*
*/
-#include "util/u_math.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_debug.h"
#include "util/u_half.h"
#include "util/u_helpers.h"
#include "util/u_inlines.h"
#include "util/u_pack_color.h"
-#include "util/hash_table.h"
+#include "util/u_split_draw.h"
#include "util/u_upload_mgr.h"
#include "util/u_prim.h"
#include "util/u_vbuf.h"
+#include "util/hash_table.h"
#include "lima_context.h"
#include "lima_screen.h"
#include "lima_resource.h"
#include "lima_program.h"
#include "lima_bo.h"
-#include "lima_submit.h"
+#include "lima_job.h"
#include "lima_texture.h"
#include "lima_util.h"
-#include "lima_fence.h"
-#include "lima_format.h"
-
-#include <drm-uapi/lima_drm.h>
-
-struct lima_gp_frame_reg {
- uint32_t vs_cmd_start;
- uint32_t vs_cmd_end;
- uint32_t plbu_cmd_start;
- uint32_t plbu_cmd_end;
- uint32_t tile_heap_start;
- uint32_t tile_heap_end;
-};
-
-struct lima_pp_frame_reg {
- uint32_t plbu_array_address;
- uint32_t render_address;
- uint32_t unused_0;
- uint32_t flags;
- uint32_t clear_value_depth;
- uint32_t clear_value_stencil;
- uint32_t clear_value_color;
- uint32_t clear_value_color_1;
- uint32_t clear_value_color_2;
- uint32_t clear_value_color_3;
- uint32_t width;
- uint32_t height;
- uint32_t fragment_stack_address;
- uint32_t fragment_stack_size;
- uint32_t unused_1;
- uint32_t unused_2;
- uint32_t one;
- uint32_t supersampled_height;
- uint32_t dubya;
- uint32_t onscreen;
- uint32_t blocking;
- uint32_t scale;
- uint32_t foureight;
-};
-
-struct lima_pp_wb_reg {
- uint32_t type;
- uint32_t address;
- uint32_t pixel_format;
- uint32_t downsample_factor;
- uint32_t pixel_layout;
- uint32_t pitch;
- uint32_t mrt_bits;
- uint32_t mrt_pitch;
- uint32_t zero;
- uint32_t unused0;
- uint32_t unused1;
- uint32_t unused2;
-};
-
-struct lima_render_state {
- uint32_t blend_color_bg;
- uint32_t blend_color_ra;
- uint32_t alpha_blend;
- uint32_t depth_test;
- uint32_t depth_range;
- uint32_t stencil_front;
- uint32_t stencil_back;
- uint32_t stencil_test;
- uint32_t multi_sample;
- uint32_t shader_address;
- uint32_t varying_types;
- uint32_t uniforms_address;
- uint32_t textures_address;
- uint32_t aux0;
- uint32_t aux1;
- uint32_t varyings_address;
-};
-
-
-/* plbu commands */
-#define PLBU_CMD_BEGIN(max) { \
- int i = 0, max_n = max; \
- uint32_t *plbu_cmd = util_dynarray_ensure_cap(&ctx->plbu_cmd_array, ctx->plbu_cmd_array.size + max_n * 4);
-
-#define PLBU_CMD_END() \
- assert(i <= max_n); \
- ctx->plbu_cmd_array.size += i * 4; \
-}
-
-#define PLBU_CMD(v1, v2) \
- do { \
- plbu_cmd[i++] = v1; \
- plbu_cmd[i++] = v2; \
- } while (0)
-
-#define PLBU_CMD_BLOCK_STEP(shift_min, shift_h, shift_w) \
- PLBU_CMD(((shift_min) << 28) | ((shift_h) << 16) | (shift_w), 0x1000010C)
-#define PLBU_CMD_TILED_DIMENSIONS(tiled_w, tiled_h) \
- PLBU_CMD((((tiled_w) - 1) << 24) | (((tiled_h) - 1) << 8), 0x10000109)
-#define PLBU_CMD_BLOCK_STRIDE(block_w) PLBU_CMD((block_w) & 0xff, 0x30000000)
-#define PLBU_CMD_ARRAY_ADDRESS(gp_stream, block_num) \
- PLBU_CMD(gp_stream, 0x28000000 | ((block_num) - 1) | 1)
-#define PLBU_CMD_VIEWPORT_LEFT(v) PLBU_CMD(v, 0x10000107)
-#define PLBU_CMD_VIEWPORT_RIGHT(v) PLBU_CMD(v, 0x10000108)
-#define PLBU_CMD_VIEWPORT_BOTTOM(v) PLBU_CMD(v, 0x10000105)
-#define PLBU_CMD_VIEWPORT_TOP(v) PLBU_CMD(v, 0x10000106)
-#define PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN() PLBU_CMD(0x00010002, 0x60000000)
-#define PLBU_CMD_ARRAYS_SEMAPHORE_END() PLBU_CMD(0x00010001, 0x60000000)
-#define PLBU_CMD_PRIMITIVE_SETUP(low_prim, cull, index_size) \
- PLBU_CMD(((low_prim) ? 0x00003200 : 0x00002200) | (cull) | ((index_size) << 9), 0x1000010B)
-#define PLBU_CMD_RSW_VERTEX_ARRAY(rsw, gl_pos) \
- PLBU_CMD(rsw, 0x80000000 | ((gl_pos) >> 4))
-#define PLBU_CMD_SCISSORS(minx, maxx, miny, maxy) \
- PLBU_CMD(((minx) << 30) | ((maxy) - 1) << 15 | (miny), \
- 0x70000000 | ((maxx) - 1) << 13 | ((minx) >> 2))
-#define PLBU_CMD_UNKNOWN1() PLBU_CMD(0x00000000, 0x1000010A)
-#define PLBU_CMD_UNKNOWN2() PLBU_CMD(0x00000200, 0x1000010B)
-#define PLBU_CMD_LOW_PRIM_SIZE(v) PLBU_CMD(v, 0x1000010D)
-#define PLBU_CMD_DEPTH_RANGE_NEAR(v) PLBU_CMD(v, 0x1000010E)
-#define PLBU_CMD_DEPTH_RANGE_FAR(v) PLBU_CMD(v, 0x1000010F)
-#define PLBU_CMD_INDEXED_DEST(gl_pos) PLBU_CMD(gl_pos, 0x10000100)
-#define PLBU_CMD_INDICES(va) PLBU_CMD(va, 0x10000101)
-#define PLBU_CMD_DRAW_ARRAYS(mode, start, count) \
- PLBU_CMD(((count) << 24) | (start), (((mode) & 0x1F) << 16) | ((count) >> 8))
-#define PLBU_CMD_DRAW_ELEMENTS(mode, start, count) \
- PLBU_CMD(((count) << 24) | (start), \
- 0x00200000 | (((mode) & 0x1F) << 16) | ((count) >> 8))
-
-/* vs commands */
-#define VS_CMD_BEGIN(max) { \
- int i = 0, max_n = max; \
- uint32_t *vs_cmd = util_dynarray_ensure_cap(&ctx->vs_cmd_array, ctx->vs_cmd_array.size + max_n * 4);
-
-#define VS_CMD_END() \
- assert(i <= max_n); \
- ctx->vs_cmd_array.size += i * 4; \
-}
-
-#define VS_CMD(v1, v2) \
- do { \
- vs_cmd[i++] = v1; \
- vs_cmd[i++] = v2; \
- } while (0)
-
-#define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1() VS_CMD(0x00028000, 0x50000000)
-#define VS_CMD_ARRAYS_SEMAPHORE_BEGIN_2() VS_CMD(0x00000001, 0x50000000)
-#define VS_CMD_ARRAYS_SEMAPHORE_END(index_draw) \
- VS_CMD((index_draw) ? 0x00018000 : 0x00000000, 0x50000000)
-#define VS_CMD_UNIFORMS_ADDRESS(addr, size) \
- VS_CMD(addr, 0x30000000 | ((size) << 12))
-#define VS_CMD_SHADER_ADDRESS(addr, size) \
- VS_CMD(addr, 0x40000000 | ((size) << 12))
-#define VS_CMD_SHADER_INFO(prefetch, size) \
- VS_CMD(((prefetch) << 20) | ((((size) >> 4) - 1) << 10), 0x10000040)
-#define VS_CMD_VARYING_ATTRIBUTE_COUNT(nv, na) \
- VS_CMD((((nv) - 1) << 8) | (((na) - 1) << 24), 0x10000042)
-#define VS_CMD_UNKNOWN1() VS_CMD(0x00000003, 0x10000041)
-#define VS_CMD_UNKNOWN2() VS_CMD(0x00000000, 0x60000000)
-#define VS_CMD_ATTRIBUTES_ADDRESS(addr, na) \
- VS_CMD(addr, 0x20000000 | ((na) << 17))
-#define VS_CMD_VARYINGS_ADDRESS(addr, nv) \
- VS_CMD(addr, 0x20000008 | ((nv) << 17))
-#define VS_CMD_DRAW(num, index_draw) \
- VS_CMD(((num) << 24) | ((index_draw) ? 1 : 0), ((num) >> 8))
-
-static inline bool
-lima_ctx_dirty(struct lima_context *ctx)
-{
- return ctx->plbu_cmd_array.size;
-}
-
-static inline struct lima_damage_region *
-lima_ctx_get_damage(struct lima_context *ctx)
-{
- if (!ctx->framebuffer.base.nr_cbufs)
- return NULL;
-
- struct lima_surface *surf = lima_surface(ctx->framebuffer.base.cbufs[0]);
- struct lima_resource *res = lima_resource(surf->base.texture);
- return &res->damage;
-}
-
-static bool
