/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+/* Authors: Keith Whitwell <keithw@vmware.com>
*/
#ifndef LP_CONTEXT_H
struct llvmpipe_vbuf_render;
struct draw_context;
struct draw_stage;
+struct draw_vertex_shader;
struct lp_fragment_shader;
-struct lp_vertex_shader;
struct lp_blend_state;
struct lp_setup_context;
struct lp_setup_variant;
const struct pipe_depth_stencil_alpha_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
struct lp_fragment_shader *fs;
- const struct lp_vertex_shader *vs;
+ struct draw_vertex_shader *vs;
const struct lp_geometry_shader *gs;
const struct lp_velems_state *velems;
const struct lp_so_state *so;
/** Other rendering state */
+ unsigned sample_mask;
struct pipe_blend_color blend_color;
struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
int num_so_targets;
struct pipe_query_data_so_statistics so_stats;
- unsigned num_primitives_generated;
struct pipe_query_data_pipeline_statistics pipeline_statistics;
unsigned active_statistics_queries;
- unsigned dirty; /**< Mask of LP_NEW_x flags */
+ unsigned active_occlusion_queries;
- unsigned active_occlusion_query;
+ unsigned dirty; /**< Mask of LP_NEW_x flags */
/** Mapped vertex buffers */
ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
/** Which geometry shader output slot contains layer */
int layer_slot;
- /**< minimum resolvable depth value, for polygon offset */
- double mrd;
-
+ /** A fake frontface output for unfilled primitives */
+ int face_slot;
+
+ /** Depth format and bias settings. */
+ boolean floating_point_depth;
+ double mrd; /**< minimum resolvable depth value, for polygon offset */
+
/** The tiling engine */
struct lp_setup_context *setup;
struct lp_setup_variant setup_variant;
/** Conditional query object and mode */
struct pipe_query *render_cond_query;
uint render_cond_mode;
-};
-
+ boolean render_cond_cond;
-/**
- * Fragment and setup variant count, used to trigger garbage collection.
- * This is global since all variants in all contexts will be free when
- * we do garbage collection.
- */
-extern unsigned llvmpipe_variant_count;
+ /** The LLVMContext to use for LLVM related work */
+ LLVMContextRef context;
+};
struct pipe_context *
llvmpipe_user_buffer_create(struct pipe_screen *screen,
void *ptr,
unsigned bytes,
- unsigned bind_flags);
+ unsigned bind_flags);
static INLINE struct llvmpipe_context *