#include <valgrind.h>
#include <memcheck.h>
#define VG(x) x
-#ifndef NDEBUG
+#ifdef DEBUG
#define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
#endif
#else
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
+#include "util/u_dual_blend.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_framebuffer.h"
* desirable behavior.
*/
reg.ErrorDetectionBehaviorControl = true;
+ reg.UseFullWays = true;
#endif
reg.URBAllocation = cfg->n[GEN_L3P_URB];
reg.ROAllocation = cfg->n[GEN_L3P_RO];
iris_emit_l3_config(batch, cfg, has_slm, wants_dc_cache);
}
+#if GEN_GEN == 9 || GEN_GEN == 10
+static void
+iris_enable_obj_preemption(struct iris_batch *batch, bool enable)
+{
+ uint32_t reg_val;
+
+ /* A fixed function pipe flush is required before modifying this field */
+ iris_emit_end_of_pipe_sync(batch, PIPE_CONTROL_RENDER_TARGET_FLUSH);
+
+ /* enable object level preemption */
+ iris_pack_state(GENX(CS_CHICKEN1), ®_val, reg) {
+ reg.ReplayMode = enable;
+ reg.ReplayModeMask = true;
+ }
+ iris_emit_lri(batch, CS_CHICKEN1, reg_val);
+}
+#endif
+
/**
* Upload the initial GPU state for a render context.
*
}
iris_emit_lri(batch, SAMPLER_MODE, reg_val);
+ /* Bit 1 must be set in HALF_SLICE_CHICKEN7. */
+ iris_pack_state(GENX(HALF_SLICE_CHICKEN7), ®_val, reg) {
+ reg.EnabledTexelOffsetPrecisionFix = 1;
+ reg.EnabledTexelOffsetPrecisionFixMask = 1;
+ }
+ iris_emit_lri(batch, HALF_SLICE_CHICKEN7, reg_val);
+
+ /* WA_2204188704: Pixel Shader Panic dispatch must be disabled. */
+ iris_pack_state(GENX(COMMON_SLICE_CHICKEN3), ®_val, reg) {
+ reg.PSThreadPanicDispatch = 0x3;
+ reg.PSThreadPanicDispatchMask = 0x3;
+ }
+ iris_emit_lri(batch, COMMON_SLICE_CHICKEN3, reg_val);
+
+ iris_pack_state(GENX(SLICE_COMMON_ECO_CHICKEN1), ®_val, reg) {
+ reg.StateCacheRedirectToCSSectionEnable = true;
+ reg.StateCacheRedirectToCSSectionEnableMask = true;
+ }
+ iris_emit_lri(batch, SLICE_COMMON_ECO_CHICKEN1, reg_val);
+
+
// XXX: 3D_MODE?
#endif
alloc.ConstantBufferSize = i == MESA_SHADER_FRAGMENT ? 8 : 6;
}
}
+
+#if GEN_GEN == 10
+ /* Gen11+ is enabled for us by the kernel. */
+ iris_enable_obj_preemption(batch, true);
+#endif
}
static void
struct iris_depth_buffer_state depth_buffer;
uint32_t so_buffers[4 * GENX(3DSTATE_SO_BUFFER_length)];
+
+#if GEN_GEN == 9
+ /* Is object level preemption enabled? */
+ bool object_preemption;
+#endif
+
+ struct {
+#if GEN_GEN == 8
+ struct brw_image_param image_param[PIPE_MAX_SHADER_IMAGES];
+#endif
+ } shaders[MESA_SHADER_STAGES];
};
/**
/** Bitfield of whether color writes are enabled for RT[i] */
uint8_t color_write_enables;
+
+ /** Does RT[0] use dual color blending? */
+ bool dual_color_blending;
};
static enum pipe_blendfactor
}
iris_pack_command(GENX(3DSTATE_PS_BLEND), cso->ps_blend, pb) {
- /* pb.HasWriteableRT is filled in at draw time. */
- /* pb.AlphaTestEnable is filled in at draw time. */
+ /* pb.HasWriteableRT is filled in at draw time.
+ * pb.AlphaTestEnable is filled in at draw time.
+ *
+ * pb.ColorBufferBlendEnable is filled in at draw time so we can avoid
+ * setting it when dual color blending without an appropriate shader.
+ */
+
pb.AlphaToCoverageEnable = state->alpha_to_coverage;
pb.IndependentAlphaBlendEnable = indep_alpha_blend;
- pb.ColorBufferBlendEnable = state->rt[0].blend_enable;
-
pb.SourceBlendFactor =
fix_blendfactor(state->rt[0].rgb_src_factor, state->alpha_to_one);
pb.SourceAlphaBlendFactor =
/* bl.AlphaTestEnable and bs.AlphaTestFunction are filled in later. */
}
+ cso->dual_color_blending = util_blend_state_is_dual(state, 0);
return cso;
}
ice->state.dirty |= IRIS_DIRTY_PS_BLEND;
ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
+ ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_BLEND];
}
if (cso_changed(alpha.func))
ice->state.dirty |= IRIS_DIRTY_BLEND_STATE;
+ if (cso_changed(depth_writes_enabled))
+ ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
+
ice->state.depth_writes_enabled = new_cso->depth_writes_enabled;
ice->state.stencil_writes_enabled = new_cso->stencil_writes_enabled;
}
bool poly_stipple_enable;
bool multisample;
bool force_persample_interp;
+ bool conservative_rasterization;
+ bool fill_mode_point_or_line;
enum pipe_sprite_coord_mode sprite_coord_mode; /* PIPE_SPRITE_* */
uint16_t sprite_coord_enable;
};
cso->sprite_coord_enable = state->sprite_coord_enable;
cso->line_stipple_enable = state->line_stipple_enable;
cso->poly_stipple_enable = state->poly_stipple_enable;
+ cso->conservative_rasterization =
+ state->conservative_raster_mode == PIPE_CONSERVATIVE_RASTER_POST_SNAP;
+
+ cso->fill_mode_point_or_line =
+ state->fill_front == PIPE_POLYGON_MODE_LINE ||
+ state->fill_front == PIPE_POLYGON_MODE_POINT ||
+ state->fill_back == PIPE_POLYGON_MODE_LINE ||
+ state->fill_back == PIPE_POLYGON_MODE_POINT;
if (state->clip_plane_enable != 0)
cso->num_clip_plane_consts = util_logbase2(state->clip_plane_enable) + 1;
#if GEN_GEN >= 9
rr.ViewportZNearClipTestEnable = state->depth_clip_near;
rr.ViewportZFarClipTestEnable = state->depth_clip_far;
+ rr.ConservativeRasterizationEnable =
+ cso->conservative_rasterization;
#else
rr.ViewportZClipTestEnable = (state->depth_clip_near || state->depth_clip_far);
#endif
- /* TODO: ConservativeRasterizationEnable */
}
iris_pack_command(GENX(3DSTATE_CLIP), cso->clip, cl) {
cl.APIMode = state->clip_halfz ? APIMODE_D3D : APIMODE_OGL;
cl.GuardbandClipTestEnable = true;
cl.ClipEnable = true;
- cl.ViewportXYClipTestEnable = state->point_tri_clip;
cl.MinimumPointWidth = 0.125;
cl.MaximumPointWidth = 255.875;
cso_changed(sprite_coord_mode) ||
cso_changed(light_twoside))
ice->state.dirty |= IRIS_DIRTY_SBE;
+
+ if (cso_changed(conservative_rasterization))
+ ice->state.dirty |= IRIS_DIRTY_FS;
}
ice->state.cso_rast = new_cso;
* back into A.
*/
union pipe_color_union *color = &state->border_color;
+ union pipe_color_union tmp;
if (tex) {
- union pipe_color_union tmp;
enum pipe_format internal_format = tex->res->internal_format;
if (util_format_is_alpha(internal_format)) {
static void
fill_buffer_surface_state(struct isl_device *isl_dev,
- struct iris_bo *bo,
+ struct iris_resource *res,
void *map,
enum isl_format format,
struct isl_swizzle swizzle,
* texel count is clamped to MAX_TEXTURE_BUFFER_SIZE.
