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llvmpipe: compute shaders work better with all the threads.
[mesa.git]
/
src
/
gallium
/
drivers
/
llvmpipe
/
lp_cs_tpool.c
diff --git
a/src/gallium/drivers/llvmpipe/lp_cs_tpool.c
b/src/gallium/drivers/llvmpipe/lp_cs_tpool.c
index 4a23b6a2a950e93521af4579ecba598dc9031b7c..ea2844685129e72e4db1f8e495adf04ef81c29ae 100644
(file)
--- a/
src/gallium/drivers/llvmpipe/lp_cs_tpool.c
+++ b/
src/gallium/drivers/llvmpipe/lp_cs_tpool.c
@@
-137,7
+137,7
@@
lp_cs_tpool_queue_task(struct lp_cs_tpool *pool,
list_addtail(&task->list, &pool->workqueue);
- cnd_
signal
(&pool->new_work);
+ cnd_
broadcast
(&pool->new_work);
mtx_unlock(&pool->m);
return task;
}