#include <valgrind.h>
#include <memcheck.h>
#define VG(x) x
-#ifndef NDEBUG
+#ifdef DEBUG
#define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
#endif
#else
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
+#include "util/u_dual_blend.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_framebuffer.h"
#include "util/u_transfer.h"
#include "util/u_upload_mgr.h"
#include "util/u_viewport.h"
-#include "i915_drm.h"
+#include "drm-uapi/i915_drm.h"
#include "nir.h"
#include "intel/compiler/brw_compiler.h"
#include "intel/common/gen_l3_config.h"
#include "genxml/gen_macros.h"
#include "genxml/genX_bits.h"
-#define MOCS_WB (2 << 1)
+#if GEN_GEN == 8
+#define MOCS_PTE 0x18
+#define MOCS_WB 0x78
+#else
+#define MOCS_PTE (1 << 1)
+#define MOCS_WB (2 << 1)
+#endif
+
+static uint32_t
+mocs(const struct iris_bo *bo)
+{
+ return bo && bo->external ? MOCS_PTE : MOCS_WB;
+}
/**
* Statically assert that PIPE_* enums match the hardware packets.
* updated occasionally. See iris_binder.c for the details there.
*/
iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
- #if 0
- // XXX: MOCS is stupid for this.
- sba.GeneralStateMemoryObjectControlState = MOCS_WB;
- sba.StatelessDataPortAccessMemoryObjectControlState = MOCS_WB;
- sba.DynamicStateMemoryObjectControlState = MOCS_WB;
- sba.IndirectObjectMemoryObjectControlState = MOCS_WB;
- sba.InstructionMemoryObjectControlState = MOCS_WB;
- sba.BindlessSurfaceStateMemoryObjectControlState = MOCS_WB;
- #endif
+ sba.GeneralStateMOCS = MOCS_WB;
+ sba.StatelessDataPortAccessMOCS = MOCS_WB;
+ sba.DynamicStateMOCS = MOCS_WB;
+ sba.IndirectObjectMOCS = MOCS_WB;
+ sba.InstructionMOCS = MOCS_WB;
sba.GeneralStateBaseAddressModifyEnable = true;
sba.DynamicStateBaseAddressModifyEnable = true;
sba.InstructionBaseAddressModifyEnable = true;
sba.GeneralStateBufferSizeModifyEnable = true;
sba.DynamicStateBufferSizeModifyEnable = true;
+#if (GEN_GEN >= 9)
sba.BindlessSurfaceStateBaseAddressModifyEnable = true;
+ sba.BindlessSurfaceStateMOCS = MOCS_WB;
+#endif
sba.IndirectObjectBufferSizeModifyEnable = true;
sba.InstructionBuffersizeModifyEnable = true;
}
}
+static void
+iris_emit_l3_config(struct iris_batch *batch, const struct gen_l3_config *cfg,
+ bool has_slm, bool wants_dc_cache)
+{
+ uint32_t reg_val;
+ iris_pack_state(GENX(L3CNTLREG), ®_val, reg) {
+ reg.SLMEnable = has_slm;
+#if GEN_GEN == 11
+ /* WA_1406697149: Bit 9 "Error Detection Behavior Control" must be set
+ * in L3CNTLREG register. The default setting of the bit is not the
+ * desirable behavior.
+ */
+ reg.ErrorDetectionBehaviorControl = true;
+ reg.UseFullWays = true;
+#endif
+ reg.URBAllocation = cfg->n[GEN_L3P_URB];
+ reg.ROAllocation = cfg->n[GEN_L3P_RO];
+ reg.DCAllocation = cfg->n[GEN_L3P_DC];
+ reg.AllAllocation = cfg->n[GEN_L3P_ALL];
+ }
+ iris_emit_lri(batch, L3CNTLREG, reg_val);
+}
+
+static void
+iris_emit_default_l3_config(struct iris_batch *batch,
+ const struct gen_device_info *devinfo,
+ bool compute)
+{
+ bool wants_dc_cache = true;
+ bool has_slm = compute;
+ const struct gen_l3_weights w =
+ gen_get_default_l3_weights(devinfo, wants_dc_cache, has_slm);
+ const struct gen_l3_config *cfg = gen_get_l3_config(devinfo, w);
+ iris_emit_l3_config(batch, cfg, has_slm, wants_dc_cache);
+}
+
+#if GEN_GEN == 9 || GEN_GEN == 10
+static void
+iris_enable_obj_preemption(struct iris_batch *batch, bool enable)
+{
+ uint32_t reg_val;
+
+ /* A fixed function pipe flush is required before modifying this field */
+ iris_emit_end_of_pipe_sync(batch, PIPE_CONTROL_RENDER_TARGET_FLUSH);
+
+ /* enable object level preemption */
+ iris_pack_state(GENX(CS_CHICKEN1), ®_val, reg) {
+ reg.ReplayMode = enable;
+ reg.ReplayModeMask = true;
+ }
+ iris_emit_lri(batch, CS_CHICKEN1, reg_val);
+}
+#endif
+
/**
* Upload the initial GPU state for a render context.
*
emit_pipeline_select(batch, _3D);
+ iris_emit_default_l3_config(batch, devinfo, false);
+
init_state_base_address(batch);
- // XXX: INSTPM on Gen8
+#if GEN_GEN >= 9
iris_pack_state(GENX(CS_DEBUG_MODE2), ®_val, reg) {
reg.CONSTANT_BUFFERAddressOffsetDisable = true;
reg.CONSTANT_BUFFERAddressOffsetDisableMask = true;
}
iris_emit_lri(batch, CS_DEBUG_MODE2, reg_val);
+#else
+ iris_pack_state(GENX(INSTPM), ®_val, reg) {
+ reg.CONSTANT_BUFFERAddressOffsetDisable = true;
+ reg.CONSTANT_BUFFERAddressOffsetDisableMask = true;
+ }
+ iris_emit_lri(batch, INSTPM, reg_val);
+#endif
#if GEN_GEN == 9
iris_pack_state(GENX(CACHE_MODE_1), ®_val, reg) {
}
iris_emit_lri(batch, SAMPLER_MODE, reg_val);
+ /* Bit 1 must be set in HALF_SLICE_CHICKEN7. */
+ iris_pack_state(GENX(HALF_SLICE_CHICKEN7), ®_val, reg) {
+ reg.EnabledTexelOffsetPrecisionFix = 1;
+ reg.EnabledTexelOffsetPrecisionFixMask = 1;
+ }
+ iris_emit_lri(batch, HALF_SLICE_CHICKEN7, reg_val);
+
+ /* WA_2204188704: Pixel Shader Panic dispatch must be disabled. */
+ iris_pack_state(GENX(COMMON_SLICE_CHICKEN3), ®_val, reg) {
+ reg.PSThreadPanicDispatch = 0x3;
+ reg.PSThreadPanicDispatchMask = 0x3;
+ }
+ iris_emit_lri(batch, COMMON_SLICE_CHICKEN3, reg_val);
+
+ iris_pack_state(GENX(SLICE_COMMON_ECO_CHICKEN1), ®_val, reg) {
+ reg.StateCacheRedirectToCSSectionEnable = true;
+ reg.StateCacheRedirectToCSSectionEnableMask = true;
+ }
+ iris_emit_lri(batch, SLICE_COMMON_ECO_CHICKEN1, reg_val);
+
+
// XXX: 3D_MODE?
#endif
GEN_SAMPLE_POS_2X(pat._2xSample);
GEN_SAMPLE_POS_4X(pat._4xSample);
GEN_SAMPLE_POS_8X(pat._8xSample);
+#if GEN_GEN >= 9
GEN_SAMPLE_POS_16X(pat._16xSample);
+#endif
}
/* Use the legacy AA line coverage computation. */
iris_emit_cmd(batch, GENX(3DSTATE_WM_HZ_OP), foo);
/* No polygon stippling offsets are necessary. */
- // XXX: may need to set an offset for origin-UL framebuffers
+ /* TODO: may need to set an offset for origin-UL framebuffers */
iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_OFFSET), foo);
/* Set a static partitioning of the push constant area. */
- // XXX: this may be a bad idea...could starve the push ringbuffers...
+ /* TODO: this may be a bad idea...could starve the push ringbuffers... */
for (int i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
iris_emit_cmd(batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) {
alloc._3DCommandSubOpcode = 18 + i;
alloc.ConstantBufferSize = i == MESA_SHADER_FRAGMENT ? 8 : 6;
}
}
+
+#if GEN_GEN == 10
+ /* Gen11+ is enabled for us by the kernel. */
+ iris_enable_obj_preemption(batch, true);
+#endif
}
static void
emit_pipeline_select(batch, GPGPU);
- const bool has_slm = true;
- const bool wants_dc_cache = true;
-
- const struct gen_l3_weights w =
- gen_get_default_l3_weights(devinfo, wants_dc_cache, has_slm);
- const struct gen_l3_config *cfg = gen_get_l3_config(devinfo, w);
-
- uint32_t reg_val;
- iris_pack_state(GENX(L3CNTLREG), ®_val, reg) {
- reg.SLMEnable = has_slm;
-#if GEN_GEN == 11
- /* WA_1406697149: Bit 9 "Error Detection Behavior Control" must be set
- * in L3CNTLREG register. The default setting of the bit is not the
- * desirable behavior.
- */
- reg.ErrorDetectionBehaviorControl = true;
-#endif
- reg.URBAllocation = cfg->n[GEN_L3P_URB];
- reg.ROAllocation = cfg->n[GEN_L3P_RO];
- reg.DCAllocation = cfg->n[GEN_L3P_DC];
- reg.AllAllocation = cfg->n[GEN_L3P_ALL];
- }
- iris_emit_lri(batch, L3CNTLREG, reg_val);
+ iris_emit_default_l3_config(batch, devinfo, true);
init_state_base_address(batch);
struct iris_genx_state {
struct iris_vertex_buffer_state vertex_buffers[33];
- /** The number of bound vertex buffers. */
- uint64_t bound_vertex_buffers;
-
struct iris_depth_buffer_state depth_buffer;
uint32_t so_buffers[4 * GENX(3DSTATE_SO_BUFFER_length)];
- uint32_t streamout[4 * GENX(3DSTATE_STREAMOUT_length)];
+
+#if GEN_GEN == 9
+ /* Is object level preemption enabled? */
+ bool object_preemption;
+#endif
+
+ struct {
+#if GEN_GEN == 8
+ struct brw_image_param image_param[PIPE_MAX_SHADER_IMAGES];
+#endif
+ } shaders[MESA_SHADER_STAGES];
};
/**
BRW_MAX_DRAW_BUFFERS * GENX(BLEND_STATE_ENTRY_length)];
bool alpha_to_coverage; /* for shader key */
+
+ /** Bitfield of whether blending is enabled for RT[i] - for aux resolves */
+ uint8_t blend_enables;
+
+ /** Bitfield of whether color writes are enabled for RT[i] */
+ uint8_t color_write_enables;
+
+ /** Does RT[0] use dual color blending? */
+ bool dual_color_blending;
};
static enum pipe_blendfactor
struct iris_blend_state *cso = malloc(sizeof(struct iris_blend_state));
uint32_t *blend_entry = cso->blend_state + GENX(BLEND_STATE_length);
+ cso->blend_enables = 0;
+ cso->color_write_enables = 0;
+ STATIC_ASSERT(BRW_MAX_DRAW_BUFFERS <= 8);
+
cso->alpha_to_coverage = state->alpha_to_coverage;
bool indep_alpha_blend = false;
src_rgb != src_alpha || dst_rgb != dst_alpha)
indep_alpha_blend = true;
+ if (rt->blend_enable)
+ cso->blend_enables |= 1u << i;
+
+ if (rt->colormask)
+ cso->color_write_enables |= 1u << i;
+
iris_pack_state(GENX(BLEND_STATE_ENTRY), blend_entry, be) {
be.LogicOpEnable = state->logicop_enable;
be.LogicOpFunction = state->logicop_func;
}
iris_pack_command(GENX(3DSTATE_PS_BLEND), cso->ps_blend, pb) {
- /* pb.HasWriteableRT is filled in at draw time. */
- /* pb.AlphaTestEnable is filled in at draw time. */
+ /* pb.HasWriteableRT is filled in at draw time.
+ * pb.AlphaTestEnable is filled in at draw time.
+ *
+ * pb.ColorBufferBlendEnable is filled in at draw time so we can avoid
+ * setting it when dual color blending without an appropriate shader.
+ */
+
pb.AlphaToCoverageEnable = state->alpha_to_coverage;
pb.IndependentAlphaBlendEnable = indep_alpha_blend;
- pb.ColorBufferBlendEnable = state->rt[0].blend_enable;
-
pb.SourceBlendFactor =
fix_blendfactor(state->rt[0].rgb_src_factor, state->alpha_to_one);
pb.SourceAlphaBlendFactor =
/* bl.AlphaTestEnable and bs.AlphaTestFunction are filled in later. */
}
+ cso->dual_color_blending = util_blend_state_is_dual(state, 0);
return cso;
}
iris_bind_blend_state(struct pipe_context *ctx, void *state)
{
struct iris_context *ice = (struct iris_context *) ctx;
- ice->state.cso_blend = state;
+ struct iris_blend_state *cso = state;
+
+ ice->state.cso_blend = cso;
+ ice->state.blend_enables = cso ? cso->blend_enables : 0;
+
ice->state.dirty |= IRIS_DIRTY_PS_BLEND;
ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
+ ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_BLEND];
}
+/**
+ * Return true if the FS writes to any color outputs which are not disabled
+ * via color masking.
+ */
+static bool
+has_writeable_rt(const struct iris_blend_state *cso_blend,
+ const struct shader_info *fs_info)
+{
+ if (!fs_info)
+ return false;
+
+ unsigned rt_outputs = fs_info->outputs_written >> FRAG_RESULT_DATA0;
+
+ if (fs_info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_COLOR))
+ rt_outputs = (1 << BRW_MAX_DRAW_BUFFERS) - 1;
+
+ return cso_blend->color_write_enables & rt_outputs;
+}
+
/**
* Gallium CSO for depth, stencil, and alpha testing state.
*/
cso->depth_writes_enabled = state->depth.writemask;
cso->stencil_writes_enabled =
state->stencil[0].writemask != 0 ||
- (two_sided_stencil && state->stencil[1].writemask != 1);
+ (two_sided_stencil && state->stencil[1].writemask != 0);
/* The state tracker needs to optimize away EQUAL writes for us. */
assert(!(state->depth.func == PIPE_FUNC_EQUAL && state->depth.writemask));
if (cso_changed(alpha.func))
ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
+ if (cso_changed(depth_writes_enabled))
+ ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
+
ice->state.depth_writes_enabled = new_cso->depth_writes_enabled;
ice->state.stencil_writes_enabled = new_cso->stencil_writes_enabled;
}
bool poly_stipple_enable;
bool multisample;
bool force_persample_interp;
+ bool conservative_rasterization;
+ bool fill_mode_point_or_line;
enum pipe_sprite_coord_mode sprite_coord_mode; /* PIPE_SPRITE_* */
uint16_t sprite_coord_enable;
};
struct iris_rasterizer_state *cso =
malloc(sizeof(struct iris_rasterizer_state));
-#if 0
- point_quad_rasterization -> SBE?
-
- not necessary?
- {
- poly_smooth
- bottom_edge_rule
-
- offset_units_unscaled - cap not exposed
- }
- #endif
-
- // XXX: it may make more sense just to store the pipe_rasterizer_state,
- // we're copying a lot of booleans here. But we don't need all of them...