*/
unsigned final_size =
- MIN3(size, bo->size - offset, IRIS_MAX_TEXTURE_BUFFER_SIZE * cpp);
+ MIN3(size, res->bo->size - res->offset - offset,
+ IRIS_MAX_TEXTURE_BUFFER_SIZE * cpp);
isl_buffer_fill_state(isl_dev, map,
- .address = bo->gtt_offset + offset,
+ .address = res->bo->gtt_offset + res->offset + offset,
.size_B = final_size,
.format = format,
.swizzle = swizzle,
.stride_B = cpp,
- .mocs = mocs(bo));
+ .mocs = mocs(res->bo));
}
#define SURFACE_STATE_ALIGNMENT 64
.surf = &res->surf,
.view = view,
.mocs = mocs(res->bo),
- .address = res->bo->gtt_offset,
+ .address = res->bo->gtt_offset + res->offset,
};
if (aux_usage != ISL_AUX_USAGE_NONE) {
f.aux_surf = &res->aux.surf;
f.aux_usage = aux_usage;
f.aux_address = res->aux.bo->gtt_offset + res->aux.offset;
- // XXX: clear color
+
+ struct iris_bo *clear_bo = NULL;
+ uint64_t clear_offset = 0;
+ f.clear_color =
+ iris_resource_get_clear_color(res, &clear_bo, &clear_offset);
+ if (clear_bo) {
+ f.clear_address = clear_bo->gtt_offset + clear_offset;
+ f.use_clear_address = isl_dev->info->gen > 9;
+ }
}
isl_surf_fill_state_s(isl_dev, map, &f);
void *map = alloc_surface_states(ice->state.surface_uploader,
&isv->surface_state,
- isv->res->aux.possible_usages);
+ isv->res->aux.sampler_usages);
if (!unlikely(map))
return NULL;
const struct iris_format_info fmt =
iris_format_for_usage(devinfo, tmpl->format, usage);
+ isv->clear_color = isv->res->aux.clear_color;
+
isv->view = (struct isl_view) {
.format = fmt.fmt,
.swizzle = (struct isl_swizzle) {
isv->view.array_len =
tmpl->u.tex.last_layer - tmpl->u.tex.first_layer + 1;
- unsigned aux_modes = isv->res->aux.possible_usages;
+ unsigned aux_modes = isv->res->aux.sampler_usages;
while (aux_modes) {
enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
+ /* If we have a multisampled depth buffer, do not create a sampler
+ * surface state with HiZ.
+ */
fill_surface_state(&screen->isl_dev, map, isv->res, &isv->view,
aux_usage);
map += SURFACE_STATE_ALIGNMENT;
}
} else {
- fill_buffer_surface_state(&screen->isl_dev, isv->res->bo, map,
+ fill_buffer_surface_state(&screen->isl_dev, isv->res, map,
isv->view.format, isv->view.swizzle,
tmpl->u.buf.offset, tmpl->u.buf.size);
}
return NULL;
}
- surf->view = (struct isl_view) {
+ struct isl_view *view = &surf->view;
+ *view = (struct isl_view) {
.format = fmt.fmt,
.base_level = tmpl->u.tex.level,
.levels = 1,
.usage = usage,
};
+ surf->clear_color = res->aux.clear_color;
+
/* Bail early for depth/stencil - we don't want SURFACE_STATE for them. */
if (res->surf.usage & (ISL_SURF_USAGE_DEPTH_BIT |
ISL_SURF_USAGE_STENCIL_BIT))
if (!unlikely(map))
return NULL;
- unsigned aux_modes = res->aux.possible_usages;
- while (aux_modes) {
- enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
+ if (!isl_format_is_compressed(res->surf.format)) {
+ /* This is a normal surface. Fill out a SURFACE_STATE for each possible
+ * auxiliary surface mode and return the pipe_surface.
+ */
+ unsigned aux_modes = res->aux.possible_usages;
+ while (aux_modes) {
+ enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
+
+ fill_surface_state(&screen->isl_dev, map, res, view, aux_usage);
- fill_surface_state(&screen->isl_dev, map, res, &surf->view, aux_usage);
+ map += SURFACE_STATE_ALIGNMENT;
+ }
- map += SURFACE_STATE_ALIGNMENT;
+ return psurf;
}
+ /* The resource has a compressed format, which is not renderable, but we
+ * have a renderable view format. We must be attempting to upload blocks
+ * of compressed data via an uncompressed view.
+ *
+ * In this case, we can assume there are no auxiliary buffers, a single
+ * miplevel, and that the resource is single-sampled. Gallium may try
+ * and create an uncompressed view with multiple layers, however.
+ */
+ assert(!isl_format_is_compressed(fmt.fmt));
+ assert(res->aux.possible_usages == 1 << ISL_AUX_USAGE_NONE);
+ assert(res->surf.samples == 1);
+ assert(view->levels == 1);
+
+ struct isl_surf isl_surf;
+ uint32_t offset_B = 0, tile_x_sa = 0, tile_y_sa = 0;
+
+ if (view->base_level > 0) {
+ /* We can't rely on the hardware's miplevel selection with such
+ * a substantial lie about the format, so we select a single image
+ * using the Tile X/Y Offset fields. In this case, we can't handle
+ * multiple array slices.
+ *
+ * On Broadwell, HALIGN and VALIGN are specified in pixels and are
+ * hard-coded to align to exactly the block size of the compressed
+ * texture. This means that, when reinterpreted as a non-compressed
+ * texture, the tile offsets may be anything and we can't rely on
+ * X/Y Offset.
+ *
+ * Return NULL to force the state tracker to take fallback paths.
+ */
+ if (view->array_len > 1 || GEN_GEN == 8)
+ return NULL;
+
+ const bool is_3d = res->surf.dim == ISL_SURF_DIM_3D;
+ isl_surf_get_image_surf(&screen->isl_dev, &res->surf,
+ view->base_level,
+ is_3d ? 0 : view->base_array_layer,
+ is_3d ? view->base_array_layer : 0,
+ &isl_surf,
+ &offset_B, &tile_x_sa, &tile_y_sa);
+
+ /* We use address and tile offsets to access a single level/layer
+ * as a subimage, so reset level/layer so it doesn't offset again.
+ */
+ view->base_array_layer = 0;
+ view->base_level = 0;
+ } else {
+ /* Level 0 doesn't require tile offsets, and the hardware can find
+ * array slices using QPitch even with the format override, so we
+ * can allow layers in this case. Copy the original ISL surface.
+ */
+ memcpy(&isl_surf, &res->surf, sizeof(isl_surf));
+ }
+
+ /* Scale down the image dimensions by the block size. */
+ const struct isl_format_layout *fmtl =
+ isl_format_get_layout(res->surf.format);
+ isl_surf.format = fmt.fmt;
+ isl_surf.logical_level0_px.width =
+ DIV_ROUND_UP(isl_surf.logical_level0_px.width, fmtl->bw);
+ isl_surf.logical_level0_px.height =
+ DIV_ROUND_UP(isl_surf.logical_level0_px.height, fmtl->bh);
+ isl_surf.phys_level0_sa.width /= fmtl->bw;
+ isl_surf.phys_level0_sa.height /= fmtl->bh;
+ tile_x_sa /= fmtl->bw;
+ tile_y_sa /= fmtl->bh;
+
+ psurf->width = isl_surf.logical_level0_px.width;
+ psurf->height = isl_surf.logical_level0_px.height;
+
+ struct isl_surf_fill_state_info f = {
+ .surf = &isl_surf,
+ .view = view,
+ .mocs = mocs(res->bo),
+ .address = res->bo->gtt_offset + offset_B,
+ .x_offset_sa = tile_x_sa,
+ .y_offset_sa = tile_y_sa,
+ };
+
+ isl_surf_fill_state_s(&screen->isl_dev, map, &f);
return psurf;
}
const struct gen_device_info *devinfo = &screen->devinfo;
gl_shader_stage stage = stage_from_pipe(p_stage);
struct iris_shader_state *shs = &ice->state.shaders[stage];
+#if GEN_GEN == 8
+ struct iris_genx_state *genx = ice->state.genx;
+ struct brw_image_param *image_params = genx->shaders[stage].image_param;
+#endif
shs->bound_image_views &= ~u_bit_consecutive(start_slot, count);
for (unsigned i = 0; i < count; i++) {
+ struct iris_image_view *iv = &shs->image[start_slot + i];
+
if (p_images && p_images[i].resource) {
const struct pipe_image_view *img = &p_images[i];
struct iris_resource *res = (void *) img->resource;
- pipe_resource_reference(&shs->image[start_slot + i].res, &res->base);
-
- shs->bound_image_views |= 1 << (start_slot + i);
-
- res->bind_history |= PIPE_BIND_SHADER_IMAGE;
// XXX: these are not retained forever, use a separate uploader?
