#include "lp_bld_struct.h"
+#include "pipe/p_state.h"
+
struct tgsi_sampler;
struct llvmpipe_screen;
+struct lp_jit_texture
+{
+ uint32_t width;
+ uint32_t height;
+ uint32_t stride;
+ const void *data;
+};
+
+
+enum {
+ LP_JIT_TEXTURE_WIDTH = 0,
+ LP_JIT_TEXTURE_HEIGHT,
+ LP_JIT_TEXTURE_STRIDE,
+ LP_JIT_TEXTURE_DATA
+};
+
+
+
/**
* This structure is passed directly to the generated fragment shader.
*
struct tgsi_sampler **samplers;
- /* TODO: alpha reference value */
- /* TODO: blend constant color */
+ float alpha_ref_value;
+
+ /* FIXME: store (also?) in floats */
+ uint8_t *blend_color;
+
+ struct lp_jit_texture textures[PIPE_MAX_SAMPLERS];
};
#define lp_jit_context_constants(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, 0, "context.constants")
+ lp_build_struct_get(_builder, _ptr, 0, "constants")
#define lp_jit_context_samplers(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, 1, "context.samplers")
+ lp_build_struct_get(_builder, _ptr, 1, "samplers")
+
+#define lp_jit_context_alpha_ref_value(_builder, _ptr) \
+ lp_build_struct_get(_builder, _ptr, 2, "alpha_ref_value")
+
+#define lp_jit_context_blend_color(_builder, _ptr) \
+ lp_build_struct_get(_builder, _ptr, 3, "blend_color")
+
+#define LP_JIT_CONTEXT_TEXTURES_INDEX 4
+
+#define lp_jit_context_textures(_builder, _ptr) \
+ lp_build_struct_get_ptr(_builder, _ptr, LP_JIT_CONTEXT_TEXTURES_INDEX, "textures")
typedef void
void *color,
void *depth);
+void PIPE_CDECL
+lp_fetch_texel_soa( struct tgsi_sampler **samplers,
+ uint32_t unit,
+ float *store );
+
void
lp_jit_screen_cleanup(struct llvmpipe_screen *screen);