#include "lp_texture.h"
+struct lp_build_format_cache;
struct lp_fragment_shader_variant;
struct llvmpipe_screen;
};
+struct lp_jit_viewport
+{
+ float min_depth;
+ float max_depth;
+};
+
+
enum {
LP_JIT_TEXTURE_WIDTH = 0,
LP_JIT_TEXTURE_HEIGHT,
};
+enum {
+ LP_JIT_VIEWPORT_MIN_DEPTH,
+ LP_JIT_VIEWPORT_MAX_DEPTH,
+ LP_JIT_VIEWPORT_NUM_FIELDS /* number of fields above */
+};
+
+
/**
* This structure is passed directly to the generated fragment shader.
*
struct lp_jit_context
{
const float *constants[LP_MAX_TGSI_CONST_BUFFERS];
+ int num_constants[LP_MAX_TGSI_CONST_BUFFERS];
float alpha_ref_value;
uint8_t *u8_blend_color;
float *f_blend_color;
+ struct lp_jit_viewport *viewports;
+
struct lp_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct lp_jit_sampler samplers[PIPE_MAX_SAMPLERS];
};
*/
enum {
LP_JIT_CTX_CONSTANTS = 0,
+ LP_JIT_CTX_NUM_CONSTANTS,
LP_JIT_CTX_ALPHA_REF,
LP_JIT_CTX_STENCIL_REF_FRONT,
LP_JIT_CTX_STENCIL_REF_BACK,
LP_JIT_CTX_U8_BLEND_COLOR,
LP_JIT_CTX_F_BLEND_COLOR,
+ LP_JIT_CTX_VIEWPORTS,
LP_JIT_CTX_TEXTURES,
LP_JIT_CTX_SAMPLERS,
LP_JIT_CTX_COUNT
#define lp_jit_context_constants(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
+#define lp_jit_context_num_constants(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_NUM_CONSTANTS, "num_constants")
+
#define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
#define lp_jit_context_f_blend_color(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_F_BLEND_COLOR, "f_blend_color")
+#define lp_jit_context_viewports(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_VIEWPORTS, "viewports")
+
#define lp_jit_context_textures(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
struct lp_jit_thread_data
{
- uint32_t vis_counter;
+ struct lp_build_format_cache *cache;
+ uint64_t vis_counter;
+
+ /*
+ * Non-interpolated rasterizer state passed through to the fragment shader.
+ */
+ struct {
+ uint32_t viewport_index;
+ } raster_state;
};
enum {
- LP_JIT_THREAD_DATA_COUNTER = 0,
+ LP_JIT_THREAD_DATA_CACHE = 0,
+ LP_JIT_THREAD_DATA_COUNTER,
+ LP_JIT_THREAD_DATA_RASTER_STATE_VIEWPORT_INDEX,
LP_JIT_THREAD_DATA_COUNT
};
+#define lp_jit_thread_data_cache(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_THREAD_DATA_CACHE, "cache")
+
#define lp_jit_thread_data_counter(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_THREAD_DATA_COUNTER, "counter")
-
+#define lp_jit_thread_data_raster_state_viewport_index(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, \
+ LP_JIT_THREAD_DATA_RASTER_STATE_VIEWPORT_INDEX, \
+ "raster_state.viewport_index")
+
/**
* typedef for fragment shader function
*
lp_jit_screen_cleanup(struct llvmpipe_screen *screen);
-void
+boolean
lp_jit_screen_init(struct llvmpipe_screen *screen);