void *map =
alloc_surface_states(ice->state.surface_uploader,
- &shs->image[start_slot + i].surface_state,
- 1 << ISL_AUX_USAGE_NONE);
- if (!unlikely(map)) {
- pipe_resource_reference(&shs->image[start_slot + i].res, NULL);
+ &iv->surface_state, 1 << ISL_AUX_USAGE_NONE);
+ if (!unlikely(map))
return;
- }
+
+ iv->base = *img;
+ iv->base.resource = NULL;
+ pipe_resource_reference(&iv->base.resource, &res->base);
+
+ shs->bound_image_views |= 1 << (start_slot + i);
+
+ res->bind_history |= PIPE_BIND_SHADER_IMAGE;
isl_surf_usage_flags_t usage = ISL_SURF_USAGE_STORAGE_BIT;
enum isl_format isl_fmt =
isl_fmt = isl_lower_storage_image_format(devinfo, isl_fmt);
}
- shs->image[start_slot + i].access = img->shader_access;
-
if (res->base.target != PIPE_BUFFER) {
struct isl_view view = {
.format = isl_fmt,
};
if (untyped_fallback) {
- fill_buffer_surface_state(&screen->isl_dev, res->bo, map,
+ fill_buffer_surface_state(&screen->isl_dev, res, map,
isl_fmt, ISL_SWIZZLE_IDENTITY,
0, res->bo->size);
} else {
}
isl_surf_fill_image_param(&screen->isl_dev,
- &shs->image[start_slot + i].param,
+ &image_params[start_slot + i],
&res->surf, &view);
} else {
- fill_buffer_surface_state(&screen->isl_dev, res->bo, map,
+ util_range_add(&res->valid_buffer_range, img->u.buf.offset,
+ img->u.buf.offset + img->u.buf.size);
+
+ fill_buffer_surface_state(&screen->isl_dev, res, map,
isl_fmt, ISL_SWIZZLE_IDENTITY,
img->u.buf.offset, img->u.buf.size);
- fill_buffer_image_param(&shs->image[start_slot + i].param,
+ fill_buffer_image_param(&image_params[start_slot + i],
img->format, img->u.buf.size);
}
} else {
- pipe_resource_reference(&shs->image[start_slot + i].res, NULL);
- pipe_resource_reference(&shs->image[start_slot + i].surface_state.res,
- NULL);
- fill_default_image_param(&shs->image[start_slot + i].param);
+ pipe_resource_reference(&iv->base.resource, NULL);
+ pipe_resource_reference(&iv->surface_state.res, NULL);
+ fill_default_image_param(&image_params[start_slot + i]);
}
}
ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << stage;
+ ice->state.dirty |=
+ stage == MESA_SHADER_COMPUTE ? IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES
+ : IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
/* Broadwell also needs brw_image_params re-uploaded */
if (GEN_GEN < 9) {
shs->bound_sampler_views &= ~u_bit_consecutive(start, count);
for (unsigned i = 0; i < count; i++) {
+ struct pipe_sampler_view *pview = views ? views[i] : NULL;
pipe_sampler_view_reference((struct pipe_sampler_view **)
- &shs->textures[start + i], views[i]);
- struct iris_sampler_view *view = (void *) views[i];
+ &shs->textures[start + i], pview);
+ struct iris_sampler_view *view = (void *) pview;
if (view) {
view->res->bind_history |= PIPE_BIND_SAMPLER_VIEW;
shs->bound_sampler_views |= 1 << (start + i);
}
ice->state.dirty |= (IRIS_DIRTY_BINDINGS_VS << stage);
+ ice->state.dirty |=
+ stage == MESA_SHADER_COMPUTE ? IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES
+ : IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
}
/**
view.usage |= ISL_SURF_USAGE_DEPTH_BIT;
info.depth_surf = &zres->surf;
- info.depth_address = zres->bo->gtt_offset;
+ info.depth_address = zres->bo->gtt_offset + zres->offset;
info.mocs = mocs(zres->bo);
view.format = zres->surf.format;
if (stencil_res) {
view.usage |= ISL_SURF_USAGE_STENCIL_BIT;
info.stencil_surf = &stencil_res->surf;
- info.stencil_address = stencil_res->bo->gtt_offset;
+ info.stencil_address = stencil_res->bo->gtt_offset + stencil_res->offset;
if (!zres) {
view.format = stencil_res->surf.format;
info.mocs = mocs(stencil_res->bo);
/* Render target change */
ice->state.dirty |= IRIS_DIRTY_BINDINGS_FS;
+ ice->state.dirty |= IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES;
+
ice->state.dirty |= ice->state.dirty_for_nos[IRIS_NOS_FRAMEBUFFER];
#if GEN_GEN == 11
}
static void
-upload_ubo_surf_state(struct iris_context *ice,
- struct iris_const_buffer *cbuf,
- unsigned buffer_size)
+upload_ubo_ssbo_surf_state(struct iris_context *ice,
+ struct pipe_shader_buffer *buf,
+ struct iris_state_ref *surf_state,
+ bool ssbo)
{
struct pipe_context *ctx = &ice->ctx;
struct iris_screen *screen = (struct iris_screen *) ctx->screen;
// XXX: these are not retained forever, use a separate uploader?