-
cso->multisample = state->multisample;
cso->force_persample_interp = state->force_persample_interp;
cso->clip_halfz = state->clip_halfz;
cso->sprite_coord_enable = state->sprite_coord_enable;
cso->line_stipple_enable = state->line_stipple_enable;
cso->poly_stipple_enable = state->poly_stipple_enable;
+ cso->conservative_rasterization =
+ state->conservative_raster_mode == PIPE_CONSERVATIVE_RASTER_POST_SNAP;
+
+ cso->fill_mode_point_or_line =
+ state->fill_front == PIPE_POLYGON_MODE_LINE ||
+ state->fill_front == PIPE_POLYGON_MODE_POINT ||
+ state->fill_back == PIPE_POLYGON_MODE_LINE ||
+ state->fill_back == PIPE_POLYGON_MODE_POINT;
if (state->clip_plane_enable != 0)
cso->num_clip_plane_consts = util_logbase2(state->clip_plane_enable) + 1;
state->line_smooth ? _10pixels : _05pixels;
sf.LastPixelEnable = state->line_last_pixel;
sf.LineWidth = line_width;
- sf.SmoothPointEnable = state->point_smooth || state->multisample;
+ sf.SmoothPointEnable = (state->point_smooth || state->multisample) &&
+ !state->point_quad_rasterization;
sf.PointWidthSource = state->point_size_per_vertex ? Vertex : State;
sf.PointWidth = state->point_size;
rr.GlobalDepthOffsetConstant = state->offset_units * 2;
rr.GlobalDepthOffsetScale = state->offset_scale;
rr.GlobalDepthOffsetClamp = state->offset_clamp;
- rr.SmoothPointEnable = state->point_smooth || state->multisample;
+ rr.SmoothPointEnable = state->point_smooth;
rr.AntialiasingEnable = state->line_smooth;
rr.ScissorRectangleEnable = state->scissor;
+#if GEN_GEN >= 9
rr.ViewportZNearClipTestEnable = state->depth_clip_near;
rr.ViewportZFarClipTestEnable = state->depth_clip_far;
- //rr.ConservativeRasterizationEnable = not yet supported by Gallium...
+ rr.ConservativeRasterizationEnable =
+ cso->conservative_rasterization;
+#else
+ rr.ViewportZClipTestEnable = (state->depth_clip_near || state->depth_clip_far);
+#endif
}
iris_pack_command(GENX(3DSTATE_CLIP), cso->clip, cl) {
cl.APIMode = state->clip_halfz ? APIMODE_D3D : APIMODE_OGL;
cl.GuardbandClipTestEnable = true;
cl.ClipEnable = true;
- cl.ViewportXYClipTestEnable = state->point_tri_clip;
cl.MinimumPointWidth = 0.125;
cl.MaximumPointWidth = 255.875;
cso_changed(sprite_coord_mode) ||
cso_changed(light_twoside))
ice->state.dirty |= IRIS_DIRTY_SBE;
+
+ if (cso_changed(conservative_rasterization))
+ ice->state.dirty |= IRIS_DIRTY_FS;
}
ice->state.cso_rast = new_cso;
/**
* The pipe->bind_sampler_states() driver hook.
- *
- * Now that we know all the sampler states, we upload them all into a
- * contiguous area of GPU memory, for 3DSTATE_SAMPLER_STATE_POINTERS_*.
- * We also fill out the border color state pointers at this point.
- *
- * We could defer this work to draw time, but we assume that binding
- * will be less frequent than drawing.
*/
-// XXX: this may be a bad idea, need to make sure that st/mesa calls us
-// XXX: with the complete set of shaders. If it makes multiple calls to
-// XXX: things one at a time, we could waste a lot of time assembling things.
-// XXX: it doesn't even BUY us anything to do it here, because we only flag
-// XXX: IRIS_DIRTY_SAMPLER_STATE when this is called...
static void
iris_bind_sampler_states(struct pipe_context *ctx,
enum pipe_shader_type p_stage,
shs->samplers[start + i] = states[i];
}
+ ice->state.dirty |= IRIS_DIRTY_SAMPLER_STATES_VS << stage;
+}
+
+/**
+ * Upload the sampler states into a contiguous area of GPU memory, for
+ * for 3DSTATE_SAMPLER_STATE_POINTERS_*.
+ *
+ * Also fill out the border color state pointers.
+ */
+static void
+iris_upload_sampler_states(struct iris_context *ice, gl_shader_stage stage)
+{
+ struct iris_shader_state *shs = &ice->state.shaders[stage];
+ const struct shader_info *info = iris_get_shader_info(ice, stage);
+
+ /* We assume the state tracker will call pipe->bind_sampler_states()
+ * if the program's number of textures changes.
+ */
+ unsigned count = info ? util_last_bit(info->textures_used) : 0;
+
+ if (!count)
+ return;
+
/* Assemble the SAMPLER_STATEs into a contiguous table that lives
* in the dynamic state memory zone, so we can point to it via the
* 3DSTATE_SAMPLER_STATE_POINTERS_* commands.
/* Make sure all land in the same BO */
iris_border_color_pool_reserve(ice, IRIS_MAX_TEXTURE_SAMPLERS);
+ ice->state.need_border_colors &= ~(1 << stage);
+
for (int i = 0; i < count; i++) {
struct iris_sampler_state *state = shs->samplers[i];
+ struct iris_sampler_view *tex = shs->textures[i];
if (!state) {
memset(map, 0, 4 * GENX(SAMPLER_STATE_length));
} else if (!state->needs_border_color) {
memcpy(map, state->sampler_state, 4 * GENX(SAMPLER_STATE_length));
} else {
- ice->state.need_border_colors = true;
+ ice->state.need_border_colors |= 1 << stage;
+
+ /* We may need to swizzle the border color for format faking.
+ * A/LA formats are faked as R/RG with 000R or R00G swizzles.
+ * This means we need to move the border color's A channel into
+ * the R or G channels so that those read swizzles will move it
+ * back into A.
+ */
+ union pipe_color_union *color = &state->border_color;
+ union pipe_color_union tmp;
+ if (tex) {
+ enum pipe_format internal_format = tex->res->internal_format;
+
+ if (util_format_is_alpha(internal_format)) {
+ unsigned char swz[4] = {
+ PIPE_SWIZZLE_W, PIPE_SWIZZLE_0,
+ PIPE_SWIZZLE_0, PIPE_SWIZZLE_0
+ };
+ util_format_apply_color_swizzle(&tmp, color, swz, true);
+ color = &tmp;
+ } else if (util_format_is_luminance_alpha(internal_format) &&
+ internal_format != PIPE_FORMAT_L8A8_SRGB) {
+ unsigned char swz[4] = {
+ PIPE_SWIZZLE_X, PIPE_SWIZZLE_W,
+ PIPE_SWIZZLE_0, PIPE_SWIZZLE_0
+ };
+ util_format_apply_color_swizzle(&tmp, color, swz, true);
+ color = &tmp;
+ }
+ }
/* Stream out the border color and merge the pointer. */
- uint32_t offset =
- iris_upload_border_color(ice, &state->border_color);
+ uint32_t offset = iris_upload_border_color(ice, color);
uint32_t dynamic[GENX(SAMPLER_STATE_length)];
iris_pack_state(GENX(SAMPLER_STATE), dynamic, dyns) {
map += GENX(SAMPLER_STATE_length);
}
-
- ice->state.dirty |= IRIS_DIRTY_SAMPLER_STATES_VS << stage;
}
static enum isl_channel_select
static void
fill_buffer_surface_state(struct isl_device *isl_dev,
- struct iris_bo *bo,
+ struct iris_resource *res,
void *map,
enum isl_format format,
+ struct isl_swizzle swizzle,
unsigned offset,
unsigned size)
{
const struct isl_format_layout *fmtl = isl_format_get_layout(format);
- const unsigned cpp = fmtl->bpb / 8;
+ const unsigned cpp = format == ISL_FORMAT_RAW ? 1 : fmtl->bpb / 8;
/* The ARB_texture_buffer_specification says:
*
* texel count is clamped to MAX_TEXTURE_BUFFER_SIZE.
*/
unsigned final_size =
- MIN3(size, bo->size - offset, IRIS_MAX_TEXTURE_BUFFER_SIZE * cpp);
+ MIN3(size, res->bo->size - res->offset - offset,
+ IRIS_MAX_TEXTURE_BUFFER_SIZE * cpp);
isl_buffer_fill_state(isl_dev, map,
- .address = bo->gtt_offset + offset,
+ .address = res->bo->gtt_offset + res->offset + offset,
.size_B = final_size,
.format = format,
+ .swizzle = swizzle,
.stride_B = cpp,
- .mocs = MOCS_WB);
+ .mocs = mocs(res->bo));
+}
+
+#define SURFACE_STATE_ALIGNMENT 64
+
+/**
+ * Allocate several contiguous SURFACE_STATE structures, one for each
+ * supported auxiliary surface mode.
+ */
+static void *
+alloc_surface_states(struct u_upload_mgr *mgr,
+ struct iris_state_ref *ref,
+ unsigned aux_usages)
+{
+ const unsigned surf_size = 4 * GENX(RENDER_SURFACE_STATE_length);
+
+ /* If this changes, update this to explicitly align pointers */
+ STATIC_ASSERT(surf_size == SURFACE_STATE_ALIGNMENT);
+
+ assert(aux_usages != 0);
+
+ void *map =
+ upload_state(mgr, ref, util_bitcount(aux_usages) * surf_size,
+ SURFACE_STATE_ALIGNMENT);
+
+ ref->offset += iris_bo_offset_from_base_address(iris_resource_bo(ref->res));
+
+ return map;
+}
+
+static void
+fill_surface_state(struct isl_device *isl_dev,
+ void *map,
+ struct iris_resource *res,
+ struct isl_view *view,
+ unsigned aux_usage)
+{
+ struct isl_surf_fill_state_info f = {
+ .surf = &res->surf,
+ .view = view,
+ .mocs = mocs(res->bo),
+ .address = res->bo->gtt_offset + res->offset,
+ };
+
+ if (aux_usage != ISL_AUX_USAGE_NONE) {
+ f.aux_surf = &res->aux.surf;
+ f.aux_usage = aux_usage;
+ f.aux_address = res->aux.bo->gtt_offset + res->aux.offset;
+
+ struct iris_bo *clear_bo = NULL;
+ uint64_t clear_offset = 0;
+ f.clear_color =
+ iris_resource_get_clear_color(res, &clear_bo, &clear_offset);
+ if (clear_bo) {
+ f.clear_address = clear_bo->gtt_offset + clear_offset;
+ f.use_clear_address = isl_dev->info->gen > 9;
+ }
+ }
+
+ isl_surf_fill_state_s(isl_dev, map, &f);
}
/**
pipe_reference_init(&isv->base.reference, 1);
pipe_resource_reference(&isv->base.texture, tex);
- void *map = upload_state(ice->state.surface_uploader, &isv->surface_state,
- 4 * GENX(RENDER_SURFACE_STATE_length), 64);
- if (!unlikely(map))
- return NULL;
-
- struct iris_bo *state_bo = iris_resource_bo(isv->surface_state.res);
- isv->surface_state.offset += iris_bo_offset_from_base_address(state_bo);
-
if (util_format_is_depth_or_stencil(tmpl->format)) {
struct iris_resource *zres, *sres;
const struct util_format_description *desc =
isv->res = (struct iris_resource *) tex;
+ void *map = alloc_surface_states(ice->state.surface_uploader,
+ &isv->surface_state,
+ isv->res->aux.sampler_usages);
+ if (!unlikely(map))
+ return NULL;
+
isl_surf_usage_flags_t usage = ISL_SURF_USAGE_TEXTURE_BIT;
if (isv->base.target == PIPE_TEXTURE_CUBE ||
const struct iris_format_info fmt =
iris_format_for_usage(devinfo, tmpl->format, usage);
+ isv->clear_color = isv->res->aux.clear_color;
+
isv->view = (struct isl_view) {
.format = fmt.fmt,
.swizzle = (struct isl_swizzle) {
isv->view.array_len =
tmpl->u.tex.last_layer - tmpl->u.tex.first_layer + 1;
- isl_surf_fill_state(&screen->isl_dev, map,
- .surf = &isv->res->surf, .view = &isv->view,
- .mocs = MOCS_WB,
- .address = isv->res->bo->gtt_offset);
- // .aux_surf =
- // .clear_color = clear_color,
+ unsigned aux_modes = isv->res->aux.sampler_usages;
+ while (aux_modes) {
+ enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
+
+ /* If we have a multisampled depth buffer, do not create a sampler
+ * surface state with HiZ.
+ */
+ fill_surface_state(&screen->isl_dev, map, isv->res, &isv->view,
+ aux_usage);
+
+ map += SURFACE_STATE_ALIGNMENT;
+ }
} else {
- fill_buffer_surface_state(&screen->isl_dev, isv->res->bo, map,
- isv->view.format, tmpl->u.buf.offset,
- tmpl->u.buf.size);
+ fill_buffer_surface_state(&screen->isl_dev, isv->res, map,
+ isv->view.format, isv->view.swizzle,
+ tmpl->u.buf.offset, tmpl->u.buf.size);
}
return &isv->base;
return NULL;
}
- surf->view = (struct isl_view) {
+ struct isl_view *view = &surf->view;
+ *view = (struct isl_view) {
.format = fmt.fmt,
.base_level = tmpl->u.tex.level,
.levels = 1,
.usage = usage,
};
+ surf->clear_color = res->aux.clear_color;
+
/* Bail early for depth/stencil - we don't want SURFACE_STATE for them. */
if (res->surf.usage & (ISL_SURF_USAGE_DEPTH_BIT |
ISL_SURF_USAGE_STENCIL_BIT))
return psurf;
- void *map = upload_state(ice->state.surface_uploader, &surf->surface_state,
- 4 * GENX(RENDER_SURFACE_STATE_length), 64);
+ void *map = alloc_surface_states(ice->state.surface_uploader,
+ &surf->surface_state,
+ res->aux.possible_usages);
if (!unlikely(map))
return NULL;
- struct iris_bo *state_bo = iris_resource_bo(surf->surface_state.res);
- surf->surface_state.offset += iris_bo_offset_from_base_address(state_bo);
+ if (!isl_format_is_compressed(res->surf.format)) {
+ /* This is a normal surface. Fill out a SURFACE_STATE for each possible
+ * auxiliary surface mode and return the pipe_surface.
+ */
+ unsigned aux_modes = res->aux.possible_usages;
+ while (aux_modes) {
+ enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
+
+ fill_surface_state(&screen->isl_dev, map, res, view, aux_usage);
+
+ map += SURFACE_STATE_ALIGNMENT;
+ }
+
+ return psurf;
+ }
- isl_surf_fill_state(&screen->isl_dev, map,
- .surf = &res->surf, .view = &surf->view,
- .mocs = MOCS_WB,
- .address = res->bo->gtt_offset);
- // .aux_surf =
- // .clear_color = clear_color,
+ /* The resource has a compressed format, which is not renderable, but we
+ * have a renderable view format. We must be attempting to upload blocks
+ * of compressed data via an uncompressed view.
+ *
+ * In this case, we can assume there are no auxiliary buffers, a single
+ * miplevel, and that the resource is single-sampled. Gallium may try
+ * and create an uncompressed view with multiple layers, however.
+ */
+ assert(!isl_format_is_compressed(fmt.fmt));
+ assert(res->aux.possible_usages == 1 << ISL_AUX_USAGE_NONE);
+ assert(res->surf.samples == 1);
+ assert(view->levels == 1);
+
+ struct isl_surf isl_surf;
+ uint32_t offset_B = 0, tile_x_sa = 0, tile_y_sa = 0;
+
+ if (view->base_level > 0) {
+ /* We can't rely on the hardware's miplevel selection with such
+ * a substantial lie about the format, so we select a single image
+ * using the Tile X/Y Offset fields. In this case, we can't handle
+ * multiple array slices.
