#include "draw/draw_vertex.h"
-#include "lp_quad_pipe.h"
#include "lp_tex_sample.h"
+#include "lp_jit.h"
struct llvmpipe_vbuf_render;
struct draw_context;
struct draw_stage;
struct llvmpipe_tile_cache;
+struct llvmpipe_tex_tile_cache;
struct lp_fragment_shader;
struct lp_vertex_shader;
+struct lp_blend_state;
struct llvmpipe_context {
/** Constant state objects */
const struct pipe_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
const struct pipe_depth_stencil_alpha_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
- const struct lp_fragment_shader *fs;
+ struct lp_fragment_shader *fs;
const struct lp_vertex_shader *vs;
/** Other rendering state */
- struct pipe_blend_color blend_color;
+ struct pipe_blend_color blend_color[4][16];
struct pipe_clip_state clip;
- struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
+ struct pipe_buffer *constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
unsigned num_samplers;
unsigned num_textures;
+ unsigned num_vertex_samplers;
+ unsigned num_vertex_textures;
unsigned num_vertex_elements;
unsigned num_vertex_buffers;
/** Mapped vertex buffers */
ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
- /** Mapped constant buffers */
- void *mapped_constants[PIPE_SHADER_TYPES];
-
/** Vertex format */
struct vertex_info vertex_info;
struct vertex_info vertex_info_vbuf;
unsigned line_stipple_counter;
- /** Software quad rendering pipeline */
- struct {
- struct quad_stage *polygon_stipple;
- struct quad_stage *earlyz;
- struct quad_stage *shade;
- struct quad_stage *alpha_test;
- struct quad_stage *stencil_test;
- struct quad_stage *depth_test;
- struct quad_stage *occlusion;
- struct quad_stage *coverage;
- struct quad_stage *blend;
-
- struct quad_stage *first; /**< points to one of the above stages */
- } quad;
-
- /** TGSI exec things */
- struct {
- struct lp_shader_sampler vert_samplers[PIPE_MAX_SAMPLERS];
- struct lp_shader_sampler *vert_samplers_list[PIPE_MAX_SAMPLERS];
- struct lp_shader_sampler frag_samplers[PIPE_MAX_SAMPLERS];
- struct lp_shader_sampler *frag_samplers_list[PIPE_MAX_SAMPLERS];
- } tgsi;
-
/** The primitive drawing context */
struct draw_context *draw;
- struct draw_stage *setup;
+
+ /** Draw module backend */
+ struct vbuf_render *vbuf_backend;
struct draw_stage *vbuf;
- struct llvmpipe_vbuf_render *vbuf_render;
boolean dirty_render_cache;
struct llvmpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
- struct llvmpipe_tile_cache *zsbuf_cache;
+ /* TODO: we shouldn't be using external interfaces internally like this */
+ struct pipe_transfer *zsbuf_transfer;
+ uint8_t *zsbuf_map;
+
unsigned tex_timestamp;
- struct llvmpipe_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
+ struct llvmpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
+ struct llvmpipe_tex_tile_cache *vertex_tex_cache[PIPE_MAX_VERTEX_SAMPLERS];
- unsigned use_sse : 1;
- unsigned dump_fs : 1;
unsigned no_rast : 1;
+
+ struct lp_jit_context jit_context;
};