#include "lp_tex_sample.h"
#include "lp_jit.h"
+#include "lp_setup.h"
+#include "lp_state_fs.h"
+#include "lp_state_setup.h"
struct llvmpipe_vbuf_render;
struct lp_vertex_shader;
struct lp_blend_state;
struct lp_setup_context;
+struct lp_setup_variant;
struct lp_velems_state;
struct llvmpipe_context {
const struct pipe_rasterizer_state *rasterizer;
struct lp_fragment_shader *fs;
const struct lp_vertex_shader *vs;
+ const struct lp_geometry_shader *gs;
const struct lp_velems_state *velems;
+ const struct lp_so_state *so;
/** Other rendering state */
struct pipe_blend_color blend_color;
struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
- struct pipe_resource *constants[PIPE_SHADER_TYPES];
+ struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ struct pipe_index_buffer index_buffer;
+ struct {
+ struct llvmpipe_resource *buffer[PIPE_MAX_SO_BUFFERS];
+ int offset[PIPE_MAX_SO_BUFFERS];
+ int so_count[PIPE_MAX_SO_BUFFERS];
+ int num_buffers;
+ } so_target;
+ struct pipe_resource *mapped_vs_tex[PIPE_MAX_VERTEX_SAMPLERS];
unsigned num_samplers;
unsigned num_fragment_sampler_views;
unsigned dirty; /**< Mask of LP_NEW_x flags */
- /* Counter for occlusion queries. Note this supports overlapping
- * queries.
- */
- uint64_t occlusion_count;
- unsigned active_query_count;
+ int active_query_count;
/** Mapped vertex buffers */
ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
/** Vertex format */
struct vertex_info vertex_info;
+
+ /** Which vertex shader output slot contains color */
+ int color_slot[2];
+
+ /** Which vertex shader output slot contains bcolor */
+ int bcolor_slot[2];
/** Which vertex shader output slot contains point size */
int psize_slot;
+ /**< minimum resolvable depth value, for polygon offset */
+ double mrd;
+
/** The tiling engine */
struct lp_setup_context *setup;
+ struct lp_setup_variant setup_variant;
/** The primitive drawing context */
struct draw_context *draw;
unsigned tex_timestamp;
boolean no_rast;
+ /** List of all fragment shader variants */
+ struct lp_fs_variant_list_item fs_variants_list;
+ unsigned nr_fs_variants;
+
+ /** JIT code generation */
+ struct gallivm_state *gallivm;
+ LLVMTypeRef jit_context_ptr_type;
+
+ struct lp_setup_variant_list_item setup_variants_list;
+ unsigned nr_setup_variants;
};
+/**
+ * Fragment and setup variant count, used to trigger garbage collection.
+ * This is global since all variants in all contexts will be free when
+ * we do garbage collection.
+ */
+extern unsigned llvmpipe_variant_count;
+
+
struct pipe_context *
llvmpipe_create_context( struct pipe_screen *screen, void *priv );