+ *
+ * On Broadwell, HALIGN and VALIGN are specified in pixels and are
+ * hard-coded to align to exactly the block size of the compressed
+ * texture. This means that, when reinterpreted as a non-compressed
+ * texture, the tile offsets may be anything and we can't rely on
+ * X/Y Offset.
+ *
+ * Return NULL to force the state tracker to take fallback paths.
+ */
+ if (view->array_len > 1 || GEN_GEN == 8)
+ return NULL;
+
+ const bool is_3d = res->surf.dim == ISL_SURF_DIM_3D;
+ isl_surf_get_image_surf(&screen->isl_dev, &res->surf,
+ view->base_level,
+ is_3d ? 0 : view->base_array_layer,
+ is_3d ? view->base_array_layer : 0,
+ &isl_surf,
+ &offset_B, &tile_x_sa, &tile_y_sa);
+
+ /* We use address and tile offsets to access a single level/layer
+ * as a subimage, so reset level/layer so it doesn't offset again.
+ */
+ view->base_array_layer = 0;
+ view->base_level = 0;
+ } else {
+ /* Level 0 doesn't require tile offsets, and the hardware can find
+ * array slices using QPitch even with the format override, so we
+ * can allow layers in this case. Copy the original ISL surface.
+ */
+ memcpy(&isl_surf, &res->surf, sizeof(isl_surf));
+ }
+
+ /* Scale down the image dimensions by the block size. */
+ const struct isl_format_layout *fmtl =
+ isl_format_get_layout(res->surf.format);
+ isl_surf.format = fmt.fmt;
+ isl_surf.logical_level0_px.width =
+ DIV_ROUND_UP(isl_surf.logical_level0_px.width, fmtl->bw);
+ isl_surf.logical_level0_px.height =
+ DIV_ROUND_UP(isl_surf.logical_level0_px.height, fmtl->bh);
+ isl_surf.phys_level0_sa.width /= fmtl->bw;
+ isl_surf.phys_level0_sa.height /= fmtl->bh;
+ tile_x_sa /= fmtl->bw;
+ tile_y_sa /= fmtl->bh;
+
+ psurf->width = isl_surf.logical_level0_px.width;
+ psurf->height = isl_surf.logical_level0_px.height;
+
+ struct isl_surf_fill_state_info f = {
+ .surf = &isl_surf,
+ .view = view,
+ .mocs = mocs(res->bo),
+ .address = res->bo->gtt_offset + offset_B,
+ .x_offset_sa = tile_x_sa,
+ .y_offset_sa = tile_y_sa,
+ };
+ isl_surf_fill_state_s(&screen->isl_dev, map, &f);
return psurf;
}
+#if GEN_GEN < 9
+static void
+fill_default_image_param(struct brw_image_param *param)
+{
+ memset(param, 0, sizeof(*param));
+ /* Set the swizzling shifts to all-ones to effectively disable swizzling --
+ * See emit_address_calculation() in brw_fs_surface_builder.cpp for a more
+ * detailed explanation of these parameters.
+ */
+ param->swizzling[0] = 0xff;
+ param->swizzling[1] = 0xff;
+}
+
+static void
+fill_buffer_image_param(struct brw_image_param *param,
+ enum pipe_format pfmt,
+ unsigned size)
+{
+ const unsigned cpp = util_format_get_blocksize(pfmt);
+
+ fill_default_image_param(param);
+ param->size[0] = size / cpp;
+ param->stride[0] = cpp;
+}
+#else
+#define isl_surf_fill_image_param(x, ...)
+#define fill_default_image_param(x, ...)
+#define fill_buffer_image_param(x, ...)
+#endif
+
/**
* The pipe->set_shader_images() driver hook.
*/
const struct gen_device_info *devinfo = &screen->devinfo;
gl_shader_stage stage = stage_from_pipe(p_stage);
struct iris_shader_state *shs = &ice->state.shaders[stage];
+#if GEN_GEN == 8
+ struct iris_genx_state *genx = ice->state.genx;
+ struct brw_image_param *image_params = genx->shaders[stage].image_param;
+#endif
shs->bound_image_views &= ~u_bit_consecutive(start_slot, count);
for (unsigned i = 0; i < count; i++) {
+ struct iris_image_view *iv = &shs->image[start_slot + i];
+
if (p_images && p_images[i].resource) {
const struct pipe_image_view *img = &p_images[i];
struct iris_resource *res = (void *) img->resource;
- pipe_resource_reference(&shs->image[start_slot + i].res, &res->base);
-
- shs->bound_image_views |= 1 << (start_slot + i);
-
- res->bind_history |= PIPE_BIND_SHADER_IMAGE;
// XXX: these are not retained forever, use a separate uploader?
void *map =
- upload_state(ice->state.surface_uploader,
- &shs->image[start_slot + i].surface_state,
- 4 * GENX(RENDER_SURFACE_STATE_length), 64);
- if (!unlikely(map)) {
- pipe_resource_reference(&shs->image[start_slot + i].res, NULL);
+ alloc_surface_states(ice->state.surface_uploader,
+ &iv->surface_state, 1 << ISL_AUX_USAGE_NONE);
+ if (!unlikely(map))
return;
- }
- struct iris_bo *surf_state_bo =
- iris_resource_bo(shs->image[start_slot + i].surface_state.res);
- shs->image[start_slot + i].surface_state.offset +=
- iris_bo_offset_from_base_address(surf_state_bo);
+ iv->base = *img;
+ iv->base.resource = NULL;
+ pipe_resource_reference(&iv->base.resource, &res->base);
+
+ shs->bound_image_views |= 1 << (start_slot + i);
+
+ res->bind_history |= PIPE_BIND_SHADER_IMAGE;
isl_surf_usage_flags_t usage = ISL_SURF_USAGE_STORAGE_BIT;
- enum isl_format isl_format =
+ enum isl_format isl_fmt =
iris_format_for_usage(devinfo, img->format, usage).fmt;
- if (img->shader_access & PIPE_IMAGE_ACCESS_READ)
- isl_format = isl_lower_storage_image_format(devinfo, isl_format);
+ bool untyped_fallback = false;
+
+ if (img->shader_access & PIPE_IMAGE_ACCESS_READ) {
+ /* On Gen8, try to use typed surfaces reads (which support a
+ * limited number of formats), and if not possible, fall back
+ * to untyped reads.
+ */
+ untyped_fallback = GEN_GEN == 8 &&
+ !isl_has_matching_typed_storage_image_format(devinfo, isl_fmt);
- shs->image[start_slot + i].access = img->shader_access;
+ if (untyped_fallback)
+ isl_fmt = ISL_FORMAT_RAW;
+ else
+ isl_fmt = isl_lower_storage_image_format(devinfo, isl_fmt);
+ }
if (res->base.target != PIPE_BUFFER) {
struct isl_view view = {
- .format = isl_format,
+ .format = isl_fmt,
.base_level = img->u.tex.level,
.levels = 1,
.base_array_layer = img->u.tex.first_layer,
.usage = usage,
};
- isl_surf_fill_state(&screen->isl_dev, map,
- .surf = &res->surf, .view = &view,
- .mocs = MOCS_WB,
- .address = res->bo->gtt_offset);
- // .aux_surf =
- // .clear_color = clear_color,
+ if (untyped_fallback) {
+ fill_buffer_surface_state(&screen->isl_dev, res, map,
+ isl_fmt, ISL_SWIZZLE_IDENTITY,
+ 0, res->bo->size);
+ } else {
+ /* Images don't support compression */
+ unsigned aux_modes = 1 << ISL_AUX_USAGE_NONE;
+ while (aux_modes) {
+ enum isl_aux_usage usage = u_bit_scan(&aux_modes);
+
+ fill_surface_state(&screen->isl_dev, map, res, &view, usage);
+
+ map += SURFACE_STATE_ALIGNMENT;
+ }
+ }
+
+ isl_surf_fill_image_param(&screen->isl_dev,
+ &image_params[start_slot + i],
+ &res->surf, &view);
} else {
- fill_buffer_surface_state(&screen->isl_dev, res->bo, map,
- isl_format, img->u.buf.offset,
- img->u.buf.size);
+ util_range_add(&res->valid_buffer_range, img->u.buf.offset,
+ img->u.buf.offset + img->u.buf.size);
+
+ fill_buffer_surface_state(&screen->isl_dev, res, map,
+ isl_fmt, ISL_SWIZZLE_IDENTITY,
+ img->u.buf.offset, img->u.buf.size);
+ fill_buffer_image_param(&image_params[start_slot + i],
+ img->format, img->u.buf.size);
}
} else {
- pipe_resource_reference(&shs->image[start_slot + i].res, NULL);
- pipe_resource_reference(&shs->image[start_slot + i].surface_state.res,
- NULL);
+ pipe_resource_reference(&iv->base.resource, NULL);
+ pipe_resource_reference(&iv->surface_state.res, NULL);
+ fill_default_image_param(&image_params[start_slot + i]);
}
}
ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << stage;
+ ice->state.dirty |=
+ stage == MESA_SHADER_COMPUTE ? IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES
+ : IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
+
+ /* Broadwell also needs brw_image_params re-uploaded */
+ if (GEN_GEN < 9) {
+ ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS << stage;
+ shs->cbuf0_needs_upload = true;
+ }
}
shs->bound_sampler_views &= ~u_bit_consecutive(start, count);
for (unsigned i = 0; i < count; i++) {
+ struct pipe_sampler_view *pview = views ? views[i] : NULL;
pipe_sampler_view_reference((struct pipe_sampler_view **)
- &shs->textures[start + i], views[i]);
- struct iris_sampler_view *view = (void *) views[i];
+ &shs->textures[start + i], pview);
+ struct iris_sampler_view *view = (void *) pview;
if (view) {
view->res->bind_history |= PIPE_BIND_SAMPLER_VIEW;
shs->bound_sampler_views |= 1 << (start + i);
}
ice->state.dirty |= (IRIS_DIRTY_BINDINGS_VS << stage);
+ ice->state.dirty |=
+ stage == MESA_SHADER_COMPUTE ? IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES
+ : IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
}
/**
const float default_inner_level[2])
{
struct iris_context *ice = (struct iris_context *) ctx;
+ struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_CTRL];
memcpy(&ice->state.default_outer_level[0], &default_outer_level[0], 4 * sizeof(float));
memcpy(&ice->state.default_inner_level[0], &default_inner_level[0], 2 * sizeof(float));
ice->state.dirty |= IRIS_DIRTY_CONSTANTS_TCS;
+ shs->cbuf0_needs_upload = true;
}
static void
{
struct iris_context *ice = (struct iris_context *) ctx;
memcpy(&ice->state.stencil_ref, state, sizeof(*state));
- ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
+ if (GEN_GEN == 8)
+ ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE;
+ else
+ ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
}
static float
struct iris_resource *stencil_res;
unsigned samples = util_framebuffer_get_num_samples(state);
+ unsigned layers = util_framebuffer_get_num_layers(state);
if (cso->samples != samples) {
ice->state.dirty |= IRIS_DIRTY_MULTISAMPLE;
ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
}
- if ((cso->layers == 0) != (state->layers == 0)) {
+ if ((cso->layers == 0) != (layers == 0)) {
ice->state.dirty |= IRIS_DIRTY_CLIP;
}
util_copy_framebuffer_state(cso, state);
cso->samples = samples;
+ cso->layers = layers;
struct iris_depth_buffer_state *cso_z = &ice->state.genx->depth_buffer;
.swizzle = ISL_SWIZZLE_IDENTITY,
};
- struct isl_depth_stencil_hiz_emit_info info = {
- .view = &view,
- .mocs = MOCS_WB,
- };
+ struct isl_depth_stencil_hiz_emit_info info = { .view = &view };
if (cso->zsbuf) {
iris_get_depth_stencil_resources(cso->zsbuf->texture, &zres,
view.usage |= ISL_SURF_USAGE_DEPTH_BIT;
info.depth_surf = &zres->surf;
- info.depth_address = zres->bo->gtt_offset;
- info.hiz_usage = ISL_AUX_USAGE_NONE;
+ info.depth_address = zres->bo->gtt_offset + zres->offset;
+ info.mocs = mocs(zres->bo);
view.format = zres->surf.format;
+
+ if (iris_resource_level_has_hiz(zres, view.base_level)) {
+ info.hiz_usage = ISL_AUX_USAGE_HIZ;
+ info.hiz_surf = &zres->aux.surf;
+ info.hiz_address = zres->aux.bo->gtt_offset;
+ }
}
if (stencil_res) {
view.usage |= ISL_SURF_USAGE_STENCIL_BIT;
info.stencil_surf = &stencil_res->surf;
- info.stencil_address = stencil_res->bo->gtt_offset;
- if (!zres)
+ info.stencil_address = stencil_res->bo->gtt_offset + stencil_res->offset;
+ if (!zres) {
view.format = stencil_res->surf.format;
+ info.mocs = mocs(stencil_res->bo);
+ }
}
}
/* Render target change */
ice->state.dirty |= IRIS_DIRTY_BINDINGS_FS;
+ ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
+
ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_FRAMEBUFFER];
#if GEN_GEN == 11
}
static void
-upload_ubo_surf_state(struct iris_context *ice,
- struct iris_const_buffer *cbuf,
- unsigned buffer_size)
+upload_ubo_ssbo_surf_state(struct iris_context *ice,
+ struct pipe_shader_buffer *buf,
+ struct iris_state_ref *surf_state,
+ bool ssbo)
{
struct pipe_context *ctx = &ice->ctx;
struct iris_screen *screen = (struct iris_screen *) ctx->screen;
// XXX: these are not retained forever, use a separate uploader?
