#include "lp_jit.h"
#include "lp_setup.h"
#include "lp_state_fs.h"
+#include "lp_state_setup.h"
struct llvmpipe_vbuf_render;
struct lp_vertex_shader;
struct lp_blend_state;
struct lp_setup_context;
+struct lp_setup_variant;
struct lp_velems_state;
struct llvmpipe_context {
struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ struct pipe_index_buffer index_buffer;
struct {
struct llvmpipe_resource *buffer[PIPE_MAX_SO_BUFFERS];
int offset[PIPE_MAX_SO_BUFFERS];
int so_count[PIPE_MAX_SO_BUFFERS];
int num_buffers;
} so_target;
+ struct pipe_resource *mapped_vs_tex[PIPE_MAX_VERTEX_SAMPLERS];
unsigned num_samplers;
unsigned num_fragment_sampler_views;
/** Vertex format */
struct vertex_info vertex_info;
+
+ /** Which vertex shader output slot contains color */
+ int color_slot[2];
+
+ /** Which vertex shader output slot contains bcolor */
+ int bcolor_slot[2];
- /** Fragment shader input interpolation info */
- unsigned num_inputs;
- struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
+ /** Which vertex shader output slot contains point size */
+ int psize_slot;
+ /**< minimum resolvable depth value, for polygon offset */
+ double mrd;
+
/** The tiling engine */
struct lp_setup_context *setup;
+ struct lp_setup_variant setup_variant;
/** The primitive drawing context */
struct draw_context *draw;
unsigned tex_timestamp;
boolean no_rast;
+ /** List of all fragment shader variants */
struct lp_fs_variant_list_item fs_variants_list;
unsigned nr_fs_variants;
+
+ /** JIT code generation */
+ struct gallivm_state *gallivm;
+ LLVMTypeRef jit_context_ptr_type;
+
+ struct lp_setup_variant_list_item setup_variants_list;
+ unsigned nr_setup_variants;
};
+/**
+ * Fragment and setup variant count, used to trigger garbage collection.
+ * This is global since all variants in all contexts will be free when
+ * we do garbage collection.
+ */
+extern unsigned llvmpipe_variant_count;
+
+
struct pipe_context *
llvmpipe_create_context( struct pipe_screen *screen, void *priv );