llvmpipe: fix race between draw and setting fragment shader.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_fence.h
index b72026492c6a8fdf9a4d6297c2040a5c6b41f830..5ba746d22d1e791652eab2d7a2a66b3b2c63ec4c 100644 (file)
@@ -65,6 +65,9 @@ lp_fence_signalled(struct lp_fence *fence);
 void
 lp_fence_wait(struct lp_fence *fence);
 
+boolean
+lp_fence_timedwait(struct lp_fence *fence, uint64_t timeout);
+
 void
 llvmpipe_init_screen_fence_funcs(struct pipe_screen *screen);