llvmpipe: enable draw llvm by default
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.c
index 43d610631dafcce8831b57cfb159d71562e9a195..efdc2450f79d3ba030715e46f9b4e5ed339a4f2b 100644 (file)
 #include "lp_perf.h"
 #include "lp_state.h"
 #include "lp_surface.h"
-#include "lp_texture.h"
-#include "lp_winsys.h"
 #include "lp_query.h"
 #include "lp_setup.h"
 
 
-
+#define USE_DRAW_LLVM 1
 
 
 static void llvmpipe_destroy( struct pipe_context *pipe )
@@ -70,38 +68,22 @@ static void llvmpipe_destroy( struct pipe_context *pipe )
    pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL);
 
    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
-      pipe_texture_reference(&llvmpipe->texture[i], NULL);
+      pipe_sampler_view_reference(&llvmpipe->fragment_sampler_views[i], NULL);
    }
 
    for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
-      pipe_texture_reference(&llvmpipe->vertex_textures[i], NULL);
+      pipe_sampler_view_reference(&llvmpipe->vertex_sampler_views[i], NULL);
    }
 
    for (i = 0; i < Elements(llvmpipe->constants); i++) {
       if (llvmpipe->constants[i]) {
-         pipe_buffer_reference(&llvmpipe->constants[i], NULL);
+         pipe_resource_reference(&llvmpipe->constants[i], NULL);
       }
    }
 
    align_free( llvmpipe );
 }
 
-static unsigned int
-llvmpipe_is_texture_referenced( struct pipe_context *pipe,
-                               struct pipe_texture *texture,
-                               unsigned face, unsigned level)
-{
-   struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
-
-   return lp_setup_is_texture_referenced(llvmpipe->setup, texture);
-}
-
-static unsigned int
-llvmpipe_is_buffer_referenced( struct pipe_context *pipe,
-                              struct pipe_buffer *buf)
-{
-   return PIPE_UNREFERENCED;
-}
 
 struct pipe_context *
 llvmpipe_create_context( struct pipe_screen *screen, void *priv )
@@ -147,18 +129,24 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv )
    llvmpipe->pipe.bind_vs_state   = llvmpipe_bind_vs_state;
    llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
 
+   llvmpipe->pipe.create_vertex_elements_state = llvmpipe_create_vertex_elements_state;
+   llvmpipe->pipe.bind_vertex_elements_state = llvmpipe_bind_vertex_elements_state;
+   llvmpipe->pipe.delete_vertex_elements_state = llvmpipe_delete_vertex_elements_state;
+
    llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
+   llvmpipe->pipe.set_stencil_ref = llvmpipe_set_stencil_ref;
    llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state;
    llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
    llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
    llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
    llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
-   llvmpipe->pipe.set_fragment_sampler_textures = llvmpipe_set_sampler_textures;
-   llvmpipe->pipe.set_vertex_sampler_textures = llvmpipe_set_vertex_sampler_textures;
+   llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views;
+   llvmpipe->pipe.set_vertex_sampler_views = llvmpipe_set_vertex_sampler_views;
+   llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
+   llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
    llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;
 
    llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
-   llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements;
 
    llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays;
    llvmpipe->pipe.draw_elements = llvmpipe_draw_elements;
@@ -167,16 +155,19 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv )
    llvmpipe->pipe.clear = llvmpipe_clear;
    llvmpipe->pipe.flush = llvmpipe_flush;
 
-   llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced;
-   llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced;
 
    llvmpipe_init_query_funcs( llvmpipe );
+   llvmpipe_init_context_resource_funcs( &llvmpipe->pipe );
 
    /*
     * Create drawing context and plug our rendering stage into it.
     */
-   llvmpipe->draw = draw_create();
-   if (!llvmpipe->draw) 
+#if USE_DRAW_LLVM
+   llvmpipe->draw = draw_create_with_llvm(&llvmpipe->pipe);
+#else
+   llvmpipe->draw = draw_create(&llvmpipe->pipe);
+#endif
+   if (!llvmpipe->draw)
       goto fail;
 
    /* FIXME: devise alternative to draw_texture_samplers */
@@ -184,7 +175,7 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv )
    if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
       llvmpipe->no_rast = TRUE;
 
-   llvmpipe->setup = lp_setup_create( screen,
+   llvmpipe->setup = lp_setup_create( &llvmpipe->pipe,
                                       llvmpipe->draw );
    if (!llvmpipe->setup)
       goto fail;
@@ -192,6 +183,11 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv )
    /* plug in AA line/point stages */
    draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
    draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
+   draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
+
+   /* convert points and lines into triangles: */
+   draw_wide_point_threshold(llvmpipe->draw, 0.0);
+   draw_wide_line_threshold(llvmpipe->draw, 0.0);
 
 #if USE_DRAW_STAGE_PSTIPPLE
    /* Do polygon stipple w/ texture map + frag prog? */