void *map =
- upload_state(ice->state.surface_uploader, &cbuf->surface_state,
+ upload_state(ice->state.surface_uploader, surf_state,
4 * GENX(RENDER_SURFACE_STATE_length), 64);
if (!unlikely(map)) {
- pipe_resource_reference(&cbuf->data.res, NULL);
+ surf_state->res = NULL;
return;
}
- struct iris_resource *res = (void *) cbuf->data.res;
- struct iris_bo *surf_bo = iris_resource_bo(cbuf->surface_state.res);
- cbuf->surface_state.offset += iris_bo_offset_from_base_address(surf_bo);
+ struct iris_resource *res = (void *) buf->buffer;
+ struct iris_bo *surf_bo = iris_resource_bo(surf_state->res);
+ surf_state->offset += iris_bo_offset_from_base_address(surf_bo);
isl_buffer_fill_state(&screen->isl_dev, map,
- .address = res->bo->gtt_offset + cbuf->data.offset,
- .size_B = MIN2(buffer_size,
- res->bo->size - cbuf->data.offset),
- .format = ISL_FORMAT_R32G32B32A32_FLOAT,
+ .address = res->bo->gtt_offset + res->offset +
+ buf->buffer_offset,
+ .size_B = buf->buffer_size - res->offset,
+ .format = ssbo ? ISL_FORMAT_RAW
+ : ISL_FORMAT_R32G32B32A32_FLOAT,
+ .swizzle = ISL_SWIZZLE_IDENTITY,
.stride_B = 1,
- .mocs = MOCS_WB)
+ .mocs = mocs(res->bo))
+
}
/**
struct iris_context *ice = (struct iris_context *) ctx;
gl_shader_stage stage = stage_from_pipe(p_stage);
struct iris_shader_state *shs = &ice->state.shaders[stage];
- struct iris_const_buffer *cbuf = &shs->constbuf[index];
+ struct pipe_shader_buffer *cbuf = &shs->constbuf[index];
if (input && input->buffer) {
+ shs->bound_cbufs |= 1u << index;
+
assert(index > 0);
- pipe_resource_reference(&cbuf->data.res, input->buffer);
- cbuf->data.offset = input->buffer_offset;
+ pipe_resource_reference(&cbuf->buffer, input->buffer);
+ cbuf->buffer_offset = input->buffer_offset;
+ cbuf->buffer_size =
+ MIN2(input->buffer_size,
+ iris_resource_bo(input->buffer)->size - cbuf->buffer_offset);
- struct iris_resource *res = (void *) cbuf->data.res;
+ struct iris_resource *res = (void *) cbuf->buffer;
res->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
- upload_ubo_surf_state(ice, cbuf, input->buffer_size);
+ upload_ubo_ssbo_surf_state(ice, cbuf, &shs->constbuf_surf_state[index],
+ false);
} else {
- pipe_resource_reference(&cbuf->data.res, NULL);
- pipe_resource_reference(&cbuf->surface_state.res, NULL);
+ shs->bound_cbufs &= ~(1u << index);
+ pipe_resource_reference(&cbuf->buffer, NULL);
+ pipe_resource_reference(&shs->constbuf_surf_state[index].res, NULL);
}
if (index == 0) {
upload_uniforms(struct iris_context *ice,
gl_shader_stage stage)
{
+ UNUSED struct iris_genx_state *genx = ice->state.genx;
struct iris_shader_state *shs = &ice->state.shaders[stage];
- struct iris_const_buffer *cbuf = &shs->constbuf[0];
+ struct pipe_shader_buffer *cbuf = &shs->constbuf[0];
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
unsigned upload_size = shader->num_system_values * sizeof(uint32_t) +
if (upload_size == 0)
return;
- uint32_t *map =
- upload_state(ice->ctx.const_uploader, &cbuf->data, upload_size, 64);
+ uint32_t *map = NULL;
+ u_upload_alloc(ice->ctx.const_uploader, 0, upload_size, 64,
+ &cbuf->buffer_offset, &cbuf->buffer, (void **) &map);
for (int i = 0; i < shader->num_system_values; i++) {
uint32_t sysval = shader->system_values[i];
uint32_t value = 0;
- if (BRW_PARAM_BUILTIN_IS_CLIP_PLANE(sysval)) {
+ if (BRW_PARAM_DOMAIN(sysval) == BRW_PARAM_DOMAIN_IMAGE) {
+#if GEN_GEN == 8
+ unsigned img = BRW_PARAM_IMAGE_IDX(sysval);
+ unsigned offset = BRW_PARAM_IMAGE_OFFSET(sysval);
+ struct brw_image_param *param =
+ &genx->shaders[stage].image_param[img];
+
+ assert(offset < sizeof(struct brw_image_param));
+ value = ((uint32_t *) param)[offset];
+#endif
+ } else if (sysval == BRW_PARAM_BUILTIN_ZERO) {
+ value = 0;
+ } else if (BRW_PARAM_BUILTIN_IS_CLIP_PLANE(sysval)) {
int plane = BRW_PARAM_BUILTIN_CLIP_PLANE_IDX(sysval);
int comp = BRW_PARAM_BUILTIN_CLIP_PLANE_COMP(sysval);
value = fui(ice->state.clip_planes.ucp[plane][comp]);
assert(stage == MESA_SHADER_TESS_EVAL);
const struct shader_info *tcs_info =
iris_get_shader_info(ice, MESA_SHADER_TESS_CTRL);
- assert(tcs_info);
-
- value = tcs_info->tess.tcs_vertices_out;
+ if (tcs_info)
+ value = tcs_info->tess.tcs_vertices_out;
+ else
+ value = ice->state.vertices_per_patch;
}
+ } else if (sysval >= BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X &&
+ sysval <= BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_W) {
+ unsigned i = sysval - BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X;
+ value = fui(ice->state.default_outer_level[i]);
+ } else if (sysval == BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X) {
+ value = fui(ice->state.default_inner_level[0]);
+ } else if (sysval == BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y) {
+ value = fui(ice->state.default_inner_level[1]);
} else {
assert(!"unhandled system value");
}
memcpy(map, shs->cbuf0.user_buffer, shs->cbuf0.buffer_size);
}
- upload_ubo_surf_state(ice, cbuf, upload_size);
+ cbuf->buffer_size = upload_size;
+ upload_ubo_ssbo_surf_state(ice, cbuf, &shs->constbuf_surf_state[0], false);
}
/**
iris_set_shader_buffers(struct pipe_context *ctx,
enum pipe_shader_type p_stage,
unsigned start_slot, unsigned count,
- const struct pipe_shader_buffer *buffers)
+ const struct pipe_shader_buffer *buffers,
+ unsigned writable_bitmask)
{
struct iris_context *ice = (struct iris_context *) ctx;
- struct iris_screen *screen = (struct iris_screen *)ctx->screen;
gl_shader_stage stage = stage_from_pipe(p_stage);
struct iris_shader_state *shs = &ice->state.shaders[stage];
+ unsigned modified_bits = u_bit_consecutive(start_slot, count);
+
+ shs->bound_ssbos &= ~modified_bits;
+ shs->writable_ssbos &= ~modified_bits;
+ shs->writable_ssbos |= writable_bitmask << start_slot;
+
for (unsigned i = 0; i < count; i++) {
if (buffers && buffers[i].buffer) {
- const struct pipe_shader_buffer *buffer = &buffers[i];
- struct iris_resource *res = (void *) buffer->buffer;
- pipe_resource_reference(&shs->ssbo[start_slot + i], &res->base);
+ struct iris_resource *res = (void *) buffers[i].buffer;
+ struct pipe_shader_buffer *ssbo = &shs->ssbo[start_slot + i];
+ struct iris_state_ref *surf_state =
+ &shs->ssbo_surf_state[start_slot + i];
+ pipe_resource_reference(&ssbo->buffer, &res->base);
+ ssbo->buffer_offset = buffers[i].buffer_offset;
+ ssbo->buffer_size =
+ MIN2(buffers[i].buffer_size, res->bo->size - ssbo->buffer_offset);
+
+ shs->bound_ssbos |= 1 << (start_slot + i);
+
+ upload_ubo_ssbo_surf_state(ice, ssbo, surf_state, true);
res->bind_history |= PIPE_BIND_SHADER_BUFFER;
- // XXX: these are not retained forever, use a separate uploader?
- void *map =
- upload_state(ice->state.surface_uploader,
- &shs->ssbo_surface_state[start_slot + i],
- 4 * GENX(RENDER_SURFACE_STATE_length), 64);
- if (!unlikely(map)) {
- pipe_resource_reference(&shs->ssbo[start_slot + i], NULL);
- return;
- }
-
- struct iris_bo *surf_state_bo =
- iris_resource_bo(shs->ssbo_surface_state[start_slot + i].res);
- shs->ssbo_surface_state[start_slot + i].offset +=
- iris_bo_offset_from_base_address(surf_state_bo);
-
- isl_buffer_fill_state(&screen->isl_dev, map,
- .address =
- res->bo->gtt_offset + buffer->buffer_offset,
- .size_B =
- MIN2(buffer->buffer_size,
- res->bo->size - buffer->buffer_offset),
- .format = ISL_FORMAT_RAW,
- .stride_B = 1,
- .mocs = MOCS_WB);
+ util_range_add(&res->valid_buffer_range, ssbo->buffer_offset,
+ ssbo->buffer_offset + ssbo->buffer_size);
} else {
- pipe_resource_reference(&shs->ssbo[start_slot + i], NULL);
- pipe_resource_reference(&shs->ssbo_surface_state[start_slot + i].res,
+ pipe_resource_reference(&shs->ssbo[start_slot + i].buffer, NULL);
+ pipe_resource_reference(&shs->ssbo_surf_state[start_slot + i].res,
NULL);
}
}
continue;
}
- assert(!buffer->is_user_buffer);
-
- ice->state.bound_vertex_buffers |= 1ull << (start_slot + i);
+ /* We may see user buffers that are NULL bindings. */
+ assert(!(buffer->is_user_buffer && buffer->buffer.user != NULL));
pipe_resource_reference(&state->resource, buffer->buffer.resource);
struct iris_resource *res = (void *) state->resource;
- if (res)
+ if (res) {
+ ice->state.bound_vertex_buffers |= 1ull << (start_slot + i);
res->bind_history |= PIPE_BIND_VERTEX_BUFFER;
+ }
iris_pack_state(GENX(VERTEX_BUFFER_STATE), state->state, vb) {
vb.VertexBufferIndex = start_slot + i;
- vb.MOCS = MOCS_WB;
vb.AddressModifyEnable = true;
vb.BufferPitch = buffer->stride;
if (res) {
- vb.BufferSize = res->bo->size;
+ vb.BufferSize = res->bo->size - (int) buffer->buffer_offset;
vb.BufferStartingAddress =
- ro_bo(NULL, res->bo->gtt_offset + buffer->buffer_offset);
+ ro_bo(NULL, res->bo->gtt_offset + (int) buffer->buffer_offset);
+ vb.MOCS = mocs(res->bo);
} else {
vb.NullVertexBuffer = true;
}
struct iris_vertex_element_state {
uint32_t vertex_elements[1 + 33 * GENX(VERTEX_ELEMENT_STATE_length)];
uint32_t vf_instancing[33 * GENX(3DSTATE_VF_INSTANCING_length)];
+ uint32_t edgeflag_ve[GENX(VERTEX_ELEMENT_STATE_length)];
+ uint32_t edgeflag_vfi[GENX(3DSTATE_VF_INSTANCING_length)];
unsigned count;
};
* The pipe->create_vertex_elements() driver hook.
*
* This translates pipe_vertex_element to our 3DSTATE_VERTEX_ELEMENTS
- * and 3DSTATE_VF_INSTANCING commands. SGVs are handled at draw time.
+ * and 3DSTATE_VF_INSTANCING commands. The vertex_elements and vf_instancing
+ * arrays are ready to be emitted at draw time if no EdgeFlag or SGVs are
+ * needed. In these cases we will need information available at draw time.
+ * We setup edgeflag_ve and edgeflag_vfi as alternatives last
+ * 3DSTATE_VERTEX_ELEMENT and 3DSTATE_VF_INSTANCING that can be used at
+ * draw time if we detect that EdgeFlag is needed by the Vertex Shader.
*/
static void *
iris_create_vertex_elements(struct pipe_context *ctx,
cso->count = count;
- /* TODO:
- * - create edge flag one
- * - create SGV ones
- * - if those are necessary, use count + 1/2/3... OR in the length
- */
iris_pack_command(GENX(3DSTATE_VERTEX_ELEMENTS), cso->vertex_elements, ve) {
ve.DWordLength =
1 + GENX(VERTEX_ELEMENT_STATE_length) * MAX2(count, 1) - 2;
VFCOMP_STORE_SRC, VFCOMP_STORE_SRC };
switch (isl_format_get_num_channels(fmt.fmt)) {
- case 0: comp[0] = VFCOMP_STORE_0;
- case 1: comp[1] = VFCOMP_STORE_0;
- case 2: comp[2] = VFCOMP_STORE_0;
+ case 0: comp[0] = VFCOMP_STORE_0; /* fallthrough */
+ case 1: comp[1] = VFCOMP_STORE_0; /* fallthrough */
+ case 2: comp[2] = VFCOMP_STORE_0; /* fallthrough */
case 3:
comp[3] = isl_format_has_int_channel(fmt.fmt) ? VFCOMP_STORE_1_INT
: VFCOMP_STORE_1_FP;
break;
}
iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
+ ve.EdgeFlagEnable = false;
ve.VertexBufferIndex = state[i].vertex_buffer_index;
ve.Valid = true;
ve.SourceElementOffset = state[i].src_offset;
vfi_pack_dest += GENX(3DSTATE_VF_INSTANCING_length);
}
+ /* An alternative version of the last VE and VFI is stored so it
+ * can be used at draw time in case Vertex Shader uses EdgeFlag
+ */
+ if (count) {
+ const unsigned edgeflag_index = count - 1;
+ const struct iris_format_info fmt =
+ iris_format_for_usage(devinfo, state[edgeflag_index].src_format, 0);
+ iris_pack_state(GENX(VERTEX_ELEMENT_STATE), cso->edgeflag_ve, ve) {
+ ve.EdgeFlagEnable = true ;
+ ve.VertexBufferIndex = state[edgeflag_index].vertex_buffer_index;
+ ve.Valid = true;
+ ve.SourceElementOffset = state[edgeflag_index].src_offset;
+ ve.SourceElementFormat = fmt.fmt;
+ ve.Component0Control = VFCOMP_STORE_SRC;
+ ve.Component1Control = VFCOMP_STORE_0;
+ ve.Component2Control = VFCOMP_STORE_0;
+ ve.Component3Control = VFCOMP_STORE_0;
+ }
+ iris_pack_command(GENX(3DSTATE_VF_INSTANCING), cso->edgeflag_vfi, vi) {
+ /* The vi.VertexElementIndex of the EdgeFlag Vertex Element is filled
+ * at draw time, as it should change if SGVs are emitted.
+ */
+ vi.InstancingEnable = state[edgeflag_index].instance_divisor > 0;
+ vi.InstanceDataStepRate = state[edgeflag_index].instance_divisor;
+ }
+ }
+
return cso;
}
cso->base.buffer_size = buffer_size;
cso->base.context = ctx;
+ util_range_add(&res->valid_buffer_range, buffer_offset,
+ buffer_offset + buffer_size);
+
upload_state(ctx->stream_uploader, &cso->offset, sizeof(uint32_t), 4);
return &cso->base;
* may have missed emitting it earlier, so do so now. (We're already
* taking a stall to update 3DSTATE_SO_BUFFERS anyway...)
*/
- if (active)
+ if (active) {
ice->state.dirty |= IRIS_DIRTY_SO_DECL_LIST;
+ } else {
+ uint32_t flush = 0;
+ for (int i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
+ struct iris_stream_output_target *tgt =
+ (void *) ice->state.so_target[i];
+ if (tgt) {
+ struct iris_resource *res = (void *) tgt->base.buffer;
+
+ flush |= iris_flush_bits_for_history(res);
+ iris_dirty_for_history(ice, res);
+ }
+ }
+ iris_emit_pipe_control_flush(&ice->batches[IRIS_BATCH_RENDER], flush);
+ }
}
for (int i = 0; i < 4; i++) {
for (unsigned i = 0; i < 4; i++,
so_buffers += GENX(3DSTATE_SO_BUFFER_length)) {
- if (i >= num_targets || !targets[i]) {
+ struct iris_stream_output_target *tgt = (void *) ice->state.so_target[i];
+ unsigned offset = offsets[i];
+
+ if (!tgt) {
iris_pack_command(GENX(3DSTATE_SO_BUFFER), so_buffers, sob)
sob.SOBufferIndex = i;
continue;
}
- struct iris_stream_output_target *tgt = (void *) targets[i];
struct iris_resource *res = (void *) tgt->base.buffer;
/* Note that offsets[i] will either be 0, causing us to zero
* the value in the buffer, or 0xFFFFFFFF, which happens to mean
* "continue appending at the existing offset."
*/
- assert(offsets[i] == 0 || offsets[i] == 0xFFFFFFFF);
+ assert(offset == 0 || offset == 0xFFFFFFFF);
+
+ /* We might be called by Begin (offset = 0), Pause, then Resume
+ * (offset = 0xFFFFFFFF) before ever drawing (where these commands
+ * will actually be sent to the GPU). In this case, we don't want
+ * to append - we still want to do our initial zeroing.
