llvmpipe/draw: Fix texture sampling in geometry shaders
[mesa.git] / src / gallium / drivers / llvmpipe / lp_context.h
index 9ccb67bdd1f5cdead2fe8adbdee43be834370e66..6ee7b99f478dc516a9c8c82e0ce43ab392aaabfa 100644 (file)
@@ -82,6 +82,7 @@ struct llvmpipe_context {
    struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
    struct pipe_index_buffer index_buffer;
    struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+   struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
 
    unsigned num_samplers[PIPE_SHADER_TYPES];
    unsigned num_sampler_views[PIPE_SHADER_TYPES];