sample_mask;
- }
+ iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) {
+ INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
+
+ hs.InstanceCount = tcs_prog_data->instances - 1;
+ hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
+ hs.IncludeVertexHandles = true;
}
+}
- for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
- if (!(dirty & (IRIS_DIRTY_VS << stage)))
- continue;
+static void
+iris_set_tes_state(const struct gen_device_info *devinfo,
+ struct iris_compiled_shader *shader)
+{
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
+ struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
+ struct brw_tes_prog_data *tes_prog_data = (void *) prog_data;
- if (ice->shaders.prog[stage]) {
- iris_batch_emit(batch, ice->shaders.prog[stage]->derived_data,
- iris_derived_program_state_size(stage));
- } else {
- if (stage == MESA_SHADER_TESS_EVAL) {
- iris_emit_cmd(batch, GENX(3DSTATE_HS), hs);
- iris_emit_cmd(batch, GENX(3DSTATE_TE), te);
- iris_emit_cmd(batch, GENX(3DSTATE_DS), ds);
- } else if (stage == MESA_SHADER_GEOMETRY) {
- iris_emit_cmd(batch, GENX(3DSTATE_GS), gs);
- }
- }
- }
+ uint32_t *te_state = (void *) shader->derived_data;
+ uint32_t *ds_state = te_state + GENX(3DSTATE_TE_length);
- // XXX: SOL and so on
+ iris_pack_command(GENX(3DSTATE_TE), te_state, te) {
+ te.Partitioning = tes_prog_data->partitioning;
+ te.OutputTopology = tes_prog_data->output_topology;
+ te.TEDomain = tes_prog_data->domain;
+ te.TEEnable = true;
+ te.MaximumTessellationFactorOdd = 63.0;
+ te.MaximumTessellationFactorNotOdd = 64.0;
+ }
- if (dirty & IRIS_DIRTY_CLIP) {
- struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
- struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
-
- uint32_t dynamic_clip[GENX(3DSTATE_CLIP_length)];
- iris_pack_command(GENX(3DSTATE_CLIP), &dynamic_clip, cl) {
- if (wm_prog_data->barycentric_interp_modes &
- BRW_BARYCENTRIC_NONPERSPECTIVE_BITS)
- cl.NonPerspectiveBarycentricEnable = true;
-
- cl.ForceZeroRTAIndexEnable = cso_fb->layers == 0;
- }
- iris_emit_merge(batch, cso_rast->clip, dynamic_clip,
- ARRAY_SIZE(cso_rast->clip));
- }
-
- if (dirty & IRIS_DIRTY_RASTER) {
- struct iris_rasterizer_state *cso = ice->state.cso_rast;
- iris_batch_emit(batch, cso->raster, sizeof(cso->raster));
- iris_batch_emit(batch, cso->sf, sizeof(cso->sf));
-
- }
-
- if (dirty & (IRIS_DIRTY_RASTER | IRIS_DIRTY_FS)) {
- struct iris_rasterizer_state *cso = ice->state.cso_rast;
- uint32_t dynamic_wm[GENX(3DSTATE_WM_length)];
-
- iris_pack_command(GENX(3DSTATE_WM), &dynamic_wm, wm) {
- wm.BarycentricInterpolationMode =
- wm_prog_data->barycentric_interp_modes;
-
- if (wm_prog_data->early_fragment_tests)
- wm.EarlyDepthStencilControl = EDSC_PREPS;
- else if (wm_prog_data->has_side_effects)
- wm.EarlyDepthStencilControl = EDSC_PSEXEC;
- }
- iris_emit_merge(batch, cso->wm, dynamic_wm, ARRAY_SIZE(cso->wm));
- }
-
- // XXX: SBE, SBE_SWIZ
-
- if (dirty & IRIS_DIRTY_PS_BLEND) {
- struct iris_blend_state *cso = ice->state.cso_blend;
- iris_batch_emit(batch, cso->ps_blend, sizeof(cso->ps_blend));
- }
-
- if (dirty & IRIS_DIRTY_WM_DEPTH_STENCIL) {
- struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
- struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref;
-
- uint32_t stencil_refs[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
- iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), &stencil_refs, wmds) {
- wmds.StencilReferenceValue = p_stencil_refs->ref_value[0];