void *map =
- upload_state(ice->state.surface_uploader, &cbuf->surface_state,
+ upload_state(ice->state.surface_uploader, surf_state,
4 * GENX(RENDER_SURFACE_STATE_length), 64);
if (!unlikely(map)) {
- pipe_resource_reference(&cbuf->data.res, NULL);
+ surf_state->res = NULL;
return;
}
- struct iris_resource *res = (void *) cbuf->data.res;
- struct iris_bo *surf_bo = iris_resource_bo(cbuf->surface_state.res);
- cbuf->surface_state.offset += iris_bo_offset_from_base_address(surf_bo);
+ struct iris_resource *res = (void *) buf->buffer;
+ struct iris_bo *surf_bo = iris_resource_bo(surf_state->res);
+ surf_state->offset += iris_bo_offset_from_base_address(surf_bo);
isl_buffer_fill_state(&screen->isl_dev, map,
- .address = res->bo->gtt_offset + cbuf->data.offset,
- .size_B = MIN2(buffer_size,
- res->bo->size - cbuf->data.offset),
- .format = ISL_FORMAT_R32G32B32A32_FLOAT,
+ .address = res->bo->gtt_offset + res->offset +
+ buf->buffer_offset,
+ .size_B = buf->buffer_size - res->offset,
+ .format = ssbo ? ISL_FORMAT_RAW
+ : ISL_FORMAT_R32G32B32A32_FLOAT,
.swizzle = ISL_SWIZZLE_IDENTITY,
.stride_B = 1,
.mocs = mocs(res->bo))
+
}
/**
struct iris_context *ice = (struct iris_context *) ctx;
gl_shader_stage stage = stage_from_pipe(p_stage);
struct iris_shader_state *shs = &ice->state.shaders[stage];
- struct iris_const_buffer *cbuf = &shs->constbuf[index];
+ struct pipe_shader_buffer *cbuf = &shs->constbuf[index];
if (input && input->buffer) {
+ shs->bound_cbufs |= 1u << index;
+
assert(index > 0);
- pipe_resource_reference(&cbuf->data.res, input->buffer);
- cbuf->data.offset = input->buffer_offset;
+ pipe_resource_reference(&cbuf->buffer, input->buffer);
+ cbuf->buffer_offset = input->buffer_offset;
+ cbuf->buffer_size =
+ MIN2(input->buffer_size,
+ iris_resource_bo(input->buffer)->size - cbuf->buffer_offset);
- struct iris_resource *res = (void *) cbuf->data.res;
+ struct iris_resource *res = (void *) cbuf->buffer;
res->bind_history |= PIPE_BIND_CONSTANT_BUFFER;
- upload_ubo_surf_state(ice, cbuf, input->buffer_size);
+ upload_ubo_ssbo_surf_state(ice, cbuf, &shs->constbuf_surf_state[index],
+ false);
} else {
- pipe_resource_reference(&cbuf->data.res, NULL);
- pipe_resource_reference(&cbuf->surface_state.res, NULL);
+ shs->bound_cbufs &= ~(1u << index);
+ pipe_resource_reference(&cbuf->buffer, NULL);
+ pipe_resource_reference(&shs->constbuf_surf_state[index].res, NULL);
}
if (index == 0) {
upload_uniforms(struct iris_context *ice,
gl_shader_stage stage)
{
+ UNUSED struct iris_genx_state *genx = ice->state.genx;
struct iris_shader_state *shs = &ice->state.shaders[stage];
- struct iris_const_buffer *cbuf = &shs->constbuf[0];
+ struct pipe_shader_buffer *cbuf = &shs->constbuf[0];
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
unsigned upload_size = shader->num_system_values * sizeof(uint32_t) +
if (upload_size == 0)
return;
- uint32_t *map =
- upload_state(ice->ctx.const_uploader, &cbuf->data, upload_size, 64);
+ uint32_t *map = NULL;
+ u_upload_alloc(ice->ctx.const_uploader, 0, upload_size, 64,
+ &cbuf->buffer_offset, &cbuf->buffer, (void **) &map);
for (int i = 0; i < shader->num_system_values; i++) {
uint32_t sysval = shader->system_values[i];
uint32_t value = 0;
if (BRW_PARAM_DOMAIN(sysval) == BRW_PARAM_DOMAIN_IMAGE) {
+#if GEN_GEN == 8
unsigned img = BRW_PARAM_IMAGE_IDX(sysval);
unsigned offset = BRW_PARAM_IMAGE_OFFSET(sysval);
- struct brw_image_param *param = &shs->image[img].param;
+ struct brw_image_param *param =
+ &genx->shaders[stage].image_param[img];
assert(offset < sizeof(struct brw_image_param));
value = ((uint32_t *) param)[offset];
+#endif
} else if (sysval == BRW_PARAM_BUILTIN_ZERO) {
value = 0;
} else if (BRW_PARAM_BUILTIN_IS_CLIP_PLANE(sysval)) {
memcpy(map, shs->cbuf0.user_buffer, shs->cbuf0.buffer_size);
}
- upload_ubo_surf_state(ice, cbuf, upload_size);
+ cbuf->buffer_size = upload_size;
+ upload_ubo_ssbo_surf_state(ice, cbuf, &shs->constbuf_surf_state[0], false);
}
/**
iris_set_shader_buffers(struct pipe_context *ctx,
enum pipe_shader_type p_stage,
unsigned start_slot, unsigned count,
- const struct pipe_shader_buffer *buffers)
+ const struct pipe_shader_buffer *buffers,
+ unsigned writable_bitmask)
{
struct iris_context *ice = (struct iris_context *) ctx;
- struct iris_screen *screen = (struct iris_screen *)ctx->screen;
gl_shader_stage stage = stage_from_pipe(p_stage);
struct iris_shader_state *shs = &ice->state.shaders[stage];
+ unsigned modified_bits = u_bit_consecutive(start_slot, count);
+
+ shs->bound_ssbos &= ~modified_bits;
+ shs->writable_ssbos &= ~modified_bits;
+ shs->writable_ssbos |= writable_bitmask << start_slot;
+
for (unsigned i = 0; i < count; i++) {
if (buffers && buffers[i].buffer) {
- const struct pipe_shader_buffer *buffer = &buffers[i];
- struct iris_resource *res = (void *) buffer->buffer;
- pipe_resource_reference(&shs->ssbo[start_slot + i], &res->base);
+ struct iris_resource *res = (void *) buffers[i].buffer;
+ struct pipe_shader_buffer *ssbo = &shs->ssbo[start_slot + i];
+ struct iris_state_ref *surf_state =
+ &shs->ssbo_surf_state[start_slot + i];
+ pipe_resource_reference(&ssbo->buffer, &res->base);
+ ssbo->buffer_offset = buffers[i].buffer_offset;
+ ssbo->buffer_size =
+ MIN2(buffers[i].buffer_size, res->bo->size - ssbo->buffer_offset);
- res->bind_history |= PIPE_BIND_SHADER_BUFFER;
+ shs->bound_ssbos |= 1 << (start_slot + i);
- // XXX: these are not retained forever, use a separate uploader?
- void *map =
- upload_state(ice->state.surface_uploader,
- &shs->ssbo_surface_state[start_slot + i],
- 4 * GENX(RENDER_SURFACE_STATE_length), 64);
- if (!unlikely(map)) {
- pipe_resource_reference(&shs->ssbo[start_slot + i], NULL);
- return;
- }
+ upload_ubo_ssbo_surf_state(ice, ssbo, surf_state, true);
+
+ res->bind_history |= PIPE_BIND_SHADER_BUFFER;
- struct iris_bo *surf_state_bo =
- iris_resource_bo(shs->ssbo_surface_state[start_slot + i].res);
- shs->ssbo_surface_state[start_slot + i].offset +=
- iris_bo_offset_from_base_address(surf_state_bo);
-
- isl_buffer_fill_state(&screen->isl_dev, map,
- .address =
- res->bo->gtt_offset + buffer->buffer_offset,
- .size_B =
- MIN2(buffer->buffer_size,
- res->bo->size - buffer->buffer_offset),
- .format = ISL_FORMAT_RAW,
- .swizzle = ISL_SWIZZLE_IDENTITY,
- .stride_B = 1,
- .mocs = mocs(res->bo));
+ util_range_add(&res->valid_buffer_range, ssbo->buffer_offset,
+ ssbo->buffer_offset + ssbo->buffer_size);
} else {
- pipe_resource_reference(&shs->ssbo[start_slot + i], NULL);
- pipe_resource_reference(&shs->ssbo_surface_state[start_slot + i].res,
+ pipe_resource_reference(&shs->ssbo[start_slot + i].buffer, NULL);
+ pipe_resource_reference(&shs->ssbo_surf_state[start_slot + i].res,
NULL);
}
}
continue;
}
- assert(!buffer->is_user_buffer);
+ /* We may see user buffers that are NULL bindings. */
+ assert(!(buffer->is_user_buffer && buffer->buffer.user != NULL));
pipe_resource_reference(&state->resource, buffer->buffer.resource);
struct iris_resource *res = (void *) state->resource;
vb.AddressModifyEnable = true;
vb.BufferPitch = buffer->stride;
if (res) {
- vb.BufferSize = res->bo->size;
+ vb.BufferSize = res->bo->size - (int) buffer->buffer_offset;
vb.BufferStartingAddress =
ro_bo(NULL, res->bo->gtt_offset + (int) buffer->buffer_offset);
vb.MOCS = mocs(res->bo);
VFCOMP_STORE_SRC, VFCOMP_STORE_SRC };
switch (isl_format_get_num_channels(fmt.fmt)) {
- case 0: comp[0] = VFCOMP_STORE_0;
- case 1: comp[1] = VFCOMP_STORE_0;
- case 2: comp[2] = VFCOMP_STORE_0;
+ case 0: comp[0] = VFCOMP_STORE_0; /* fallthrough */
+ case 1: comp[1] = VFCOMP_STORE_0; /* fallthrough */
+ case 2: comp[2] = VFCOMP_STORE_0; /* fallthrough */
case 3:
comp[3] = isl_format_has_int_channel(fmt.fmt) ? VFCOMP_STORE_1_INT
: VFCOMP_STORE_1_FP;
cso->base.buffer_size = buffer_size;
cso->base.context = ctx;
+ util_range_add(&res->valid_buffer_range, buffer_offset,
+ buffer_offset + buffer_size);
+
upload_state(ctx->stream_uploader, &cso->offset, sizeof(uint32_t), 4);
return &cso->base;
* may have missed emitting it earlier, so do so now. (We're already
* taking a stall to update 3DSTATE_SO_BUFFERS anyway...)
