uint32_t height;
uint32_t depth;
uint32_t last_level;
- uint32_t row_stride[LP_MAX_TEXTURE_2D_LEVELS];
- const void *data[LP_MAX_TEXTURE_2D_LEVELS];
+ uint32_t row_stride[LP_MAX_TEXTURE_LEVELS];
+ uint32_t img_stride[LP_MAX_TEXTURE_LEVELS];
+ const void *data[LP_MAX_TEXTURE_LEVELS];
};
LP_JIT_TEXTURE_DEPTH,
LP_JIT_TEXTURE_LAST_LEVEL,
LP_JIT_TEXTURE_ROW_STRIDE,
- LP_JIT_TEXTURE_DATA
+ LP_JIT_TEXTURE_IMG_STRIDE,
+ LP_JIT_TEXTURE_DATA,
+ LP_JIT_TEXTURE_NUM_FIELDS /* number of fields above */
};
float alpha_ref_value;
- uint8_t stencil_ref[2];
+ uint32_t stencil_ref_front, stencil_ref_back;
/** floats, not ints */
float scissor_xmin, scissor_ymin, scissor_xmax, scissor_ymax;
enum {
LP_JIT_CTX_CONSTANTS = 0,
LP_JIT_CTX_ALPHA_REF,
- LP_JIT_CTX_STENCIL_REF,
+ LP_JIT_CTX_STENCIL_REF_FRONT,
+ LP_JIT_CTX_STENCIL_REF_BACK,
LP_JIT_CTX_SCISSOR_XMIN,
LP_JIT_CTX_SCISSOR_YMIN,
LP_JIT_CTX_SCISSOR_XMAX,
#define lp_jit_context_alpha_ref_value(_builder, _ptr) \
lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
-#define lp_jit_context_stencil_ref_value(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_STENCIL_REF, "stencil_ref")
+#define lp_jit_context_stencil_ref_front_value(_builder, _ptr) \
+ lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_STENCIL_REF_FRONT, "stencil_ref_front")
+
+#define lp_jit_context_stencil_ref_back_value(_builder, _ptr) \
+ lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back")
#define lp_jit_context_scissor_xmin_value(_builder, _ptr) \
lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_SCISSOR_XMIN, "scissor_xmin")
lp_build_struct_get(_builder, _ptr, LP_JIT_CTX_BLEND_COLOR, "blend_color")
#define lp_jit_context_textures(_builder, _ptr) \
- lp_build_struct_get_ptr(_builder, _ptr, LP_JIT_CONTEXT_TEXTURES, "textures")
+ lp_build_struct_get_ptr(_builder, _ptr, LP_JIT_CTX_TEXTURES, "textures")
+
typedef void
(*lp_jit_frag_func)(const struct lp_jit_context *context,
uint32_t x,
uint32_t y,
+ float facing,
const void *a0,
const void *dadx,
const void *dady,
const int32_t c3,
const int32_t *step1,
const int32_t *step2,
- const int32_t *step3);
+ const int32_t *step3,
+ uint32_t *counter);
void