- wmds.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1];
- }
- iris_emit_merge(batch, cso->wmds, stencil_refs, ARRAY_SIZE(cso->wmds));
- }
-
- if (dirty & IRIS_DIRTY_SCISSOR) {
- uint32_t scissor_offset =
- iris_emit_state(batch, ice->state.scissors,
- sizeof(struct pipe_scissor_state) *
- ice->state.num_scissors, 32);
-
- iris_emit_cmd(batch, GENX(3DSTATE_SCISSOR_STATE_POINTERS), ptr) {
- ptr.ScissorRectPointer = scissor_offset;
- }
- }
-
- // XXX: 3DSTATE_DEPTH_BUFFER and friends
-
- if (dirty & IRIS_DIRTY_POLYGON_STIPPLE) {
- iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_PATTERN), poly) {
- for (int i = 0; i < 32; i++) {
- poly.PatternRow[i] = ice->state.poly_stipple.stipple[i];
- }
- }
- }
-
- if (dirty & IRIS_DIRTY_LINE_STIPPLE) {
- struct iris_rasterizer_state *cso = ice->state.cso_rast;
- iris_batch_emit(batch, cso->line_stipple, sizeof(cso->line_stipple));
- }
-
- if (1) {
- iris_emit_cmd(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
- topo.PrimitiveTopologyType =
- translate_prim_type(draw->mode, draw->vertices_per_patch);
- }
- }
-
- if (draw->index_size > 0) {
- struct iris_resource *res = (struct iris_resource *)draw->index.resource;
-
- assert(!draw->has_user_indices);
-
- iris_emit_cmd(batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
- ib.IndexFormat = draw->index_size;
- ib.MOCS = MOCS_WB;
- ib.BufferSize = res->bo->size;
- ib.BufferStartingAddress = ro_bo(res->bo, 0);
- }
- }
-
- if (dirty & IRIS_DIRTY_VERTEX_BUFFERS) {
- struct iris_vertex_buffer_state *cso = ice->state.cso_vertex_buffers;
-
- STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_length) == 4);
- STATIC_ASSERT((GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) % 32) == 0);
-
- uint64_t *addr = batch->cmdbuf.map_next + sizeof(uint32_t) *
- (GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) / 32);
- uint32_t *delta = cso->vertex_buffers +
- (1 + GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) / 32);
-
- iris_batch_emit(batch, cso->vertex_buffers,
- sizeof(uint32_t) * (1 + 4 * cso->num_buffers));
-
- for (unsigned i = 0; i < cso->num_buffers; i++) {
- *addr = iris_batch_reloc(batch, (void *) addr - batch->cmdbuf.map,
- cso->bos[i].bo, cso->bos[i].offset +
- *delta, cso->bos[i].reloc_flags);
- addr = (void *) addr + 16;
- delta = (void *) delta + 16;
- }
- }
-
- if (dirty & IRIS_DIRTY_VERTEX_ELEMENTS) {
- struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements;
- iris_batch_emit(batch, cso->vertex_elements, sizeof(uint32_t) *
- (1 + cso->count * GENX(VERTEX_ELEMENT_STATE_length)));
- for (int i = 0; i < cso->count; i++) {
- iris_batch_emit(batch, cso->vf_instancing[i], sizeof(uint32_t) *
- (cso->count * GENX(3DSTATE_VF_INSTANCING_length)));
- }
- for (int i = 0; i < cso->count; i++) {
- /* TODO: vertexid, instanceid support */
- iris_emit_cmd(batch, GENX(3DSTATE_VF_SGVS), sgvs);
- }
- }
-
- if (1) {
- iris_emit_cmd(batch, GENX(3DSTATE_VF), vf) {
- if (draw->primitive_restart) {
- vf.IndexedDrawCutIndexEnable = true;
- vf.CutIndex = draw->restart_index;
- }
- }
- }
-
- // XXX: Gen8 - PMA fix
-
- assert(!draw->indirect); // XXX: indirect support
-
- iris_emit_cmd(batch, GENX(3DPRIMITIVE), prim) {
- prim.StartInstanceLocation = draw->start_instance;
- prim.InstanceCount = draw->instance_count;
- prim.VertexCountPerInstance = draw->count;
- prim.VertexAccessType = draw->index_size > 0 ? RANDOM : SEQUENTIAL;
-
- // XXX: this is probably bonkers.