-lima_fb_need_reload(struct lima_context *ctx)
-{
- /* Depth buffer is always discarded */
- if (!ctx->framebuffer.base.nr_cbufs)
- return false;
-
- struct lima_surface *surf = lima_surface(ctx->framebuffer.base.cbufs[0]);
- struct lima_resource *res = lima_resource(surf->base.texture);
- if (res->damage.region) {
- /* for EGL_KHR_partial_update, when EGL_EXT_buffer_age is enabled,
- * we need to reload damage region, otherwise just want to reload
- * the region not aligned to tile boundary */
- //if (!res->damage.aligned)
- // return true;
- return true;
- }
- else if (surf->reload)
- return true;
-
- return false;
-}
-
-static void
-lima_pack_reload_plbu_cmd(struct lima_context *ctx)
-{
- #define lima_reload_render_state_offset 0x0000
- #define lima_reload_gl_pos_offset 0x0040
- #define lima_reload_varying_offset 0x0080
- #define lima_reload_tex_desc_offset 0x00c0
- #define lima_reload_tex_array_offset 0x0100
- #define lima_reload_buffer_size 0x0140
-
- void *cpu;
- unsigned offset;
- struct pipe_resource *pres = NULL;
- u_upload_alloc(ctx->uploader, 0, lima_reload_buffer_size,
- 0x40, &offset, &pres, &cpu);
-
- struct lima_resource *res = lima_resource(pres);
- uint32_t va = res->bo->va + offset;
-
- struct lima_screen *screen = lima_screen(ctx->base.screen);
-
- uint32_t reload_shader_first_instr_size =
- ((uint32_t *)(screen->pp_buffer->map + pp_reload_program_offset))[0] & 0x1f;
- uint32_t reload_shader_va = screen->pp_buffer->va + pp_reload_program_offset;
-
- struct lima_render_state reload_render_state = {
- .alpha_blend = 0xf03b1ad2,
- .depth_test = 0x0000000e,
- .depth_range = 0xffff0000,
- .stencil_front = 0x00000007,
- .stencil_back = 0x00000007,
- .multi_sample = 0x0000f007,
- .shader_address = reload_shader_va | reload_shader_first_instr_size,
- .varying_types = 0x00000001,
- .textures_address = va + lima_reload_tex_array_offset,
- .aux0 = 0x00004021,
- .varyings_address = va + lima_reload_varying_offset,
- };
- memcpy(cpu + lima_reload_render_state_offset, &reload_render_state,
- sizeof(reload_render_state));
-
- struct lima_context_framebuffer *fb = &ctx->framebuffer;
- lima_tex_desc *td = cpu + lima_reload_tex_desc_offset;
- memset(td, 0, lima_min_tex_desc_size);
- lima_texture_desc_set_res(ctx, td, fb->base.cbufs[0]->texture, 0, 0);
- td->unnorm_coords = 1;
- td->texture_2d = 1;
- td->min_img_filter_nearest = 1;
- td->mag_img_filter_nearest = 1;
- td->wrap_s_clamp_to_edge = 1;
- td->wrap_t_clamp_to_edge = 1;
- td->unknown_2_2 = 0x1;
-
- uint32_t *ta = cpu + lima_reload_tex_array_offset;
- ta[0] = va + lima_reload_tex_desc_offset;
-
- float reload_gl_pos[] = {
- fb->base.width, 0, 0, 1,
- 0, 0, 0, 1,
- 0, fb->base.height, 0, 1,
- };
- memcpy(cpu + lima_reload_gl_pos_offset, reload_gl_pos,
- sizeof(reload_gl_pos));
-
- float reload_varying[] = {
- fb->base.width, 0, 0, 0,
- 0, fb->base.height, 0, 0,
- };
- memcpy(cpu + lima_reload_varying_offset, reload_varying,
- sizeof(reload_varying));
-
- lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_READ);
- pipe_resource_reference(&pres, NULL);
-
- PLBU_CMD_BEGIN(20);
-
- PLBU_CMD_VIEWPORT_LEFT(0);
- PLBU_CMD_VIEWPORT_RIGHT(fui(fb->base.width));
- PLBU_CMD_VIEWPORT_BOTTOM(0);
- PLBU_CMD_VIEWPORT_TOP(fui(fb->base.height));
-
- PLBU_CMD_RSW_VERTEX_ARRAY(
- va + lima_reload_render_state_offset,
- va + lima_reload_gl_pos_offset);
-
- PLBU_CMD_UNKNOWN2();
- PLBU_CMD_UNKNOWN1();
-
- PLBU_CMD_INDICES(screen->pp_buffer->va + pp_shared_index_offset);
- PLBU_CMD_INDEXED_DEST(va + lima_reload_gl_pos_offset);
- PLBU_CMD_DRAW_ELEMENTS(0xf, 0, 3);
-
- PLBU_CMD_END();
-}
-
-static void
-lima_pack_head_plbu_cmd(struct lima_context *ctx)
-{
- /* first draw need create a PLBU command header */
- if (lima_ctx_dirty(ctx))
- return;
-
- struct lima_context_framebuffer *fb = &ctx->framebuffer;
+#include "lima_gpu.h"
- PLBU_CMD_BEGIN(10);
+#include "pan_minmax_cache.h"
- PLBU_CMD_UNKNOWN2();
- PLBU_CMD_BLOCK_STEP(fb->shift_min, fb->shift_h, fb->shift_w);
- PLBU_CMD_TILED_DIMENSIONS(fb->tiled_w, fb->tiled_h);
- PLBU_CMD_BLOCK_STRIDE(fb->block_w);
-
- PLBU_CMD_ARRAY_ADDRESS(
- ctx->plb_gp_stream->va + ctx->plb_index * ctx->plb_gp_size,
- fb->block_w * fb->block_h);
-
- PLBU_CMD_END();
-
- if (lima_fb_need_reload(ctx))
- lima_pack_reload_plbu_cmd(ctx);
-}
+#include <drm-uapi/lima_drm.h>
static bool
lima_is_scissor_zero(struct lima_context *ctx)
}
static void
-hilbert_rotate(int n, int *x, int *y, int rx, int ry)
-{
- if (ry == 0) {
- if (rx == 1) {
- *x = n-1 - *x;
- *y = n-1 - *y;
- }
-
- /* Swap x and y */
- int t = *x;
- *x = *y;
- *y = t;
- }
-}
-
-static void
-hilbert_coords(int n, int d, int *x, int *y)
+lima_update_job_wb(struct lima_context *ctx, unsigned buffers)
{
- int rx, ry, i, t=d;
-
- *x = *y = 0;
-
- for (i = 0; (1 << i) < n; i++) {
-
- rx = 1 & (t / 2);
- ry = 1 & (t ^ rx);
-
- hilbert_rotate(1 << i, x, y, rx, ry);
-
- *x += rx << i;
- *y += ry << i;
-
- t /= 4;
- }
-}
-
-static int
-lima_get_pp_stream_size(int num_pp, int tiled_w, int tiled_h, uint32_t *off)
-{
- /* carefully calculate each stream start address:
- * 1. overflow: each stream size may be different due to
- * fb->tiled_w * fb->tiled_h can't be divided by num_pp,
- * extra size should be added to the preceeding stream
- * 2. alignment: each stream address should be 0x20 aligned
- */
- int delta = tiled_w * tiled_h / num_pp * 16 + 8;
- int remain = tiled_w * tiled_h % num_pp;
- int offset = 0;
-
- for (int i = 0; i < num_pp; i++) {
- off[i] = offset;
-
- offset += delta;
- if (remain) {
- offset += 16;
- remain--;
- }
- offset = align(offset, 0x20);
- }
-
- return offset;
-}
-
-static bool
-inside_damage_region(int x, int y, struct lima_damage_region *ds)
-{
- if (!ds || !ds->region)
- return true;
-
- for (int i = 0; i < ds->num_region; i++) {
- struct pipe_scissor_state *ss = ds->region + i;
- if (x >= ss->minx && x < ss->maxx &&
- y >= ss->miny && y < ss->maxy)
- return true;
- }
-
- return false;
-}
-
-static void
-lima_update_pp_stream(struct lima_context *ctx, int off_x, int off_y,
- int tiled_w, int tiled_h)
-{
- struct lima_pp_stream_state *ps = &ctx->pp_stream;
+ struct lima_job *job = lima_job_get(ctx);
struct lima_context_framebuffer *fb = &ctx->framebuffer;
- struct lima_damage_region *damage = lima_ctx_get_damage(ctx);
- struct lima_screen *screen = lima_screen(ctx->base.screen);
- int i, num_pp = screen->num_pp;
-
- /* use hilbert_coords to generates 1D to 2D relationship.
- * 1D for pp stream index and 2D for plb block x/y on framebuffer.
