#include "gallivm/lp_bld_struct.h"
+#include "gallivm/lp_bld_limits.h"
#include "pipe/p_state.h"
#include "lp_texture.h"
*/
struct lp_jit_context
{
- const float *constants;
+ const float *constants[LP_MAX_TGSI_CONST_BUFFERS];
float alpha_ref_value;
uint32_t stencil_ref_front, stencil_ref_back;
- /* FIXME: store (also?) in floats */
- uint8_t *blend_color;
+ uint8_t *u8_blend_color;
+ float *f_blend_color;
struct lp_jit_texture textures[PIPE_MAX_SAMPLERS];
};
LP_JIT_CTX_ALPHA_REF,
LP_JIT_CTX_STENCIL_REF_FRONT,
LP_JIT_CTX_STENCIL_REF_BACK,
- LP_JIT_CTX_BLEND_COLOR,
+ LP_JIT_CTX_U8_BLEND_COLOR,
+ LP_JIT_CTX_F_BLEND_COLOR,
LP_JIT_CTX_TEXTURES,
LP_JIT_CTX_COUNT
};
#define lp_jit_context_constants(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
+ lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
#define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
#define lp_jit_context_stencil_ref_back_value(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back")
-#define lp_jit_context_blend_color(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_BLEND_COLOR, "blend_color")
+#define lp_jit_context_u8_blend_color(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_U8_BLEND_COLOR, "u8_blend_color")
+
+#define lp_jit_context_f_blend_color(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_F_BLEND_COLOR, "f_blend_color")
#define lp_jit_context_textures(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
+/**
+ * typedef for fragment shader function
+ *
+ * @param context jit context
+ * @param x block start x
+ * @param y block start y
+ * @param facing is front facing
+ * @param a0 shader input a0
+ * @param dadx shader input dadx
+ * @param dady shader input dady
+ * @param color color buffer
+ * @param depth depth buffer
+ * @param mask mask of visible pixels in block
+ * @param thread_data task thread data
+ * @param stride color buffer row stride in bytes
+ */
typedef void
(*lp_jit_frag_func)(const struct lp_jit_context *context,
uint32_t x,
uint8_t **color,
void *depth,
uint32_t mask,
- uint32_t *counter);
+ uint32_t *counter,
+ unsigned *stride);
void