- prim.StartVertexLocation = draw->start;
-
- if (draw->index_size) {
- prim.BaseVertexLocation += draw->index_bias;
- } else {
- prim.StartVertexLocation += draw->index_bias;
- }
-
- //prim.BaseVertexLocation = ...;
- }
-#if 0
- l3 configuration
-
- 3DSTATE_URB_*
- -> TODO
-
- 3DSTATE_CONSTANT_* - push constants
- -> TODO
-
- Surfaces:
- - pull constants
- - ubos/ssbos/abos
- - images
- - textures
- - render targets - write and read
- 3DSTATE_BINDING_TABLE_POINTERS_*
- -> TODO
-
- 3DSTATE_STREAMOUT
- 3DSTATE_SO_BUFFER
- 3DSTATE_SO_DECL_LIST
-
- 3DSTATE_SBE
- -> iris_raster_state (point sprite texture coordinate origin)
- -> bunch of shader state...
- 3DSTATE_SBE_SWIZ
- -> FS state
-
- 3DSTATE_DEPTH_BUFFER
- 3DSTATE_HIER_DEPTH_BUFFER
- 3DSTATE_STENCIL_BUFFER
- 3DSTATE_CLEAR_PARAMS
- -> iris_framebuffer_state?
-#endif
-}
-
-static void
-iris_bind_compute_state(struct pipe_context *ctx, void *state)
-{
-}
-
- //pkt.SamplerCount = \
- //DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
- //pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \
- //ffs(stage_state->per_thread_scratch) - 11; \
-
-#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix) \
- pkt.KernelStartPointer = shader->prog_offset; \
- pkt.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4; \
- pkt.FloatingPointMode = prog_data->use_alt_mode; \
- \
- pkt.DispatchGRFStartRegisterForURBData = \
- prog_data->dispatch_grf_start_reg; \
- pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length; \
- pkt.prefix##URBEntryReadOffset = 0; \
- \
- pkt.StatisticsEnable = true; \
- pkt.Enable = true;
-
-static void
-iris_set_vs_state(const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
-{
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
-
- iris_pack_command(GENX(3DSTATE_VS), shader->derived_data, vs) {
- INIT_THREAD_DISPATCH_FIELDS(vs, Vertex);
- vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
- vs.SIMD8DispatchEnable = true;
- vs.UserClipDistanceCullTestEnableBitmask =
- vue_prog_data->cull_distance_mask;
- }
-}
-
-static void
-iris_set_tcs_state(const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
-{
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
- struct brw_tcs_prog_data *tcs_prog_data = (void *) prog_data;
-
- iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) {
- INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
-
- hs.InstanceCount = tcs_prog_data->instances - 1;
- hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
- hs.IncludeVertexHandles = true;
- }
-}
-
-static void
-iris_set_tes_state(const struct gen_device_info *devinfo,
- struct iris_compiled_shader *shader)
-{
- struct brw_stage_prog_data *prog_data = shader->prog_data;
- struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
- struct brw_tes_prog_data *tes_prog_data = (void *) prog_data;
-
- uint32_t *te_state = (void *) shader->derived_data;
- uint32_t *ds_state = te_state + GENX(3DSTATE_TE_length);
-
- iris_pack_command(GENX(3DSTATE_TE), te_state, te) {
- te.Partitioning = tes_prog_data->partitioning;
- te.OutputTopology = tes_prog_data->output_topology;
- te.TEDomain = tes_prog_data->domain;
- te.TEEnable = true;
- te.MaximumTessellationFactorOdd = 63.0;
- te.MaximumTessellationFactorNotOdd = 64.0;
- }
-
- iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) {
- INIT_THREAD_DISPATCH_FIELDS(ds, Patch);
+ iris_pack_command(GENX(3DSTATE_DS), ds_state, ds) {
+ INIT_THREAD_DISPATCH_FIELDS(ds, Patch);
ds.DispatchMode = DISPATCH_MODE_SIMD8_SINGLE_PATCH;