- * if multi pp, interleave the 1D index to make each pp's render target
- * close enough which should result close workload
- */
- int max = MAX2(tiled_w, tiled_h);
- int dim = util_logbase2_ceil(max);
- int count = 1 << (dim + dim);
- int index = 0;
- uint32_t *stream[4];
- int si[4] = {0};
-
- for (i = 0; i < num_pp; i++)
- stream[i] = ps->bo->map + ps->bo_offset + ps->offset[i];
-
- for (i = 0; i < count; i++) {
- int x, y;
- hilbert_coords(max, i, &x, &y);
- if (x < tiled_w && y < tiled_h) {
- x += off_x;
- y += off_y;
-
- if (!inside_damage_region(x, y, damage))
- continue;
-
- int pp = index % num_pp;
- int offset = ((y >> fb->shift_h) * fb->block_w +
- (x >> fb->shift_w)) * LIMA_CTX_PLB_BLK_SIZE;
- int plb_va = ctx->plb[ctx->plb_index]->va + offset;
-
- stream[pp][si[pp]++] = 0;
- stream[pp][si[pp]++] = 0xB8000000 | x | (y << 8);
- stream[pp][si[pp]++] = 0xE0000002 | ((plb_va >> 3) & ~0xE0000003);
- stream[pp][si[pp]++] = 0xB0000000;
- index++;
- }
+ /* add to job when the buffer is dirty and resolve is clear (not added before) */
+ if (fb->base.nr_cbufs && (buffers & PIPE_CLEAR_COLOR0) &&
+ !(job->resolve & PIPE_CLEAR_COLOR0)) {
+ struct lima_resource *res = lima_resource(fb->base.cbufs[0]->texture);
+ lima_flush_job_accessing_bo(ctx, res->bo, true);
+ _mesa_hash_table_insert(ctx->write_jobs, &res->base, job);
+ lima_job_add_bo(job, LIMA_PIPE_PP, res->bo, LIMA_SUBMIT_BO_WRITE);
}
- for (i = 0; i < num_pp; i++) {
- stream[i][si[i]++] = 0;
- stream[i][si[i]++] = 0xBC000000;
-
- lima_dump_command_stream_print(
- stream[i], si[i] * 4, false, "pp plb stream %d at va %x\n",
- i, ps->bo->va + ps->bo_offset + ps->offset[i]);
+ /* add to job when the buffer is dirty and resolve is clear (not added before) */
+ if (fb->base.zsbuf && (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
+ !(job->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) {
+ struct lima_resource *res = lima_resource(fb->base.zsbuf->texture);
+ lima_flush_job_accessing_bo(ctx, res->bo, true);
+ _mesa_hash_table_insert(ctx->write_jobs, &res->base, job);
+ lima_job_add_bo(job, LIMA_PIPE_PP, res->bo, LIMA_SUBMIT_BO_WRITE);
}
-}
-
-static void
-lima_update_damage_pp_stream(struct lima_context *ctx)
-{
- struct lima_damage_region *ds = lima_ctx_get_damage(ctx);
- struct pipe_scissor_state *bound = &ds->bound;
- int tiled_w = bound->maxx - bound->minx;
- int tiled_h = bound->maxy - bound->miny;
- struct lima_screen *screen = lima_screen(ctx->base.screen);
- int size = lima_get_pp_stream_size(
- screen->num_pp, tiled_w, tiled_h, ctx->pp_stream.offset);
-
- void *cpu;
- unsigned offset;
- struct pipe_resource *pres = NULL;
- u_upload_alloc(ctx->uploader, 0, size, 0x40, &offset, &pres, &cpu);
-
- struct lima_resource *res = lima_resource(pres);
- ctx->pp_stream.bo = res->bo;
- ctx->pp_stream.bo_offset = offset;
-
- lima_update_pp_stream(ctx, bound->minx, bound->miny, tiled_w, tiled_h);
-
- lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_READ);
- pipe_resource_reference(&pres, NULL);
+ job->resolve |= buffers;
}
static void
-lima_update_full_pp_stream(struct lima_context *ctx)
+lima_damage_rect_union(struct pipe_scissor_state *rect,
+ unsigned minx, unsigned maxx,
+ unsigned miny, unsigned maxy)
{
- struct lima_context_framebuffer *fb = &ctx->framebuffer;
- struct lima_ctx_plb_pp_stream_key key = {
- .plb_index = ctx->plb_index,
- .tiled_w = fb->tiled_w,
- .tiled_h = fb->tiled_h,
- };
-
- struct hash_entry *entry =
- _mesa_hash_table_search(ctx->plb_pp_stream, &key);
- struct lima_ctx_plb_pp_stream *s = entry->data;
-
- if (s->bo) {
- ctx->pp_stream.bo = s->bo;
- ctx->pp_stream.bo_offset = 0;
- memcpy(ctx->pp_stream.offset, s->offset, sizeof(s->offset));
- }
- else {
- struct lima_screen *screen = lima_screen(ctx->base.screen);
- int size = lima_get_pp_stream_size(
- screen->num_pp, fb->tiled_w, fb->tiled_h, s->offset);
- s->bo = lima_bo_create(screen, size, 0);
- lima_bo_map(s->bo);
-
- ctx->pp_stream.bo = s->bo;
- ctx->pp_stream.bo_offset = 0;
- memcpy(ctx->pp_stream.offset, s->offset, sizeof(s->offset));
-
- lima_update_pp_stream(ctx, 0, 0, fb->tiled_w, fb->tiled_h);
- }
-
- lima_submit_add_bo(ctx->pp_submit, s->bo, LIMA_SUBMIT_BO_READ);
-}
-
-static void
-lima_update_submit_bo(struct lima_context *ctx)
-{
- if (lima_ctx_dirty(ctx))
- return;
-
- struct lima_screen *screen = lima_screen(ctx->base.screen);
- lima_submit_add_bo(ctx->gp_submit, ctx->plb_gp_stream, LIMA_SUBMIT_BO_READ);
- lima_submit_add_bo(ctx->gp_submit, ctx->plb[ctx->plb_index], LIMA_SUBMIT_BO_WRITE);
- lima_submit_add_bo(ctx->gp_submit, ctx->gp_tile_heap[ctx->plb_index], LIMA_SUBMIT_BO_WRITE);
-
- lima_dump_command_stream_print(
- ctx->plb_gp_stream->map + ctx->plb_index * ctx->plb_gp_size,
- ctx->plb_gp_size, false, "gp plb stream at va %x\n",
- ctx->plb_gp_stream->va + ctx->plb_index * ctx->plb_gp_size);
-
- struct lima_damage_region *damage = lima_ctx_get_damage(ctx);
- if (damage && damage->region)
- lima_update_damage_pp_stream(ctx);
- else if (ctx->plb_pp_stream)
- lima_update_full_pp_stream(ctx);
- else
- ctx->pp_stream.bo = NULL;
-
- if (ctx->framebuffer.base.nr_cbufs) {
- struct lima_resource *res = lima_resource(ctx->framebuffer.base.cbufs[0]->texture);
- lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_WRITE);
- }
- if (ctx->framebuffer.base.zsbuf) {
- struct lima_resource *res = lima_resource(ctx->framebuffer.base.zsbuf->texture);
- lima_submit_add_bo(ctx->pp_submit, res->bo, LIMA_SUBMIT_BO_WRITE);
- }
- lima_submit_add_bo(ctx->pp_submit, ctx->plb[ctx->plb_index], LIMA_SUBMIT_BO_READ);
- lima_submit_add_bo(ctx->pp_submit, ctx->gp_tile_heap[ctx->plb_index], LIMA_SUBMIT_BO_READ);
- lima_submit_add_bo(ctx->pp_submit, screen->pp_buffer, LIMA_SUBMIT_BO_READ);
+ rect->minx = MIN2(rect->minx, minx);
+ rect->miny = MIN2(rect->miny, miny);
+ rect->maxx = MAX2(rect->maxx, maxx);
+ rect->maxy = MAX2(rect->maxy, maxy);
}
static void
const union pipe_color_union *color, double depth, unsigned stencil)
{
struct lima_context *ctx = lima_context(pctx);
+ struct lima_job *job = lima_job_get(ctx);
- lima_flush(ctx);
+ /* flush if this job already contains any draw, otherwise multi clear can be
+ * combined into a single job */
+ if (lima_job_has_draw_pending(job)) {
+ lima_do_job(job);
+ job = lima_job_get(ctx);
+ }
+
+ lima_update_job_wb(ctx, buffers);
/* no need to reload if cleared */
if (ctx->framebuffer.base.nr_cbufs && (buffers & PIPE_CLEAR_COLOR0)) {
surf->reload = false;
}
- struct lima_context_clear *clear = &ctx->clear;
+ struct lima_job_clear *clear = &job->clear;
clear->buffers = buffers;
if (buffers & PIPE_CLEAR_COLOR0) {
if (buffers & PIPE_CLEAR_STENCIL)
clear->stencil = stencil;
- lima_update_submit_bo(ctx);
-
- lima_pack_head_plbu_cmd(ctx);
-
ctx->dirty |= LIMA_CONTEXT_DIRTY_CLEAR;
+
+ lima_damage_rect_union(&job->damage_rect,
+ 0, ctx->framebuffer.base.width,
+ 0, ctx->framebuffer.base.height);
}
enum lima_attrib_type {
static void
lima_pack_vs_cmd(struct lima_context *ctx, const struct pipe_draw_info *info)
{
- VS_CMD_BEGIN(24);
+ struct lima_job *job = lima_job_get(ctx);
+
+ VS_CMD_BEGIN(&job->vs_cmd_array, 24);
if (!info->index_size) {
VS_CMD_ARRAYS_SEMAPHORE_BEGIN_1();
int uniform_size = ctx->vs->uniform_pending_offset + ctx->vs->constant_size + 32;
VS_CMD_UNIFORMS_ADDRESS(
- lima_ctx_buff_va(ctx, lima_ctx_buff_gp_uniform, LIMA_CTX_BUFF_SUBMIT_GP),
+ lima_ctx_buff_va(ctx, lima_ctx_buff_gp_uniform),
align(uniform_size, 16));
VS_CMD_SHADER_ADDRESS(ctx->vs->bo->va, ctx->vs->shader_size);
VS_CMD_SHADER_INFO(ctx->vs->prefetch, ctx->vs->shader_size);
