radeonsi: move handling of DBG_NO_OPT_VARIANT into si_shader_selector_key
[mesa.git] / src / gallium / drivers / llvmpipe / lp_jit.h
index b46990746560a8a1fb34d2cfe879c7fcc7a9d1e5..9db26f2cba91d20b0651411c2319e79c34585694 100644 (file)
 
 
 #include "gallivm/lp_bld_struct.h"
+#include "gallivm/lp_bld_limits.h"
 
 #include "pipe/p_state.h"
 #include "lp_texture.h"
 
 
+struct lp_build_format_cache;
 struct lp_fragment_shader_variant;
 struct llvmpipe_screen;
 
 
 struct lp_jit_texture
 {
-   uint32_t width;
+   uint32_t width;        /* same as number of elements */
    uint32_t height;
-   uint32_t depth;
+   uint32_t depth;        /* doubles as array size */
    uint32_t first_level;
    uint32_t last_level;
    const void *base;
    uint32_t row_stride[LP_MAX_TEXTURE_LEVELS];
    uint32_t img_stride[LP_MAX_TEXTURE_LEVELS];
    uint32_t mip_offsets[LP_MAX_TEXTURE_LEVELS];
-   /* sampler state, actually */
+};
+
+
+struct lp_jit_sampler
+{
    float min_lod;
    float max_lod;
    float lod_bias;
@@ -65,6 +71,13 @@ struct lp_jit_texture
 };
 
 
+struct lp_jit_viewport
+{
+   float min_depth;
+   float max_depth;
+};
+
+
 enum {
    LP_JIT_TEXTURE_WIDTH = 0,
    LP_JIT_TEXTURE_HEIGHT,
@@ -75,14 +88,25 @@ enum {
    LP_JIT_TEXTURE_ROW_STRIDE,
    LP_JIT_TEXTURE_IMG_STRIDE,
    LP_JIT_TEXTURE_MIP_OFFSETS,
-   LP_JIT_TEXTURE_MIN_LOD,
-   LP_JIT_TEXTURE_MAX_LOD,
-   LP_JIT_TEXTURE_LOD_BIAS,
-   LP_JIT_TEXTURE_BORDER_COLOR,
    LP_JIT_TEXTURE_NUM_FIELDS  /* number of fields above */
 };
 
 
+enum {
+   LP_JIT_SAMPLER_MIN_LOD,
+   LP_JIT_SAMPLER_MAX_LOD,
+   LP_JIT_SAMPLER_LOD_BIAS,
+   LP_JIT_SAMPLER_BORDER_COLOR,
+   LP_JIT_SAMPLER_NUM_FIELDS  /* number of fields above */
+};
+
+
+enum {
+   LP_JIT_VIEWPORT_MIN_DEPTH,
+   LP_JIT_VIEWPORT_MAX_DEPTH,
+   LP_JIT_VIEWPORT_NUM_FIELDS /* number of fields above */
+};
+
 
 /**
  * This structure is passed directly to the generated fragment shader.
@@ -97,7 +121,8 @@ enum {
  */
 struct lp_jit_context
 {
-   const float *constants;
+   const float *constants[LP_MAX_TGSI_CONST_BUFFERS];
+   int num_constants[LP_MAX_TGSI_CONST_BUFFERS];
 
    float alpha_ref_value;
 
@@ -106,7 +131,10 @@ struct lp_jit_context
    uint8_t *u8_blend_color;
    float *f_blend_color;
 
-   struct lp_jit_texture textures[PIPE_MAX_SAMPLERS];
+   struct lp_jit_viewport *viewports;
+
+   struct lp_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+   struct lp_jit_sampler samplers[PIPE_MAX_SAMPLERS];
 };
 
 
@@ -116,18 +144,24 @@ struct lp_jit_context
  */
 enum {
    LP_JIT_CTX_CONSTANTS = 0,
+   LP_JIT_CTX_NUM_CONSTANTS,
    LP_JIT_CTX_ALPHA_REF,
    LP_JIT_CTX_STENCIL_REF_FRONT,
    LP_JIT_CTX_STENCIL_REF_BACK,
    LP_JIT_CTX_U8_BLEND_COLOR,
    LP_JIT_CTX_F_BLEND_COLOR,
+   LP_JIT_CTX_VIEWPORTS,
    LP_JIT_CTX_TEXTURES,
+   LP_JIT_CTX_SAMPLERS,
    LP_JIT_CTX_COUNT
 };
 
 
 #define lp_jit_context_constants(_gallivm, _ptr) \
-   lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
+   lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
+
+#define lp_jit_context_num_constants(_gallivm, _ptr) \
+   lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_NUM_CONSTANTS, "num_constants")
 
 #define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \
    lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
@@ -144,11 +178,49 @@ enum {
 #define lp_jit_context_f_blend_color(_gallivm, _ptr) \
    lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_F_BLEND_COLOR, "f_blend_color")
 
+#define lp_jit_context_viewports(_gallivm, _ptr) \
+   lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_VIEWPORTS, "viewports")
+
 #define lp_jit_context_textures(_gallivm, _ptr) \
    lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
 
+#define lp_jit_context_samplers(_gallivm, _ptr) \
+   lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_SAMPLERS, "samplers")
+
+
+struct lp_jit_thread_data
+{
+   struct lp_build_format_cache *cache;
+   uint64_t vis_counter;
+
+   /*
+    * Non-interpolated rasterizer state passed through to the fragment shader.
+    */
+   struct {
+      uint32_t viewport_index;
+   } raster_state;
+};
+
+
+enum {
+   LP_JIT_THREAD_DATA_CACHE = 0,
+   LP_JIT_THREAD_DATA_COUNTER,
+   LP_JIT_THREAD_DATA_RASTER_STATE_VIEWPORT_INDEX,
+   LP_JIT_THREAD_DATA_COUNT
+};
 
 
+#define lp_jit_thread_data_cache(_gallivm, _ptr) \
+   lp_build_struct_get(_gallivm, _ptr, LP_JIT_THREAD_DATA_CACHE, "cache")
+
+#define lp_jit_thread_data_counter(_gallivm, _ptr) \
+   lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_THREAD_DATA_COUNTER, "counter")
+
+#define lp_jit_thread_data_raster_state_viewport_index(_gallivm, _ptr) \
+   lp_build_struct_get(_gallivm, _ptr, \
+                       LP_JIT_THREAD_DATA_RASTER_STATE_VIEWPORT_INDEX, \
+                       "raster_state.viewport_index")
 /**
  * typedef for fragment shader function
  *
@@ -164,6 +236,7 @@ enum {
  * @param mask          mask of visible pixels in block
  * @param thread_data   task thread data
  * @param stride        color buffer row stride in bytes
+ * @param depth_stride  depth buffer row stride in bytes
  */
 typedef void
 (*lp_jit_frag_func)(const struct lp_jit_context *context,
@@ -174,17 +247,18 @@ typedef void
                     const void *dadx,
                     const void *dady,
                     uint8_t **color,
-                    void *depth,
+                    uint8_t *depth,
                     uint32_t mask,
-                    uint32_t *counter,
-                    unsigned *stride);
+                    struct lp_jit_thread_data *thread_data,
+                    unsigned *stride,
+                    unsigned depth_stride);
 
 
 void
 lp_jit_screen_cleanup(struct llvmpipe_screen *screen);
 
 
-void
+boolean
 lp_jit_screen_init(struct llvmpipe_screen *screen);