struct lp_fragment_shader;
struct lp_vertex_shader;
struct lp_blend_state;
-struct setup_context;
+struct lp_setup_context;
+struct lp_velems_state;
struct llvmpipe_context {
struct pipe_context pipe; /**< base class */
const struct pipe_rasterizer_state *rasterizer;
struct lp_fragment_shader *fs;
const struct lp_vertex_shader *vs;
+ const struct lp_velems_state *velems;
/** Other rendering state */
struct pipe_blend_color blend_color;
+ struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
struct pipe_buffer *constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
- struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
- struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
unsigned num_samplers;
- unsigned num_textures;
+ unsigned num_fragment_sampler_views;
unsigned num_vertex_samplers;
- unsigned num_vertex_textures;
- unsigned num_vertex_elements;
+ unsigned num_vertex_sampler_views;
unsigned num_vertex_buffers;
unsigned dirty; /**< Mask of LP_NEW_x flags */
int psize_slot;
/** The tiling engine */
- struct setup_context *setup;
+ struct lp_setup_context *setup;
/** The primitive drawing context */
struct draw_context *draw;
};
+struct pipe_context *
+llvmpipe_create_context( struct pipe_screen *screen, void *priv );
+
+
static INLINE struct llvmpipe_context *
llvmpipe_context( struct pipe_context *pipe )
{