#define LIMA_DEBUG_SHADERDB (1 << 3)
#define LIMA_DEBUG_NO_BO_CACHE (1 << 4)
#define LIMA_DEBUG_BO_CACHE (1 << 5)
+#define LIMA_DEBUG_NO_TILING (1 << 6)
+#define LIMA_DEBUG_NO_GROW_HEAP (1 << 7)
+#define LIMA_DEBUG_SINGLE_JOB (1 << 8)
extern uint32_t lima_debug;
-extern FILE *lima_dump_command_stream;
extern int lima_ctx_num_plb;
extern int lima_plb_max_blk;
extern int lima_ppir_force_spilling;
#define pp_clear_gl_pos_offset 0x0100
#define pp_buffer_size 0x1000
+ bool has_growable_heap_buffer;
};
static inline struct lima_screen *