*/
for (i = 0; i < lp->num_vertex_buffers; i++) {
const void *buf = lp->vertex_buffer[i].user_buffer;
+ size_t size = ~0;
if (!buf) {
if (!lp->vertex_buffer[i].buffer) {
continue;
}
buf = llvmpipe_resource_data(lp->vertex_buffer[i].buffer);
+ size = lp->vertex_buffer[i].buffer->width0;
}
- draw_set_mapped_vertex_buffer(draw, i, buf);
+ draw_set_mapped_vertex_buffer(draw, i, buf, size);
}
/* Map index buffer, if present */
if (info->indexed) {
+ unsigned available_space = ~0;
mapped_indices = lp->index_buffer.user_buffer;
- if (!mapped_indices)
+ if (!mapped_indices) {
mapped_indices = llvmpipe_resource_data(lp->index_buffer.buffer);
-
+ if (lp->index_buffer.buffer->width0 > lp->index_buffer.offset)
+ available_space =
+ (lp->index_buffer.buffer->width0 - lp->index_buffer.offset);
+ else
+ available_space = 0;
+ }
draw_set_indexes(draw,
(ubyte *) mapped_indices + lp->index_buffer.offset,
- lp->index_buffer.index_size);
+ lp->index_buffer.index_size, available_space);
}
for (i = 0; i < lp->num_so_targets; i++) {
- void *buf = llvmpipe_resource(lp->so_targets[i]->target.buffer)->data;
- lp->so_targets[i]->mapping = buf;
+ void *buf = 0;
+ if (lp->so_targets[i]) {
+ buf = llvmpipe_resource(lp->so_targets[i]->target.buffer)->data;
+ lp->so_targets[i]->mapping = buf;
+ }
}
draw_set_mapped_so_targets(draw, lp->num_so_targets,
- lp->so_targets);
+ lp->so_targets, lp->so_append_bitmask);
llvmpipe_prepare_vertex_sampling(lp,
lp->num_sampler_views[PIPE_SHADER_VERTEX],
draw_vs_attach_so(lp->vs->draw_data, &lp->gs->shader.stream_output);
}
}
+ draw_collect_pipeline_statistics(draw,
+ lp->active_statistics_queries > 0);
/* draw! */
draw_vbo(draw, info);
* unmap vertex/index buffers
*/
for (i = 0; i < lp->num_vertex_buffers; i++) {
- draw_set_mapped_vertex_buffer(draw, i, NULL);
+ draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
}
if (mapped_indices) {
- draw_set_indexes(draw, NULL, 0);
+ draw_set_indexes(draw, NULL, 0, 0);
}
- draw_set_mapped_so_targets(draw, 0, NULL);
+ draw_set_mapped_so_targets(draw, 0, NULL, 0);
if (lp->gs && !lp->gs->shader.tokens) {
/* we have attached stream output to the vs for rendering,