#define LP_BLD_DEPTH_H
+#include "pipe/p_compiler.h"
+#include "pipe/p_state.h"
+
#include "gallivm/lp_bld.h"
struct pipe_depth_state;
+struct gallivm_state;
struct util_format_description;
struct lp_type;
struct lp_build_mask_context;
void
-lp_build_depth_stencil_test(LLVMBuilderRef builder,
+lp_build_depth_stencil_test(struct gallivm_state *gallivm,
const struct pipe_depth_state *depth,
const struct pipe_stencil_state stencil[2],
- struct lp_type type,
+ struct lp_type z_src_type,
const struct util_format_description *format_desc,
struct lp_build_mask_context *mask,
LLVMValueRef stencil_refs[2],
- LLVMValueRef zs_src,
- LLVMValueRef zs_dst_ptr,
- LLVMValueRef facing);
+ LLVMValueRef z_src,
+ LLVMValueRef z_fb,
+ LLVMValueRef s_fb,
+ LLVMValueRef face,
+ LLVMValueRef *z_value,
+ LLVMValueRef *s_value,
+ boolean do_branch);
+
+void
+lp_build_depth_stencil_load_swizzled(struct gallivm_state *gallivm,
+ struct lp_type z_src_type,
+ const struct util_format_description *format_desc,
+ boolean is_1d,
+ LLVMValueRef depth_ptr,
+ LLVMValueRef depth_stride,
+ LLVMValueRef *z_fb,
+ LLVMValueRef *s_fb,
+ LLVMValueRef loop_counter);
+void
+lp_build_depth_stencil_write_swizzled(struct gallivm_state *gallivm,
+ struct lp_type z_src_type,
+ const struct util_format_description *format_desc,
+ boolean is_1d,
+ struct lp_build_mask_context *mask,
+ LLVMValueRef z_fb,
+ LLVMValueRef s_fb,
+ LLVMValueRef loop_counter,
+ LLVMValueRef depth_ptr,
+ LLVMValueRef depth_stride,
+ LLVMValueRef z_value,
+ LLVMValueRef s_value);
+
+
+void
+lp_build_occlusion_count(struct gallivm_state *gallivm,
+ struct lp_type type,
+ LLVMValueRef maskvalue,
+ LLVMValueRef counter);
#endif /* !LP_BLD_DEPTH_H */