- int num_varryings = ctx->vs->num_varying;
+ int num_outputs = ctx->vs->num_outputs;
int num_attributes = ctx->vertex_elements->num_elements;
- VS_CMD_VARYING_ATTRIBUTE_COUNT(num_varryings, MAX2(1, num_attributes));
+ VS_CMD_VARYING_ATTRIBUTE_COUNT(num_outputs, MAX2(1, num_attributes));
VS_CMD_UNKNOWN1();
VS_CMD_ATTRIBUTES_ADDRESS(
- lima_ctx_buff_va(ctx, lima_ctx_buff_gp_attribute_info, LIMA_CTX_BUFF_SUBMIT_GP),
+ lima_ctx_buff_va(ctx, lima_ctx_buff_gp_attribute_info),
MAX2(1, num_attributes));
VS_CMD_VARYINGS_ADDRESS(
- lima_ctx_buff_va(ctx, lima_ctx_buff_gp_varying_info, LIMA_CTX_BUFF_SUBMIT_GP),
- num_varryings);
+ lima_ctx_buff_va(ctx, lima_ctx_buff_gp_varying_info),
+ num_outputs);
unsigned num = info->index_size ? (ctx->max_index - ctx->min_index + 1) : info->count;
VS_CMD_DRAW(num, info->index_size);
lima_pack_plbu_cmd(struct lima_context *ctx, const struct pipe_draw_info *info)
{
struct lima_context_framebuffer *fb = &ctx->framebuffer;
-
- lima_pack_head_plbu_cmd(ctx);
+ struct lima_vs_shader_state *vs = ctx->vs;
+ unsigned minx, maxx, miny, maxy;
/* If it's zero scissor, we skip adding all other commands */
if (lima_is_scissor_zero(ctx))
return;
- PLBU_CMD_BEGIN(30);
+ struct lima_job *job = lima_job_get(ctx);
+ PLBU_CMD_BEGIN(&job->plbu_cmd_array, 32);
PLBU_CMD_VIEWPORT_LEFT(fui(ctx->viewport.left));
PLBU_CMD_VIEWPORT_RIGHT(fui(ctx->viewport.right));
if (!info->index_size)
PLBU_CMD_ARRAYS_SEMAPHORE_BEGIN();
- bool low_prim = info->mode < PIPE_PRIM_TRIANGLES;
int cf = ctx->rasterizer->base.cull_face;
int ccw = ctx->rasterizer->base.front_ccw;
uint32_t cull = 0;
+ bool force_point_size = false;
+
if (cf != PIPE_FACE_NONE) {
if (cf & PIPE_FACE_FRONT)
cull |= ccw ? 0x00040000 : 0x00020000;
if (cf & PIPE_FACE_BACK)
cull |= ccw ? 0x00020000 : 0x00040000;
}
- PLBU_CMD_PRIMITIVE_SETUP(low_prim, cull, info->index_size);
- uint32_t gl_position_va =
- lima_ctx_buff_va(ctx, lima_ctx_buff_sh_gl_pos,
- LIMA_CTX_BUFF_SUBMIT_GP | LIMA_CTX_BUFF_SUBMIT_PP);
+ /* Specify point size with PLBU command if shader doesn't write */
+ if (info->mode == PIPE_PRIM_POINTS && ctx->vs->point_size_idx == -1)
+ force_point_size = true;
+
+ /* Specify line width with PLBU command for lines */
+ if (info->mode > PIPE_PRIM_POINTS && info->mode < PIPE_PRIM_TRIANGLES)
+ force_point_size = true;
+
+ PLBU_CMD_PRIMITIVE_SETUP(force_point_size, cull, info->index_size);
+
PLBU_CMD_RSW_VERTEX_ARRAY(
- lima_ctx_buff_va(ctx, lima_ctx_buff_pp_plb_rsw, LIMA_CTX_BUFF_SUBMIT_PP),
- gl_position_va);
+ lima_ctx_buff_va(ctx, lima_ctx_buff_pp_plb_rsw),
+ ctx->gp_output->va);
/* TODO
* - we should set it only for the first draw that enabled the scissor and for
*/
if (ctx->rasterizer->base.scissor) {
struct pipe_scissor_state *scissor = &ctx->scissor;
- PLBU_CMD_SCISSORS(scissor->minx, scissor->maxx, scissor->miny, scissor->maxy);
+ minx = scissor->minx;
+ maxx = scissor->maxx;
+ miny = scissor->miny;
+ maxy = scissor->maxy;
} else {
- PLBU_CMD_SCISSORS(0, fb->base.width, 0, fb->base.height);
+ minx = 0;
+ maxx = fb->base.width;
+ miny = 0;
+ maxy = fb->base.height;
}
+ minx = MAX2(minx, ctx->viewport.left);
+ maxx = MIN2(maxx, ctx->viewport.right);
+ miny = MAX2(miny, ctx->viewport.bottom);
+ maxy = MIN2(maxy, ctx->viewport.top);
+
+ PLBU_CMD_SCISSORS(minx, maxx, miny, maxy);
+ lima_damage_rect_union(&job->damage_rect, minx, maxx, miny, maxy);
+
PLBU_CMD_UNKNOWN1();
PLBU_CMD_DEPTH_RANGE_NEAR(fui(ctx->viewport.near));
PLBU_CMD_DEPTH_RANGE_FAR(fui(ctx->viewport.far));
- if (low_prim) {
+ if ((info->mode == PIPE_PRIM_POINTS && ctx->vs->point_size_idx == -1) ||
+ ((info->mode >= PIPE_PRIM_LINES) && (info->mode < PIPE_PRIM_TRIANGLES)))
+ {
uint32_t v = info->mode == PIPE_PRIM_POINTS ?
fui(ctx->rasterizer->base.point_size) : fui(ctx->rasterizer->base.line_width);
PLBU_CMD_LOW_PRIM_SIZE(v);
}
if (info->index_size) {
- PLBU_CMD_INDEXED_DEST(gl_position_va);
-
- struct pipe_resource *indexbuf = NULL;
- unsigned index_offset = 0;
- struct lima_resource *res;
- if (info->has_user_indices) {
- util_upload_index_buffer(&ctx->base, info, &indexbuf, &index_offset);
- res = lima_resource(indexbuf);
- }
- else
- res = lima_resource(info->index.resource);
-
- lima_submit_add_bo(ctx->gp_submit, res->bo, LIMA_SUBMIT_BO_READ);
- PLBU_CMD_INDICES(res->bo->va + info->start * info->index_size + index_offset);
+ PLBU_CMD_INDEXED_DEST(ctx->gp_output->va);
+ if (vs->point_size_idx != -1)
+ PLBU_CMD_INDEXED_PT_SIZE(ctx->gp_output->va + ctx->gp_output_point_size_offt);
- if (indexbuf)
- pipe_resource_reference(&indexbuf, NULL);
+ PLBU_CMD_INDICES(ctx->index_res->bo->va + info->start * info->index_size + ctx->index_offset);
}
else {
/* can this make the attribute info static? */
}
static int
-lima_blend_factor(enum pipe_blendfactor pipe)
+lima_blend_factor_has_alpha(enum pipe_blendfactor pipe)
{
+ /* Bit 4 is set if the blendfactor uses alpha */
switch (pipe) {
- case PIPE_BLENDFACTOR_ONE:
- return 11;
- case PIPE_BLENDFACTOR_SRC_COLOR:
- return 0;
case PIPE_BLENDFACTOR_SRC_ALPHA:
- return 16;
case PIPE_BLENDFACTOR_DST_ALPHA:
- return 17;
- case PIPE_BLENDFACTOR_DST_COLOR:
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
return 1;
+
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ case PIPE_BLENDFACTOR_ZERO:
+ case PIPE_BLENDFACTOR_ONE:
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
- return 7;
+ return 0;
+
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_SRC1_ALPHA:
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
+ return -1; /* not supported */
+ }
+ return -1;
+}
+
+static int
+lima_blend_factor_is_inv(enum pipe_blendfactor pipe)
+{
+ /* Bit 3 is set if the blendfactor type is inverted */
+ switch (pipe) {
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ case PIPE_BLENDFACTOR_ONE:
+ return 1;
+
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ case PIPE_BLENDFACTOR_DST_ALPHA:
case PIPE_BLENDFACTOR_CONST_COLOR:
- return 2;
case PIPE_BLENDFACTOR_CONST_ALPHA:
- return 18;
case PIPE_BLENDFACTOR_ZERO:
- return 3;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ return 0;
+
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_SRC1_ALPHA:
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
+ return -1; /* not supported */
+ }
+ return -1;
+}
+
+static int
+lima_blend_factor(enum pipe_blendfactor pipe)
+{
+ /* Bits 0-2 indicate the blendfactor type */
+ switch (pipe) {
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
case PIPE_BLENDFACTOR_INV_SRC_COLOR:
- return 8;
case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
- return 24;
- case PIPE_BLENDFACTOR_INV_DST_ALPHA:
- return 25;
+ return 0;
+
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ case PIPE_BLENDFACTOR_DST_ALPHA:
case PIPE_BLENDFACTOR_INV_DST_COLOR:
- return 9;
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ return 1;
+
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
- return 10;
case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
- return 26;
+ return 2;
+
+ case PIPE_BLENDFACTOR_ZERO:
+ case PIPE_BLENDFACTOR_ONE:
+ return 3;
+
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ return 4;
+
case PIPE_BLENDFACTOR_SRC1_COLOR:
case PIPE_BLENDFACTOR_SRC1_ALPHA:
case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
- return -1; /* not support */
+ return -1; /* not supported */
}
return -1;
}
enum pipe_blendfactor rgb_src_factor, enum pipe_blendfactor rgb_dst_factor,
enum pipe_blendfactor alpha_src_factor, enum pipe_blendfactor alpha_dst_factor)
{
+ /* PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE has to be changed to PIPE_BLENDFACTOR_ONE
+ * if it is set for alpha_src.
