#include "lp_perf.h"
#include "lp_state.h"
#include "lp_surface.h"
-#include "lp_texture.h"
-#include "lp_winsys.h"
#include "lp_query.h"
#include "lp_setup.h"
-
+#define USE_DRAW_LLVM 1
static void llvmpipe_destroy( struct pipe_context *pipe )
pipe_surface_reference(&llvmpipe->framebuffer.zsbuf, NULL);
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- pipe_texture_reference(&llvmpipe->texture[i], NULL);
+ pipe_sampler_view_reference(&llvmpipe->fragment_sampler_views[i], NULL);
}
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
- pipe_texture_reference(&llvmpipe->vertex_textures[i], NULL);
+ pipe_sampler_view_reference(&llvmpipe->vertex_sampler_views[i], NULL);
}
for (i = 0; i < Elements(llvmpipe->constants); i++) {
if (llvmpipe->constants[i]) {
- pipe_buffer_reference(&llvmpipe->constants[i], NULL);
+ pipe_resource_reference(&llvmpipe->constants[i], NULL);
}
}
align_free( llvmpipe );
}
-static unsigned int
-llvmpipe_is_texture_referenced( struct pipe_context *pipe,
- struct pipe_texture *texture,
- unsigned face, unsigned level)
-{
- struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
-
- return lp_setup_is_texture_referenced(llvmpipe->setup, texture);
-}
-
-static unsigned int
-llvmpipe_is_buffer_referenced( struct pipe_context *pipe,
- struct pipe_buffer *buf)
-{
- return PIPE_UNREFERENCED;
-}
struct pipe_context *
llvmpipe_create_context( struct pipe_screen *screen, void *priv )
llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state;
llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
+ llvmpipe->pipe.create_vertex_elements_state = llvmpipe_create_vertex_elements_state;
+ llvmpipe->pipe.bind_vertex_elements_state = llvmpipe_bind_vertex_elements_state;
+ llvmpipe->pipe.delete_vertex_elements_state = llvmpipe_delete_vertex_elements_state;
+
llvmpipe->pipe.set_blend_color = llvmpipe_set_blend_color;
+ llvmpipe->pipe.set_stencil_ref = llvmpipe_set_stencil_ref;
llvmpipe->pipe.set_clip_state = llvmpipe_set_clip_state;
llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
llvmpipe->pipe.set_framebuffer_state = llvmpipe_set_framebuffer_state;
llvmpipe->pipe.set_polygon_stipple = llvmpipe_set_polygon_stipple;
llvmpipe->pipe.set_scissor_state = llvmpipe_set_scissor_state;
- llvmpipe->pipe.set_fragment_sampler_textures = llvmpipe_set_sampler_textures;
- llvmpipe->pipe.set_vertex_sampler_textures = llvmpipe_set_vertex_sampler_textures;
+ llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views;
+ llvmpipe->pipe.set_vertex_sampler_views = llvmpipe_set_vertex_sampler_views;
+ llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
+ llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
llvmpipe->pipe.set_viewport_state = llvmpipe_set_viewport_state;
llvmpipe->pipe.set_vertex_buffers = llvmpipe_set_vertex_buffers;
- llvmpipe->pipe.set_vertex_elements = llvmpipe_set_vertex_elements;
llvmpipe->pipe.draw_arrays = llvmpipe_draw_arrays;
llvmpipe->pipe.draw_elements = llvmpipe_draw_elements;
llvmpipe->pipe.clear = llvmpipe_clear;
llvmpipe->pipe.flush = llvmpipe_flush;
- llvmpipe->pipe.is_texture_referenced = llvmpipe_is_texture_referenced;
- llvmpipe->pipe.is_buffer_referenced = llvmpipe_is_buffer_referenced;
llvmpipe_init_query_funcs( llvmpipe );
+ llvmpipe_init_context_resource_funcs( &llvmpipe->pipe );
/*
* Create drawing context and plug our rendering stage into it.
*/
- llvmpipe->draw = draw_create();
- if (!llvmpipe->draw)
+#if USE_DRAW_LLVM
+ llvmpipe->draw = draw_create_with_llvm(&llvmpipe->pipe);
+#else
+ llvmpipe->draw = draw_create(&llvmpipe->pipe);
+#endif
+ if (!llvmpipe->draw)
goto fail;
/* FIXME: devise alternative to draw_texture_samplers */
if (debug_get_bool_option( "LP_NO_RAST", FALSE ))
llvmpipe->no_rast = TRUE;
- llvmpipe->setup = lp_setup_create( screen,
+ llvmpipe->setup = lp_setup_create( &llvmpipe->pipe,
llvmpipe->draw );
if (!llvmpipe->setup)
goto fail;
/* plug in AA line/point stages */
draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
+ draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe);
+
+ /* convert points and lines into triangles: */
+ draw_wide_point_threshold(llvmpipe->draw, 0.0);
+ draw_wide_line_threshold(llvmpipe->draw, 0.0);
#if USE_DRAW_STAGE_PSTIPPLE
/* Do polygon stipple w/ texture map + frag prog? */