ds.MaximumNumberofThreads = devinfo->max_tes_threads - 1;
brw_wm_prog_data_dispatch_grf_start_reg(wm_prog_data, ps, 2);
ps.KernelStartPointer0 =
- shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
+ KSP(shader) + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 0);
ps.KernelStartPointer1 =
- shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1);
+ KSP(shader) + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 1);
ps.KernelStartPointer2 =
- shader->prog_offset + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
+ KSP(shader) + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
}
iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) {
}
}
-unsigned
+static unsigned
iris_derived_program_state_size(enum iris_program_cache_id cache_id)
{
assert(cache_id <= IRIS_CACHE_CS);
return sizeof(uint32_t) * dwords[cache_id];
}
-void
+static void
iris_set_derived_program_state(const struct gen_device_info *devinfo,
enum iris_program_cache_id cache_id,
struct iris_compiled_shader *shader)
}
}
-void
-iris_destroy_state(struct iris_context *ice)
+static void
+iris_upload_render_state(struct iris_context *ice,
+ struct iris_batch *batch,
+ const struct pipe_draw_info *draw)
+{
+ const uint64_t dirty = ice->state.dirty;
+
+ struct brw_wm_prog_data *wm_prog_data = (void *)
+ ice->shaders.prog[MESA_SHADER_FRAGMENT]->prog_data;
+
+ if (dirty & IRIS_DIRTY_CC_VIEWPORT) {
+ struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
+ iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), ptr) {
+ ptr.CCViewportPointer =
+ iris_emit_state(batch, cso->cc_vp, sizeof(cso->cc_vp), 32);
+ }
+ }
+
+ if (dirty & IRIS_DIRTY_SF_CL_VIEWPORT) {
+ struct iris_viewport_state *cso = ice->state.cso_vp;
+ iris_emit_cmd(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), ptr) {
+ ptr.SFClipViewportPointer =
+ iris_emit_state(batch, cso->sf_cl_vp, sizeof(cso->sf_cl_vp), 64);
+ }
+ }
+
+ /* XXX: L3 State */
+
+ if (dirty & IRIS_DIRTY_URB) {
+ /* XXX: 3DSTATE_URB */
+ }
+
+ if (dirty & IRIS_DIRTY_BLEND_STATE) {
+ struct iris_blend_state *cso = ice->state.cso_blend;
+ // XXX: 3DSTATE_BLEND_STATE_POINTERS - BLEND_STATE
+ // -> from iris_blend_state (most) + iris_depth_stencil_alpha_state
+ // (alpha test function/enable) + has writeable RT from ???????
+ }
+
+ if (dirty & IRIS_DIRTY_COLOR_CALC_STATE) {
+ struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
+ uint32_t cc_offset;
+ void *cc_map =
+ iris_alloc_state(batch,
+ sizeof(uint32_t) * GENX(COLOR_CALC_STATE_length),
+ 64, &cc_offset);
+ iris_pack_state(GENX(COLOR_CALC_STATE), cc_map, cc) {
+ cc.AlphaTestFormat = ALPHATEST_FLOAT32;
+ cc.AlphaReferenceValueAsFLOAT32 = cso->alpha.ref_value;
+ cc.BlendConstantColorRed = ice->state.blend_color.color[0];
+ cc.BlendConstantColorGreen = ice->state.blend_color.color[1];
+ cc.BlendConstantColorBlue = ice->state.blend_color.color[2];
+ cc.BlendConstantColorAlpha = ice->state.blend_color.color[3];
+ }
+ iris_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
+ ptr.ColorCalcStatePointer = cc_offset;
+ ptr.ColorCalcStatePointerValid = true;
+ }
+ }
+
+ // XXX: 3DSTATE_CONSTANT_XS
+ // Surfaces:
+ // - pull constants
+ // - ubos/ssbos/abos
+ // - images
+ // - textures
+ // - render targets - write and read
+ // XXX: 3DSTATE_BINDING_TABLE_POINTERS_XS
+
+ for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
+ if (!(dirty & (IRIS_DIRTY_SAMPLER_STATES_VS << stage)))
+ continue;
+
+ // XXX: get sampler count from shader; don't emit them all...