+ */
+ if (alpha_src_factor == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE)
+ alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+
return lima_blend_func(rgb_func) |
(lima_blend_func(alpha_func) << 3) |
+
(lima_blend_factor(rgb_src_factor) << 6) |
+ (lima_blend_factor_is_inv(rgb_src_factor) << 9) |
+ (lima_blend_factor_has_alpha(rgb_src_factor) << 10) |
+
(lima_blend_factor(rgb_dst_factor) << 11) |
- ((lima_blend_factor(alpha_src_factor) & 0xF) << 16) |
- ((lima_blend_factor(alpha_dst_factor) & 0xF) << 20) |
- 0x0C000000; /* need check if this GLESv1 glAlphaFunc */
+ (lima_blend_factor_is_inv(rgb_dst_factor) << 14) |
+ (lima_blend_factor_has_alpha(rgb_dst_factor) << 15) |
+
+ (lima_blend_factor(alpha_src_factor) << 16) |
+ (lima_blend_factor_is_inv(alpha_src_factor) << 19) |
+
+ (lima_blend_factor(alpha_dst_factor) << 20) |
+ (lima_blend_factor_is_inv(alpha_dst_factor) << 23) |
+ 0x0C000000; /* need to check if this is GLESv1 glAlphaFunc */
}
-#if 0
static int
lima_stencil_op(enum pipe_stencil_op pipe)
{
}
return -1;
}
-#endif
-static int
+static unsigned
lima_calculate_depth_test(struct pipe_depth_state *depth, struct pipe_rasterizer_state *rst)
{
+ int offset_scale = 0, offset_units = 0;
enum pipe_compare_func func = (depth->enabled ? depth->func : PIPE_FUNC_ALWAYS);
- int offset_scale = 0;
-
- //TODO: implement polygon offset
-#if 0
- if (rst->offset_scale < -32)
- offset_scale = -32;
- else if (rst->offset_scale > 31)
- offset_scale = 31;
- else
- offset_scale = rst->offset_scale * 4;
-
+ offset_scale = CLAMP(rst->offset_scale * 4, -128, 127);
if (offset_scale < 0)
- offset_scale = 0x100 + offset_scale;
-#endif
+ offset_scale += 0x100;
+
+ offset_units = CLAMP(rst->offset_units * 2, -128, 127);
+ if (offset_units < 0)
+ offset_units += 0x100;
return (depth->enabled && depth->writemask) |
((int)func << 1) |
(offset_scale << 16) |
+ (offset_units << 24) |
0x30; /* find out what is this */
}
static void
lima_pack_render_state(struct lima_context *ctx, const struct pipe_draw_info *info)
{
+ struct lima_fs_shader_state *fs = ctx->fs;
struct lima_render_state *render =
lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_plb_rsw,
- sizeof(*render), true);
+ sizeof(*render));
+ bool early_z = true;
+ bool pixel_kill = true;
/* do hw support RGBA independ blend?
* PIPE_CAP_INDEP_BLEND_ENABLE
struct pipe_depth_state *depth = &ctx->zsa->base.depth;
render->depth_test = lima_calculate_depth_test(depth, rst);
+ ushort far, near;
+
+ near = float_to_ushort(ctx->viewport.near);
+ far = float_to_ushort(ctx->viewport.far);
+
+ /* Subtract epsilon from 'near' if far == near. Make sure we don't get overflow */
+ if ((far == near) && (near != 0))
+ near--;
+
/* overlap with plbu? any place can remove one? */
- render->depth_range = float_to_ushort(ctx->viewport.near) |
- (float_to_ushort(ctx->viewport.far) << 16);
+ render->depth_range = near | (far << 16);
-#if 0
struct pipe_stencil_state *stencil = ctx->zsa->base.stencil;
struct pipe_stencil_ref *ref = &ctx->stencil_ref;
- render->stencil_front = stencil[0].func |
- (lima_stencil_op(stencil[0].fail_op) << 3) |
- (lima_stencil_op(stencil[0].zfail_op) << 6) |
- (lima_stencil_op(stencil[0].zpass_op) << 9) |
- (ref->ref_value[0] << 16) |
- (stencil[0].valuemask << 24);
- render->stencil_back = stencil[1].func |
- (lima_stencil_op(stencil[1].fail_op) << 3) |
- (lima_stencil_op(stencil[1].zfail_op) << 6) |
- (lima_stencil_op(stencil[1].zpass_op) << 9) |
- (ref->ref_value[1] << 16) |
- (stencil[1].valuemask << 24);
-#else
- render->stencil_front = 0xff000007;
- render->stencil_back = 0xff000007;
-#endif
-
- /* seems not correct? */
- //struct pipe_alpha_state *alpha = &ctx->zsa->base.alpha;
- render->stencil_test = 0;
- //(stencil->enabled ? 0xFF : 0x00) | (float_to_ubyte(alpha->ref_value) << 16)
+
+ if (stencil[0].enabled) { /* stencil is enabled */
+ render->stencil_front = stencil[0].func |
+ (lima_stencil_op(stencil[0].fail_op) << 3) |
+ (lima_stencil_op(stencil[0].zfail_op) << 6) |
+ (lima_stencil_op(stencil[0].zpass_op) << 9) |
+ (ref->ref_value[0] << 16) |
+ (stencil[0].valuemask << 24);
+ render->stencil_back = render->stencil_front;
+ render->stencil_test = (stencil[0].writemask & 0xff) | (stencil[0].writemask & 0xff) << 8;
+ if (stencil[1].enabled) { /* two-side is enabled */
+ render->stencil_back = stencil[1].func |
+ (lima_stencil_op(stencil[1].fail_op) << 3) |
+ (lima_stencil_op(stencil[1].zfail_op) << 6) |
+ (lima_stencil_op(stencil[1].zpass_op) << 9) |
+ (ref->ref_value[1] << 16) |
+ (stencil[1].valuemask << 24);
+ render->stencil_test = (stencil[0].writemask & 0xff) | (stencil[1].writemask & 0xff) << 8;
+ }
+ /* TODO: Find out, what (render->stecil_test & 0xffff0000) is.
+ * 0x00ff0000 is probably (float_to_ubyte(alpha->ref_value) << 16)
+ * (render->multi_sample & 0x00000007 is probably the compare function
+ * of glAlphaFunc then.
+ */
+ }
+ else {
+ /* Default values, when stencil is disabled:
+ * stencil[0|1].valuemask = 0xff
+ * stencil[0|1].func = PIPE_FUNC_ALWAYS
+ * stencil[0|1].writemask = 0xff
+ */
+ render->stencil_front = 0xff000007;
+ render->stencil_back = 0xff000007;
+ render->stencil_test = 0x0000ffff;
+ }
/* need more investigation */
if (info->mode == PIPE_PRIM_POINTS)
render->textures_address = 0x00000000;
- /* more investigation */
- render->aux0 = 0x00000300 | (ctx->vs->varying_stride >> 3);
- render->aux1 = 0x00003000;
+ render->aux0 = (ctx->vs->varying_stride >> 3);
+ render->aux1 = 0x00001000;
+ if (ctx->blend->base.dither)
+ render->aux1 |= 0x00002000;
+
+ if (fs->uses_discard) {
+ early_z = false;
+ pixel_kill = false;
+ }
+
+ if (rt->blend_enable)
+ pixel_kill = false;
+
+ if ((rt->colormask & PIPE_MASK_RGBA) != PIPE_MASK_RGBA)
+ pixel_kill = false;
+
+ if (early_z)
+ render->aux0 |= 0x300;
+
+ if (pixel_kill)
+ render->aux0 |= 0x1000;
if (ctx->tex_stateobj.num_samplers) {
render->textures_address =
- lima_ctx_buff_va(ctx, lima_ctx_buff_pp_tex_desc, LIMA_CTX_BUFF_SUBMIT_PP);
+ lima_ctx_buff_va(ctx, lima_ctx_buff_pp_tex_desc);
render->aux0 |= ctx->tex_stateobj.num_samplers << 14;
render->aux0 |= 0x20;
}
if (ctx->const_buffer[PIPE_SHADER_FRAGMENT].buffer) {
render->uniforms_address =
- lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform_array, LIMA_CTX_BUFF_SUBMIT_PP);
+ lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform_array);
uint32_t size = ctx->buffer_state[lima_ctx_buff_pp_uniform].size;
uint32_t bits = 0;
if (size >= 8) {
render->aux1 |= 0x10000;
}
- if (ctx->vs->num_varying > 1) {
+ if (ctx->vs->num_varyings) {
render->varying_types = 0x00000000;
- render->varyings_address =
- lima_ctx_buff_va(ctx, lima_ctx_buff_sh_varying, LIMA_CTX_BUFF_SUBMIT_PP);
- for (int i = 1; i < ctx->vs->num_varying; i++) {
+ render->varyings_address = ctx->gp_output->va +