*/
- if (active)
+ if (active) {
ice->state.dirty |= IRIS_DIRTY_SO_DECL_LIST;
+ } else {
+ uint32_t flush = 0;
+ for (int i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
+ struct iris_stream_output_target *tgt =
+ (void *) ice->state.so_target[i];
+ if (tgt) {
+ struct iris_resource *res = (void *) tgt->base.buffer;
+
+ flush |= iris_flush_bits_for_history(res);
+ iris_dirty_for_history(ice, res);
+ }
+ }
+ iris_emit_pipe_control_flush(&ice->batches[IRIS_BATCH_RENDER], flush);
+ }
}
for (int i = 0; i < 4; i++) {
for (unsigned i = 0; i < 4; i++,
so_buffers += GENX(3DSTATE_SO_BUFFER_length)) {
- if (i >= num_targets || !targets[i]) {
+ struct iris_stream_output_target *tgt = (void *) ice->state.so_target[i];
+ unsigned offset = offsets[i];
+
+ if (!tgt) {
iris_pack_command(GENX(3DSTATE_SO_BUFFER), so_buffers, sob)
sob.SOBufferIndex = i;
continue;
}
- struct iris_stream_output_target *tgt = (void *) targets[i];
struct iris_resource *res = (void *) tgt->base.buffer;
/* Note that offsets[i] will either be 0, causing us to zero
* the value in the buffer, or 0xFFFFFFFF, which happens to mean
* "continue appending at the existing offset."
*/
- assert(offsets[i] == 0 || offsets[i] == 0xFFFFFFFF);
+ assert(offset == 0 || offset == 0xFFFFFFFF);
+
+ /* We might be called by Begin (offset = 0), Pause, then Resume
+ * (offset = 0xFFFFFFFF) before ever drawing (where these commands
+ * will actually be sent to the GPU). In this case, we don't want
+ * to append - we still want to do our initial zeroing.
+ */
+ if (!tgt->zeroed)
+ offset = 0;
iris_pack_command(GENX(3DSTATE_SO_BUFFER), so_buffers, sob) {
sob.SurfaceBaseAddress =
sob.SurfaceSize = MAX2(tgt->base.buffer_size / 4, 1) - 1;
sob.SOBufferIndex = i;
- sob.StreamOffset = offsets[i];
+ sob.StreamOffset = offset;
sob.StreamOutputBufferOffsetAddress =
rw_bo(NULL, iris_resource_bo(tgt->offset.res)->gtt_offset +
tgt->offset.offset);
iris_populate_fs_key(const struct iris_context *ice,
struct brw_wm_prog_key *key)
{
+ struct iris_screen *screen = (void *) ice->ctx.screen;
const struct pipe_framebuffer_state *fb = &ice->state.framebuffer;
const struct iris_depth_stencil_alpha_state *zsa = ice->state.cso_zsa;
const struct iris_rasterizer_state *rast = ice->state.cso_rast;
key->clamp_fragment_color = rast->clamp_fragment_color;
- key->replicate_alpha = fb->nr_cbufs > 1 &&
- (zsa->alpha.enabled || blend->alpha_to_coverage);
+ key->alpha_to_coverage = blend->alpha_to_coverage;
+
+ key->alpha_test_replicate_alpha = fb->nr_cbufs > 1 && zsa->alpha.enabled;
/* XXX: only bother if COL0/1 are read */
key->flat_shade = rast->flatshade;
key->coherent_fb_fetch = true;
+ key->force_dual_color_blend =
+ screen->driconf.dual_color_blend_by_location &&
+ (blend->blend_enables & 1) && blend->dual_color_blending;
+
/* TODO: support key->force_dual_color_blend for Unigine */
/* TODO: Respect glHint for key->high_quality_derivatives */
}
psx.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
#if GEN_GEN >= 9
- if (wm_prog_data->uses_sample_mask) {
- /* TODO: conservative rasterization */
- if (wm_prog_data->post_depth_coverage)
- psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
- else
- psx.InputCoverageMaskState = ICMS_NORMAL;
- }
-
psx.PixelShaderPullsBary = wm_prog_data->pulls_bary;
psx.PixelShaderComputesStencil = wm_prog_data->computed_stencil;
#else
static uint32_t
surf_state_offset_for_aux(struct iris_resource *res,
+ unsigned aux_modes,
enum isl_aux_usage aux_usage)
{
return SURFACE_STATE_ALIGNMENT *
util_bitcount(res->aux.possible_usages & ((1 << aux_usage) - 1));
}
+static void
+surf_state_update_clear_value(struct iris_batch *batch,
+ struct iris_resource *res,
+ struct iris_state_ref *state,
+ unsigned aux_modes,
+ enum isl_aux_usage aux_usage)
+{
+ struct isl_device *isl_dev = &batch->screen->isl_dev;
+ struct iris_bo *state_bo = iris_resource_bo(state->res);
+ uint64_t real_offset = state->offset +
+ IRIS_MEMZONE_BINDER_START;
+ uint32_t offset_into_bo = real_offset - state_bo->gtt_offset;
+ uint32_t clear_offset = offset_into_bo +
+ isl_dev->ss.clear_value_offset +
+ surf_state_offset_for_aux(res, aux_modes, aux_usage);
+
+ batch->vtbl->copy_mem_mem(batch, state_bo, clear_offset,
+ res->aux.clear_color_bo,
+ res->aux.clear_color_offset,
+ isl_dev->ss.clear_value_size);
+}
+
+static void
+update_clear_value(struct iris_context *ice,
+ struct iris_batch *batch,
+ struct iris_resource *res,
+ struct iris_state_ref *state,
+ unsigned aux_modes,
+ struct isl_view *view)
+{
+ struct iris_screen *screen = batch->screen;
+ const struct gen_device_info *devinfo = &screen->devinfo;
+
+ /* We only need to update the clear color in the surface state for gen8 and
+ * gen9. Newer gens can read it directly from the clear color state buffer.
+ */
+ if (devinfo->gen > 9)
+ return;
+
+ if (devinfo->gen == 9) {
+ /* Skip updating the ISL_AUX_USAGE_NONE surface state */
+ aux_modes &= ~(1 << ISL_AUX_USAGE_NONE);
+
+ while (aux_modes) {
+ enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
+
+ surf_state_update_clear_value(batch, res, state, aux_modes,
+ aux_usage);
+ }
+ } else if (devinfo->gen == 8) {
+ pipe_resource_reference(&state->res, NULL);
+ void *map = alloc_surface_states(ice->state.surface_uploader,
+ state, res->aux.possible_usages);
+ while (aux_modes) {
+ enum isl_aux_usage aux_usage = u_bit_scan(&aux_modes);
+ fill_surface_state(&screen->isl_dev, map, res, view, aux_usage);
+ map += SURFACE_STATE_ALIGNMENT;
+ }
+ }
+}
+
/**
* Add a surface to the validation list, as well as the buffer containing
* the corresponding SURFACE_STATE.
* Returns the binding table entry (offset to SURFACE_STATE).