+ const int count = IRIS_MAX_TEXTURE_SAMPLERS;
+
+ uint32_t offset;
+ uint32_t *map = iris_alloc_state(batch,
+ count * 4 * GENX(SAMPLER_STATE_length),
+ 32, &offset);
+
+ for (int i = 0; i < count; i++) {
+ // XXX: when we have a correct count, these better be bound
+ if (!ice->state.samplers[stage][i])
+ continue;
+ memcpy(map, ice->state.samplers[stage][i]->sampler_state,
+ 4 * GENX(SAMPLER_STATE_length));
+ map += GENX(SAMPLER_STATE_length);
+ }
+
+ iris_emit_cmd(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ptr) {
+ ptr._3DCommandSubOpcode = 43 + stage;
+ ptr.PointertoVSSamplerState = offset;
+ }
+ }
+
+ if (dirty & IRIS_DIRTY_MULTISAMPLE) {
+ iris_emit_cmd(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
+ ms.PixelLocation =
+ ice->state.cso_rast->half_pixel_center ? CENTER : UL_CORNER;
+ if (ice->state.framebuffer.samples > 0)
+ ms.NumberofMultisamples = ffs(ice->state.framebuffer.samples) - 1;
+ }
+ }
+
+ if (dirty & IRIS_DIRTY_SAMPLE_MASK) {
+ iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_MASK), ms) {
+ ms.SampleMask = ice->state.sample_mask;
+ }
+ }
+
+ for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
+ if (!(dirty & (IRIS_DIRTY_VS << stage)))
+ continue;
+
+ if (ice->shaders.prog[stage]) {
+ iris_batch_emit(batch, ice->shaders.prog[stage]->derived_data,
+ iris_derived_program_state_size(stage));
+ } else {
+ if (stage == MESA_SHADER_TESS_EVAL) {
+ iris_emit_cmd(batch, GENX(3DSTATE_HS), hs);
+ iris_emit_cmd(batch, GENX(3DSTATE_TE), te);
+ iris_emit_cmd(batch, GENX(3DSTATE_DS), ds);
+ } else if (stage == MESA_SHADER_GEOMETRY) {
+ iris_emit_cmd(batch, GENX(3DSTATE_GS), gs);
+ }
+ }
+ }
+
+ // XXX: SOL:
+ // 3DSTATE_STREAMOUT
+ // 3DSTATE_SO_BUFFER
+ // 3DSTATE_SO_DECL_LIST
+
+ if (dirty & IRIS_DIRTY_CLIP) {
+ struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
+ struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
+
+ uint32_t dynamic_clip[GENX(3DSTATE_CLIP_length)];
+ iris_pack_command(GENX(3DSTATE_CLIP), &dynamic_clip, cl) {
+ if (wm_prog_data->barycentric_interp_modes &
+ BRW_BARYCENTRIC_NONPERSPECTIVE_BITS)
+ cl.NonPerspectiveBarycentricEnable = true;
+
+ cl.ForceZeroRTAIndexEnable = cso_fb->layers == 0;
+ }
+ iris_emit_merge(batch, cso_rast->clip, dynamic_clip,
+ ARRAY_SIZE(cso_rast->clip));
+ }
+
+ if (dirty & IRIS_DIRTY_RASTER) {
+ struct iris_rasterizer_state *cso = ice->state.cso_rast;
+ iris_batch_emit(batch, cso->raster, sizeof(cso->raster));
+ iris_batch_emit(batch, cso->sf, sizeof(cso->sf));
+
+ }
+
+ if (dirty & (IRIS_DIRTY_RASTER | IRIS_DIRTY_FS)) {
+ struct iris_rasterizer_state *cso = ice->state.cso_rast;
+ uint32_t dynamic_wm[GENX(3DSTATE_WM_length)];
+
+ iris_pack_command(GENX(3DSTATE_WM), &dynamic_wm, wm) {
+ wm.BarycentricInterpolationMode =
+ wm_prog_data->barycentric_interp_modes;
+
+ if (wm_prog_data->early_fragment_tests)
+ wm.EarlyDepthStencilControl = EDSC_PREPS;
+ else if (wm_prog_data->has_side_effects)
+ wm.EarlyDepthStencilControl = EDSC_PSEXEC;
+ }
+ iris_emit_merge(batch, cso->wm, dynamic_wm, ARRAY_SIZE(cso->wm));
+ }
+
+ // XXX: 3DSTATE_SBE, 3DSTATE_SBE_SWIZ
+ // -> iris_raster_state (point sprite texture coordinate origin)
+ // -> bunch of shader state...
