#include "lp_tex_sample.h"
#include "lp_jit.h"
+#include "lp_setup.h"
+#include "lp_state_fs.h"
+#include "lp_state_setup.h"
struct llvmpipe_vbuf_render;
struct draw_context;
struct draw_stage;
-struct llvmpipe_tile_cache;
-struct llvmpipe_tex_tile_cache;
struct lp_fragment_shader;
struct lp_vertex_shader;
struct lp_blend_state;
-
+struct lp_setup_context;
+struct lp_setup_variant;
+struct lp_velems_state;
struct llvmpipe_context {
struct pipe_context pipe; /**< base class */
const struct pipe_rasterizer_state *rasterizer;
struct lp_fragment_shader *fs;
const struct lp_vertex_shader *vs;
+ const struct lp_geometry_shader *gs;
+ const struct lp_velems_state *velems;
+ const struct lp_so_state *so;
/** Other rendering state */
- struct pipe_blend_color blend_color[4][16];
+ struct pipe_blend_color blend_color;
+ struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
- struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
+ struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
- struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
+ struct pipe_index_buffer index_buffer;
+ struct {
+ struct llvmpipe_resource *buffer[PIPE_MAX_SO_BUFFERS];
+ int offset[PIPE_MAX_SO_BUFFERS];
+ int so_count[PIPE_MAX_SO_BUFFERS];
+ int num_buffers;
+ } so_target;
+ struct pipe_resource *mapped_vs_tex[PIPE_MAX_VERTEX_SAMPLERS];
unsigned num_samplers;
- unsigned num_textures;
+ unsigned num_fragment_sampler_views;
unsigned num_vertex_samplers;
- unsigned num_vertex_textures;
- unsigned num_vertex_elements;
+ unsigned num_vertex_sampler_views;
unsigned num_vertex_buffers;
unsigned dirty; /**< Mask of LP_NEW_x flags */
- /* Counter for occlusion queries. Note this supports overlapping
- * queries.
- */
- uint64_t occlusion_count;
- unsigned active_query_count;
+ int active_query_count;
/** Mapped vertex buffers */
ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
/** Vertex format */
struct vertex_info vertex_info;
- struct vertex_info vertex_info_vbuf;
+
+ /** Which vertex shader output slot contains color */
+ int color_slot[2];
+
+ /** Which vertex shader output slot contains bcolor */
+ int bcolor_slot[2];
/** Which vertex shader output slot contains point size */
int psize_slot;
- /* The reduced version of the primitive supplied by the state
- * tracker.
- */
- unsigned reduced_api_prim;
+ /**< minimum resolvable depth value, for polygon offset */
+ double mrd;
+
+ /** The tiling engine */
+ struct lp_setup_context *setup;
+ struct lp_setup_variant setup_variant;
- /* The reduced primitive after unfilled triangles, wide-line
- * decomposition, etc, are taken into account. This is the
- * primitive actually rasterized.
- */
- unsigned reduced_prim;
+ /** The primitive drawing context */
+ struct draw_context *draw;
- /** Derived from scissor and surface bounds: */
- struct pipe_scissor_state cliprect;
+ unsigned tex_timestamp;
+ boolean no_rast;
- unsigned line_stipple_counter;
+ /** List of all fragment shader variants */
+ struct lp_fs_variant_list_item fs_variants_list;
+ unsigned nr_fs_variants;
- /** The primitive drawing context */
- struct draw_context *draw;
+ /** JIT code generation */
+ struct gallivm_state *gallivm;
+ LLVMTypeRef jit_context_ptr_type;
- /** Draw module backend */
- struct vbuf_render *vbuf_backend;
- struct draw_stage *vbuf;
+ struct lp_setup_variant_list_item setup_variants_list;
+ unsigned nr_setup_variants;
+};
- boolean dirty_render_cache;
-
- struct llvmpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
-
- /* TODO: we shouldn't be using external interfaces internally like this */
- struct pipe_transfer *zsbuf_transfer;
- uint8_t *zsbuf_map;
- unsigned tex_timestamp;
- struct llvmpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
- struct llvmpipe_tex_tile_cache *vertex_tex_cache[PIPE_MAX_VERTEX_SAMPLERS];
+/**
+ * Fragment and setup variant count, used to trigger garbage collection.
+ * This is global since all variants in all contexts will be free when
+ * we do garbage collection.
+ */
+extern unsigned llvmpipe_variant_count;
- unsigned no_rast : 1;
- struct lp_jit_context jit_context;
-};
+struct pipe_context *
+llvmpipe_create_context( struct pipe_screen *screen, void *priv );
static INLINE struct llvmpipe_context *