*/
static uint32_t
-use_surface(struct iris_batch *batch,
+use_surface(struct iris_context *ice,
+ struct iris_batch *batch,
struct pipe_surface *p_surf,
bool writeable,
enum isl_aux_usage aux_usage)
iris_use_pinned_bo(batch, iris_resource_bo(p_surf->texture), writeable);
iris_use_pinned_bo(batch, iris_resource_bo(surf->surface_state.res), false);
- if (res->aux.bo)
+ if (res->aux.bo) {
iris_use_pinned_bo(batch, res->aux.bo, writeable);
+ if (res->aux.clear_color_bo)
+ iris_use_pinned_bo(batch, res->aux.clear_color_bo, false);
+
+ if (memcmp(&res->aux.clear_color, &surf->clear_color,
+ sizeof(surf->clear_color)) != 0) {
+ update_clear_value(ice, batch, res, &surf->surface_state,
+ res->aux.possible_usages, &surf->view);
+ surf->clear_color = res->aux.clear_color;
+ }
+ }
return surf->surface_state.offset +
- surf_state_offset_for_aux(res, aux_usage);
+ surf_state_offset_for_aux(res, res->aux.possible_usages, aux_usage);
}
static uint32_t
iris_use_pinned_bo(batch, isv->res->bo, false);
iris_use_pinned_bo(batch, iris_resource_bo(isv->surface_state.res), false);
- if (isv->res->aux.bo)
+ if (isv->res->aux.bo) {
iris_use_pinned_bo(batch, isv->res->aux.bo, false);
+ if (isv->res->aux.clear_color_bo)
+ iris_use_pinned_bo(batch, isv->res->aux.clear_color_bo, false);
+ if (memcmp(&isv->res->aux.clear_color, &isv->clear_color,
+ sizeof(isv->clear_color)) != 0) {
+ update_clear_value(ice, batch, isv->res, &isv->surface_state,
+ isv->res->aux.sampler_usages, &isv->view);
+ isv->clear_color = isv->res->aux.clear_color;
+ }
+ }
return isv->surface_state.offset +
- surf_state_offset_for_aux(isv->res, aux_usage);
+ surf_state_offset_for_aux(isv->res, isv->res->aux.sampler_usages,
+ aux_usage);
}
static uint32_t
-use_const_buffer(struct iris_batch *batch,
- struct iris_context *ice,
- struct iris_const_buffer *cbuf)
+use_ubo_ssbo(struct iris_batch *batch,
+ struct iris_context *ice,
+ struct pipe_shader_buffer *buf,
+ struct iris_state_ref *surf_state,
+ bool writable)
{
- if (!cbuf->surface_state.res)
+ if (!buf->buffer)
return use_null_surface(batch, ice);
- iris_use_pinned_bo(batch, iris_resource_bo(cbuf->data.res), false);
- iris_use_pinned_bo(batch, iris_resource_bo(cbuf->surface_state.res), false);
-
- return cbuf->surface_state.offset;
-}
-
-static uint32_t
-use_ssbo(struct iris_batch *batch, struct iris_context *ice,
- struct iris_shader_state *shs, int i)
-{
- if (!shs->ssbo[i])
- return use_null_surface(batch, ice);
-
- struct iris_state_ref *surf_state = &shs->ssbo_surface_state[i];
-
- iris_use_pinned_bo(batch, iris_resource_bo(shs->ssbo[i]), true);
+ iris_use_pinned_bo(batch, iris_resource_bo(buf->buffer), writable);
iris_use_pinned_bo(batch, iris_resource_bo(surf_state->res), false);
return surf_state->offset;
use_image(struct iris_batch *batch, struct iris_context *ice,
struct iris_shader_state *shs, int i)
{
- if (!shs->image[i].res)
+ struct iris_image_view *iv = &shs->image[i];
+ struct iris_resource *res = (void *) iv->base.resource;
+
+ if (!res)
return use_null_surface(batch, ice);
- struct iris_resource *res = (void *) shs->image[i].res;
- struct iris_state_ref *surf_state = &shs->image[i].surface_state;
- bool write = shs->image[i].access & PIPE_IMAGE_ACCESS_WRITE;
+ bool write = iv->base.shader_access & PIPE_IMAGE_ACCESS_WRITE;
iris_use_pinned_bo(batch, res->bo, write);
- iris_use_pinned_bo(batch, iris_resource_bo(surf_state->res), false);
+ iris_use_pinned_bo(batch, iris_resource_bo(iv->surface_state.res), false);
if (res->aux.bo)
iris_use_pinned_bo(batch, res->aux.bo, write);
- return surf_state->offset;
+ return iv->surface_state.offset;
}
#define push_bt_entry(addr) \
for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
uint32_t addr;
if (cso_fb->cbufs[i]) {
- addr = use_surface(batch, cso_fb->cbufs[i], true,
+ addr = use_surface(ice, batch, cso_fb->cbufs[i], true,
ice->state.draw_aux_usage[i]);
} else {
addr = use_null_fb_surface(batch, ice);
bt_assert(ubo_start, shader->num_cbufs > 0);
for (int i = 0; i < shader->num_cbufs; i++) {
- uint32_t addr = use_const_buffer(batch, ice, &shs->constbuf[i]);
+ uint32_t addr = use_ubo_ssbo(batch, ice, &shs->constbuf[i],
+ &shs->constbuf_surf_state[i], false);
push_bt_entry(addr);
}
*/
if (info->num_abos + info->num_ssbos > 0) {
for (int i = 0; i < IRIS_MAX_ABOS + info->num_ssbos; i++) {
- uint32_t addr = use_ssbo(batch, ice, shs, i);
+ uint32_t addr =
+ use_ubo_ssbo(batch, ice, &shs->ssbo[i], &shs->ssbo_surf_state[i],
+ shs->writable_ssbos & (1u << i));
push_bt_entry(addr);
}
}
if (range->length == 0)
continue;
- struct iris_const_buffer *cbuf = &shs->constbuf[range->block];
- struct iris_resource *res = (void *) cbuf->data.res;
+ struct pipe_shader_buffer *cbuf = &shs->constbuf[range->block];
+ struct iris_resource *res = (void *) cbuf->buffer;
if (res)
iris_use_pinned_bo(batch, res->bo, false);
const struct brw_ubo_range *range = &prog_data->ubo_ranges[0];
if (range->length > 0) {
- struct iris_const_buffer *cbuf = &shs->constbuf[range->block];
- struct iris_resource *res = (void *) cbuf->data.res;
+ struct pipe_shader_buffer *cbuf = &shs->constbuf[range->block];
+ struct iris_resource *res = (void *) cbuf->buffer;
if (res)
iris_use_pinned_bo(batch, res->bo, false);
if (range->length == 0)
continue;
- struct iris_const_buffer *cbuf = &shs->constbuf[range->block];
- struct iris_resource *res = (void *) cbuf->data.res;
+ struct pipe_shader_buffer *cbuf = &shs->constbuf[range->block];
+ struct iris_resource *res = (void *) cbuf->buffer;
- assert(cbuf->data.offset % 32 == 0);
+ assert(cbuf->buffer_offset % 32 == 0);
pkt.ConstantBody.ReadLength[n] = range->length;
pkt.ConstantBody.Buffer[n] =
- res ? ro_bo(res->bo, range->start * 32 + cbuf->data.offset)
+ res ? ro_bo(res->bo, range->start * 32 + cbuf->buffer_offset)
: ro_bo(batch->screen->workaround_bo, 0);
n--;
}
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
if (shader) {
+ struct brw_stage_prog_data *prog_data = shader->prog_data;
struct iris_resource *cache = (void *) shader->assembly.res;
iris_use_pinned_bo(batch, cache->bo, false);
- iris_batch_emit(batch, shader->derived_data,
- iris_derived_program_state_size(stage));
+
+ if (prog_data->total_scratch > 0) {
+ struct iris_bo *bo =
+ iris_get_scratch_space(ice, prog_data->total_scratch, stage);
+ iris_use_pinned_bo(batch, bo, true);
+ }
+#if GEN_GEN >= 9
+ if (stage == MESA_SHADER_FRAGMENT && wm_prog_data->uses_sample_mask) {