+
+ if (dirty & IRIS_DIRTY_PS_BLEND) {
+ struct iris_blend_state *cso = ice->state.cso_blend;
+ iris_batch_emit(batch, cso->ps_blend, sizeof(cso->ps_blend));
+ }
+
+ if (dirty & IRIS_DIRTY_WM_DEPTH_STENCIL) {
+ struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
+ struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref;
+
+ uint32_t stencil_refs[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
+ iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), &stencil_refs, wmds) {
+ wmds.StencilReferenceValue = p_stencil_refs->ref_value[0];
+ wmds.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1];
+ }
+ iris_emit_merge(batch, cso->wmds, stencil_refs, ARRAY_SIZE(cso->wmds));
+ }
+
+ if (dirty & IRIS_DIRTY_SCISSOR) {
+ uint32_t scissor_offset =
+ iris_emit_state(batch, ice->state.scissors,
+ sizeof(struct pipe_scissor_state) *
+ ice->state.num_scissors, 32);
+
+ iris_emit_cmd(batch, GENX(3DSTATE_SCISSOR_STATE_POINTERS), ptr) {
+ ptr.ScissorRectPointer = scissor_offset;
+ }
+ }
+
+ // XXX: 3DSTATE_DEPTH_BUFFER
+ // XXX: 3DSTATE_HIER_DEPTH_BUFFER
+ // XXX: 3DSTATE_STENCIL_BUFFER
+ // XXX: 3DSTATE_CLEAR_PARAMS
+
+ if (dirty & IRIS_DIRTY_POLYGON_STIPPLE) {
+ iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_PATTERN), poly) {
+ for (int i = 0; i < 32; i++) {
+ poly.PatternRow[i] = ice->state.poly_stipple.stipple[i];
+ }
+ }
+ }
+
+ if (dirty & IRIS_DIRTY_LINE_STIPPLE) {
+ struct iris_rasterizer_state *cso = ice->state.cso_rast;
+ iris_batch_emit(batch, cso->line_stipple, sizeof(cso->line_stipple));
+ }
+
+ if (1) {
+ iris_emit_cmd(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
+ topo.PrimitiveTopologyType =
+ translate_prim_type(draw->mode, draw->vertices_per_patch);
+ }
+ }
+
+ if (draw->index_size > 0) {
+ struct iris_resource *res = (struct iris_resource *)draw->index.resource;
+
+ assert(!draw->has_user_indices);
+
+ iris_emit_cmd(batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
+ ib.IndexFormat = draw->index_size;
+ ib.MOCS = MOCS_WB;
+ ib.BufferSize = res->bo->size;
+ ib.BufferStartingAddress = ro_bo(res->bo, 0);
+ }
+ }
+
+ if (dirty & IRIS_DIRTY_VERTEX_BUFFERS) {
+ struct iris_vertex_buffer_state *cso = ice->state.cso_vertex_buffers;
+
+ STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_length) == 4);
+ STATIC_ASSERT((GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) % 32) == 0);
+
+ uint64_t *addr = batch->cmdbuf.map_next + sizeof(uint32_t) *
+ (GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) / 32);
+ uint32_t *delta = cso->vertex_buffers +
+ (1 + GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) / 32);
+
+ iris_batch_emit(batch, cso->vertex_buffers,
+ sizeof(uint32_t) * (1 + 4 * cso->num_buffers));
+
+ for (unsigned i = 0; i < cso->num_buffers; i++) {
+ *addr = iris_batch_reloc(batch, (void *) addr - batch->cmdbuf.map,