+ */
+ if (!tgt->zeroed)
+ offset = 0;
iris_pack_command(GENX(3DSTATE_SO_BUFFER), so_buffers, sob) {
sob.SurfaceBaseAddress =
sob.SOBufferEnable = true;
sob.StreamOffsetWriteEnable = true;
sob.StreamOutputBufferOffsetAddressEnable = true;
- sob.MOCS = MOCS_WB; // XXX: MOCS
+ sob.MOCS = mocs(res->bo);
sob.SurfaceSize = MAX2(tgt->base.buffer_size / 4, 1) - 1;
sob.SOBufferIndex = i;
- sob.StreamOffset = offsets[i];
+ sob.StreamOffset = offset;
sob.StreamOutputBufferOffsetAddress =
rw_bo(NULL, iris_resource_bo(tgt->offset.res)->gtt_offset +
tgt->offset.offset);
/* XXX: this should be generated when putting programs in place */
- // XXX: raster->sprite_coord_enable
-
for (int fs_attr = 0; fs_attr < VARYING_SLOT_MAX; fs_attr++) {
const int input_index = wm_prog_data->urb_setup[fs_attr];
if (input_index < 0 || input_index >= 16)
sbe.ForceVertexURBEntryReadLength = true;
sbe.ConstantInterpolationEnable = wm_prog_data->flat_inputs;
sbe.PointSpriteTextureCoordinateEnable = sprite_coord_overrides;
-
+#if GEN_GEN >= 9
for (int i = 0; i < 32; i++) {
sbe.AttributeActiveComponentFormat[i] = ACTIVE_COMPONENT_XYZW;
}
+#endif
}
iris_emit_sbe_swiz(batch, ice, urb_read_offset, sprite_coord_overrides);
iris_populate_fs_key(const struct iris_context *ice,
struct brw_wm_prog_key *key)
{
- /* XXX: dirty flags? */
+ struct iris_screen *screen = (void *) ice->ctx.screen;
const struct pipe_framebuffer_state *fb = &ice->state.framebuffer;
const struct iris_depth_stencil_alpha_state *zsa = ice->state.cso_zsa;
const struct iris_rasterizer_state *rast = ice->state.cso_rast;
key->clamp_fragment_color = rast->clamp_fragment_color;
- key->replicate_alpha = fb->nr_cbufs > 1 &&
- (zsa->alpha.enabled || blend->alpha_to_coverage);
+ key->alpha_to_coverage = blend->alpha_to_coverage;
+
+ key->alpha_test_replicate_alpha = fb->nr_cbufs > 1 && zsa->alpha.enabled;
/* XXX: only bother if COL0/1 are read */
key->flat_shade = rast->flatshade;
key->coherent_fb_fetch = true;
- // XXX: uint64_t input_slots_valid; - for >16 inputs
+ key->force_dual_color_blend =
+ screen->driconf.dual_color_blend_by_location &&
+ (blend->blend_enables & 1) && blend->dual_color_blending;
- // XXX: key->force_dual_color_blend for unigine
- // XXX: respect hint for high_quality_derivatives:1;
+ /* TODO: support key->force_dual_color_blend for Unigine */
+ /* TODO: Respect glHint for key->high_quality_derivatives */
}
static void
{
}
-#if 0
- // XXX: these need to go in INIT_THREAD_DISPATCH_FIELDS
- pkt.SamplerCount = \
- DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
-
-#endif
-
static uint64_t
KSP(const struct iris_compiled_shader *shader)
{
return iris_bo_offset_from_base_address(res->bo) + shader->assembly.offset;
}
-// Gen11 workaround table #2056 WABTPPrefetchDisable suggests to disable
-// prefetching of binding tables in A0 and B0 steppings. XXX: Revisit
-// this WA on C0 stepping.
+/* Gen11 workaround table #2056 WABTPPrefetchDisable suggests to disable
+ * prefetching of binding tables in A0 and B0 steppings. XXX: Revisit
+ * this WA on C0 stepping.
+ *
+ * TODO: Fill out SamplerCount for prefetching?
+ */
#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix, stage) \
pkt.KernelStartPointer = KSP(shader); \
pkt.Enable = true; \
\
if (prog_data->total_scratch) { \
- uint32_t scratch_addr = \
+ struct iris_bo *bo = \
iris_get_scratch_space(ice, prog_data->total_scratch, stage); \
+ uint32_t scratch_addr = bo->gtt_offset; \
pkt.PerThreadScratchSpace = ffs(prog_data->total_scratch) - 11; \
pkt.ScratchSpaceBasePointer = rw_bo(NULL, scratch_addr); \
}
iris_pack_command(GENX(3DSTATE_PS), ps_state, ps) {
ps.VectorMaskEnable = true;
- //ps.SamplerCount = ...
// XXX: WABTPPrefetchDisable, see above, drop at C0
ps.BindingTableEntryCount = GEN_GEN == 11 ? 0 :
prog_data->binding_table.size_bytes / 4;
ps.FloatingPointMode = prog_data->use_alt_mode;
ps.MaximumNumberofThreadsPerPSD = 64 - (GEN_GEN == 8 ? 2 : 1);
- ps.PushConstantEnable = shader->num_system_values > 0 ||
- prog_data->ubo_ranges[0].length > 0;
+ ps.PushConstantEnable = prog_data->ubo_ranges[0].length > 0;
/* From the documentation for this packet:
* "If the PS kernel does not need the Position XY Offsets to
KSP(shader) + brw_wm_prog_data_prog_offset(wm_prog_data, ps, 2);
if (prog_data->total_scratch) {
- uint32_t scratch_addr =
+ struct iris_bo *bo =
iris_get_scratch_space(ice, prog_data->total_scratch,
MESA_SHADER_FRAGMENT);
+ uint32_t scratch_addr = bo->gtt_offset;
ps.PerThreadScratchSpace = ffs(prog_data->total_scratch) - 11;
ps.ScratchSpaceBasePointer = rw_bo(NULL, scratch_addr);
}
iris_pack_command(GENX(3DSTATE_PS_EXTRA), psx_state, psx) {
psx.PixelShaderValid = true;
psx.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
- // XXX: alpha test / alpha to coverage :/
- psx.PixelShaderKillsPixel = wm_prog_data->uses_kill ||
- wm_prog_data->uses_omask;
+ psx.PixelShaderKillsPixel = wm_prog_data->uses_kill;
psx.AttributeEnable = wm_prog_data->num_varying_inputs != 0;
psx.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
psx.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
psx.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
-
- if (wm_prog_data->uses_sample_mask) {
- /* TODO: conservative rasterization */
- if (wm_prog_data->post_depth_coverage)
- psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
- else
- psx.InputCoverageMaskState = ICMS_NORMAL;
- }
-
psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
+
+#if GEN_GEN >= 9
psx.PixelShaderPullsBary = wm_prog_data->pulls_bary;
psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
-
+#else
+ psx.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
+#endif
// XXX: UAV bit
}
}
/* ------------------------------------------------------------------- */
-/**
- * Configure the URB.
- *
- * XXX: write a real comment.
- */
-static void
-iris_upload_urb_config(struct iris_context *ice, struct iris_batch *batch)
-{
- const struct gen_device_info *devinfo = &batch->screen->devinfo;
- const unsigned push_size_kB = 32;
- unsigned entries[4];
- unsigned start[4];
- unsigned size[4];
-
- for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
- if (!ice->shaders.prog[i]) {
- size[i] = 1;
- } else {
- struct brw_vue_prog_data *vue_prog_data =
- (void *) ice->shaders.prog[i]->prog_data;
- size[i] = vue_prog_data->urb_entry_size;
- }
- assert(size[i] != 0);
- }
-
- gen_get_urb_config(devinfo, 1024 * push_size_kB,
- 1024 * ice->shaders.urb_size,
- ice->shaders.prog[MESA_SHADER_TESS_EVAL] != NULL,
- ice->shaders.prog[MESA_SHADER_GEOMETRY] != NULL,
- size, entries, start);
-
- for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
- iris_emit_cmd(batch, GENX(3DSTATE_URB_VS), urb) {
- urb._3DCommandSubOpcode += i;
- urb.VSURBStartingAddress = start[i];
- urb.VSURBEntryAllocationSize = size[i] - 1;
- urb.VSNumberofURBEntries = entries[i];
- }
- }
-}
-
static const uint32_t push_constant_opcodes[] = {
[MESA_SHADER_VERTEX] = 21,
[MESA_SHADER_TESS_CTRL] = 25, /* HS */
return ice->state.null_fb.offset;
}
+static uint32_t
+surf_state_offset_for_aux(struct iris_resource *res,
+ unsigned aux_modes,
+ enum isl_aux_usage aux_usage)
+{
+ return SURFACE_STATE_ALIGNMENT *
+ util_bitcount(res->aux.possible_usages & ((1 << aux_usage) - 1));
+}
+
+static void
+surf_state_update_clear_value(struct iris_batch *batch,
+ struct iris_resource *res,
+ struct iris_state_ref *state,
+ unsigned aux_modes,
+ enum isl_aux_usage aux_usage)
+{
+ struct isl_device *isl_dev = &batch->screen->isl_dev;
+ struct iris_bo *state_bo = iris_resource_bo(state->res);
+ uint64_t real_offset = state->offset +
+ IRIS_MEMZONE_BINDER_START;
+ uint32_t offset_into_bo = real_offset - state_bo->gtt_offset;
+ uint32_t clear_offset = offset_into_bo +
+ isl_dev->ss.clear_value_offset +
+ surf_state_offset_for_aux(res, aux_modes, aux_usage);
+
+ batch->vtbl->copy_mem_mem(batch, state_bo, clear_offset,
+ res->aux.clear_color_bo,
+ res->aux.clear_color_offset,
+ isl_dev->ss.clear_value_size);
+}
+
+static void
+update_clear_value(struct iris_context *ice,
+ struct iris_batch *batch,
+ struct iris_resource *res,
+ struct iris_state_ref *state,
+ unsigned aux_modes,
+ struct isl_view *view)
+{
+ struct iris_screen *screen = batch->screen;
+ const struct gen_device_info *devinfo = &screen->devinfo;
+
+ /* We only need to update the clear color in the surface state for gen8 and
+ * gen9. Newer gens can read it directly from the clear color state buffer.
+ */
+ if (devinfo->gen > 9)
+ return;
+
+ if (devinfo->gen == 9) {
+ /* Skip updating the ISL_AUX_USAGE_NONE surface state */
+ aux_modes &= ~(1 << ISL_AUX_USAGE_NONE);
+
+ while (aux_modes) {
+ enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
+
+ surf_state_update_clear_value(batch, res, state, aux_modes,
+ aux_usage);
+ }
+ } else if (devinfo->gen == 8) {
+ pipe_resource_reference(&state->res, NULL);
+ void *map = alloc_surface_states(ice->state.surface_uploader,
+ state, res->aux.possible_usages);
+ while (aux_modes) {
+ enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
+ fill_surface_state(&screen->isl_dev, map, res, view, aux_usage);
+ map += SURFACE_STATE_ALIGNMENT;
+ }
+ }
+}
+
/**
* Add a surface to the validation list, as well as the buffer containing
* the corresponding SURFACE_STATE.
* Returns the binding table entry (offset to SURFACE_STATE).
