#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_simple_list.h"
#include "lp_clear.h"
#include "lp_context.h"
#include "lp_flush.h"
#include "lp_query.h"
#include "lp_setup.h"
+
+DEBUG_GET_ONCE_BOOL_OPTION(lp_no_rast, "LP_NO_RAST", FALSE)
+
+
+/** shared by all contexts */
+unsigned llvmpipe_variant_count;
+
+
+/**
+ * This function is called by the gallivm "garbage collector" when
+ * the LLVM global data structures are freed. We must free all LLVM-related
+ * data. Specifically, all JIT'd shader variants.
+ */
+static void
+garbage_collect_callback(void *cb_data)
+{
+ struct llvmpipe_context *lp = (struct llvmpipe_context *) cb_data;
+ struct lp_fs_variant_list_item *li;
+
+ /* Free all the context's shader variants */
+ li = first_elem(&lp->fs_variants_list);
+ while (!at_end(&lp->fs_variants_list, li)) {
+ struct lp_fs_variant_list_item *next = next_elem(li);
+ llvmpipe_remove_shader_variant(lp, li->base);
+ li = next;
+ }
+
+ /* Free all the context's primitive setup variants */
+ lp_delete_setup_variants(lp);
+
+ /* release references to setup variants, shaders */
+ lp_setup_set_setup_variant(lp->setup, NULL);
+ lp_setup_set_fs_variant(lp->setup, NULL);
+ lp_setup_reset(lp->setup);
+
+ /* This type will be recreated upon demand */
+ lp->jit_context_ptr_type = NULL;
+
+ /* mark all state as dirty to ensure new shaders are jit'd, etc. */
+ lp->dirty = ~0;
+}
+
+
+
static void llvmpipe_destroy( struct pipe_context *pipe )
{
struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
- uint i;
+ uint i, j;
lp_print_counters();
+ gallivm_remove_garbage_collector_callback(garbage_collect_callback,
+ llvmpipe);
+
/* This will also destroy llvmpipe->setup:
*/
if (llvmpipe->draw)
}
for (i = 0; i < Elements(llvmpipe->constants); i++) {
- if (llvmpipe->constants[i]) {
- pipe_resource_reference(&llvmpipe->constants[i], NULL);
+ for (j = 0; j < Elements(llvmpipe->constants[i]); j++) {
+ pipe_resource_reference(&llvmpipe->constants[i][j], NULL);
}
}
+ for (i = 0; i < llvmpipe->num_vertex_buffers; i++) {
+ pipe_resource_reference(&llvmpipe->vertex_buffer[i].buffer, NULL);
+ }
+
+ gallivm_destroy(llvmpipe->gallivm);
+
align_free( llvmpipe );
}
+static void
+do_flush( struct pipe_context *pipe,
+ struct pipe_fence_handle **fence)
+{
+ llvmpipe_flush(pipe, fence, __FUNCTION__);
+}
+
+
+static void
+llvmpipe_render_condition ( struct pipe_context *pipe,
+ struct pipe_query *query,
+ uint mode )
+{
+ struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
+
+ llvmpipe->render_cond_query = query;
+ llvmpipe->render_cond_mode = mode;
+}
struct pipe_context *
llvmpipe_create_context( struct pipe_screen *screen, void *priv )
memset(llvmpipe, 0, sizeof *llvmpipe);
- llvmpipe->pipe.winsys = screen->winsys;
+ make_empty_list(&llvmpipe->fs_variants_list);
+
+ make_empty_list(&llvmpipe->setup_variants_list);
+
+
llvmpipe->pipe.screen = screen;
llvmpipe->pipe.priv = priv;
- llvmpipe->pipe.destroy = llvmpipe_destroy;
- /* state setters */
+ /* Init the pipe context methods */
+ llvmpipe->pipe.destroy = llvmpipe_destroy;
llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
-
llvmpipe->pipe.clear = llvmpipe_clear;
- llvmpipe->pipe.flush = llvmpipe_flush;
+ llvmpipe->pipe.flush = do_flush;
+
+ llvmpipe->pipe.render_condition = llvmpipe_render_condition;
llvmpipe_init_blend_funcs(llvmpipe);
llvmpipe_init_clip_funcs(llvmpipe);
llvmpipe_init_sampler_funcs(llvmpipe);
llvmpipe_init_query_funcs( llvmpipe );
llvmpipe_init_vertex_funcs(llvmpipe);
+ llvmpipe_init_so_funcs(llvmpipe);
llvmpipe_init_fs_funcs(llvmpipe);
llvmpipe_init_vs_funcs(llvmpipe);
+ llvmpipe_init_gs_funcs(llvmpipe);
llvmpipe_init_rasterizer_funcs(llvmpipe);
llvmpipe_init_context_resource_funcs( &llvmpipe->pipe );
+ llvmpipe_init_surface_functions(llvmpipe);
+
+ llvmpipe->gallivm = gallivm_create();
/*
* Create drawing context and plug our rendering stage into it.
*/
- llvmpipe->draw = draw_create(&llvmpipe->pipe);
+ llvmpipe->draw = draw_create_gallivm(&llvmpipe->pipe, llvmpipe->gallivm);
if (!llvmpipe->draw)
goto fail;
/* FIXME: devise alternative to draw_texture_samplers */
- if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
+ if (debug_get_option_lp_no_rast())
llvmpipe->no_rast = TRUE;
llvmpipe->setup = lp_setup_create( &llvmpipe->pipe,
draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
- /* convert points and lines into triangles: */
- draw_wide_point_threshold(llvmpipe->draw, 0.0);
- draw_wide_line_threshold(llvmpipe->draw, 0.0);
-
-#if USE_DRAW_STAGE_PSTIPPLE
- /* Do polygon stipple w/ texture map + frag prog? */
- draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
-#endif
-
- lp_init_surface_functions(llvmpipe);
+ /* convert points and lines into triangles:
+ * (otherwise, draw points and lines natively)
+ */
+ draw_wide_point_sprites(llvmpipe->draw, FALSE);
+ draw_enable_point_sprites(llvmpipe->draw, FALSE);
+ draw_wide_point_threshold(llvmpipe->draw, 10000.0);
+ draw_wide_line_threshold(llvmpipe->draw, 10000.0);
lp_reset_counters();
+ gallivm_register_garbage_collector_callback(garbage_collect_callback,
+ llvmpipe);
+
return &llvmpipe->pipe;
fail: