#include "lp_texture.h"
+struct lp_fragment_shader_variant;
struct llvmpipe_screen;
lp_jit_screen_init(struct llvmpipe_screen *screen);
-LLVMTypeRef
-lp_jit_get_context_type(struct llvmpipe_context *lp);
+void
+lp_jit_init_types(struct lp_fragment_shader_variant *lp);
#endif /* LP_JIT_H */