#include "gallivm/lp_bld_struct.h"
+#include "gallivm/lp_bld_limits.h"
#include "pipe/p_state.h"
#include "lp_texture.h"
+struct lp_build_format_cache;
+struct lp_fragment_shader_variant;
struct llvmpipe_screen;
struct lp_jit_texture
{
- uint32_t width;
+ uint32_t width; /* same as number of elements */
uint32_t height;
- uint32_t depth;
+ uint32_t depth; /* doubles as array size */
uint32_t first_level;
uint32_t last_level;
+ const void *base;
uint32_t row_stride[LP_MAX_TEXTURE_LEVELS];
uint32_t img_stride[LP_MAX_TEXTURE_LEVELS];
- const void *data[LP_MAX_TEXTURE_LEVELS];
- /* sampler state, actually */
+ uint32_t mip_offsets[LP_MAX_TEXTURE_LEVELS];
+};
+
+
+struct lp_jit_sampler
+{
float min_lod;
float max_lod;
float lod_bias;
};
+struct lp_jit_viewport
+{
+ float min_depth;
+ float max_depth;
+};
+
+
enum {
LP_JIT_TEXTURE_WIDTH = 0,
LP_JIT_TEXTURE_HEIGHT,
LP_JIT_TEXTURE_DEPTH,
LP_JIT_TEXTURE_FIRST_LEVEL,
LP_JIT_TEXTURE_LAST_LEVEL,
+ LP_JIT_TEXTURE_BASE,
LP_JIT_TEXTURE_ROW_STRIDE,
LP_JIT_TEXTURE_IMG_STRIDE,
- LP_JIT_TEXTURE_DATA,
- LP_JIT_TEXTURE_MIN_LOD,
- LP_JIT_TEXTURE_MAX_LOD,
- LP_JIT_TEXTURE_LOD_BIAS,
- LP_JIT_TEXTURE_BORDER_COLOR,
+ LP_JIT_TEXTURE_MIP_OFFSETS,
LP_JIT_TEXTURE_NUM_FIELDS /* number of fields above */
};
+enum {
+ LP_JIT_SAMPLER_MIN_LOD,
+ LP_JIT_SAMPLER_MAX_LOD,
+ LP_JIT_SAMPLER_LOD_BIAS,
+ LP_JIT_SAMPLER_BORDER_COLOR,
+ LP_JIT_SAMPLER_NUM_FIELDS /* number of fields above */
+};
+
+
+enum {
+ LP_JIT_VIEWPORT_MIN_DEPTH,
+ LP_JIT_VIEWPORT_MAX_DEPTH,
+ LP_JIT_VIEWPORT_NUM_FIELDS /* number of fields above */
+};
+
/**
* This structure is passed directly to the generated fragment shader.
*/
struct lp_jit_context
{
- const float *constants;
+ const float *constants[LP_MAX_TGSI_CONST_BUFFERS];
+ int num_constants[LP_MAX_TGSI_CONST_BUFFERS];
float alpha_ref_value;
uint32_t stencil_ref_front, stencil_ref_back;
- /* FIXME: store (also?) in floats */
- uint8_t *blend_color;
+ uint8_t *u8_blend_color;
+ float *f_blend_color;
- struct lp_jit_texture textures[PIPE_MAX_SAMPLERS];
+ struct lp_jit_viewport *viewports;
+
+ struct lp_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ struct lp_jit_sampler samplers[PIPE_MAX_SAMPLERS];
};
*/
enum {
LP_JIT_CTX_CONSTANTS = 0,
+ LP_JIT_CTX_NUM_CONSTANTS,
LP_JIT_CTX_ALPHA_REF,
LP_JIT_CTX_STENCIL_REF_FRONT,
LP_JIT_CTX_STENCIL_REF_BACK,
- LP_JIT_CTX_BLEND_COLOR,
+ LP_JIT_CTX_U8_BLEND_COLOR,
+ LP_JIT_CTX_F_BLEND_COLOR,
+ LP_JIT_CTX_VIEWPORTS,
LP_JIT_CTX_TEXTURES,
+ LP_JIT_CTX_SAMPLERS,
LP_JIT_CTX_COUNT
};
#define lp_jit_context_constants(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
+ lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
+
+#define lp_jit_context_num_constants(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_NUM_CONSTANTS, "num_constants")
#define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
#define lp_jit_context_stencil_ref_back_value(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back")
-#define lp_jit_context_blend_color(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_BLEND_COLOR, "blend_color")
+#define lp_jit_context_u8_blend_color(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_U8_BLEND_COLOR, "u8_blend_color")
+
+#define lp_jit_context_f_blend_color(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_F_BLEND_COLOR, "f_blend_color")
+
+#define lp_jit_context_viewports(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_VIEWPORTS, "viewports")
#define lp_jit_context_textures(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
+#define lp_jit_context_samplers(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_SAMPLERS, "samplers")
+
+struct lp_jit_thread_data
+{
+ struct lp_build_format_cache *cache;
+ uint64_t vis_counter;
+
+ /*
+ * Non-interpolated rasterizer state passed through to the fragment shader.
+ */
+ struct {
+ uint32_t viewport_index;
+ } raster_state;
+};
+
+
+enum {
+ LP_JIT_THREAD_DATA_CACHE = 0,
+ LP_JIT_THREAD_DATA_COUNTER,
+ LP_JIT_THREAD_DATA_RASTER_STATE_VIEWPORT_INDEX,
+ LP_JIT_THREAD_DATA_COUNT
+};
+
+#define lp_jit_thread_data_cache(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_THREAD_DATA_CACHE, "cache")
+
+#define lp_jit_thread_data_counter(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_THREAD_DATA_COUNTER, "counter")
+
+#define lp_jit_thread_data_raster_state_viewport_index(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, \
+ LP_JIT_THREAD_DATA_RASTER_STATE_VIEWPORT_INDEX, \
+ "raster_state.viewport_index")
+
+/**
+ * typedef for fragment shader function
+ *
+ * @param context jit context
+ * @param x block start x
+ * @param y block start y
+ * @param facing is front facing
+ * @param a0 shader input a0
+ * @param dadx shader input dadx
+ * @param dady shader input dady
+ * @param color color buffer
+ * @param depth depth buffer
+ * @param mask mask of visible pixels in block
+ * @param thread_data task thread data
+ * @param stride color buffer row stride in bytes
+ * @param depth_stride depth buffer row stride in bytes
+ */
typedef void
(*lp_jit_frag_func)(const struct lp_jit_context *context,
uint32_t x,
const void *dadx,
const void *dady,
uint8_t **color,
- void *depth,
+ uint8_t *depth,
uint32_t mask,
- uint32_t *counter);
+ struct lp_jit_thread_data *thread_data,
+ unsigned *stride,
+ unsigned depth_stride);
void
lp_jit_screen_cleanup(struct llvmpipe_screen *screen);
-void
+boolean
lp_jit_screen_init(struct llvmpipe_screen *screen);
-LLVMTypeRef
-lp_jit_get_context_type(struct llvmpipe_context *lp);
+void
+lp_jit_init_types(struct lp_fragment_shader_variant *lp);
#endif /* LP_JIT_H */