*/
#include "draw/draw_context.h"
+#include "draw/draw_vbuf.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "lp_clear.h"
#include "lp_context.h"
#include "lp_flush.h"
-#include "lp_prim_setup.h"
#include "lp_prim_vbuf.h"
#include "lp_state.h"
#include "lp_surface.h"
-#include "lp_tile_cache.h"
-#include "lp_tex_cache.h"
#include "lp_texture.h"
#include "lp_winsys.h"
#include "lp_query.h"
+#include "lp_setup.h"
-/**
- * Map any drawing surfaces which aren't already mapped
- */
-void
-llvmpipe_map_transfers(struct llvmpipe_context *lp)
-{
- struct pipe_screen *screen = lp->pipe.screen;
- struct pipe_surface *zsbuf = lp->framebuffer.zsbuf;
- unsigned i;
-
- for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
- lp_tile_cache_map_transfers(lp->cbuf_cache[i]);
- }
-
- if(zsbuf) {
- if(!lp->zsbuf_transfer)
- lp->zsbuf_transfer = screen->get_tex_transfer(screen, zsbuf->texture,
- zsbuf->face, zsbuf->level, zsbuf->zslice,
- PIPE_TRANSFER_READ_WRITE,
- 0, 0, zsbuf->width, zsbuf->height);
- if(lp->zsbuf_transfer && !lp->zsbuf_map)
- lp->zsbuf_map = screen->transfer_map(screen, lp->zsbuf_transfer);
-
- }
-}
-
-
-/**
- * Unmap any mapped drawing surfaces
- */
-void
-llvmpipe_unmap_transfers(struct llvmpipe_context *lp)
-{
- uint i;
-
- for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
- lp_tile_cache_unmap_transfers(lp->cbuf_cache[i]);
- }
-
- if(lp->zsbuf_transfer) {
- struct pipe_screen *screen = lp->pipe.screen;
-
- if(lp->zsbuf_map) {
- screen->transfer_unmap(screen, lp->zsbuf_transfer);
- lp->zsbuf_map = NULL;
- }
- }
-}
static void llvmpipe_destroy( struct pipe_context *pipe )
if (llvmpipe->draw)
draw_destroy( llvmpipe->draw );
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
- lp_destroy_tile_cache(llvmpipe->cbuf_cache[i]);
+ if (llvmpipe->setup)
+ lp_setup_destroy( llvmpipe->setup );
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- lp_destroy_tex_tile_cache(llvmpipe->tex_cache[i]);
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&llvmpipe->framebuffer.cbufs[i], NULL);
+ }
+
+ pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL);
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ pipe_texture_reference(&llvmpipe->texture[i], NULL);
+ }
for (i = 0; i < Elements(llvmpipe->constants); i++) {
if (llvmpipe->constants[i].buffer) {
unsigned face, unsigned level)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
- unsigned i;
- if(llvmpipe->dirty_render_cache) {
- for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++) {
- if(llvmpipe->framebuffer.cbufs[i] &&
- llvmpipe->framebuffer.cbufs[i]->texture == texture)
- return PIPE_REFERENCED_FOR_WRITE;
- }
- if(llvmpipe->framebuffer.zsbuf &&
- llvmpipe->framebuffer.zsbuf->texture == texture)
- return PIPE_REFERENCED_FOR_WRITE;
- }
-
- /* FIXME: we also need to do the same for the texture cache */
-
- return PIPE_UNREFERENCED;
+ return lp_setup_is_texture_referenced(llvmpipe->setup, texture);
}
static unsigned int
llvmpipe_create( struct pipe_screen *screen )
{
struct llvmpipe_context *llvmpipe;
- uint i;
llvmpipe = align_malloc(sizeof(struct llvmpipe_context), 16);
if (!llvmpipe)
llvmpipe_init_query_funcs( llvmpipe );
llvmpipe_init_texture_funcs( llvmpipe );
- /*
- * Alloc caches for accessing drawing surfaces and textures.
- */
- for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
- llvmpipe->cbuf_cache[i] = lp_create_tile_cache( screen );
-
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- llvmpipe->tex_cache[i] = lp_create_tex_tile_cache( screen );
-
-
- /* vertex shader samplers */
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- llvmpipe->tgsi.vert_samplers[i].base.get_samples = lp_get_samples;
- llvmpipe->tgsi.vert_samplers[i].processor = TGSI_PROCESSOR_VERTEX;
- llvmpipe->tgsi.vert_samplers[i].cache = llvmpipe->tex_cache[i];
- llvmpipe->tgsi.vert_samplers_list[i] = &llvmpipe->tgsi.vert_samplers[i];
- }
-
- /* fragment shader samplers */
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples;
- llvmpipe->tgsi.frag_samplers[i].processor = TGSI_PROCESSOR_FRAGMENT;
- llvmpipe->tgsi.frag_samplers[i].cache = llvmpipe->tex_cache[i];
- llvmpipe->tgsi.frag_samplers_list[i] = &llvmpipe->tgsi.frag_samplers[i];
- }
-
/*
* Create drawing context and plug our rendering stage into it.
*/
if (!llvmpipe->draw)
goto fail;
- draw_texture_samplers(llvmpipe->draw,
- PIPE_MAX_SAMPLERS,
- (struct tgsi_sampler **)
- llvmpipe->tgsi.vert_samplers_list);
+ /* FIXME: vertex sampler state
+ */
+
+ if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
+ llvmpipe->no_rast = TRUE;
- llvmpipe->setup = lp_draw_render_stage(llvmpipe);
+ llvmpipe->setup = lp_setup_create();
if (!llvmpipe->setup)
goto fail;
- if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
- llvmpipe->no_rast = TRUE;
+ llvmpipe->vbuf_backend = lp_create_vbuf_backend(llvmpipe);
+ if (!llvmpipe->vbuf_backend)
+ goto fail;
+
+ llvmpipe->vbuf = draw_vbuf_stage(llvmpipe->draw, llvmpipe->vbuf_backend);
+ if (!llvmpipe->vbuf)
+ goto fail;
+
+ draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->vbuf);
+ draw_set_render(llvmpipe->draw, llvmpipe->vbuf_backend);
+
- if (debug_get_bool_option( "LP_NO_VBUF", FALSE )) {
- /* Deprecated path -- vbuf is the intended interface to the draw module:
- */
- draw_set_rasterize_stage(llvmpipe->draw, llvmpipe->setup);
- }
- else {
- lp_init_vbuf(llvmpipe);
- }
/* plug in AA line/point stages */
draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);