+ ctx->gp_output_varyings_offt;
+ for (int i = 0, index = 0; i < ctx->vs->num_outputs; i++) {
int val;
+ if (i == ctx->vs->gl_pos_idx ||
+ i == ctx->vs->point_size_idx)
+ continue;
+
struct lima_varying_info *v = ctx->vs->varying + i;
if (v->component_size == 4)
val = v->components > 2 ? 0 : 1;
else
val = v->components > 2 ? 2 : 3;
- int index = i - 1;
if (index < 10)
render->varying_types |= val << (3 * index);
else if (index == 10) {
}
else if (index == 11)
render->varyings_address |= val << 1;
+
+ index++;
}
}
else {
render->varyings_address = 0x00000000;
}
+ struct lima_job *job = lima_job_get(ctx);
+
lima_dump_command_stream_print(
- render, sizeof(*render), false, "add render state at va %x\n",
- lima_ctx_buff_va(ctx, lima_ctx_buff_pp_plb_rsw, 0));
+ job->dump, render, sizeof(*render),
+ false, "add render state at va %x\n",
+ lima_ctx_buff_va(ctx, lima_ctx_buff_pp_plb_rsw));
+
+ lima_dump_rsw_command_stream_print(
+ job->dump, render, sizeof(*render),
+ lima_ctx_buff_va(ctx, lima_ctx_buff_pp_plb_rsw));
}
static void
lima_update_gp_attribute_info(struct lima_context *ctx, const struct pipe_draw_info *info)
{
+ struct lima_job *job = lima_job_get(ctx);
struct lima_vertex_element_state *ve = ctx->vertex_elements;
struct lima_context_vertex_buffer *vb = &ctx->vertex_buffers;
uint32_t *attribute =
lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_attribute_info,
- MAX2(1, ve->num_elements) * 8, true);
+ MAX2(1, ve->num_elements) * 8);
int n = 0;
for (int i = 0; i < ve->num_elements; i++) {
struct pipe_vertex_buffer *pvb = vb->vb + pve->vertex_buffer_index;
struct lima_resource *res = lima_resource(pvb->buffer.resource);
- lima_submit_add_bo(ctx->gp_submit, res->bo, LIMA_SUBMIT_BO_READ);
+ lima_job_add_bo(job, LIMA_PIPE_GP, res->bo, LIMA_SUBMIT_BO_READ);
- unsigned start = info->index_size ? ctx->min_index : info->start;
+ unsigned start = info->index_size ? (ctx->min_index + info->index_bias) : info->start;
attribute[n++] = res->bo->va + pvb->buffer_offset + pve->src_offset
+ start * pvb->stride;
attribute[n++] = (pvb->stride << 11) |
}
lima_dump_command_stream_print(
- attribute, n * 4, false, "update attribute info at va %x\n",
- lima_ctx_buff_va(ctx, lima_ctx_buff_gp_attribute_info, 0));
+ job->dump, attribute, n * 4, false, "update attribute info at va %x\n",
+ lima_ctx_buff_va(ctx, lima_ctx_buff_gp_attribute_info));
}
static void
int size = vs->uniform_pending_offset + vs->constant_size + 32;
void *vs_const_buff =
- lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_uniform, size, true);
+ lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_uniform, size);
if (ccb->buffer)
memcpy(vs_const_buff, ccb->buffer, ccb->size);
memcpy(vs_const_buff + vs->uniform_pending_offset + 32,
vs->constant, vs->constant_size);
+ struct lima_job *job = lima_job_get(ctx);
+
+ if (lima_debug & LIMA_DEBUG_GP) {
+ float *vs_const_buff_f = vs_const_buff;
+ printf("gp uniforms:\n");
+ for (int i = 0; i < (size / sizeof(float)); i++) {
+ if ((i % 4) == 0)
+ printf("%4d:", i / 4);
+ printf(" %8.4f", vs_const_buff_f[i]);
+ if ((i % 4) == 3)
+ printf("\n");
+ }
+ printf("\n");
+ }
+
lima_dump_command_stream_print(
- vs_const_buff, size, true,
+ job->dump, vs_const_buff, size, true,
"update gp uniform at va %x\n",
- lima_ctx_buff_va(ctx, lima_ctx_buff_gp_uniform, 0));
+ lima_ctx_buff_va(ctx, lima_ctx_buff_gp_uniform));
}
static void
uint16_t *fp16_const_buff =
lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_uniform,
- const_buff_size * sizeof(uint16_t), true);
+ const_buff_size * sizeof(uint16_t));
uint32_t *array =
- lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_uniform_array, 4, true);
+ lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_uniform_array, 4);
for (int i = 0; i < const_buff_size; i++)
fp16_const_buff[i] = util_float_to_half(const_buff[i]);
- *array = lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform, LIMA_CTX_BUFF_SUBMIT_PP);
+ *array = lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform);
+
+ struct lima_job *job = lima_job_get(ctx);
lima_dump_command_stream_print(
- fp16_const_buff, const_buff_size * 2, false, "add pp uniform data at va %x\n",
- lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform, 0));
+ job->dump, fp16_const_buff, const_buff_size * 2,
+ false, "add pp uniform data at va %x\n",
+ lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform));
lima_dump_command_stream_print(
- array, 4, false, "add pp uniform info at va %x\n",
- lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform_array, 0));
+ job->dump, array, 4, false, "add pp uniform info at va %x\n",
+ lima_ctx_buff_va(ctx, lima_ctx_buff_pp_uniform_array));
}
static void
lima_update_varying(struct lima_context *ctx, const struct pipe_draw_info *info)
{
+ struct lima_job *job = lima_job_get(ctx);
+ struct lima_screen *screen = lima_screen(ctx->base.screen);
struct lima_vs_shader_state *vs = ctx->vs;
+ uint32_t gp_output_size;
+ unsigned num = info->index_size ? (ctx->max_index - ctx->min_index + 1) : info->count;
uint32_t *varying =
lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_varying_info,
- vs->num_varying * 8, true);
+ vs->num_outputs * 8);
int n = 0;
- /* should be LIMA_SUBMIT_BO_WRITE for GP, but each draw will use
- * different part of this bo, so no need to set exclusive constraint */
- lima_ctx_buff_alloc(ctx, lima_ctx_buff_sh_gl_pos,
- 4 * 4 * info->count, false);
-
- /* for gl_Position */
- varying[n++] =
- lima_ctx_buff_va(ctx, lima_ctx_buff_sh_gl_pos,
- LIMA_CTX_BUFF_SUBMIT_GP | LIMA_CTX_BUFF_SUBMIT_PP);
- varying[n++] = 0x8020;
-
int offset = 0;
- for (int i = 1; i < vs->num_varying; i++) {
+
+ for (int i = 0; i < vs->num_outputs; i++) {
struct lima_varying_info *v = vs->varying + i;
+
+ if (i == vs->gl_pos_idx ||
+ i == vs->point_size_idx)
+ continue;
+
int size = v->component_size * 4;
/* does component_size == 2 need to be 16 aligned? */
v->offset = offset;
offset += size;
}
+
vs->varying_stride = align(offset, 16);
- if (vs->num_varying > 1)
- lima_ctx_buff_alloc(ctx, lima_ctx_buff_sh_varying,
- vs->varying_stride * info->count, false);
+ /* gl_Position is always present, allocate space for it */
+ gp_output_size = align(4 * 4 * num, 0x40);
+
+ /* Allocate space for varyings if there're any */
+ if (vs->num_varyings) {
+ ctx->gp_output_varyings_offt = gp_output_size;
+ gp_output_size += align(vs->varying_stride * num, 0x40);
+ }
- for (int i = 1; i < vs->num_varying; i++) {
+ /* Allocate space for gl_PointSize if it's there */
+ if (vs->point_size_idx != -1) {
+ ctx->gp_output_point_size_offt = gp_output_size;
+ gp_output_size += 4 * num;
+ }
+
+ /* gp_output can be too large for the suballocator, so create a
+ * separate bo for it. The bo cache should prevent performance hit.
