/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+/* Authors: Keith Whitwell <keithw@vmware.com>
*/
#ifndef LP_CONTEXT_H
struct llvmpipe_vbuf_render;
struct draw_context;
struct draw_stage;
+struct draw_vertex_shader;
struct lp_fragment_shader;
-struct lp_vertex_shader;
struct lp_blend_state;
struct lp_setup_context;
struct lp_setup_variant;
const struct pipe_depth_stencil_alpha_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
struct lp_fragment_shader *fs;
- const struct lp_vertex_shader *vs;
+ struct draw_vertex_shader *vs;
const struct lp_geometry_shader *gs;
const struct lp_velems_state *velems;
const struct lp_so_state *so;
/** Other rendering state */
+ unsigned sample_mask;
struct pipe_blend_color blend_color;
struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
- struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
+ struct pipe_constant_buffer constants[PIPE_SHADER_TYPES][LP_MAX_TGSI_CONST_BUFFERS];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
- struct pipe_scissor_state scissor;
- struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+ struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
+ struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
- struct pipe_viewport_state viewport;
+ struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct pipe_index_buffer index_buffer;
- struct pipe_resource *mapped_vs_tex[PIPE_MAX_SAMPLERS];
+ struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned num_samplers[PIPE_SHADER_TYPES];
unsigned num_sampler_views[PIPE_SHADER_TYPES];
struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
int num_so_targets;
struct pipe_query_data_so_statistics so_stats;
- unsigned num_primitives_generated;
- unsigned dirty; /**< Mask of LP_NEW_x flags */
+ struct pipe_query_data_pipeline_statistics pipeline_statistics;
+ unsigned active_statistics_queries;
+
+ unsigned active_occlusion_queries;
- unsigned active_occlusion_query;
+ unsigned dirty; /**< Mask of LP_NEW_x flags */
/** Mapped vertex buffers */
ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
struct vertex_info vertex_info;
/** Which vertex shader output slot contains color */
- int color_slot[2];
+ int8_t color_slot[2];
/** Which vertex shader output slot contains bcolor */
- int bcolor_slot[2];
+ int8_t bcolor_slot[2];
/** Which vertex shader output slot contains point size */
- int psize_slot;
+ int8_t psize_slot;
+
+ /** Which vertex shader output slot contains viewport index */
+ int8_t viewport_index_slot;
+
+ /** Which geometry shader output slot contains layer */
+ int8_t layer_slot;
+
+ /** A fake frontface output for unfilled primitives */
+ int8_t face_slot;
+
+ /** Depth format and bias settings. */
+ boolean floating_point_depth;
+ double mrd; /**< minimum resolvable depth value, for polygon offset */
- /**< minimum resolvable depth value, for polygon offset */
- double mrd;
-
/** The tiling engine */
struct lp_setup_context *setup;
struct lp_setup_variant setup_variant;
/** Conditional query object and mode */
struct pipe_query *render_cond_query;
uint render_cond_mode;
-};
+ boolean render_cond_cond;
-
-/**
- * Fragment and setup variant count, used to trigger garbage collection.
- * This is global since all variants in all contexts will be free when
- * we do garbage collection.
- */
-extern unsigned llvmpipe_variant_count;
+ /** The LLVMContext to use for LLVM related work */
+ LLVMContextRef context;
+};
struct pipe_context *
-llvmpipe_create_context( struct pipe_screen *screen, void *priv );
+llvmpipe_create_context(struct pipe_screen *screen, void *priv,
+ unsigned flags);
struct pipe_resource *
llvmpipe_user_buffer_create(struct pipe_screen *screen,
void *ptr,
unsigned bytes,
- unsigned bind_flags);
+ unsigned bind_flags);
-static INLINE struct llvmpipe_context *
+static inline struct llvmpipe_context *
llvmpipe_context( struct pipe_context *pipe )
{
return (struct llvmpipe_context *)pipe;