ppir_load_texture_node *ldtex = ppir_node_to_load_texture(node);
f->index = ldtex->sampler;
- f->lod_bias_en = 0;
+
+ f->lod_bias_en = ldtex->lod_bias_en;
+ f->explicit_lod = ldtex->explicit_lod;
+ if (ldtex->lod_bias_en)
+ ppir_target_get_src_reg_index(&ldtex->lod_bias);
switch (ldtex->sampler_dim) {
case GLSL_SAMPLER_DIM_2D: