/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
-#ifndef SP_CONTEXT_H
-#define SP_CONTEXT_H
+#ifndef LP_CONTEXT_H
+#define LP_CONTEXT_H
#include "pipe/p_context.h"
#include "draw/draw_vertex.h"
-#include "lp_quad_pipe.h"
#include "lp_tex_sample.h"
+#include "lp_jit.h"
-/**
- * This is a temporary variable for testing draw-stage polygon stipple.
- * If zero, do stipple in lp_quad_stipple.c
- */
-#define USE_DRAW_STAGE_PSTIPPLE 1
-
-/* Number of threads working on individual quads.
- * Setting to 1 disables this feature.
- */
-#define SP_NUM_QUAD_THREADS 1
-
struct llvmpipe_vbuf_render;
struct draw_context;
struct draw_stage;
struct llvmpipe_tile_cache;
+struct llvmpipe_tex_tile_cache;
struct lp_fragment_shader;
struct lp_vertex_shader;
+struct lp_blend_state;
struct llvmpipe_context {
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_alpha_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
- const struct lp_fragment_shader *fs;
+ struct lp_fragment_shader *fs;
const struct lp_vertex_shader *vs;
/** Other rendering state */
- struct pipe_blend_color blend_color;
+ struct pipe_blend_color blend_color[4][16];
struct pipe_clip_state clip;
struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
unsigned num_vertex_elements;
unsigned num_vertex_buffers;
- unsigned dirty; /**< Mask of SP_NEW_x flags */
+ unsigned dirty; /**< Mask of LP_NEW_x flags */
/* Counter for occlusion queries. Note this supports overlapping
* queries.
/** Mapped vertex buffers */
ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
- /** Mapped constant buffers */
- void *mapped_constants[PIPE_SHADER_TYPES];
-
/** Vertex format */
struct vertex_info vertex_info;
struct vertex_info vertex_info_vbuf;
/** Which vertex shader output slot contains point size */
int psize_slot;
- unsigned reduced_api_prim; /**< PIPE_PRIM_POINTS, _LINES or _TRIANGLES */
+ /* The reduced version of the primitive supplied by the state
+ * tracker.
+ */
+ unsigned reduced_api_prim;
+
+ /* The reduced primitive after unfilled triangles, wide-line
+ * decomposition, etc, are taken into account. This is the
+ * primitive actually rasterized.
+ */
+ unsigned reduced_prim;
/** Derived from scissor and surface bounds: */
struct pipe_scissor_state cliprect;
unsigned line_stipple_counter;
- /** Software quad rendering pipeline */
- struct {
- struct quad_stage *polygon_stipple;
- struct quad_stage *earlyz;
- struct quad_stage *shade;
- struct quad_stage *alpha_test;
- struct quad_stage *stencil_test;
- struct quad_stage *depth_test;
- struct quad_stage *occlusion;
- struct quad_stage *coverage;
- struct quad_stage *blend;
- struct quad_stage *colormask;
- struct quad_stage *output;
-
- struct quad_stage *first; /**< points to one of the above stages */
- } quad[SP_NUM_QUAD_THREADS];
-
/** TGSI exec things */
struct {
struct lp_shader_sampler vert_samplers[PIPE_MAX_SAMPLERS];
/** The primitive drawing context */
struct draw_context *draw;
- struct draw_stage *setup;
+
+ /** Draw module backend */
+ struct vbuf_render *vbuf_backend;
struct draw_stage *vbuf;
- struct llvmpipe_vbuf_render *vbuf_render;
boolean dirty_render_cache;
struct llvmpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
- struct llvmpipe_tile_cache *zsbuf_cache;
+
+ /* TODO: we shouldn't be using external interfaces internally like this */
+ struct pipe_transfer *zsbuf_transfer;
+ uint8_t *zsbuf_map;
- struct llvmpipe_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
+ unsigned tex_timestamp;
+ struct llvmpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
- unsigned use_sse : 1;
- unsigned dump_fs : 1;
unsigned no_rast : 1;
+
+ struct lp_jit_context jit_context;
};
return (struct llvmpipe_context *)pipe;
}
-#endif /* SP_CONTEXT_H */
+#endif /* LP_CONTEXT_H */