+ cso->bos[i].bo, cso->bos[i].offset +
+ *delta, cso->bos[i].reloc_flags);
+ addr = (void *) addr + 16;
+ delta = (void *) delta + 16;
+ }
+ }
+
+ if (dirty & IRIS_DIRTY_VERTEX_ELEMENTS) {
+ struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements;
+ iris_batch_emit(batch, cso->vertex_elements, sizeof(uint32_t) *
+ (1 + cso->count * GENX(VERTEX_ELEMENT_STATE_length)));
+ for (int i = 0; i < cso->count; i++) {
+ iris_batch_emit(batch, cso->vf_instancing[i], sizeof(uint32_t) *
+ (cso->count * GENX(3DSTATE_VF_INSTANCING_length)));
+ }
+ for (int i = 0; i < cso->count; i++) {
+ /* TODO: vertexid, instanceid support */
+ iris_emit_cmd(batch, GENX(3DSTATE_VF_SGVS), sgvs);
+ }
+ }
+
+ if (1) {
+ iris_emit_cmd(batch, GENX(3DSTATE_VF), vf) {
+ if (draw->primitive_restart) {
+ vf.IndexedDrawCutIndexEnable = true;
+ vf.CutIndex = draw->restart_index;
+ }
+ }
+ }
+
+ // XXX: Gen8 - PMA fix
+
+ assert(!draw->indirect); // XXX: indirect support
+
+ iris_emit_cmd(batch, GENX(3DPRIMITIVE), prim) {
+ prim.StartInstanceLocation = draw->start_instance;
+ prim.InstanceCount = draw->instance_count;
+ prim.VertexCountPerInstance = draw->count;
+ prim.VertexAccessType = draw->index_size > 0 ? RANDOM : SEQUENTIAL;
+
+ // XXX: this is probably bonkers.
+ prim.StartVertexLocation = draw->start;
+
+ if (draw->index_size) {
+ prim.BaseVertexLocation += draw->index_bias;
+ } else {
+ prim.StartVertexLocation += draw->index_bias;
+ }
+
+ //prim.BaseVertexLocation = ...;
+ }
+}
+
+static void
+iris_destroy_state(struct iris_context *ice)
{
// XXX: unreference resources/surfaces.
for (unsigned i = 0; i < ice->state.framebuffer.nr_cbufs; i++) {
}
void
-iris_init_state(struct iris_context *ice)
+genX(init_state)(struct iris_context *ice)
{
struct pipe_context *ctx = &ice->ctx;
- ice->state.dirty = ~0ull;
-
ctx->create_blend_state = iris_create_blend_state;
ctx->create_depth_stencil_alpha_state = iris_create_zsa_state;
ctx->create_rasterizer_state = iris_create_rasterizer_state;
ctx->create_stream_output_target = iris_create_stream_output_target;
ctx->stream_output_target_destroy = iris_stream_output_target_destroy;
ctx->set_stream_output_targets = iris_set_stream_output_targets;
+
+ ice->state.destroy_state = iris_destroy_state;
+ ice->state.init_render_context = iris_init_render_context;
+ ice->state.upload_render_state = iris_upload_render_state;
+ ice->state.derived_program_state_size = iris_derived_program_state_size;
+ ice->state.set_derived_program_state = iris_set_derived_program_state;
+ ice->state.populate_vs_key = iris_populate_vs_key;
+ ice->state.populate_tcs_key = iris_populate_tcs_key;
+ ice->state.populate_tes_key = iris_populate_tes_key;
+ ice->state.populate_gs_key = iris_populate_gs_key;
+ ice->state.populate_fs_key = iris_populate_fs_key;
+
+
+ ice->state.dirty = ~0ull;
}