#define LP_JIT_H
-#include "lp_bld_struct.h"
+#include "gallivm/lp_bld_struct.h"
#include "pipe/p_state.h"
+#include "lp_texture.h"
-struct tgsi_sampler;
struct llvmpipe_screen;
{
uint32_t width;
uint32_t height;
- uint32_t stride;
- const void *data;
+ uint32_t depth;
+ uint32_t last_level;
+ uint32_t row_stride[LP_MAX_TEXTURE_LEVELS];
+ uint32_t img_stride[LP_MAX_TEXTURE_LEVELS];
+ const void *data[LP_MAX_TEXTURE_LEVELS];
+ /* sampler state, actually */
+ float min_lod;
+ float max_lod;
+ float lod_bias;
+ float border_color[4];
};
enum {
LP_JIT_TEXTURE_WIDTH = 0,
LP_JIT_TEXTURE_HEIGHT,
- LP_JIT_TEXTURE_STRIDE,
- LP_JIT_TEXTURE_DATA
+ LP_JIT_TEXTURE_DEPTH,
+ LP_JIT_TEXTURE_LAST_LEVEL,
+ LP_JIT_TEXTURE_ROW_STRIDE,
+ LP_JIT_TEXTURE_IMG_STRIDE,
+ LP_JIT_TEXTURE_DATA,
+ LP_JIT_TEXTURE_MIN_LOD,
+ LP_JIT_TEXTURE_MAX_LOD,
+ LP_JIT_TEXTURE_LOD_BIAS,
+ LP_JIT_TEXTURE_BORDER_COLOR,
+ LP_JIT_TEXTURE_NUM_FIELDS /* number of fields above */
};
{
const float *constants;
- void *dummy; /* remove me */
-
float alpha_ref_value;
+ uint32_t stencil_ref_front, stencil_ref_back;
+
/* FIXME: store (also?) in floats */
uint8_t *blend_color;
};
-#define lp_jit_context_constants(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, 0, "constants")
+/**
+ * These enum values must match the position of the fields in the
+ * lp_jit_context struct above.
+ */
+enum {
+ LP_JIT_CTX_CONSTANTS = 0,
+ LP_JIT_CTX_ALPHA_REF,
+ LP_JIT_CTX_STENCIL_REF_FRONT,
+ LP_JIT_CTX_STENCIL_REF_BACK,
+ LP_JIT_CTX_BLEND_COLOR,
+ LP_JIT_CTX_TEXTURES,
+ LP_JIT_CTX_COUNT
+};
+
+
+#define lp_jit_context_constants(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
+
+#define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
-#define lp_jit_context_samplers(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, 1, "samplers")
+#define lp_jit_context_stencil_ref_front_value(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_FRONT, "stencil_ref_front")
-#define lp_jit_context_alpha_ref_value(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, 2, "alpha_ref_value")
+#define lp_jit_context_stencil_ref_back_value(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back")
-#define lp_jit_context_blend_color(_builder, _ptr) \
- lp_build_struct_get(_builder, _ptr, 3, "blend_color")
+#define lp_jit_context_blend_color(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_BLEND_COLOR, "blend_color")
-#define LP_JIT_CONTEXT_TEXTURES_INDEX 4
+#define lp_jit_context_textures(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
-#define lp_jit_context_textures(_builder, _ptr) \
- lp_build_struct_get_ptr(_builder, _ptr, LP_JIT_CONTEXT_TEXTURES_INDEX, "textures")
typedef void
(*lp_jit_frag_func)(const struct lp_jit_context *context,
uint32_t x,
uint32_t y,
+ uint32_t facing,
const void *a0,
const void *dadx,
const void *dady,
- void *color,
+ uint8_t **color,
void *depth,
- const int32_t c1,
- const int32_t c2,
- const int32_t c3,
- const int32_t *step1,
- const int32_t *step2,
- const int32_t *step3);
-
+ uint32_t mask,
+ uint32_t *counter);
void
lp_jit_screen_init(struct llvmpipe_screen *screen);
+LLVMTypeRef
+lp_jit_get_context_type(struct llvmpipe_context *lp);
+
+
#endif /* LP_JIT_H */