#endif
iris_pack_state(L3_ALLOCATION_REG, ®_val, reg) {
-#if GEN_GEN < 12
+#if GEN_GEN < 11
reg.SLMEnable = has_slm;
#endif
#if GEN_GEN == 11
}
static void
-iris_emit_default_l3_config(struct iris_batch *batch,
- const struct gen_device_info *devinfo,
- bool compute)
+iris_emit_default_l3_config(struct iris_batch *batch, bool compute)
{
+ const struct gen_device_info *devinfo = &batch->screen->devinfo;
bool wants_dc_cache = true;
bool has_slm = compute;
const struct gen_l3_weights w =
iris_emit_l3_config(batch, cfg, has_slm, wants_dc_cache);
}
-#if GEN_GEN == 9 || GEN_GEN == 10
+#if GEN_GEN == 9
static void
iris_enable_obj_preemption(struct iris_batch *batch, bool enable)
{
emit_pipeline_select(batch, _3D);
- iris_emit_default_l3_config(batch, devinfo, false);
+ iris_emit_default_l3_config(batch, false);
init_state_base_address(batch);
iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_OFFSET), foo);
iris_alloc_push_constants(batch);
-
-#if GEN_GEN == 10
- /* Gen11+ is enabled for us by the kernel. */
- iris_enable_obj_preemption(batch, true);
-#endif
}
static void
emit_pipeline_select(batch, GPGPU);
#endif
- iris_emit_default_l3_config(batch, devinfo, true);
+ iris_emit_default_l3_config(batch, true);
init_state_base_address(batch);
sf.PointWidthSource = state->point_size_per_vertex ? Vertex : State;
sf.PointWidth = state->point_size;
+#if GEN_GEN >= 12
+ sf.DerefBlockSize = PerPolyDerefMode;
+#endif
+
if (state->flatshade_first) {
sf.TriangleFanProvokingVertexSelect = 1;
} else {
iris_pack_command(GENX(3DSTATE_HS), shader->derived_data, hs) {
INIT_THREAD_DISPATCH_FIELDS(hs, Vertex, MESA_SHADER_TESS_CTRL);
+#if GEN_GEN >= 12
+ /* GEN:BUG:1604578095:
+ *
+ * Hang occurs when the number of max threads is less than 2 times
+ * the number of instance count. The number of max threads must be
+ * more than 2 times the number of instance count.
+ */
+ assert((devinfo->max_tcs_threads / 2) > tcs_prog_data->instances);
+#endif
+
hs.InstanceCount = tcs_prog_data->instances - 1;
hs.MaximumNumberofThreads = devinfo->max_tcs_threads - 1;
hs.IncludeVertexHandles = true;
* cached translations.
*/
uint64_t base_addr = gen_aux_map_get_base(aux_map_ctx);
- assert(base_addr != 0 && ALIGN(base_addr, 32 * 1024) == base_addr);
+ assert(base_addr != 0 && align64(base_addr, 32 * 1024) == base_addr);
iris_load_register_imm64(batch, GENX(GFX_AUX_TABLE_BASE_ADDR_num),
base_addr);
batch->last_aux_map_state = aux_map_state_num;
0, NULL, 0, 0);
}
+ /* GEN:BUG:1409226450, Wait for EU to be idle before pipe control which
+ * invalidates the instruction cache
+ */
+ if (GEN_GEN == 12 && (flags & PIPE_CONTROL_INSTRUCTION_INVALIDATE)) {
+ iris_emit_raw_pipe_control(batch,
+ "workaround: CS stall before instruction "
+ "cache invalidate",
+ PIPE_CONTROL_CS_STALL |
+ PIPE_CONTROL_STALL_AT_SCOREBOARD, bo, offset,
+ imm);
+ }
+
if (GEN_GEN == 9 && IS_COMPUTE_PIPELINE(batch) && post_sync_flags) {
/* Project: SKL / Argument: LRI Post Sync Operation [23]
*
PIPE_CONTROL_CS_STALL, bo, offset, imm);
}
- if (GEN_GEN == 10 && (flags & PIPE_CONTROL_RENDER_TARGET_FLUSH)) {
- /* Cannonlake:
- * "Before sending a PIPE_CONTROL command with bit 12 set, SW must issue
- * another PIPE_CONTROL with Render Target Cache Flush Enable (bit 12)
- * = 0 and Pipe Control Flush Enable (bit 7) = 1"
- */
- iris_emit_raw_pipe_control(batch,
- "workaround: PC flush before RT flush",
- PIPE_CONTROL_FLUSH_ENABLE, bo, offset, imm);
- }
-
/* "Flush Types" workarounds ---------------------------------------------
* We do these now because they may add post-sync operations or CS stalls.
*/
}
}
- /* #1130 from Gen10 workarounds page:
- *
- * "Enable Depth Stall on every Post Sync Op if Render target Cache
- * Flush is not enabled in same PIPE CONTROL and Enable Pixel score
- * board stall if Render target cache flush is enabled."
- *
- * Applicable to CNL B0 and C0 steppings only.
- *
- * The wording here is unclear, and this workaround doesn't look anything
- * like the internal bug report recommendations, but leave it be for now...
- */
- if (GEN_GEN == 10) {
- if (flags & PIPE_CONTROL_RENDER_TARGET_FLUSH) {
- flags |= PIPE_CONTROL_STALL_AT_SCOREBOARD;
- } else if (flags & non_lri_post_sync_flags) {
- flags |= PIPE_CONTROL_DEPTH_STALL;
- }
- }
-
if (flags & PIPE_CONTROL_DEPTH_STALL) {
/* From the PIPE_CONTROL instruction table, bit 13 (Depth Stall Enable):
*