struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- struct pipe_index_buffer index_buffer;
- struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
- struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned num_samplers[PIPE_SHADER_TYPES];
unsigned num_sampler_views[PIPE_SHADER_TYPES];
struct vertex_info vertex_info;
/** Which vertex shader output slot contains color */
- int color_slot[2];
+ int8_t color_slot[2];
/** Which vertex shader output slot contains bcolor */
- int bcolor_slot[2];
+ int8_t bcolor_slot[2];
/** Which vertex shader output slot contains point size */
- int psize_slot;
+ int8_t psize_slot;
/** Which vertex shader output slot contains viewport index */
- int viewport_index_slot;
+ int8_t viewport_index_slot;
/** Which geometry shader output slot contains layer */
- int layer_slot;
+ int8_t layer_slot;
/** A fake frontface output for unfilled primitives */
- int face_slot;
+ int8_t face_slot;
/** Depth format and bias settings. */
boolean floating_point_depth;
/** Conditional query object and mode */
struct pipe_query *render_cond_query;
- uint render_cond_mode;
+ enum pipe_render_cond_flag render_cond_mode;
boolean render_cond_cond;
+
+ /** The LLVMContext to use for LLVM related work */
+ LLVMContextRef context;
};
struct pipe_context *
-llvmpipe_create_context( struct pipe_screen *screen, void *priv );
+llvmpipe_create_context(struct pipe_screen *screen, void *priv,
+ unsigned flags);
struct pipe_resource *
llvmpipe_user_buffer_create(struct pipe_screen *screen,
unsigned bind_flags);
-static INLINE struct llvmpipe_context *
+static inline struct llvmpipe_context *
llvmpipe_context( struct pipe_context *pipe )
{
return (struct llvmpipe_context *)pipe;