void *shader;
int shader_size;
int stack_size;
+ bool uses_discard;
struct lima_bo *bo;
};
lima_ctx_buff_pp_tex_desc,
lima_ctx_buff_pp_stack,
lima_ctx_buff_num,
+ lima_ctx_buff_num_gp = lima_ctx_buff_pp_plb_rsw,
};
struct lima_ctx_buff_state {
};
struct lima_pp_stream_state {
- struct lima_bo *bo;
- uint32_t bo_offset;
+ void *map;
+ uint32_t va;
uint32_t offset[8];
};
LIMA_CONTEXT_DIRTY_TEXTURES = (1 << 14),
} dirty;
+ unsigned resolve;
+
struct u_upload_mgr *uploader;
struct blitter_context *blitter;
struct lima_bo *plb[LIMA_CTX_PLB_MAX_NUM];
struct lima_bo *gp_tile_heap[LIMA_CTX_PLB_MAX_NUM];
- #define gp_tile_heap_size 0x100000
+ uint32_t gp_tile_heap_size;
struct lima_bo *plb_gp_stream;
struct lima_bo *gp_output;
uint32_t gp_output_varyings_offt;
struct util_dynarray vs_cmd_array;
struct util_dynarray plbu_cmd_array;
+ struct util_dynarray plbu_cmd_head;
- struct lima_submit *gp_submit;
- struct lima_submit *pp_submit;
+ struct lima_submit *submit;
+
+ int in_sync_fd;
+ uint32_t in_sync[2];
+ uint32_t out_sync[2];
int id;
return (struct lima_sampler_view *)psview;
}
-#define LIMA_CTX_BUFF_SUBMIT_GP (1 << 0)
-#define LIMA_CTX_BUFF_SUBMIT_PP (1 << 1)
-
-uint32_t lima_ctx_buff_va(struct lima_context *ctx, enum lima_ctx_buff buff,
- unsigned submit);
+uint32_t lima_ctx_buff_va(struct lima_context *ctx, enum lima_ctx_buff buff);
void *lima_ctx_buff_map(struct lima_context *ctx, enum lima_ctx_buff buff);
void *lima_ctx_buff_alloc(struct lima_context *ctx, enum lima_ctx_buff buff,
unsigned size);
void lima_flush(struct lima_context *ctx);
bool lima_need_flush(struct lima_context *ctx, struct lima_bo *bo, bool write);
-bool lima_is_scanout(struct lima_context *ctx);
#endif