info->index_size, available_space);
}
- for (i = 0; i < lp->num_so_targets; i++) {
- void *buf = 0;
- if (lp->so_targets[i]) {
- buf = llvmpipe_resource(lp->so_targets[i]->target.buffer)->data;
- lp->so_targets[i]->mapping = buf;
- }
- }
- draw_set_mapped_so_targets(draw, lp->num_so_targets,
- lp->so_targets);
-
llvmpipe_prepare_vertex_sampling(lp,
lp->num_sampler_views[PIPE_SHADER_VERTEX],
lp->sampler_views[PIPE_SHADER_VERTEX]);
if (mapped_indices) {
draw_set_indexes(draw, NULL, 0, 0);
}
- draw_set_mapped_so_targets(draw, 0, NULL);
if (lp->gs && lp->gs->no_tokens) {
/* we have attached stream output to the vs for rendering,