*/
static uint32_t
-use_surface(struct iris_batch *batch,
+use_surface(struct iris_context *ice,
+ struct iris_batch *batch,
struct pipe_surface *p_surf,
- bool writeable)
+ bool writeable,
+ enum isl_aux_usage aux_usage)
{
struct iris_surface *surf = (void *) p_surf;
+ struct iris_resource *res = (void *) p_surf->texture;
iris_use_pinned_bo(batch, iris_resource_bo(p_surf->texture), writeable);
iris_use_pinned_bo(batch, iris_resource_bo(surf->surface_state.res), false);
- return surf->surface_state.offset;
-}
+ if (res->aux.bo) {
+ iris_use_pinned_bo(batch, res->aux.bo, writeable);
+ if (res->aux.clear_color_bo)
+ iris_use_pinned_bo(batch, res->aux.clear_color_bo, false);
-static uint32_t
-use_sampler_view(struct iris_batch *batch, struct iris_sampler_view *isv)
-{
- iris_use_pinned_bo(batch, isv->res->bo, false);
- iris_use_pinned_bo(batch, iris_resource_bo(isv->surface_state.res), false);
+ if (memcmp(&res->aux.clear_color, &surf->clear_color,
+ sizeof(surf->clear_color)) != 0) {
+ update_clear_value(ice, batch, res, &surf->surface_state,
+ res->aux.possible_usages, &surf->view);
+ surf->clear_color = res->aux.clear_color;
+ }
+ }
- return isv->surface_state.offset;
+ return surf->surface_state.offset +
+ surf_state_offset_for_aux(res, res->aux.possible_usages, aux_usage);
}
static uint32_t
-use_const_buffer(struct iris_batch *batch,
- struct iris_context *ice,
- struct iris_const_buffer *cbuf)
+use_sampler_view(struct iris_context *ice,
+ struct iris_batch *batch,
+ struct iris_sampler_view *isv)
{
- if (!cbuf->surface_state.res)
- return use_null_surface(batch, ice);
+ // XXX: ASTC hacks
+ enum isl_aux_usage aux_usage =
+ iris_resource_texture_aux_usage(ice, isv->res, isv->view.format, 0);
- iris_use_pinned_bo(batch, iris_resource_bo(cbuf->data.res), false);
- iris_use_pinned_bo(batch, iris_resource_bo(cbuf->surface_state.res), false);
+ iris_use_pinned_bo(batch, isv->res->bo, false);
+ iris_use_pinned_bo(batch, iris_resource_bo(isv->surface_state.res), false);
- return cbuf->surface_state.offset;
+ if (isv->res->aux.bo) {
+ iris_use_pinned_bo(batch, isv->res->aux.bo, false);
+ if (isv->res->aux.clear_color_bo)
+ iris_use_pinned_bo(batch, isv->res->aux.clear_color_bo, false);
+ if (memcmp(&isv->res->aux.clear_color, &isv->clear_color,
+ sizeof(isv->clear_color)) != 0) {
+ update_clear_value(ice, batch, isv->res, &isv->surface_state,
+ isv->res->aux.sampler_usages, &isv->view);
+ isv->clear_color = isv->res->aux.clear_color;
+ }
+ }
+
+ return isv->surface_state.offset +
+ surf_state_offset_for_aux(isv->res, isv->res->aux.sampler_usages,
+ aux_usage);
}
static uint32_t
-use_ssbo(struct iris_batch *batch, struct iris_context *ice,
- struct iris_shader_state *shs, int i)
+use_ubo_ssbo(struct iris_batch *batch,
+ struct iris_context *ice,
+ struct pipe_shader_buffer *buf,
+ struct iris_state_ref *surf_state,
+ bool writable)
{
- if (!shs->ssbo[i])
+ if (!buf->buffer)
return use_null_surface(batch, ice);
- struct iris_state_ref *surf_state = &shs->ssbo_surface_state[i];
-
- iris_use_pinned_bo(batch, iris_resource_bo(shs->ssbo[i]), true);
+ iris_use_pinned_bo(batch, iris_resource_bo(buf->buffer), writable);
iris_use_pinned_bo(batch, iris_resource_bo(surf_state->res), false);
return surf_state->offset;
use_image(struct iris_batch *batch, struct iris_context *ice,
struct iris_shader_state *shs, int i)
{
- if (!shs->image[i].res)
+ struct iris_image_view *iv = &shs->image[i];
+ struct iris_resource *res = (void *) iv->base.resource;
+
+ if (!res)
return use_null_surface(batch, ice);
- struct iris_state_ref *surf_state = &shs->image[i].surface_state;
+ bool write = iv->base.shader_access & PIPE_IMAGE_ACCESS_WRITE;
- iris_use_pinned_bo(batch, iris_resource_bo(shs->image[i].res),
- shs->image[i].access & PIPE_IMAGE_ACCESS_WRITE);
- iris_use_pinned_bo(batch, iris_resource_bo(surf_state->res), false);
+ iris_use_pinned_bo(batch, res->bo, write);
+ iris_use_pinned_bo(batch, iris_resource_bo(iv->surface_state.res), false);
- return surf_state->offset;
+ if (res->aux.bo)
+ iris_use_pinned_bo(batch, res->aux.bo, write);
+
+ return iv->surface_state.offset;
}
#define push_bt_entry(addr) \
/* Note that cso_fb->nr_cbufs == fs_key->nr_color_regions. */
if (cso_fb->nr_cbufs) {
for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
- uint32_t addr =
- cso_fb->cbufs[i] ? use_surface(batch, cso_fb->cbufs[i], true)
- : use_null_fb_surface(batch, ice);
+ uint32_t addr;
+ if (cso_fb->cbufs[i]) {
+ addr = use_surface(ice, batch, cso_fb->cbufs[i], true,
+ ice->state.draw_aux_usage[i]);
+ } else {
+ addr = use_null_fb_surface(batch, ice);
+ }
push_bt_entry(addr);
}
} else {
}
}
- bt_assert(texture_start, info->num_textures > 0);
+ unsigned num_textures = util_last_bit(info->textures_used);
- for (int i = 0; i < info->num_textures; i++) {
+ bt_assert(texture_start, num_textures > 0);
+
+ for (int i = 0; i < num_textures; i++) {
struct iris_sampler_view *view = shs->textures[i];
- uint32_t addr = view ? use_sampler_view(batch, view)
+ uint32_t addr = view ? use_sampler_view(ice, batch, view)
: use_null_surface(batch, ice);
push_bt_entry(addr);
}
push_bt_entry(addr);
}
- const int num_ubos = iris_get_shader_num_ubos(ice, stage);
-
- bt_assert(ubo_start, num_ubos > 0);
+ bt_assert(ubo_start, shader->num_cbufs > 0);
- for (int i = 0; i < num_ubos; i++) {
- uint32_t addr = use_const_buffer(batch, ice, &shs->constbuf[i]);
+ for (int i = 0; i < shader->num_cbufs; i++) {
+ uint32_t addr = use_ubo_ssbo(batch, ice, &shs->constbuf[i],
+ &shs->constbuf_surf_state[i], false);
push_bt_entry(addr);
}
*/
if (info->num_abos + info->num_ssbos > 0) {
for (int i = 0; i < IRIS_MAX_ABOS + info->num_ssbos; i++) {
- uint32_t addr = use_ssbo(batch, ice, shs, i);
+ uint32_t addr =
+ use_ubo_ssbo(batch, ice, &shs->ssbo[i], &shs->ssbo_surf_state[i],
+ shs->writable_ssbos & (1u << i));
push_bt_entry(addr);
}
}
#if 0
- // XXX: not implemented yet
+ /* XXX: YUV surfaces not implemented yet */
bt_assert(plane_start[1], ...);
bt_assert(plane_start[2], ...);
#endif
}
}
+static void
+pin_depth_and_stencil_buffers(struct iris_batch *batch,
+ struct pipe_surface *zsbuf,
+ struct iris_depth_stencil_alpha_state *cso_zsa)
+{
+ if (!zsbuf)
+ return;
+
+ struct iris_resource *zres, *sres;
+ iris_get_depth_stencil_resources(zsbuf->texture, &zres, &sres);
+
+ if (zres) {
+ iris_use_pinned_bo(batch, zres->bo, cso_zsa->depth_writes_enabled);
+ if (zres->aux.bo) {
+ iris_use_pinned_bo(batch, zres->aux.bo,
+ cso_zsa->depth_writes_enabled);
+ }
+ }
+
+ if (sres) {
+ iris_use_pinned_bo(batch, sres->bo, cso_zsa->stencil_writes_enabled);
+ }
+}
+
/* ------------------------------------------------------------------- */
/**
{
struct iris_genx_state *genx = ice->state.genx;
- // XXX: whack IRIS_SHADER_DIRTY_BINDING_TABLE on new batch
-
const uint64_t clean = ~ice->state.dirty;
if (clean & IRIS_DIRTY_CC_VIEWPORT) {
if (range->length == 0)
continue;
- struct iris_const_buffer *cbuf = &shs->constbuf[range->block];
- struct iris_resource *res = (void *) cbuf->data.res;
+ struct pipe_shader_buffer *cbuf = &shs->constbuf[range->block];
+ struct iris_resource *res = (void *) cbuf->buffer;
if (res)
iris_use_pinned_bo(batch, res->bo, false);
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (clean & (IRIS_DIRTY_VS << stage)) {
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
+
if (shader) {
struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
iris_use_pinned_bo(batch, bo, false);
- }
- // XXX: scratch buffer
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
+
+ if (prog_data->total_scratch > 0) {
+ struct iris_bo *bo =
+ iris_get_scratch_space(ice, prog_data->total_scratch, stage);
+ iris_use_pinned_bo(batch, bo, true);
+ }
+ }
}
}
- if (clean & IRIS_DIRTY_DEPTH_BUFFER) {
+ if ((clean & IRIS_DIRTY_DEPTH_BUFFER) &&
+ (clean & IRIS_DIRTY_WM_DEPTH_STENCIL)) {
struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
-
- if (cso_fb->zsbuf) {
- struct iris_resource *zres, *sres;
- iris_get_depth_stencil_resources(cso_fb->zsbuf->texture,
- &zres, &sres);
- // XXX: might not be writable...
- if (zres)
- iris_use_pinned_bo(batch, zres->bo, true);
- if (sres)
- iris_use_pinned_bo(batch, sres->bo, true);
- }
+ pin_depth_and_stencil_buffers(batch, cso_fb->zsbuf, ice->state.cso_zsa);
}
if (draw->index_size == 0 && ice->state.last_res.index_buffer) {
const struct brw_ubo_range *range = &prog_data->ubo_ranges[0];
if (range->length > 0) {
- struct iris_const_buffer *cbuf = &shs->constbuf[range->block];
- struct iris_resource *res = (void *) cbuf->data.res;
+ struct pipe_shader_buffer *cbuf = &shs->constbuf[range->block];
+ struct iris_resource *res = (void *) cbuf->buffer;
if (res)
iris_use_pinned_bo(batch, res->bo, false);
if (clean & IRIS_DIRTY_CS) {
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
+
if (shader) {
struct iris_bo *bo = iris_resource_bo(shader->assembly.res);
iris_use_pinned_bo(batch, bo, false);
- }
- // XXX: scratch buffer
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
+
+ if (prog_data->total_scratch > 0) {
+ struct iris_bo *bo =
+ iris_get_scratch_space(ice, prog_data->total_scratch, stage);
+ iris_use_pinned_bo(batch, bo, true);
+ }
+ }
}
}
flush_for_state_base_change(batch);
iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
- // XXX: sba.SurfaceStateMemoryObjectControlState = MOCS_WB;
+ sba.SurfaceStateMOCS = MOCS_WB;
sba.SurfaceStateBaseAddressModifyEnable = true;
sba.SurfaceStateBaseAddress = ro_bo(binder->bo, 0);
}
}
}
- /* XXX: L3 State */
-
- // XXX: this is only flagged at setup, we assume a static configuration
if (dirty & IRIS_DIRTY_URB) {
- iris_upload_urb_config(ice, batch);
+ unsigned size[4];
+
+ for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
+ if (!ice->shaders.prog[i]) {
+ size[i] = 1;
+ } else {
+ struct brw_vue_prog_data *vue_prog_data =
+ (void *) ice->shaders.prog[i]->prog_data;
+ size[i] = vue_prog_data->urb_entry_size;
+ }
+ assert(size[i] != 0);
+ }
+
+ genX(emit_urb_setup)(ice, batch, size,
+ ice->shaders.prog[MESA_SHADER_TESS_EVAL] != NULL,
+ ice->shaders.prog[MESA_SHADER_GEOMETRY] != NULL);
}
if (dirty & IRIS_DIRTY_BLEND_STATE) {
struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
struct iris_depth_stencil_alpha_state *cso_zsa = ice->state.cso_zsa;
const int header_dwords = GENX(BLEND_STATE_length);
- const int rt_dwords = cso_fb->nr_cbufs * GENX(BLEND_STATE_ENTRY_length);
+
+ /* Always write at least one BLEND_STATE - the final RT message will
+ * reference BLEND_STATE[0] even if there aren't color writes. There
+ * may still be alpha testing, computed depth, and so on.
+ */
+ const int rt_dwords =
+ MAX2(cso_fb->nr_cbufs, 1) * GENX(BLEND_STATE_ENTRY_length);
+
uint32_t blend_offset;
uint32_t *blend_map =
stream_state(batch, ice->state.dynamic_uploader,
if (dirty & IRIS_DIRTY_COLOR_CALC_STATE) {
struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
+#if GEN_GEN == 8
+ struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref;
+#endif
uint32_t cc_offset;
void *cc_map =
stream_state(batch, ice->state.dynamic_uploader,
cc.BlendConstantColorGreen = ice->state.blend_color.color[1];
cc.BlendConstantColorBlue = ice->state.blend_color.color[2];
cc.BlendConstantColorAlpha = ice->state.blend_color.color[3];
+#if GEN_GEN == 8
+ cc.StencilReferenceValue = p_stencil_refs->ref_value[0];
+ cc.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1];
+#endif
}
iris_emit_cmd(batch, GENX(3DSTATE_CC_STATE_POINTERS), ptr) {
ptr.ColorCalcStatePointer = cc_offset;
}
}
- /* Upload constants for TCS passthrough. */
- if ((dirty & IRIS_DIRTY_CONSTANTS_TCS) &&
- ice->shaders.prog[MESA_SHADER_TESS_CTRL] &&
- !ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL]) {
- struct iris_compiled_shader *tes_shader = ice->shaders.prog[MESA_SHADER_TESS_EVAL];
- assert(tes_shader);
-
- /* Passthrough always copies 2 vec4s, so when uploading data we ensure
- * it is in the right layout for TES.
- */
- float hdr[8] = {};
- struct brw_tes_prog_data *tes_prog_data = (void *) tes_shader->prog_data;
- switch (tes_prog_data->domain) {
- case BRW_TESS_DOMAIN_QUAD:
- for (int i = 0; i < 4; i++)
- hdr[7 - i] = ice->state.default_outer_level[i];
- hdr[3] = ice->state.default_inner_level[0];
- hdr[2] = ice->state.default_inner_level[1];
- break;
- case BRW_TESS_DOMAIN_TRI:
- for (int i = 0; i < 3; i++)
- hdr[7 - i] = ice->state.default_outer_level[i];
- hdr[4] = ice->state.default_inner_level[0];
- break;
- case BRW_TESS_DOMAIN_ISOLINE:
- hdr[7] = ice->state.default_outer_level[1];
- hdr[6] = ice->state.default_outer_level[0];
- break;
- }
-
- struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_CTRL];
- struct iris_const_buffer *cbuf = &shs->constbuf[0];
- u_upload_data(ice->ctx.const_uploader, 0, sizeof(hdr), 32,
- &hdr[0], &cbuf->data.offset,
- &cbuf->data.res);
- }
-
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (!(dirty & (IRIS_DIRTY_CONSTANTS_VS << stage)))
continue;
if (range->length == 0)
continue;
- struct iris_const_buffer *cbuf = &shs->constbuf[range->block];
- struct iris_resource *res = (void *) cbuf->data.res;
+ struct pipe_shader_buffer *cbuf = &shs->constbuf[range->block];
+ struct iris_resource *res = (void *) cbuf->buffer;
- assert(cbuf->data.offset % 32 == 0);
+ assert(cbuf->buffer_offset % 32 == 0);
pkt.ConstantBody.ReadLength[n] = range->length;
pkt.ConstantBody.Buffer[n] =
- res ? ro_bo(res->bo, range->start * 32 + cbuf->data.offset)
+ res ? ro_bo(res->bo, range->start * 32 + cbuf->buffer_offset)
: ro_bo(batch->screen->workaround_bo, 0);
n--;
}
}
}
- if (ice->state.need_border_colors)
- iris_use_pinned_bo(batch, ice->state.border_color_pool.bo, false);
-
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (!(dirty & (IRIS_DIRTY_SAMPLER_STATES_VS << stage)) ||
!ice->shaders.prog[stage])
continue;
+ iris_upload_sampler_states(ice, stage);
+
struct iris_shader_state *shs = &ice->state.shaders[stage];
struct pipe_resource *res = shs->sampler_table.res;
if (res)
}
}
+ if (ice->state.need_border_colors)
+ iris_use_pinned_bo(batch, ice->state.border_color_pool.bo, false);
+
if (dirty & IRIS_DIRTY_MULTISAMPLE) {
iris_emit_cmd(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
ms.PixelLocation =
if (dirty & IRIS_DIRTY_SAMPLE_MASK) {
iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_MASK), ms) {
- ms.SampleMask = MAX2(ice->state.sample_mask, 1);
+ ms.SampleMask = ice->state.sample_mask;
}
}
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
if (shader) {
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
struct iris_resource *cache = (void *) shader->assembly.res;
iris_use_pinned_bo(batch, cache->bo, false);
- iris_batch_emit(batch, shader->derived_data,
- iris_derived_program_state_size(stage));
+
+ if (prog_data->total_scratch > 0) {
+ struct iris_bo *bo =
+ iris_get_scratch_space(ice, prog_data->total_scratch, stage);
+ iris_use_pinned_bo(batch, bo, true);
+ }
+#if GEN_GEN >= 9
+ if (stage == MESA_SHADER_FRAGMENT && wm_prog_data->uses_sample_mask) {
+ uint32_t psx_state[GENX(3DSTATE_PS_EXTRA_length)] = {0};
+ uint32_t *shader_psx = ((uint32_t*)shader->derived_data) +
+ GENX(3DSTATE_PS_length);
+ struct iris_rasterizer_state *cso = ice->state.cso_rast;
+
+ iris_pack_command(GENX(3DSTATE_PS_EXTRA), &psx_state, psx) {
+ if (wm_prog_data->post_depth_coverage)
+ psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
+ else if (wm_prog_data->inner_coverage && cso->conservative_rasterization)
+ psx.InputCoverageMaskState = ICMS_INNER_CONSERVATIVE;
+ else
+ psx.InputCoverageMaskState = ICMS_NORMAL;
+ }
+
+ iris_batch_emit(batch, shader->derived_data,
+ sizeof(uint32_t) * GENX(3DSTATE_PS_length));
+ iris_emit_merge(batch,
+ shader_psx,
+ psx_state,
+ GENX(3DSTATE_PS_EXTRA_length));
+ } else
+#endif
+ iris_batch_emit(batch, shader->derived_data,
+ iris_derived_program_state_size(stage));
} else {
if (stage == MESA_SHADER_TESS_EVAL) {
iris_emit_cmd(batch, GENX(3DSTATE_HS), hs);
struct iris_stream_output_target *tgt =
(void *) ice->state.so_target[i];
if (tgt) {
+ tgt->zeroed = true;
iris_use_pinned_bo(batch, iris_resource_bo(tgt->base.buffer),
true);
iris_use_pinned_bo(batch, iris_resource_bo(tgt->offset.res),
struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
+ bool gs_or_tes = ice->shaders.prog[MESA_SHADER_GEOMETRY] ||
+ ice->shaders.prog[MESA_SHADER_TESS_EVAL];
+ bool points_or_lines = cso_rast->fill_mode_point_or_line ||
+ (gs_or_tes ? ice->shaders.output_topology_is_points_or_lines
+ : ice->state.prim_is_points_or_lines);
+
uint32_t dynamic_clip[GENX(3DSTATE_CLIP_length)];
iris_pack_command(GENX(3DSTATE_CLIP), &dynamic_clip, cl) {
cl.StatisticsEnable = ice->state.statistics_counters_enabled;
cl.ClipMode = cso_rast->rasterizer_discard ? CLIPMODE_REJECT_ALL
: CLIPMODE_NORMAL;
+ cl.ViewportXYClipTestEnable = !points_or_lines;
+
if (wm_prog_data->barycentric_interp_modes &
BRW_BARYCENTRIC_NONPERSPECTIVE_BITS)
cl.NonPerspectiveBarycentricEnable = true;
}
- /* XXX: FS program updates needs to flag IRIS_DIRTY_WM */
if (dirty & IRIS_DIRTY_WM) {
struct iris_rasterizer_state *cso = ice->state.cso_rast;
uint32_t dynamic_wm[GENX(3DSTATE_WM_length)];
wm.EarlyDepthStencilControl = EDSC_PREPS;
else if (wm_prog_data->has_side_effects)
wm.EarlyDepthStencilControl = EDSC_PSEXEC;
+
+ /* We could skip this bit if color writes are enabled. */
+ if (wm_prog_data->has_side_effects || wm_prog_data->uses_kill)
+ wm.ForceThreadDispatchEnable = ForceON;
}
iris_emit_merge(batch, cso->wm, dynamic_wm, ARRAY_SIZE(cso->wm));
}
if (dirty & IRIS_DIRTY_PS_BLEND) {
struct iris_blend_state *cso_blend = ice->state.cso_blend;
struct iris_depth_stencil_alpha_state *cso_zsa = ice->state.cso_zsa;
+ const struct shader_info *fs_info =
+ iris_get_shader_info(ice, MESA_SHADER_FRAGMENT);
+
uint32_t dynamic_pb[GENX(3DSTATE_PS_BLEND_length)];
iris_pack_command(GENX(3DSTATE_PS_BLEND), &dynamic_pb, pb) {
- pb.HasWriteableRT = true; // XXX: comes from somewhere :(
+ pb.HasWriteableRT = has_writeable_rt(cso_blend, fs_info);
pb.AlphaTestEnable = cso_zsa->alpha.enabled;
+
+ /* The dual source blending docs caution against using SRC1 factors
+ * when the shader doesn't use a dual source render target write.
