#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_simple_list.h"
#include "lp_clear.h"
#include "lp_context.h"
#include "lp_flush.h"
#include "lp_query.h"
#include "lp_setup.h"
+
+DEBUG_GET_ONCE_BOOL_OPTION(lp_no_rast, "LP_NO_RAST", FALSE)
+
+
static void llvmpipe_destroy( struct pipe_context *pipe )
{
struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
- uint i;
+ uint i, j;
lp_print_counters();
}
for (i = 0; i < Elements(llvmpipe->constants); i++) {
- if (llvmpipe->constants[i]) {
- pipe_resource_reference(&llvmpipe->constants[i], NULL);
+ for (j = 0; j < Elements(llvmpipe->constants[i]); j++) {
+ pipe_resource_reference(&llvmpipe->constants[i][j], NULL);
}
}
+ lp_delete_setup_variants(llvmpipe);
+
align_free( llvmpipe );
}
+static void
+do_flush( struct pipe_context *pipe,
+ unsigned flags,
+ struct pipe_fence_handle **fence)
+{
+ llvmpipe_flush(pipe, flags, fence, __FUNCTION__);
+}
+
struct pipe_context *
llvmpipe_create_context( struct pipe_screen *screen, void *priv )
memset(llvmpipe, 0, sizeof *llvmpipe);
+ make_empty_list(&llvmpipe->fs_variants_list);
+ make_empty_list(&llvmpipe->setup_variants_list);
+
llvmpipe->pipe.winsys = screen->winsys;
llvmpipe->pipe.screen = screen;
llvmpipe->pipe.priv = priv;
- llvmpipe->pipe.destroy = llvmpipe_destroy;
- /* state setters */
+ /* Init the pipe context methods */
+ llvmpipe->pipe.destroy = llvmpipe_destroy;
llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
-
llvmpipe->pipe.clear = llvmpipe_clear;
- llvmpipe->pipe.flush = llvmpipe_flush;
+ llvmpipe->pipe.flush = do_flush;
llvmpipe_init_blend_funcs(llvmpipe);
llvmpipe_init_clip_funcs(llvmpipe);
llvmpipe_init_sampler_funcs(llvmpipe);
llvmpipe_init_query_funcs( llvmpipe );
llvmpipe_init_vertex_funcs(llvmpipe);
+ llvmpipe_init_so_funcs(llvmpipe);
llvmpipe_init_fs_funcs(llvmpipe);
llvmpipe_init_vs_funcs(llvmpipe);
+ llvmpipe_init_gs_funcs(llvmpipe);
llvmpipe_init_rasterizer_funcs(llvmpipe);
llvmpipe_init_context_resource_funcs( &llvmpipe->pipe );
+ llvmpipe_init_surface_functions(llvmpipe);
/*
* Create drawing context and plug our rendering stage into it.
/* FIXME: devise alternative to draw_texture_samplers */
- if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
+ if (debug_get_option_lp_no_rast())
llvmpipe->no_rast = TRUE;
llvmpipe->setup = lp_setup_create( &llvmpipe->pipe,
draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
- /* convert points and lines into triangles: */
- draw_wide_point_threshold(llvmpipe->draw, 0.0);
- draw_wide_line_threshold(llvmpipe->draw, 0.0);
+ /* convert points and lines into triangles:
+ * (otherwise, draw points and lines natively)
+ */
+ draw_wide_point_sprites(llvmpipe->draw, FALSE);
+ draw_enable_point_sprites(llvmpipe->draw, FALSE);
+ draw_wide_point_threshold(llvmpipe->draw, 10000.0);
+ draw_wide_line_threshold(llvmpipe->draw, 10000.0);
#if USE_DRAW_STAGE_PSTIPPLE
/* Do polygon stipple w/ texture map + frag prog? */
draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
#endif
- lp_init_surface_functions(llvmpipe);
-
lp_reset_counters();
return &llvmpipe->pipe;