+ uint32_t psx_state[GENX(3DSTATE_PS_EXTRA_length)] = {0};
+ uint32_t *shader_psx = ((uint32_t*)shader->derived_data) +
+ GENX(3DSTATE_PS_length);
+ struct iris_rasterizer_state *cso = ice->state.cso_rast;
+
+ iris_pack_command(GENX(3DSTATE_PS_EXTRA), &psx_state, psx) {
+ if (wm_prog_data->post_depth_coverage)
+ psx.InputCoverageMaskState = ICMS_DEPTH_COVERAGE;
+ else if (wm_prog_data->inner_coverage && cso->conservative_rasterization)
+ psx.InputCoverageMaskState = ICMS_INNER_CONSERVATIVE;
+ else
+ psx.InputCoverageMaskState = ICMS_NORMAL;
+ }
+
+ iris_batch_emit(batch, shader->derived_data,
+ sizeof(uint32_t) * GENX(3DSTATE_PS_length));
+ iris_emit_merge(batch,
+ shader_psx,
+ psx_state,
+ GENX(3DSTATE_PS_EXTRA_length));
+ } else
+#endif
+ iris_batch_emit(batch, shader->derived_data,
+ iris_derived_program_state_size(stage));
} else {
if (stage == MESA_SHADER_TESS_EVAL) {
iris_emit_cmd(batch, GENX(3DSTATE_HS), hs);
struct iris_stream_output_target *tgt =
(void *) ice->state.so_target[i];
if (tgt) {
+ tgt->zeroed = true;
iris_use_pinned_bo(batch, iris_resource_bo(tgt->base.buffer),
true);
iris_use_pinned_bo(batch, iris_resource_bo(tgt->offset.res),
struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;
struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
+ bool gs_or_tes = ice->shaders.prog[MESA_SHADER_GEOMETRY] ||
+ ice->shaders.prog[MESA_SHADER_TESS_EVAL];
+ bool points_or_lines = cso_rast->fill_mode_point_or_line ||
+ (gs_or_tes ? ice->shaders.output_topology_is_points_or_lines
+ : ice->state.prim_is_points_or_lines);
+
uint32_t dynamic_clip[GENX(3DSTATE_CLIP_length)];
iris_pack_command(GENX(3DSTATE_CLIP), &dynamic_clip, cl) {
cl.StatisticsEnable = ice->state.statistics_counters_enabled;
cl.ClipMode = cso_rast->rasterizer_discard ? CLIPMODE_REJECT_ALL
: CLIPMODE_NORMAL;
+ cl.ViewportXYClipTestEnable = !points_or_lines;
+
if (wm_prog_data->barycentric_interp_modes &
BRW_BARYCENTRIC_NONPERSPECTIVE_BITS)
cl.NonPerspectiveBarycentricEnable = true;
iris_pack_command(GENX(3DSTATE_PS_BLEND), &dynamic_pb, pb) {
pb.HasWriteableRT = has_writeable_rt(cso_blend, fs_info);
pb.AlphaTestEnable = cso_zsa->alpha.enabled;
+
+ /* The dual source blending docs caution against using SRC1 factors
+ * when the shader doesn't use a dual source render target write.
+ * Empirically, this can lead to GPU hangs, and the results are
+ * undefined anyway, so simply disable blending to avoid the hang.
+ */
+ pb.ColorBufferBlendEnable = (cso_blend->blend_enables & 1) &&
+ (!cso_blend->dual_color_blending || wm_prog_data->dual_src_blend);
}
iris_emit_merge(batch, cso_blend->ps_blend, dynamic_pb,
if (dirty & IRIS_DIRTY_DEPTH_BUFFER) {
struct iris_depth_buffer_state *cso_z = &ice->state.genx->depth_buffer;
- iris_batch_emit(batch, cso_z->packets, sizeof(cso_z->packets));
+ /* Do not emit the clear params yets. We need to update the clear value
+ * first.
+ */
+ uint32_t clear_length = GENX(3DSTATE_CLEAR_PARAMS_length) * 4;
+ uint32_t cso_z_size = sizeof(cso_z->packets) - clear_length;
+ iris_batch_emit(batch, cso_z->packets, cso_z_size);
+
+ union isl_color_value clear_value = { .f32 = { 0, } };
+
+ struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
+ if (cso_fb->zsbuf) {
+ struct iris_resource *zres, *sres;
+ iris_get_depth_stencil_resources(cso_fb->zsbuf->texture,
+ &zres, &sres);
+ if (zres && zres->aux.bo)
+ clear_value = iris_resource_get_clear_color(zres, NULL, NULL);
+ }
+
+ uint32_t clear_params[GENX(3DSTATE_CLEAR_PARAMS_length)];
+ iris_pack_command(GENX(3DSTATE_CLEAR_PARAMS), clear_params, clear) {
+ clear.DepthClearValueValid = true;
+ clear.DepthClearValue = clear_value.f32[0];
+ }
+ iris_batch_emit(batch, clear_params, clear_length);
}
if (dirty & (IRIS_DIRTY_DEPTH_BUFFER | IRIS_DIRTY_WM_DEPTH_STENCIL)) {
PIPE_CONTROL_CS_STALL;
ice->state.last_vbo_high_bits[i] = high_bits;
}
-
- /* If the buffer was written to by streamout, we may need
- * to stall so those writes land and become visible to the
- * vertex fetcher.
- *
- * TODO: This may stall more than necessary.
- */
- if (res->bind_history & PIPE_BIND_STREAM_OUTPUT)
- flush_flags |= PIPE_CONTROL_CS_STALL;
}
}
}
}
+ if (dirty & IRIS_DIRTY_VF_STATISTICS) {
+ iris_emit_cmd(batch, GENX(3DSTATE_VF_STATISTICS), vf) {
+ vf.StatisticsEnable = true;
+ }
+ }
+
/* TODO: Gen8 PMA fix */
}
iris_emit_cmd(batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
ib.IndexFormat = draw->index_size >> 1;
ib.MOCS = mocs(bo);
- ib.BufferSize = bo->size;
+ ib.BufferSize = bo->size - offset;
ib.BufferStartingAddress = ro_bo(bo, offset);
}
lrm.MemoryAddress =
ro_bo(iris_resource_bo(so->offset.res), so->offset.offset);
}
+ if (so->base.buffer_offset)
+ iris_math_add32_gpr0(ice, batch, -so->base.buffer_offset);
iris_math_div32_gpr0(ice, batch, so->stride);
_iris_emit_lrr(batch, _3DPRIM_VERTEX_COUNT, CS_GPR(0));
struct iris_shader_state *shs = &ice->state.shaders[stage];
pipe_resource_reference(&shs->sampler_table.res, NULL);
for (int i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
- pipe_resource_reference(&shs->constbuf[i].data.res, NULL);
- pipe_resource_reference(&shs->constbuf[i].surface_state.res, NULL);
+ pipe_resource_reference(&shs->constbuf[i].buffer, NULL);
+ pipe_resource_reference(&shs->constbuf_surf_state[i].res, NULL);
}
for (int i = 0; i < PIPE_MAX_SHADER_IMAGES; i++) {
- pipe_resource_reference(&shs->image[i].res, NULL);
+ pipe_resource_reference(&shs->image[i].base.resource, NULL);
pipe_resource_reference(&shs->image[i].surface_state.res, NULL);
}
for (int i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) {
- pipe_resource_reference(&shs->ssbo[i], NULL);
- pipe_resource_reference(&shs->ssbo_surface_state[i].res, NULL);
+ pipe_resource_reference(&shs->ssbo[i].buffer, NULL);
+ pipe_resource_reference(&shs->ssbo_surf_state[i].res, NULL);
}
for (int i = 0; i < IRIS_MAX_TEXTURE_SAMPLERS; i++) {
pipe_sampler_view_reference((struct pipe_sampler_view **)
/* ------------------------------------------------------------------- */
+static void
+iris_rebind_buffer(struct iris_context *ice,
+ struct iris_resource *res,
+ uint64_t old_address)
+{
+ struct pipe_context *ctx = &ice->ctx;
+ struct iris_screen *screen = (void *) ctx->screen;
+ struct iris_genx_state *genx = ice->state.genx;
+
+ assert(res->base.target == PIPE_BUFFER);
+
+ /* Buffers can't be framebuffer attachments, nor display related,
+ * and we don't have upstream Clover support.
+ */
+ assert(!(res->bind_history & (PIPE_BIND_DEPTH_STENCIL |
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_BLENDABLE |
+ PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_CURSOR |
+ PIPE_BIND_COMPUTE_RESOURCE |
+ PIPE_BIND_GLOBAL)));
+
+ if (res->bind_history & PIPE_BIND_VERTEX_BUFFER) {
+ uint64_t bound_vbs = ice->state.bound_vertex_buffers;
+ while (bound_vbs) {
+ const int i = u_bit_scan64(&bound_vbs);
+ struct iris_vertex_buffer_state *state = &genx->vertex_buffers[i];
+
+ /* Update the CPU struct */
+ STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_start) == 32);
+ STATIC_ASSERT(GENX(VERTEX_BUFFER_STATE_BufferStartingAddress_bits) == 64);
+ uint64_t *addr = (uint64_t *) &state->state[1];
+
+ if (*addr == old_address) {
+ *addr = res->bo->gtt_offset;
+ ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS;
+ }
+ }
+ }
+
+ /* No need to handle these:
+ * - PIPE_BIND_INDEX_BUFFER (emitted for every indexed draw)
+ * - PIPE_BIND_COMMAND_ARGS_BUFFER (emitted for every indirect draw)
+ * - PIPE_BIND_QUERY_BUFFER (no persistent state references)
+ */
+
+ if (res->bind_history & PIPE_BIND_STREAM_OUTPUT) {
+ /* XXX: be careful about resetting vs appending... */
+ assert(false);
+ }
+
+ for (int s = MESA_SHADER_VERTEX; s < MESA_SHADER_STAGES; s++) {
+ struct iris_shader_state *shs = &ice->state.shaders[s];
+ enum pipe_shader_type p_stage = stage_to_pipe(s);
+
+ if (res->bind_history & PIPE_BIND_CONSTANT_BUFFER) {
+ /* Skip constant buffer 0, it's for regular uniforms, not UBOs */
+ uint32_t bound_cbufs = shs->bound_cbufs & ~1u;
+ while (bound_cbufs) {
+ const int i = u_bit_scan(&bound_cbufs);
+ struct pipe_shader_buffer *cbuf = &shs->constbuf[i];
+ struct iris_state_ref *surf_state = &shs->constbuf_surf_state[i];
+
+ if (res->bo == iris_resource_bo(cbuf->buffer)) {
+ upload_ubo_ssbo_surf_state(ice, cbuf, surf_state, false);
+ ice->state.dirty |= IRIS_DIRTY_CONSTANTS_VS << s;
+ }
+ }
+ }
+
+ if (res->bind_history & PIPE_BIND_SHADER_BUFFER) {
+ uint32_t bound_ssbos = shs->bound_ssbos;
+ while (bound_ssbos) {
+ const int i = u_bit_scan(&bound_ssbos);
+ struct pipe_shader_buffer *ssbo = &shs->ssbo[i];
+
+ if (res->bo == iris_resource_bo(ssbo->buffer)) {
+ struct pipe_shader_buffer buf = {
+ .buffer = &res->base,
+ .buffer_offset = ssbo->buffer_offset,
+ .buffer_size = ssbo->buffer_size,
+ };
+ iris_set_shader_buffers(ctx, p_stage, i, 1, &buf,
+ (shs->writable_ssbos >> i) & 1);
+ }
+ }
+ }
+
+ if (res->bind_history & PIPE_BIND_SAMPLER_VIEW) {
+ uint32_t bound_sampler_views = shs->bound_sampler_views;
+ while (bound_sampler_views) {
+ const int i = u_bit_scan(&bound_sampler_views);
+ struct iris_sampler_view *isv = shs->textures[i];
+
+ if (res->bo == iris_resource_bo(isv->base.texture)) {
+ void *map = alloc_surface_states(ice->state.surface_uploader,
+ &isv->surface_state,
+ isv->res->aux.sampler_usages);
+ assert(map);
+ fill_buffer_surface_state(&screen->isl_dev, isv->res, map,
+ isv->view.format, isv->view.swizzle,
+ isv->base.u.buf.offset,
+ isv->base.u.buf.size);
+ ice->state.dirty |= IRIS_DIRTY_BINDINGS_VS << s;
+ }
+ }
+ }
+
+ if (res->bind_history & PIPE_BIND_SHADER_IMAGE) {
+ uint32_t bound_image_views = shs->bound_image_views;
+ while (bound_image_views) {
+ const int i = u_bit_scan(&bound_image_views);
+ struct iris_image_view *iv = &shs->image[i];
+
+ if (res->bo == iris_resource_bo(iv->base.resource)) {
+ iris_set_shader_images(ctx, p_stage, i, 1, &iv->base);
+ }
+ }
+ }
+ }
+}
+
+/* ------------------------------------------------------------------- */
+
static void
iris_load_register_reg32(struct iris_batch *batch, uint32_t dst,
uint32_t src)
}
}
+#if GEN_GEN == 9
+/**
+ * Preemption on Gen9 has to be enabled or disabled in various cases.
+ *
+ * See these workarounds for preemption:
+ * - WaDisableMidObjectPreemptionForGSLineStripAdj
+ * - WaDisableMidObjectPreemptionForTrifanOrPolygon
+ * - WaDisableMidObjectPreemptionForLineLoop
+ * - WA#0798
+ *
+ * We don't put this in the vtable because it's only used on Gen9.
+ */
+void
+gen9_toggle_preemption(struct iris_context *ice,
+ struct iris_batch *batch,
+ const struct pipe_draw_info *draw)
+{
+ struct iris_genx_state *genx = ice->state.genx;
+ bool object_preemption = true;
+
+ /* WaDisableMidObjectPreemptionForGSLineStripAdj
+ *
+ * "WA: Disable mid-draw preemption when draw-call is a linestrip_adj
+ * and GS is enabled."
+ */
+ if (draw->mode == PIPE_PRIM_LINE_STRIP_ADJACENCY &&
+ ice->shaders.prog[MESA_SHADER_GEOMETRY])
+ object_preemption = false;
+
+ /* WaDisableMidObjectPreemptionForTrifanOrPolygon
+ *
+ * "TriFan miscompare in Execlist Preemption test. Cut index that is
+ * on a previous context. End the previous, the resume another context
+ * with a tri-fan or polygon, and the vertex count is corrupted. If we
+ * prempt again we will cause corruption.
+ *
+ * WA: Disable mid-draw preemption when draw-call has a tri-fan."
+ */
+ if (draw->mode == PIPE_PRIM_TRIANGLE_FAN)
+ object_preemption = false;
+
+ /* WaDisableMidObjectPreemptionForLineLoop
+ *
+ * "VF Stats Counters Missing a vertex when preemption enabled.
+ *
+ * WA: Disable mid-draw preemption when the draw uses a lineloop
+ * topology."
+ */
+ if (draw->mode == PIPE_PRIM_LINE_LOOP)
+ object_preemption = false;
+
+ /* WA#0798
+ *
+ * "VF is corrupting GAFS data when preempted on an instance boundary
+ * and replayed with instancing enabled.
+ *
+ * WA: Disable preemption when using instanceing."
+ */
+ if (draw->instance_count > 1)
+ object_preemption = false;
+
+ if (genx->object_preemption != object_preemption) {
+ iris_enable_obj_preemption(batch, object_preemption);
+ genx->object_preemption = object_preemption;
+ }
+}
+#endif
+
void
genX(init_state)(struct iris_context *ice)
{
ice->vtbl.update_surface_base_address = iris_update_surface_base_address;
ice->vtbl.upload_compute_state = iris_upload_compute_state;
ice->vtbl.emit_raw_pipe_control = iris_emit_raw_pipe_control;
+ ice->vtbl.rebind_buffer = iris_rebind_buffer;
ice->vtbl.load_register_reg32 = iris_load_register_reg32;
ice->vtbl.load_register_reg64 = iris_load_register_reg64;
ice->vtbl.load_register_imm32 = iris_load_register_imm32;