+ * Empirically, this can lead to GPU hangs, and the results are
+ * undefined anyway, so simply disable blending to avoid the hang.
+ */
+ pb.ColorBufferBlendEnable = (cso_blend->blend_enables & 1) &&
+ (!cso_blend->dual_color_blending || wm_prog_data->dual_src_blend);
}
iris_emit_merge(batch, cso_blend->ps_blend, dynamic_pb,
if (dirty & IRIS_DIRTY_WM_DEPTH_STENCIL) {
struct iris_depth_stencil_alpha_state *cso = ice->state.cso_zsa;
+#if GEN_GEN >= 9
struct pipe_stencil_ref *p_stencil_refs = &ice->state.stencil_ref;
-
uint32_t stencil_refs[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), &stencil_refs, wmds) {
wmds.StencilReferenceValue = p_stencil_refs->ref_value[0];
wmds.BackfaceStencilReferenceValue = p_stencil_refs->ref_value[1];
}
iris_emit_merge(batch, cso->wmds, stencil_refs, ARRAY_SIZE(cso->wmds));
+#else
+ iris_batch_emit(batch, cso->wmds, sizeof(cso->wmds));
+#endif
}
if (dirty & IRIS_DIRTY_SCISSOR_RECT) {
}
if (dirty & IRIS_DIRTY_DEPTH_BUFFER) {
- struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
struct iris_depth_buffer_state *cso_z = &ice->state.genx->depth_buffer;
- iris_batch_emit(batch, cso_z->packets, sizeof(cso_z->packets));
+ /* Do not emit the clear params yets. We need to update the clear value
+ * first.
+ */
+ uint32_t clear_length = GENX(3DSTATE_CLEAR_PARAMS_length) * 4;
+ uint32_t cso_z_size = sizeof(cso_z->packets) - clear_length;
+ iris_batch_emit(batch, cso_z->packets, cso_z_size);
+
+ union isl_color_value clear_value = { .f32 = { 0, } };
+ struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
if (cso_fb->zsbuf) {
struct iris_resource *zres, *sres;
iris_get_depth_stencil_resources(cso_fb->zsbuf->texture,
&zres, &sres);
- // XXX: might not be writable...
- if (zres)
- iris_use_pinned_bo(batch, zres->bo, true);
- if (sres)
- iris_use_pinned_bo(batch, sres->bo, true);
+ if (zres && zres->aux.bo)
+ clear_value = iris_resource_get_clear_color(zres, NULL, NULL);
+ }
+
+ uint32_t clear_params[GENX(3DSTATE_CLEAR_PARAMS_length)];
+ iris_pack_command(GENX(3DSTATE_CLEAR_PARAMS), clear_params, clear) {
+ clear.DepthClearValueValid = true;
+ clear.DepthClearValue = clear_value.f32[0];
}
+ iris_batch_emit(batch, clear_params, clear_length);
+ }
+
+ if (dirty & (IRIS_DIRTY_DEPTH_BUFFER | IRIS_DIRTY_WM_DEPTH_STENCIL)) {
+ /* Listen for buffer changes, and also write enable changes. */
+ struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
+ pin_depth_and_stencil_buffers(batch, cso_fb->zsbuf, ice->state.cso_zsa);
}
if (dirty & IRIS_DIRTY_POLYGON_STIPPLE) {
if (dirty & IRIS_DIRTY_VERTEX_BUFFERS) {
int count = util_bitcount64(ice->state.bound_vertex_buffers);
+ int dynamic_bound = ice->state.bound_vertex_buffers;
+
+ if (ice->state.vs_uses_draw_params) {
+ if (ice->draw.draw_params_offset == 0) {
+ u_upload_data(ice->state.dynamic_uploader, 0, sizeof(ice->draw.params),
+ 4, &ice->draw.params, &ice->draw.draw_params_offset,
+ &ice->draw.draw_params_res);
+ }
+ assert(ice->draw.draw_params_res);
+
+ struct iris_vertex_buffer_state *state =
+ &(ice->state.genx->vertex_buffers[count]);
+ pipe_resource_reference(&state->resource, ice->draw.draw_params_res);
+ struct iris_resource *res = (void *) state->resource;
+
+ iris_pack_state(GENX(VERTEX_BUFFER_STATE), state->state, vb) {
+ vb.VertexBufferIndex = count;
+ vb.AddressModifyEnable = true;
+ vb.BufferPitch = 0;
+ vb.BufferSize = res->bo->size - ice->draw.draw_params_offset;
+ vb.BufferStartingAddress =
+ ro_bo(NULL, res->bo->gtt_offset +
+ (int) ice->draw.draw_params_offset);
+ vb.MOCS = mocs(res->bo);
+ }
+ dynamic_bound |= 1ull << count;
+ count++;
+ }
+
+ if (ice->state.vs_uses_derived_draw_params) {
+ u_upload_data(ice->state.dynamic_uploader, 0,
+ sizeof(ice->draw.derived_params), 4,
+ &ice->draw.derived_params,
+ &ice->draw.derived_draw_params_offset,
+ &ice->draw.derived_draw_params_res);
+
+ struct iris_vertex_buffer_state *state =
+ &(ice->state.genx->vertex_buffers[count]);
+ pipe_resource_reference(&state->resource,
+ ice->draw.derived_draw_params_res);
+ struct iris_resource *res = (void *) ice->draw.derived_draw_params_res;
+
+ iris_pack_state(GENX(VERTEX_BUFFER_STATE), state->state, vb) {
+ vb.VertexBufferIndex = count;
+ vb.AddressModifyEnable = true;
+ vb.BufferPitch = 0;
+ vb.BufferSize =
+ res->bo->size - ice->draw.derived_draw_params_offset;
+ vb.BufferStartingAddress =
+ ro_bo(NULL, res->bo->gtt_offset +
+ (int) ice->draw.derived_draw_params_offset);
+ vb.MOCS = mocs(res->bo);
+ }
+ dynamic_bound |= 1ull << count;
+ count++;
+ }
if (count) {
/* The VF cache designers cut corners, and made the cache key's
*/
unsigned flush_flags = 0;
- uint64_t bound = ice->state.bound_vertex_buffers;
+ uint64_t bound = dynamic_bound;
while (bound) {
const int i = u_bit_scan64(&bound);
uint16_t high_bits = 0;
high_bits = res->bo->gtt_offset >> 32ull;
if (high_bits != ice->state.last_vbo_high_bits[i]) {
- flush_flags |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
+ flush_flags |= PIPE_CONTROL_VF_CACHE_INVALIDATE |
+ PIPE_CONTROL_CS_STALL;
ice->state.last_vbo_high_bits[i] = high_bits;
}
-
- /* If the buffer was written to by streamout, we may need
- * to stall so those writes land and become visible to the
- * vertex fetcher.
- *
- * TODO: This may stall more than necessary.
- */
- if (res->bind_history & PIPE_BIND_STREAM_OUTPUT)
- flush_flags |= PIPE_CONTROL_CS_STALL;
}
}
}
map += 1;
- bound = ice->state.bound_vertex_buffers;
+ bound = dynamic_bound;
while (bound) {
const int i = u_bit_scan64(&bound);
memcpy(map, genx->vertex_buffers[i].state,
if (dirty & IRIS_DIRTY_VERTEX_ELEMENTS) {
struct iris_vertex_element_state *cso = ice->state.cso_vertex_elements;
const unsigned entries = MAX2(cso->count, 1);
- iris_batch_emit(batch, cso->vertex_elements, sizeof(uint32_t) *
- (1 + entries * GENX(VERTEX_ELEMENT_STATE_length)));
- iris_batch_emit(batch, cso->vf_instancing, sizeof(uint32_t) *
- entries * GENX(3DSTATE_VF_INSTANCING_length));
+ if (!(ice->state.vs_needs_sgvs_element ||
+ ice->state.vs_uses_derived_draw_params ||
+ ice->state.vs_needs_edge_flag)) {
+ iris_batch_emit(batch, cso->vertex_elements, sizeof(uint32_t) *
+ (1 + entries * GENX(VERTEX_ELEMENT_STATE_length)));
+ } else {
+ uint32_t dynamic_ves[1 + 33 * GENX(VERTEX_ELEMENT_STATE_length)];
+ const unsigned dyn_count = cso->count +
+ ice->state.vs_needs_sgvs_element +
+ ice->state.vs_uses_derived_draw_params;
+
+ iris_pack_command(GENX(3DSTATE_VERTEX_ELEMENTS),
+ &dynamic_ves, ve) {
+ ve.DWordLength =
+ 1 + GENX(VERTEX_ELEMENT_STATE_length) * dyn_count - 2;
+ }
+ memcpy(&dynamic_ves[1], &cso->vertex_elements[1],
+ (cso->count - ice->state.vs_needs_edge_flag) *
+ GENX(VERTEX_ELEMENT_STATE_length) * sizeof(uint32_t));
+ uint32_t *ve_pack_dest =
+ &dynamic_ves[1 + (cso->count - ice->state.vs_needs_edge_flag) *
+ GENX(VERTEX_ELEMENT_STATE_length)];
+
+ if (ice->state.vs_needs_sgvs_element) {
+ uint32_t base_ctrl = ice->state.vs_uses_draw_params ?
+ VFCOMP_STORE_SRC : VFCOMP_STORE_0;
+ iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
+ ve.Valid = true;
+ ve.VertexBufferIndex =
+ util_bitcount64(ice->state.bound_vertex_buffers);
+ ve.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
+ ve.Component0Control = base_ctrl;
+ ve.Component1Control = base_ctrl;
+ ve.Component2Control = VFCOMP_STORE_0;
+ ve.Component3Control = VFCOMP_STORE_0;
+ }
+ ve_pack_dest += GENX(VERTEX_ELEMENT_STATE_length);
+ }
+ if (ice->state.vs_uses_derived_draw_params) {
+ iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
+ ve.Valid = true;
+ ve.VertexBufferIndex =
+ util_bitcount64(ice->state.bound_vertex_buffers) +
+ ice->state.vs_uses_draw_params;
+ ve.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
+ ve.Component0Control = VFCOMP_STORE_SRC;
+ ve.Component1Control = VFCOMP_STORE_SRC;
+ ve.Component2Control = VFCOMP_STORE_0;
+ ve.Component3Control = VFCOMP_STORE_0;
+ }
+ ve_pack_dest += GENX(VERTEX_ELEMENT_STATE_length);
+ }
+ if (ice->state.vs_needs_edge_flag) {
+ for (int i = 0; i < GENX(VERTEX_ELEMENT_STATE_length); i++)
+ ve_pack_dest[i] = cso->edgeflag_ve[i];
+ }
+
+ iris_batch_emit(batch, &dynamic_ves, sizeof(uint32_t) *
+ (1 + dyn_count * GENX(VERTEX_ELEMENT_STATE_length)));
+ }
+
+ if (!ice->state.vs_needs_edge_flag) {
+ iris_batch_emit(batch, cso->vf_instancing, sizeof(uint32_t) *
+ entries * GENX(3DSTATE_VF_INSTANCING_length));
+ } else {
+ assert(cso->count > 0);
+ const unsigned edgeflag_index = cso->count - 1;
+ uint32_t dynamic_vfi[33 * GENX(3DSTATE_VF_INSTANCING_length)];
+ memcpy(&dynamic_vfi[0], cso->vf_instancing, edgeflag_index *
+ GENX(3DSTATE_VF_INSTANCING_length) * sizeof(uint32_t));
+
+ uint32_t *vfi_pack_dest = &dynamic_vfi[0] +
+ edgeflag_index * GENX(3DSTATE_VF_INSTANCING_length);
+ iris_pack_command(GENX(3DSTATE_VF_INSTANCING), vfi_pack_dest, vi) {
+ vi.VertexElementIndex = edgeflag_index +
+ ice->state.vs_needs_sgvs_element +
+ ice->state.vs_uses_derived_draw_params;
+ }
+ for (int i = 0; i < GENX(3DSTATE_VF_INSTANCING_length); i++)
+ vfi_pack_dest[i] |= cso->edgeflag_vfi[i];
+
+ iris_batch_emit(batch, &dynamic_vfi[0], sizeof(uint32_t) *
+ entries * GENX(3DSTATE_VF_INSTANCING_length));
+ }
}
if (dirty & IRIS_DIRTY_VF_SGVS) {
if (vs_prog_data->uses_vertexid) {
sgv.VertexIDEnable = true;
sgv.VertexIDComponentNumber = 2;
- sgv.VertexIDElementOffset = cso->count;
+ sgv.VertexIDElementOffset =
+ cso->count - ice->state.vs_needs_edge_flag;
}
if (vs_prog_data->uses_instanceid) {
sgv.InstanceIDEnable = true;
sgv.InstanceIDComponentNumber = 3;
- sgv.InstanceIDElementOffset = cso->count;
+ sgv.InstanceIDElementOffset =
+ cso->count - ice->state.vs_needs_edge_flag;
}
}
}
}
}
- // XXX: Gen8 - PMA fix
+ if (dirty & IRIS_DIRTY_VF_STATISTICS) {
+ iris_emit_cmd(batch, GENX(3DSTATE_VF_STATISTICS), vf) {
+ vf.StatisticsEnable = true;
+ }
+ }
+
+ /* TODO: Gen8 PMA fix */
}
static void
iris_emit_cmd(batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
ib.IndexFormat = draw->index_size >> 1;
- ib.MOCS = MOCS_WB;
- ib.BufferSize = bo->size;
+ ib.MOCS = mocs(bo);
+ ib.BufferSize = bo->size - offset;
ib.BufferStartingAddress = ro_bo(bo, offset);
}
/* The VF cache key only uses 32-bits, see vertex buffer comment above */
uint16_t high_bits = bo->gtt_offset >> 32ull;
if (high_bits != ice->state.last_index_bo_high_bits) {
- iris_emit_pipe_control_flush(batch, PIPE_CONTROL_VF_CACHE_INVALIDATE);
+ iris_emit_pipe_control_flush(batch, PIPE_CONTROL_VF_CACHE_INVALIDATE |
+ PIPE_CONTROL_CS_STALL);
ice->state.last_index_bo_high_bits = high_bits;
}
}
struct iris_stream_output_target *so =
(void *) draw->count_from_stream_output;
- // XXX: avoid if possible
+ /* XXX: Replace with actual cache tracking */
iris_emit_pipe_control_flush(batch, PIPE_CONTROL_CS_STALL);
iris_emit_cmd(batch, GENX(MI_LOAD_REGISTER_MEM), lrm) {
lrm.MemoryAddress =
ro_bo(iris_resource_bo(so->offset.res), so->offset.offset);
}
+ if (so->base.buffer_offset)
+ iris_math_add32_gpr0(ice, batch, -so->base.buffer_offset);
iris_math_div32_gpr0(ice, batch, so->stride);
_iris_emit_lrr(batch, _3DPRIM_VERTEX_COUNT, CS_GPR(0));
struct brw_stage_prog_data *prog_data = shader->prog_data;
struct brw_cs_prog_data *cs_prog_data = (void *) prog_data;
+ /* Always pin the binder. If we're emitting new binding table pointers,
+ * we need it. If not, we're probably inheriting old tables via the
+ * context, and need it anyway. Since true zero-bindings cases are
+ * practically non-existent, just pin it and avoid last_res tracking.
