#include "lp_jit.h"
#include "lp_setup.h"
#include "lp_state_fs.h"
+#include "lp_state_setup.h"
struct llvmpipe_vbuf_render;
struct lp_vertex_shader;
struct lp_blend_state;
struct lp_setup_context;
+struct lp_setup_variant;
struct lp_velems_state;
struct llvmpipe_context {
/** Constant state objects */
const struct pipe_blend_state *blend;
- const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+
const struct pipe_depth_stencil_alpha_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
struct lp_fragment_shader *fs;
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
- struct pipe_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ struct pipe_index_buffer index_buffer;
struct {
struct llvmpipe_resource *buffer[PIPE_MAX_SO_BUFFERS];
int offset[PIPE_MAX_SO_BUFFERS];
} so_target;
struct pipe_resource *mapped_vs_tex[PIPE_MAX_VERTEX_SAMPLERS];
- unsigned num_samplers;
- unsigned num_fragment_sampler_views;
- unsigned num_vertex_samplers;
- unsigned num_vertex_sampler_views;
+ unsigned num_samplers[PIPE_SHADER_TYPES];
+ unsigned num_sampler_views[PIPE_SHADER_TYPES];
+
unsigned num_vertex_buffers;
unsigned dirty; /**< Mask of LP_NEW_x flags */
/** Vertex format */
struct vertex_info vertex_info;
+
+ /** Which vertex shader output slot contains color */
+ int color_slot[2];
+
+ /** Which vertex shader output slot contains bcolor */
+ int bcolor_slot[2];
- /** Fragment shader input interpolation info */
- unsigned num_inputs;
- struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
+ /** Which vertex shader output slot contains point size */
+ int psize_slot;
+ /**< minimum resolvable depth value, for polygon offset */
+ double mrd;
+
/** The tiling engine */
struct lp_setup_context *setup;
+ struct lp_setup_variant setup_variant;
/** The primitive drawing context */
struct draw_context *draw;
unsigned tex_timestamp;
boolean no_rast;
+ /** List of all fragment shader variants */
struct lp_fs_variant_list_item fs_variants_list;
unsigned nr_fs_variants;
+ unsigned nr_fs_instrs;
+
+ struct lp_setup_variant_list_item setup_variants_list;
+ unsigned nr_setup_variants;
+
+ /** Conditional query object and mode */
+ struct pipe_query *render_cond_query;
+ uint render_cond_mode;
};
+/**
+ * Fragment and setup variant count, used to trigger garbage collection.
+ * This is global since all variants in all contexts will be free when
+ * we do garbage collection.
+ */
+extern unsigned llvmpipe_variant_count;
+
+
struct pipe_context *
llvmpipe_create_context( struct pipe_screen *screen, void *priv );
+struct pipe_resource *
+llvmpipe_user_buffer_create(struct pipe_screen *screen,
+ void *ptr,
+ unsigned bytes,
+ unsigned bind_flags);
+
static INLINE struct llvmpipe_context *
llvmpipe_context( struct pipe_context *pipe )