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llvmpipe: pass color and depth sample strides into fragment shader.
[mesa.git]
/
src
/
gallium
/
drivers
/
llvmpipe
/
lp_jit.h
diff --git
a/src/gallium/drivers/llvmpipe/lp_jit.h
b/src/gallium/drivers/llvmpipe/lp_jit.h
index fbf33116e1c3ec7763f3069fb9b45ac82fb33917..61f4b9b650b1e9c9f78d59cdb42b581086cc6f61 100644
(file)
--- a/
src/gallium/drivers/llvmpipe/lp_jit.h
+++ b/
src/gallium/drivers/llvmpipe/lp_jit.h
@@
-304,7
+304,9
@@
typedef void
uint32_t mask,
struct lp_jit_thread_data *thread_data,
unsigned *stride,
- unsigned depth_stride);
+ unsigned depth_stride,
+ unsigned *color_sample_stride,
+ unsigned depth_sample_stride);
struct lp_jit_cs_thread_data