#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_simple_list.h"
#include "lp_clear.h"
#include "lp_context.h"
#include "lp_flush.h"
static void llvmpipe_destroy( struct pipe_context *pipe )
{
struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
- uint i;
+ uint i, j;
lp_print_counters();
}
for (i = 0; i < Elements(llvmpipe->constants); i++) {
- if (llvmpipe->constants[i]) {
- pipe_resource_reference(&llvmpipe->constants[i], NULL);
+ for (j = 0; j < Elements(llvmpipe->constants[i]); j++) {
+ pipe_resource_reference(&llvmpipe->constants[i][j], NULL);
}
}
memset(llvmpipe, 0, sizeof *llvmpipe);
+ make_empty_list(&llvmpipe->fs_variants_list);
+
llvmpipe->pipe.winsys = screen->winsys;
llvmpipe->pipe.screen = screen;
llvmpipe->pipe.priv = priv;
- llvmpipe->pipe.destroy = llvmpipe_destroy;
-
- /* state setters */
- llvmpipe->pipe.create_rasterizer_state = llvmpipe_create_rasterizer_state;
- llvmpipe->pipe.bind_rasterizer_state = llvmpipe_bind_rasterizer_state;
- llvmpipe->pipe.delete_rasterizer_state = llvmpipe_delete_rasterizer_state;
+ /* Init the pipe context methods */
+ llvmpipe->pipe.destroy = llvmpipe_destroy;
llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
-
llvmpipe->pipe.clear = llvmpipe_clear;
llvmpipe->pipe.flush = llvmpipe_flush;
llvmpipe_init_sampler_funcs(llvmpipe);
llvmpipe_init_query_funcs( llvmpipe );
llvmpipe_init_vertex_funcs(llvmpipe);
+ llvmpipe_init_so_funcs(llvmpipe);
llvmpipe_init_fs_funcs(llvmpipe);
llvmpipe_init_vs_funcs(llvmpipe);
+ llvmpipe_init_gs_funcs(llvmpipe);
+ llvmpipe_init_rasterizer_funcs(llvmpipe);
llvmpipe_init_context_resource_funcs( &llvmpipe->pipe );
+ llvmpipe_init_surface_functions(llvmpipe);
/*
* Create drawing context and plug our rendering stage into it.
draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
#endif
- lp_init_surface_functions(llvmpipe);
-
lp_reset_counters();
return &llvmpipe->pipe;