+ */
+ ctx->gp_output = lima_bo_create(screen, gp_output_size, 0);
+ assert(ctx->gp_output);
+ lima_job_add_bo(job, LIMA_PIPE_GP, ctx->gp_output, LIMA_SUBMIT_BO_WRITE);
+ lima_job_add_bo(job, LIMA_PIPE_PP, ctx->gp_output, LIMA_SUBMIT_BO_READ);
+
+ for (int i = 0; i < vs->num_outputs; i++) {
struct lima_varying_info *v = vs->varying + i;
- varying[n++] =
- lima_ctx_buff_va(ctx, lima_ctx_buff_sh_varying, LIMA_CTX_BUFF_SUBMIT_GP) +
- v->offset;
- varying[n++] = (vs->varying_stride << 11) | (v->components - 1) |
- (v->component_size == 2 ? 0x0C : 0);
+
+ if (i == vs->gl_pos_idx) {
+ /* gl_Position */
+ varying[n++] = ctx->gp_output->va;
+ varying[n++] = 0x8020;
+ } else if (i == vs->point_size_idx) {
+ /* gl_PointSize */
+ varying[n++] = ctx->gp_output->va + ctx->gp_output_point_size_offt;
+ varying[n++] = 0x2021;
+ } else {
+ /* Varying */
+ varying[n++] = ctx->gp_output->va + ctx->gp_output_varyings_offt +
+ v->offset;
+ varying[n++] = (vs->varying_stride << 11) | (v->components - 1) |
+ (v->component_size == 2 ? 0x0C : 0);
+ }
}
lima_dump_command_stream_print(
- varying, n * 4, false, "update varying info at va %x\n",
- lima_ctx_buff_va(ctx, lima_ctx_buff_gp_varying_info, 0));
+ job->dump, varying, n * 4, false, "update varying info at va %x\n",
+ lima_ctx_buff_va(ctx, lima_ctx_buff_gp_varying_info));
}
static void
-lima_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
+lima_draw_vbo_update(struct pipe_context *pctx,
+ const struct pipe_draw_info *info)
{
- /* check if draw mode and vertex/index count match,
- * otherwise gp will hang */
- if (!u_trim_pipe_prim(info->mode, (unsigned*)&info->count)) {
- debug_printf("draw mode and vertex/index count mismatch\n");
- return;
- }
-
struct lima_context *ctx = lima_context(pctx);
-
- if (!ctx->vs || !ctx->fs) {
- debug_warn_once("no shader, skip draw\n");
- return;
+ struct lima_context_framebuffer *fb = &ctx->framebuffer;
+ unsigned buffers = 0;
+
+ if (fb->base.zsbuf) {
+ if (ctx->zsa->base.depth.enabled)
+ buffers |= PIPE_CLEAR_DEPTH;
+ if (ctx->zsa->base.stencil[0].enabled ||
+ ctx->zsa->base.stencil[1].enabled)
+ buffers |= PIPE_CLEAR_STENCIL;
}
- if (!lima_update_vs_state(ctx) || !lima_update_fs_state(ctx))
- return;
-
- lima_dump_command_stream_print(
- ctx->vs->bo->map, ctx->vs->shader_size, false,
- "add vs at va %x\n", ctx->vs->bo->va);
-
- lima_dump_command_stream_print(
- ctx->fs->bo->map, ctx->fs->shader_size, false,
- "add fs at va %x\n", ctx->fs->bo->va);
-
- lima_submit_add_bo(ctx->gp_submit, ctx->vs->bo, LIMA_SUBMIT_BO_READ);
- lima_submit_add_bo(ctx->pp_submit, ctx->fs->bo, LIMA_SUBMIT_BO_READ);
+ if (fb->base.nr_cbufs)
+ buffers |= PIPE_CLEAR_COLOR0;
- lima_update_submit_bo(ctx);
-
- /* Mali Utgard GPU always need min/max index info for index draw,
- * compute it if upper layer does not do for us */
- if (info->index_size && info->max_index == ~0u)
- u_vbuf_get_minmax_index(pctx, info, &ctx->min_index, &ctx->max_index);
- else {
- ctx->min_index = info->min_index;
- ctx->max_index = info->max_index;
- }
+ lima_update_job_wb(ctx, buffers);
lima_update_gp_attribute_info(ctx, info);
ctx->const_buffer[PIPE_SHADER_FRAGMENT].dirty = false;
}
- if (ctx->dirty & LIMA_CONTEXT_DIRTY_TEXTURES)
- lima_update_textures(ctx);
+ lima_update_textures(ctx);
lima_pack_render_state(ctx, info);
lima_pack_plbu_cmd(ctx, info);
+ if (ctx->gp_output) {
+ lima_bo_unreference(ctx->gp_output); /* held by job */
+ ctx->gp_output = NULL;
+ }
+
ctx->dirty = 0;
}
static void
-lima_finish_plbu_cmd(struct lima_context *ctx)
+lima_draw_vbo_indexed(struct pipe_context *pctx,
+ const struct pipe_draw_info *info)
{
- int i = 0;
- uint32_t *plbu_cmd = util_dynarray_ensure_cap(&ctx->plbu_cmd_array, ctx->plbu_cmd_array.size + 2 * 4);
-
- plbu_cmd[i++] = 0x00000000;
- plbu_cmd[i++] = 0x50000000; /* END */
-
- ctx->plbu_cmd_array.size += i * 4;
-}
+ struct lima_context *ctx = lima_context(pctx);
+ struct lima_job *job = lima_job_get(ctx);
+ struct pipe_resource *indexbuf = NULL;
+ bool needs_indices = true;
-static void
-lima_pack_wb_zsbuf_reg(struct lima_context *ctx, uint32_t *wb_reg, int wb_idx)
-{
- struct lima_context_framebuffer *fb = &ctx->framebuffer;
- struct lima_resource *res = lima_resource(fb->base.zsbuf->texture);
- int level = fb->base.zsbuf->u.tex.level;
- uint32_t format = lima_format_get_pixel(fb->base.zsbuf->format);
-
- struct lima_pp_wb_reg *wb = (void *)wb_reg;
- wb[wb_idx].type = 0x01; /* 1 for depth, stencil */
- wb[wb_idx].address = res->bo->va + res->levels[level].offset;
- wb[wb_idx].pixel_format = format;
- if (res->tiled) {
- wb[wb_idx].pixel_layout = 0x2;
- wb[wb_idx].pitch = fb->tiled_w;
- } else {
- wb[wb_idx].pixel_layout = 0x0;
- wb[wb_idx].pitch = res->levels[level].stride / 8;
+ /* Mali Utgard GPU always need min/max index info for index draw,
+ * compute it if upper layer does not do for us */
+ if (info->max_index != ~0u) {
+ ctx->min_index = info->min_index;
+ ctx->max_index = info->max_index;
+ needs_indices = false;
}
- wb[wb_idx].mrt_bits = 0;
-}
-static void
-lima_pack_wb_cbuf_reg(struct lima_context *ctx, uint32_t *wb_reg, int wb_idx)
-{
- struct lima_context_framebuffer *fb = &ctx->framebuffer;
- struct lima_resource *res = lima_resource(fb->base.cbufs[0]->texture);
- int level = fb->base.cbufs[0]->u.tex.level;
- uint32_t format = lima_format_get_pixel(fb->base.cbufs[0]->format);
- bool swap_channels = lima_format_get_swap_rb(fb->base.cbufs[0]->format);
-
- struct lima_pp_wb_reg *wb = (void *)wb_reg;
- wb[wb_idx].type = 0x02; /* 2 for color buffer */
- wb[wb_idx].address = res->bo->va + res->levels[level].offset;
- wb[wb_idx].pixel_format = format;
- if (res->tiled) {
- wb[wb_idx].pixel_layout = 0x2;
- wb[wb_idx].pitch = fb->tiled_w;
- } else {
- wb[wb_idx].pixel_layout = 0x0;
- wb[wb_idx].pitch = res->levels[level].stride / 8;
+ if (info->has_user_indices) {
+ util_upload_index_buffer(&ctx->base, info, &indexbuf, &ctx->index_offset, 0x40);
+ ctx->index_res = lima_resource(indexbuf);
+ }
+ else {
+ ctx->index_res = lima_resource(info->index.resource);
+ ctx->index_offset = 0;
+ needs_indices = !panfrost_minmax_cache_get(ctx->index_res->index_cache, info->start,
+ info->count, &ctx->min_index, &ctx->max_index);
}
- wb[wb_idx].mrt_bits = swap_channels ? 0x4 : 0x0;
-}
-
-
-static void
-lima_pack_pp_frame_reg(struct lima_context *ctx, uint32_t *frame_reg,
- uint32_t *wb_reg)
-{
- struct lima_context_framebuffer *fb = &ctx->framebuffer;
- struct lima_pp_frame_reg *frame = (void *)frame_reg;
- struct lima_screen *screen = lima_screen(ctx->base.screen);
- int wb_idx = 0;
-
- frame->render_address = screen->pp_buffer->va + pp_frame_rsw_offset;
- frame->flags = 0x02;
- frame->clear_value_depth = ctx->clear.depth;
- frame->clear_value_stencil = ctx->clear.stencil;
- frame->clear_value_color = ctx->clear.color_8pc;
- frame->clear_value_color_1 = ctx->clear.color_8pc;
- frame->clear_value_color_2 = ctx->clear.color_8pc;
- frame->clear_value_color_3 = ctx->clear.color_8pc;
- frame->one = 1;
-
- frame->width = fb->base.width - 1;
- frame->height = fb->base.height - 1;
-
- /* frame->fragment_stack_address is overwritten per-pp in the kernel
- * by the values of pp_frame.fragment_stack_address[i] */
-
- /* These are "stack size" and "stack offset" shifted,
- * here they are assumed to be always the same. */
- frame->fragment_stack_size = ctx->pp_max_stack_size << 16 | ctx->pp_max_stack_size;
-
- /* related with MSAA and different value when r4p0/r7p0 */
- frame->supersampled_height = fb->base.height * 2 - 1;
- frame->scale = 0xE0C;
- frame->dubya = 0x77;
- frame->onscreen = 1;
- frame->blocking = (fb->shift_min << 28) | (fb->shift_h << 16) | fb->shift_w;
- frame->foureight = 0x8888;
+ if (needs_indices) {
+ u_vbuf_get_minmax_index(pctx, info, &ctx->min_index, &ctx->max_index);
+ if (!info->has_user_indices)
+ panfrost_minmax_cache_add(ctx->index_res->index_cache, info->start, info->count,
