pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL);
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- pipe_texture_reference(&llvmpipe->texture[i], NULL);
+ pipe_sampler_view_reference(&llvmpipe->fragment_sampler_views[i], NULL);
}
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
- pipe_texture_reference(&llvmpipe->vertex_textures[i], NULL);
+ pipe_sampler_view_reference(&llvmpipe->vertex_sampler_views[i], NULL);
}
for (i = 0; i < Elements(llvmpipe->constants); i++) {
llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state;
llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
+ llvmpipe->pipe.create_vertex_elements_state = llvmpipe_create_vertex_elements_state;
+ llvmpipe->pipe.bind_vertex_elements_state = llvmpipe_bind_vertex_elements_state;
+ llvmpipe->pipe.delete_vertex_elements_state = llvmpipe_delete_vertex_elements_state;
+
llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
llvmpipe->pipe.set_stencil_ref = llvmpipe_set_stencil_ref;
llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state;
llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
- llvmpipe->pipe.set_fragment_sampler_textures = llvmpipe_set_sampler_textures;
- llvmpipe->pipe.set_vertex_sampler_textures = llvmpipe_set_vertex_sampler_textures;
+ llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views;
+ llvmpipe->pipe.set_vertex_sampler_views = llvmpipe_set_vertex_sampler_views;
+ llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
+ llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;
llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
- llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements;
llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays;
llvmpipe->pipe.draw_elements = llvmpipe_draw_elements;
llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced;
llvmpipe_init_query_funcs( llvmpipe );
+ llvmpipe_init_context_texture_funcs( &llvmpipe->pipe );
/*
* Create drawing context and plug our rendering stage into it.
if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
llvmpipe->no_rast = TRUE;
- llvmpipe->setup = lp_setup_create( screen,
+ llvmpipe->setup = lp_setup_create( &llvmpipe->pipe,
llvmpipe->draw );
if (!llvmpipe->setup)
goto fail;