#include "util/u_inlines.h"
#include "util/u_helpers.h"
#include "util/u_debug.h"
+#include "util/u_framebuffer.h"
#include "pipe/p_state.h"
struct lima_context_framebuffer *fb = &ctx->framebuffer;
- fb->base.samples = framebuffer->samples;
-
- fb->base.nr_cbufs = framebuffer->nr_cbufs;
- pipe_surface_reference(&fb->base.cbufs[0], framebuffer->cbufs[0]);
- pipe_surface_reference(&fb->base.zsbuf, framebuffer->zsbuf);
-
- /* need align here? */
- fb->base.width = framebuffer->width;
- fb->base.height = framebuffer->height;
+ util_copy_framebuffer_state(&fb->base, framebuffer);
int width = align(framebuffer->width, 16) >> 4;
int height = align(framebuffer->height, 16) >> 4;
fb->shift_w, fb->shift_h, fb->shift_min);
}
+ ctx->submit = NULL;
ctx->dirty |= LIMA_CONTEXT_DIRTY_FRAMEBUFFER;
}
struct lima_context *ctx = lima_context(pctx);
struct lima_context_vertex_buffer *so = &ctx->vertex_buffers;
- util_set_vertex_buffers_mask(so->vb + start_slot, &so->enabled_mask,
+ util_set_vertex_buffers_mask(so->vb, &so->enabled_mask,
vb, start_slot, count);
so->count = util_last_bit(so->enabled_mask);