+ ctx->min_index, ctx->max_index);
+ }
- if (fb->base.nr_cbufs)
- lima_pack_wb_cbuf_reg(ctx, wb_reg, wb_idx++);
+ lima_job_add_bo(job, LIMA_PIPE_GP, ctx->index_res->bo, LIMA_SUBMIT_BO_READ);
+ lima_job_add_bo(job, LIMA_PIPE_PP, ctx->index_res->bo, LIMA_SUBMIT_BO_READ);
+ lima_draw_vbo_update(pctx, info);
- /* Mali4x0 can use on-tile buffer for depth/stencil, so to save some
- * memory bandwidth don't write depth/stencil back to memory if we're
- * rendering to scanout
- */
- if (!lima_is_scanout(ctx) && fb->base.zsbuf)
- lima_pack_wb_zsbuf_reg(ctx, wb_reg, wb_idx++);
+ if (indexbuf)
+ pipe_resource_reference(&indexbuf, NULL);
}
static void
-_lima_flush(struct lima_context *ctx, bool end_of_frame)
+lima_draw_vbo_count(struct pipe_context *pctx,
+ const struct pipe_draw_info *info)
{
- #define pp_stack_pp_size 0x400
+ static const uint32_t max_verts = 65535;
- lima_finish_plbu_cmd(ctx);
+ struct pipe_draw_info local_info = *info;
+ unsigned start = info->start;
+ unsigned count = info->count;
- int vs_cmd_size = ctx->vs_cmd_array.size;
- int plbu_cmd_size = ctx->plbu_cmd_array.size;
- uint32_t vs_cmd_va = 0;
- uint32_t plbu_cmd_va;
+ while (count) {
+ unsigned this_count = count;
+ unsigned step;
- if (vs_cmd_size) {
- void *vs_cmd =
- lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_vs_cmd, vs_cmd_size, true);
- memcpy(vs_cmd, util_dynarray_begin(&ctx->vs_cmd_array), vs_cmd_size);
- util_dynarray_clear(&ctx->vs_cmd_array);
- vs_cmd_va = lima_ctx_buff_va(ctx, lima_ctx_buff_gp_vs_cmd,
- LIMA_CTX_BUFF_SUBMIT_GP);
+ u_split_draw(info, max_verts, &this_count, &step);
- lima_dump_command_stream_print(
- vs_cmd, vs_cmd_size, false, "flush vs cmd at va %x\n", vs_cmd_va);
- }
-
- void *plbu_cmd =
- lima_ctx_buff_alloc(ctx, lima_ctx_buff_gp_plbu_cmd, plbu_cmd_size, true);
- memcpy(plbu_cmd, util_dynarray_begin(&ctx->plbu_cmd_array), plbu_cmd_size);
- util_dynarray_clear(&ctx->plbu_cmd_array);
- plbu_cmd_va = lima_ctx_buff_va(ctx, lima_ctx_buff_gp_plbu_cmd,
- LIMA_CTX_BUFF_SUBMIT_GP);
+ local_info.start = start;
+ local_info.count = this_count;
- lima_dump_command_stream_print(
- plbu_cmd, plbu_cmd_size, false, "flush plbu cmd at va %x\n", plbu_cmd_va);
+ lima_draw_vbo_update(pctx, &local_info);
- struct lima_screen *screen = lima_screen(ctx->base.screen);
- struct drm_lima_gp_frame gp_frame;
- struct lima_gp_frame_reg *gp_frame_reg = (void *)gp_frame.frame;
- gp_frame_reg->vs_cmd_start = vs_cmd_va;
- gp_frame_reg->vs_cmd_end = vs_cmd_va + vs_cmd_size;
- gp_frame_reg->plbu_cmd_start = plbu_cmd_va;
- gp_frame_reg->plbu_cmd_end = plbu_cmd_va + plbu_cmd_size;
- gp_frame_reg->tile_heap_start = ctx->gp_tile_heap[ctx->plb_index]->va;
- gp_frame_reg->tile_heap_end = ctx->gp_tile_heap[ctx->plb_index]->va + gp_tile_heap_size;
-
- lima_dump_command_stream_print(
- &gp_frame, sizeof(gp_frame), false, "add gp frame\n");
-
- if (!lima_submit_start(ctx->gp_submit, &gp_frame, sizeof(gp_frame)))
- fprintf(stderr, "gp submit error\n");
-
- if (lima_dump_command_stream) {
- if (lima_submit_wait(ctx->gp_submit, PIPE_TIMEOUT_INFINITE)) {
- if (ctx->buffer_state[lima_ctx_buff_sh_gl_pos].res) {
- float *pos = lima_ctx_buff_map(ctx, lima_ctx_buff_sh_gl_pos);
- lima_dump_command_stream_print(
- pos, 4 * 4 * 16, true, "gl_pos dump at va %x\n",
- lima_ctx_buff_va(ctx, lima_ctx_buff_sh_gl_pos, 0));
- }
-
- uint32_t *plb = lima_bo_map(ctx->plb[ctx->plb_index]);
- lima_dump_command_stream_print(
- plb, LIMA_CTX_PLB_BLK_SIZE, false, "plb dump at va %x\n",
- ctx->plb[ctx->plb_index]->va);
- }
- else {
- fprintf(stderr, "gp submit wait error\n");
- exit(1);
- }
+ count -= step;
+ start += step;
}
+}
- uint32_t pp_stack_va = 0;
- if (ctx->pp_max_stack_size) {
- lima_ctx_buff_alloc(ctx, lima_ctx_buff_pp_stack, screen->num_pp *
- ctx->pp_max_stack_size * pp_stack_pp_size, true);
- pp_stack_va = lima_ctx_buff_va(ctx, lima_ctx_buff_pp_stack,
- LIMA_CTX_BUFF_SUBMIT_PP);
- }
-
- struct lima_pp_stream_state *ps = &ctx->pp_stream;
- if (screen->gpu_type == DRM_LIMA_PARAM_GPU_ID_MALI400) {
- struct drm_lima_m400_pp_frame pp_frame = {0};
- lima_pack_pp_frame_reg(ctx, pp_frame.frame, pp_frame.wb);
- pp_frame.num_pp = screen->num_pp;
-
- for (int i = 0; i < screen->num_pp; i++) {
- pp_frame.plbu_array_address[i] = ps->bo->va + ps->bo_offset + ps->offset[i];
- if (ctx->pp_max_stack_size)
- pp_frame.fragment_stack_address[i] = pp_stack_va +
- ctx->pp_max_stack_size * pp_stack_pp_size * i;
- }
-
- lima_dump_command_stream_print(
- &pp_frame, sizeof(pp_frame), false, "add pp frame\n");
-
- if (!lima_submit_start(ctx->pp_submit, &pp_frame, sizeof(pp_frame)))
- fprintf(stderr, "pp submit error\n");
+static void
+lima_draw_vbo(struct pipe_context *pctx,
+ const struct pipe_draw_info *info)
+{
+ /* check if draw mode and vertex/index count match,
+ * otherwise gp will hang */
+ if (!u_trim_pipe_prim(info->mode, (unsigned*)&info->count)) {
+ debug_printf("draw mode and vertex/index count mismatch\n");
+ return;
}
- else {
- struct drm_lima_m450_pp_frame pp_frame = {0};
- lima_pack_pp_frame_reg(ctx, pp_frame.frame, pp_frame.wb);
- pp_frame.num_pp = screen->num_pp;
-
- if (ctx->pp_max_stack_size)
- for (int i = 0; i < screen->num_pp; i++)
- pp_frame.fragment_stack_address[i] = pp_stack_va +
- ctx->pp_max_stack_size * pp_stack_pp_size * i;
-
- if (ps->bo) {
- for (int i = 0; i < screen->num_pp; i++)
- pp_frame.plbu_array_address[i] = ps->bo->va + ps->bo_offset + ps->offset[i];
- }
- else {
- pp_frame.use_dlbu = true;
-
- struct lima_context_framebuffer *fb = &ctx->framebuffer;
- pp_frame.dlbu_regs[0] = ctx->plb[ctx->plb_index]->va;
- pp_frame.dlbu_regs[1] = ((fb->tiled_h - 1) << 16) | (fb->tiled_w - 1);
- unsigned s = util_logbase2(LIMA_CTX_PLB_BLK_SIZE) - 7;
- pp_frame.dlbu_regs[2] = (s << 28) | (fb->shift_h << 16) | fb->shift_w;
- pp_frame.dlbu_regs[3] = ((fb->tiled_h - 1) << 24) | ((fb->tiled_w - 1) << 16);
- }
-
- lima_dump_command_stream_print(
- &pp_frame, sizeof(pp_frame), false, "add pp frame\n");
- if (!lima_submit_start(ctx->pp_submit, &pp_frame, sizeof(pp_frame)))
- fprintf(stderr, "pp submit error\n");
- }
+ struct lima_context *ctx = lima_context(pctx);
- if (lima_dump_command_stream) {
- if (!lima_submit_wait(ctx->pp_submit, PIPE_TIMEOUT_INFINITE)) {
- fprintf(stderr, "pp wait error\n");
- exit(1);
- }
+ if (!ctx->vs || !ctx->fs) {
+ debug_warn_once("no shader, skip draw\n");
+ return;
}
- ctx->plb_index = (ctx->plb_index + 1) % lima_ctx_num_plb;
-
- if (ctx->framebuffer.base.nr_cbufs) {
- /* Set reload flag for next draw. It'll be unset if buffer is cleared */
- struct lima_surface *surf = lima_surface(ctx->framebuffer.base.cbufs[0]);
- surf->reload = true;
- }
+ if (!lima_update_vs_state(ctx) || !lima_update_fs_state(ctx))
+ return;
- ctx->pp_max_stack_size = 0;
-}
+ struct lima_job *job = lima_job_get(ctx);
-void
-lima_flush(struct lima_context *ctx)
-{
- if (!lima_ctx_dirty(ctx))
- return;
+ lima_dump_command_stream_print(
+ job->dump, ctx->vs->bo->map, ctx->vs->shader_size, false,
+ "add vs at va %x\n", ctx->vs->bo->va);
- _lima_flush(ctx, false);
-}
+ lima_dump_command_stream_print(
+ job->dump, ctx->fs->bo->map, ctx->fs->shader_size, false,
+ "add fs at va %x\n", ctx->fs->bo->va);
-static void
-lima_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
- unsigned flags)
-{
- struct lima_context *ctx = lima_context(pctx);
- if (lima_ctx_dirty(ctx))
- _lima_flush(ctx, flags & PIPE_FLUSH_END_OF_FRAME);
+ lima_job_add_bo(job, LIMA_PIPE_GP, ctx->vs->bo, LIMA_SUBMIT_BO_READ);
+ lima_job_add_bo(job, LIMA_PIPE_PP, ctx->fs->bo, LIMA_SUBMIT_BO_READ);
- if (fence) {
- int fd;
- if (lima_submit_get_out_sync(ctx->pp_submit, &fd))
- *fence = lima_fence_create(fd);
- }
+ if (info->index_size)
+ lima_draw_vbo_indexed(pctx, info);
+ else
+ lima_draw_vbo_count(pctx, info);
}
void
{
ctx->base.clear = lima_clear;
ctx->base.draw_vbo = lima_draw_vbo;
- ctx->base.flush = lima_pipe_flush;
}