+ */
+ iris_use_pinned_bo(batch, ice->state.binder.bo, false);
+
if ((dirty & IRIS_DIRTY_CONSTANTS_CS) && shs->cbuf0_needs_upload)
upload_uniforms(ice, MESA_SHADER_COMPUTE);
if (dirty & IRIS_DIRTY_BINDINGS_CS)
iris_populate_binding_table(ice, batch, MESA_SHADER_COMPUTE, false);
+ if (dirty & IRIS_DIRTY_SAMPLER_STATES_CS)
+ iris_upload_sampler_states(ice, MESA_SHADER_COMPUTE);
+
iris_use_optional_res(batch, shs->sampler_table.res, false);
iris_use_pinned_bo(batch, iris_resource_bo(shader->assembly.res), false);
iris_emit_cmd(batch, GENX(MEDIA_VFE_STATE), vfe) {
if (prog_data->total_scratch) {
- uint32_t scratch_addr =
+ struct iris_bo *bo =
iris_get_scratch_space(ice, prog_data->total_scratch,
MESA_SHADER_COMPUTE);
vfe.PerThreadScratchSpace = ffs(prog_data->total_scratch) - 11;
- vfe.ScratchSpaceBasePointer = rw_bo(NULL, scratch_addr);
+ vfe.ScratchSpaceBasePointer = rw_bo(bo, 0);
}
vfe.MaximumNumberofThreads =
vfe.ResetGatewayTimer =
Resettingrelativetimerandlatchingtheglobaltimestamp;
#endif
-
+#if GEN_GEN == 8
+ vfe.BypassGatewayControl = true;
+#endif
vfe.NumberofURBEntries = 2;
vfe.URBEntryAllocationSize = 2;
- // XXX: Use Indirect Payload Storage?
vfe.CURBEAllocationSize =
ALIGN(cs_prog_data->push.per_thread.regs * cs_prog_data->threads +
cs_prog_data->push.cross_thread.regs, 2);
}
}
- // XXX: hack iris_set_constant_buffers to upload these thread counts
- // XXX: along with regular uniforms for compute shaders, somehow.
-
+ /* TODO: Combine subgroup-id with cbuf0 so we can push regular uniforms */
uint32_t curbe_data_offset = 0;
- // TODO: Move subgroup-id into uniforms ubo so we can push uniforms
assert(cs_prog_data->push.cross_thread.dwords == 0 &&
cs_prog_data->push.per_thread.dwords == 1 &&
cs_prog_data->base.param[0] == BRW_PARAM_BUILTIN_SUBGROUP_ID);
const int i = u_bit_scan64(&bound_vbs);
pipe_resource_reference(&genx->vertex_buffers[i].resource, NULL);
}
+ free(ice->state.genx);
- // XXX: unreference resources/surfaces.
for (unsigned i = 0; i < ice->state.framebuffer.nr_cbufs; i++) {
pipe_surface_reference(&ice->state.framebuffer.cbufs[i], NULL);
}
for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) {
struct iris_shader_state *shs = &ice->state.shaders[stage];
pipe_resource_reference(&shs->sampler_table.res, NULL);
+ for (int i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
+ pipe_resource_reference(&shs->constbuf[i].buffer, NULL);
+ pipe_resource_reference(&shs->constbuf_surf_state[i].res, NULL);
+ }
+ for (int i = 0; i < PIPE_MAX_SHADER_IMAGES; i++) {
+ pipe_resource_reference(&shs->image[i].base.resource, NULL);
+ pipe_resource_reference(&shs->image[i].surface_state.res, NULL);
+ }
+ for (int i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) {
+ pipe_resource_reference(&shs->ssbo[i].buffer, NULL);
+ pipe_resource_reference(&shs->ssbo_surf_state[i].res, NULL);
+ }
+ for (int i = 0; i < IRIS_MAX_TEXTURE_SAMPLERS; i++) {
+ pipe_sampler_view_reference((struct pipe_sampler_view **)
+ &shs->textures[i], NULL);
+ }
}
- free(ice->state.genx);
+ pipe_resource_reference(&ice->state.grid_size.res, NULL);
+ pipe_resource_reference(&ice->state.grid_surf_state.res, NULL);
+
+ pipe_resource_reference(&ice->state.null_fb.res, NULL);
pipe_resource_reference(&ice->state.unbound_tex.res, NULL);
pipe_resource_reference(&ice->state.last_res.cc_vp, NULL);
/* ------------------------------------------------------------------- */
+static void
+iris_rebind_buffer(struct iris_context *ice,
+ struct iris_resource *res,
+ uint64_t old_address)
+{
+ struct pipe_context *ctx = &ice->ctx;
+ struct iris_screen *screen = (void *) ctx->screen;
+ struct iris_genx_state *genx = ice->state.genx;
+
+ assert(res->base.target == PIPE_BUFFER);
+
+ /* Buffers can't be framebuffer attachments, nor display related,
+ * and we don't have upstream Clover support.
+ */
+ assert(!(res->bind_history & (PIPE_BIND_DEPTH_STENCIL |
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_BLENDABLE |
+ PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_CURSOR |
+ PIPE_BIND_COMPUTE_RESOURCE |
+ PIPE_BIND_GLOBAL)));
+
+ if (res->bind_history & PIPE_BIND_VERTEX_BUFFER) {
+ uint64_t bound_vbs = ice->state.bound_vertex_buffers;
+ while (bound_vbs) {
+ const int i = u_bit_scan64(&bound_vbs);
+ struct iris_vertex_buffer_state *state = &genx->vertex_buffers[i];
+
+ /* Update the CPU struct */
+ STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_start) == 32);
+ STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) == 64);
+ uint64_t *addr = (uint64_t *) &state->state[1];
+
+ if (*addr == old_address) {
+ *addr = res->bo->gtt_offset;
+ ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS;
+ }
+ }
+ }
+
+ /* No need to handle these:
+ * - PIPE_BIND_INDEX_BUFFER (emitted for every indexed draw)
+ * - PIPE_BIND_COMMAND_ARGS_BUFFER (emitted for every indirect draw)
+ * - PIPE_BIND_QUERY_BUFFER (no persistent state references)
+ */
+
+ if (res->bind_history & PIPE_BIND_STREAM_OUTPUT) {
+ /* XXX: be careful about resetting vs appending... */
+ assert(false);
+ }
+
+ for (int s = MESA_SHADER_VERTEX; s < MESA_SHADER_STAGES; s++) {
+ struct iris_shader_state *shs = &ice->state.shaders[s];
+ enum pipe_shader_type p_stage = stage_to_pipe(s);
+
+ if (res->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
+ /* Skip constant buffer 0, it's for regular uniforms, not UBOs */
+ uint32_t bound_cbufs = shs->bound_cbufs & ~1u;
+ while (bound_cbufs) {
+ const int i = u_bit_scan(&bound_cbufs);
+ struct pipe_shader_buffer *cbuf = &shs->constbuf[i];
+ struct iris_state_ref *surf_state = &shs->constbuf_surf_state[i];
+
+ if (res->bo == iris_resource_bo(cbuf->buffer)) {
+ upload_ubo_ssbo_surf_state(ice, cbuf, surf_state, false);
+ ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS << s;
+ }
+ }
+ }
+
+ if (res->bind_history & PIPE_BIND_SHADER_BUFFER) {
+ uint32_t bound_ssbos = shs->bound_ssbos;
+ while (bound_ssbos) {
+ const int i = u_bit_scan(&bound_ssbos);
+ struct pipe_shader_buffer *ssbo = &shs->ssbo[i];
+
+ if (res->bo == iris_resource_bo(ssbo->buffer)) {
+ struct pipe_shader_buffer buf = {
+ .buffer = &res->base,
+ .buffer_offset = ssbo->buffer_offset,
+ .buffer_size = ssbo->buffer_size,
+ };
+ iris_set_shader_buffers(ctx, p_stage, i, 1, &buf,
+ (shs->writable_ssbos >> i) & 1);
+ }
+ }
+ }
+
+ if (res->bind_history & PIPE_BIND_SAMPLER_VIEW) {
+ uint32_t bound_sampler_views = shs->bound_sampler_views;
+ while (bound_sampler_views) {
+ const int i = u_bit_scan(&bound_sampler_views);
+ struct iris_sampler_view *isv = shs->textures[i];
+
+ if (res->bo == iris_resource_bo(isv->base.texture)) {
+ void *map = alloc_surface_states(ice->state.surface_uploader,
+ &isv->surface_state,
+ isv->res->aux.sampler_usages);
+ assert(map);
+ fill_buffer_surface_state(&screen->isl_dev, isv->res, map,
+ isv->view.format, isv->view.swizzle,
+ isv->base.u.buf.offset,
+ isv->base.u.buf.size);
+ ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << s;
+ }
+ }
+ }
+
+ if (res->bind_history & PIPE_BIND_SHADER_IMAGE) {
+ uint32_t bound_image_views = shs->bound_image_views;
+ while (bound_image_views) {
+ const int i = u_bit_scan(&bound_image_views);
+ struct iris_image_view *iv = &shs->image[i];
+
+ if (res->bo == iris_resource_bo(iv->base.resource)) {
+ iris_set_shader_images(ctx, p_stage, i, 1, &iv->base);
+ }
+ }
+ }
+ }
+}
+
+/* ------------------------------------------------------------------- */
+
static void
iris_load_register_reg32(struct iris_batch *batch, uint32_t dst,
uint32_t src)
}
}
+void
+genX(emit_urb_setup)(struct iris_context *ice,
+ struct iris_batch *batch,
+ const unsigned size[4],
+ bool tess_present, bool gs_present)
+{
+ const struct gen_device_info *devinfo = &batch->screen->devinfo;
+ const unsigned push_size_kB = 32;
+ unsigned entries[4];
+ unsigned start[4];
+
+ ice->shaders.last_vs_entry_size = size[MESA_SHADER_VERTEX];
+
+ gen_get_urb_config(devinfo, 1024 * push_size_kB,
+ 1024 * ice->shaders.urb_size,
+ tess_present, gs_present,
+ size, entries, start);
+
+ for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
+ iris_emit_cmd(batch, GENX(3DSTATE_URB_VS), urb) {
+ urb._3DCommandSubOpcode += i;
+ urb.VSURBStartingAddress = start[i];
+ urb.VSURBEntryAllocationSize = size[i] - 1;
+ urb.VSNumberofURBEntries = entries[i];
+ }
+ }
+}
+
+#if GEN_GEN == 9
+/**
+ * Preemption on Gen9 has to be enabled or disabled in various cases.
+ *
+ * See these workarounds for preemption:
+ * - WaDisableMidObjectPreemptionForGSLineStripAdj
+ * - WaDisableMidObjectPreemptionForTrifanOrPolygon
+ * - WaDisableMidObjectPreemptionForLineLoop
+ * - WA#0798
+ *
+ * We don't put this in the vtable because it's only used on Gen9.
+ */
+void
+gen9_toggle_preemption(struct iris_context *ice,
+ struct iris_batch *batch,
+ const struct pipe_draw_info *draw)
+{
+ struct iris_genx_state *genx = ice->state.genx;
+ bool object_preemption = true;
+
+ /* WaDisableMidObjectPreemptionForGSLineStripAdj
+ *
+ * "WA: Disable mid-draw preemption when draw-call is a linestrip_adj
+ * and GS is enabled."
+ */
+ if (draw->mode == PIPE_PRIM_LINE_STRIP_ADJACENCY &&
+ ice->shaders.prog[MESA_SHADER_GEOMETRY])
+ object_preemption = false;
+
+ /* WaDisableMidObjectPreemptionForTrifanOrPolygon
+ *
+ * "TriFan miscompare in Execlist Preemption test. Cut index that is
+ * on a previous context. End the previous, the resume another context
+ * with a tri-fan or polygon, and the vertex count is corrupted. If we
+ * prempt again we will cause corruption.
+ *
+ * WA: Disable mid-draw preemption when draw-call has a tri-fan."
+ */
+ if (draw->mode == PIPE_PRIM_TRIANGLE_FAN)
+ object_preemption = false;
+
+ /* WaDisableMidObjectPreemptionForLineLoop
+ *
+ * "VF Stats Counters Missing a vertex when preemption enabled.
+ *
+ * WA: Disable mid-draw preemption when the draw uses a lineloop
+ * topology."
+ */
+ if (draw->mode == PIPE_PRIM_LINE_LOOP)
+ object_preemption = false;
+
+ /* WA#0798
+ *
+ * "VF is corrupting GAFS data when preempted on an instance boundary
+ * and replayed with instancing enabled.
+ *
+ * WA: Disable preemption when using instanceing."
+ */
+ if (draw->instance_count > 1)
+ object_preemption = false;
+
+ if (genx->object_preemption != object_preemption) {
+ iris_enable_obj_preemption(batch, object_preemption);
+ genx->object_preemption = object_preemption;
+ }
+}
+#endif
+
void
genX(init_state)(struct iris_context *ice)
{
ice->vtbl.update_surface_base_address = iris_update_surface_base_address;
ice->vtbl.upload_compute_state = iris_upload_compute_state;
ice->vtbl.emit_raw_pipe_control = iris_emit_raw_pipe_control;
+ ice->vtbl.rebind_buffer = iris_rebind_buffer;
ice->vtbl.load_register_reg32 = iris_load_register_reg32;
ice->vtbl.load_register_reg64 = iris_load_register_reg64;
ice->vtbl.load_register_imm32 = iris_load_register_imm32;
ice->vtbl.populate_gs_key = iris_populate_gs_key;
ice->vtbl.populate_fs_key = iris_populate_fs_key;
ice->vtbl.populate_cs_key = iris_populate_cs_key;
+ ice->vtbl.mocs = mocs;
ice->state.dirty = ~0ull;