struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct pipe_index_buffer index_buffer;
struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned num_samplers[PIPE_SHADER_TYPES];
unsigned num_sampler_views[PIPE_SHADER_TYPES];