draw: add support for num_samples + sample_stride to the image paths
[mesa.git] / src / gallium / drivers / llvmpipe / lp_draw_arrays.c
index 5a4a9bd68017d0da75d29d54b3bce23eff21b56f..d9700cfd6d78a580e381cd3c65f38412d0306fc3 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -33,6 +33,7 @@
 
 #include "pipe/p_defines.h"
 #include "pipe/p_context.h"
+#include "util/u_draw.h"
 #include "util/u_prim.h"
 
 #include "lp_context.h"
@@ -54,12 +55,17 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
 {
    struct llvmpipe_context *lp = llvmpipe_context(pipe);
    struct draw_context *draw = lp->draw;
-   void *mapped_indices = NULL;
+   const void *mapped_indices = NULL;
    unsigned i;
 
    if (!llvmpipe_check_render_cond(lp))
       return;
 
+   if (info->indirect) {
+      util_draw_indirect(pipe, info);
+      return;
+   }
+
    if (lp->dirty)
       llvmpipe_update_derived( lp );
 
@@ -67,21 +73,70 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
     * Map vertex buffers
     */
    for (i = 0; i < lp->num_vertex_buffers; i++) {
-      const void *buf = lp->vertex_buffer[i].user_buffer;
-      if (!buf)
-         buf = llvmpipe_resource_data(lp->vertex_buffer[i].buffer);
-      draw_set_mapped_vertex_buffer(draw, i, buf);
+      const void *buf = lp->vertex_buffer[i].is_user_buffer ?
+                           lp->vertex_buffer[i].buffer.user : NULL;
+      size_t size = ~0;
+      if (!buf) {
+         if (!lp->vertex_buffer[i].buffer.resource) {
+            continue;
+         }
+         buf = llvmpipe_resource_data(lp->vertex_buffer[i].buffer.resource);
+         size = lp->vertex_buffer[i].buffer.resource->width0;
+      }
+      draw_set_mapped_vertex_buffer(draw, i, buf, size);
    }
 
    /* Map index buffer, if present */
-   if (info->indexed && lp->index_buffer.buffer)
-      mapped_indices = llvmpipe_resource_data(lp->index_buffer.buffer);
-
-   draw_set_mapped_index_buffer(draw, mapped_indices);
+   if (info->index_size) {
+      unsigned available_space = ~0;
+      mapped_indices = info->has_user_indices ? info->index.user : NULL;
+      if (!mapped_indices) {
+         mapped_indices = llvmpipe_resource_data(info->index.resource);
+         available_space = info->index.resource->width0;
+      }
+      draw_set_indexes(draw,
+                       (ubyte *) mapped_indices,
+                       info->index_size, available_space);
+   }
 
    llvmpipe_prepare_vertex_sampling(lp,
-                                    lp->num_vertex_sampler_views,
-                                    lp->vertex_sampler_views);
+                                    lp->num_sampler_views[PIPE_SHADER_VERTEX],
+                                    lp->sampler_views[PIPE_SHADER_VERTEX]);
+   llvmpipe_prepare_geometry_sampling(lp,
+                                      lp->num_sampler_views[PIPE_SHADER_GEOMETRY],
+                                      lp->sampler_views[PIPE_SHADER_GEOMETRY]);
+   llvmpipe_prepare_tess_ctrl_sampling(lp,
+                                       lp->num_sampler_views[PIPE_SHADER_TESS_CTRL],
+                                       lp->sampler_views[PIPE_SHADER_TESS_CTRL]);
+   llvmpipe_prepare_tess_eval_sampling(lp,
+                                       lp->num_sampler_views[PIPE_SHADER_TESS_EVAL],
+                                       lp->sampler_views[PIPE_SHADER_TESS_EVAL]);
+
+   llvmpipe_prepare_vertex_images(lp,
+                                  lp->num_images[PIPE_SHADER_VERTEX],
+                                  lp->images[PIPE_SHADER_VERTEX]);
+   llvmpipe_prepare_geometry_images(lp,
+                                    lp->num_images[PIPE_SHADER_GEOMETRY],
+                                    lp->images[PIPE_SHADER_GEOMETRY]);
+   llvmpipe_prepare_tess_ctrl_images(lp,
+                                     lp->num_images[PIPE_SHADER_TESS_CTRL],
+                                     lp->images[PIPE_SHADER_TESS_CTRL]);
+   llvmpipe_prepare_tess_eval_images(lp,
+                                     lp->num_images[PIPE_SHADER_TESS_EVAL],
+                                     lp->images[PIPE_SHADER_TESS_EVAL]);
+   if (lp->gs && lp->gs->no_tokens) {
+      /* we have an empty geometry shader with stream output, so
+         attach the stream output info to the current vertex shader */
+      if (lp->vs) {
+         draw_vs_attach_so(lp->vs, &lp->gs->stream_output);
+      }
+   }
+   draw_collect_pipeline_statistics(draw,
+                                    lp->active_statistics_queries > 0);
+
+   draw_collect_primitives_generated(draw,
+                                     lp->active_primgen_queries &&
+                                     !lp->queries_disabled);
 
    /* draw! */
    draw_vbo(draw, info);
@@ -90,12 +145,19 @@ llvmpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
     * unmap vertex/index buffers
     */
    for (i = 0; i < lp->num_vertex_buffers; i++) {
-      draw_set_mapped_vertex_buffer(draw, i, NULL);
+      draw_set_mapped_vertex_buffer(draw, i, NULL, 0);
    }
    if (mapped_indices) {
-      draw_set_mapped_index_buffer(draw, NULL);
+      draw_set_indexes(draw, NULL, 0, 0);
+   }
+
+   if (lp->gs && lp->gs->no_tokens) {
+      /* we have attached stream output to the vs for rendering,
+         now lets reset it */
+      if (lp->vs) {
+         draw_vs_reset_so(lp->vs);
+      }
    }
-   llvmpipe_cleanup_vertex_sampling(lp);
 
    /*
     * TODO: Flush only when a user vertex/index buffer is present