#include "gallivm/lp_bld_struct.h"
+#include "gallivm/lp_bld_limits.h"
#include "pipe/p_state.h"
#include "lp_texture.h"
+struct lp_fragment_shader_variant;
struct llvmpipe_screen;
uint32_t width;
uint32_t height;
uint32_t depth;
+ uint32_t first_level;
uint32_t last_level;
- uint32_t row_stride[LP_MAX_TEXTURE_2D_LEVELS];
- const void *data[LP_MAX_TEXTURE_2D_LEVELS];
+ const void *base;
+ uint32_t row_stride[LP_MAX_TEXTURE_LEVELS];
+ uint32_t img_stride[LP_MAX_TEXTURE_LEVELS];
+ uint32_t mip_offsets[LP_MAX_TEXTURE_LEVELS];
+ /* sampler state, actually */
+ float min_lod;
+ float max_lod;
+ float lod_bias;
+ float border_color[4];
};
LP_JIT_TEXTURE_WIDTH = 0,
LP_JIT_TEXTURE_HEIGHT,
LP_JIT_TEXTURE_DEPTH,
+ LP_JIT_TEXTURE_FIRST_LEVEL,
LP_JIT_TEXTURE_LAST_LEVEL,
+ LP_JIT_TEXTURE_BASE,
LP_JIT_TEXTURE_ROW_STRIDE,
- LP_JIT_TEXTURE_DATA
+ LP_JIT_TEXTURE_IMG_STRIDE,
+ LP_JIT_TEXTURE_MIP_OFFSETS,
+ LP_JIT_TEXTURE_MIN_LOD,
+ LP_JIT_TEXTURE_MAX_LOD,
+ LP_JIT_TEXTURE_LOD_BIAS,
+ LP_JIT_TEXTURE_BORDER_COLOR,
+ LP_JIT_TEXTURE_NUM_FIELDS /* number of fields above */
};
*/
struct lp_jit_context
{
- const float *constants;
+ const float *constants[LP_MAX_TGSI_CONST_BUFFERS];
float alpha_ref_value;
uint32_t stencil_ref_front, stencil_ref_back;
- /** floats, not ints */
- float scissor_xmin, scissor_ymin, scissor_xmax, scissor_ymax;
-
- /* FIXME: store (also?) in floats */
- uint8_t *blend_color;
+ uint8_t *u8_blend_color;
+ float *f_blend_color;
struct lp_jit_texture textures[PIPE_MAX_SAMPLERS];
};
LP_JIT_CTX_ALPHA_REF,
LP_JIT_CTX_STENCIL_REF_FRONT,
LP_JIT_CTX_STENCIL_REF_BACK,
- LP_JIT_CTX_SCISSOR_XMIN,
- LP_JIT_CTX_SCISSOR_YMIN,
- LP_JIT_CTX_SCISSOR_XMAX,
- LP_JIT_CTX_SCISSOR_YMAX,
- LP_JIT_CTX_BLEND_COLOR,
+ LP_JIT_CTX_U8_BLEND_COLOR,
+ LP_JIT_CTX_F_BLEND_COLOR,
LP_JIT_CTX_TEXTURES,
LP_JIT_CTX_COUNT
};
-#define lp_jit_context_constants(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
-
-#define lp_jit_context_alpha_ref_value(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
-
-#define lp_jit_context_stencil_ref_front_value(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_STENCIL_REF_FRONT, "stencil_ref_front")
+#define lp_jit_context_constants(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
-#define lp_jit_context_stencil_ref_back_value(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back")
+#define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
-#define lp_jit_context_scissor_xmin_value(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_SCISSOR_XMIN, "scissor_xmin")
+#define lp_jit_context_stencil_ref_front_value(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_FRONT, "stencil_ref_front")
-#define lp_jit_context_scissor_ymin_value(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_SCISSOR_YMIN, "scissor_ymin")
+#define lp_jit_context_stencil_ref_back_value(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back")
-#define lp_jit_context_scissor_xmax_value(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_SCISSOR_XMAX, "scissor_xmax")
+#define lp_jit_context_u8_blend_color(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_U8_BLEND_COLOR, "u8_blend_color")
-#define lp_jit_context_scissor_ymax_value(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_SCISSOR_YMAX, "scissor_ymax")
+#define lp_jit_context_f_blend_color(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_F_BLEND_COLOR, "f_blend_color")
-#define lp_jit_context_blend_color(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_BLEND_COLOR, "blend_color")
+#define lp_jit_context_textures(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
-#define lp_jit_context_textures(_builder, _ptr) \
- lp_build_struct_get_ptr(_builder, _ptr, LP_JIT_CONTEXT_TEXTURES, "textures")
-
-
-/** Indexes into jit_function[] array */
-#define RAST_WHOLE 0
-#define RAST_EDGE_TEST 1
+/**
+ * typedef for fragment shader function
+ *
+ * @param context jit context
+ * @param x block start x
+ * @param y block start y
+ * @param facing is front facing
+ * @param a0 shader input a0
+ * @param dadx shader input dadx
+ * @param dady shader input dady
+ * @param color color buffer
+ * @param depth depth buffer
+ * @param mask mask of visible pixels in block
+ * @param thread_data task thread data
+ * @param stride color buffer row stride in bytes
+ */
typedef void
(*lp_jit_frag_func)(const struct lp_jit_context *context,
uint32_t x,
uint32_t y,
- float facing,
+ uint32_t facing,
const void *a0,
const void *dadx,
const void *dady,
uint8_t **color,
void *depth,
- const int32_t c1,
- const int32_t c2,
- const int32_t c3,
- const int32_t *step1,
- const int32_t *step2,
- const int32_t *step3);
+ uint32_t mask,
+ uint32_t *counter,
+ unsigned *stride);
void
lp_jit_screen_init(struct llvmpipe_screen *screen);
+void
+lp_jit_init_types(struct lp_fragment_shader_variant *lp);
+
+
#endif /* LP_JIT_H */