int shift_min;
};
-struct lima_context_clear {
- unsigned buffers;
- uint32_t color_8pc;
- uint32_t depth;
- uint32_t stencil;
- uint64_t color_16pc;
-};
-
struct lima_depth_stencil_alpha_state {
struct pipe_depth_stencil_alpha_state base;
};
struct lima_context_framebuffer framebuffer;
struct lima_context_viewport_state viewport;
struct pipe_scissor_state scissor;
- struct lima_context_clear clear;
struct lima_vs_shader_state *vs;
struct lima_fs_shader_state *fs;
struct lima_vertex_element_state *vertex_elements;