llvmpipe: Unswizzled rendering.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_jit.h
index 13167ae3bf4edbc4e05a260242238a52d7c45c97..b46990746560a8a1fb34d2cfe879c7fcc7a9d1e5 100644 (file)
@@ -42,6 +42,7 @@
 #include "lp_texture.h"
 
 
+struct lp_fragment_shader_variant;
 struct llvmpipe_screen;
 
 
@@ -50,9 +51,17 @@ struct lp_jit_texture
    uint32_t width;
    uint32_t height;
    uint32_t depth;
+   uint32_t first_level;
    uint32_t last_level;
-   uint32_t row_stride[LP_MAX_TEXTURE_2D_LEVELS];
-   const void *data[LP_MAX_TEXTURE_2D_LEVELS];
+   const void *base;
+   uint32_t row_stride[LP_MAX_TEXTURE_LEVELS];
+   uint32_t img_stride[LP_MAX_TEXTURE_LEVELS];
+   uint32_t mip_offsets[LP_MAX_TEXTURE_LEVELS];
+   /* sampler state, actually */
+   float min_lod;
+   float max_lod;
+   float lod_bias;
+   float border_color[4];
 };
 
 
@@ -60,9 +69,17 @@ enum {
    LP_JIT_TEXTURE_WIDTH = 0,
    LP_JIT_TEXTURE_HEIGHT,
    LP_JIT_TEXTURE_DEPTH,
+   LP_JIT_TEXTURE_FIRST_LEVEL,
    LP_JIT_TEXTURE_LAST_LEVEL,
+   LP_JIT_TEXTURE_BASE,
    LP_JIT_TEXTURE_ROW_STRIDE,
-   LP_JIT_TEXTURE_DATA
+   LP_JIT_TEXTURE_IMG_STRIDE,
+   LP_JIT_TEXTURE_MIP_OFFSETS,
+   LP_JIT_TEXTURE_MIN_LOD,
+   LP_JIT_TEXTURE_MAX_LOD,
+   LP_JIT_TEXTURE_LOD_BIAS,
+   LP_JIT_TEXTURE_BORDER_COLOR,
+   LP_JIT_TEXTURE_NUM_FIELDS  /* number of fields above */
 };
 
 
@@ -84,58 +101,83 @@ struct lp_jit_context
 
    float alpha_ref_value;
 
-   /** floats, not ints */
-   float scissor_xmin, scissor_ymin, scissor_xmax, scissor_ymax;
+   uint32_t stencil_ref_front, stencil_ref_back;
 
-   /* FIXME: store (also?) in floats */
-   uint8_t *blend_color;
+   uint8_t *u8_blend_color;
+   float *f_blend_color;
 
    struct lp_jit_texture textures[PIPE_MAX_SAMPLERS];
 };
 
 
-#define lp_jit_context_constants(_builder, _ptr) \
-   lp_build_struct_get(_builder, _ptr, 0, "constants")
+/**
+ * These enum values must match the position of the fields in the
+ * lp_jit_context struct above.
+ */
+enum {
+   LP_JIT_CTX_CONSTANTS = 0,
+   LP_JIT_CTX_ALPHA_REF,
+   LP_JIT_CTX_STENCIL_REF_FRONT,
+   LP_JIT_CTX_STENCIL_REF_BACK,
+   LP_JIT_CTX_U8_BLEND_COLOR,
+   LP_JIT_CTX_F_BLEND_COLOR,
+   LP_JIT_CTX_TEXTURES,
+   LP_JIT_CTX_COUNT
+};
+
 
-#define lp_jit_context_alpha_ref_value(_builder, _ptr) \
-   lp_build_struct_get(_builder, _ptr, 1, "alpha_ref_value")
+#define lp_jit_context_constants(_gallivm, _ptr) \
+   lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
 
-#define lp_jit_context_scissor_xmin_value(_builder, _ptr) \
-   lp_build_struct_get(_builder, _ptr, 2, "scissor_xmin")
+#define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \
+   lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
 
-#define lp_jit_context_scissor_ymin_value(_builder, _ptr) \
-   lp_build_struct_get(_builder, _ptr, 3, "scissor_ymin")
+#define lp_jit_context_stencil_ref_front_value(_gallivm, _ptr) \
+   lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_FRONT, "stencil_ref_front")
 
-#define lp_jit_context_scissor_xmax_value(_builder, _ptr) \
-   lp_build_struct_get(_builder, _ptr, 4, "scissor_xmax")
+#define lp_jit_context_stencil_ref_back_value(_gallivm, _ptr) \
+   lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back")
 
-#define lp_jit_context_scissor_ymax_value(_builder, _ptr) \
-   lp_build_struct_get(_builder, _ptr, 5, "scissor_ymax")
+#define lp_jit_context_u8_blend_color(_gallivm, _ptr) \
+   lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_U8_BLEND_COLOR, "u8_blend_color")
 
-#define lp_jit_context_blend_color(_builder, _ptr) \
-   lp_build_struct_get(_builder, _ptr, 6, "blend_color")
+#define lp_jit_context_f_blend_color(_gallivm, _ptr) \
+   lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_F_BLEND_COLOR, "f_blend_color")
 
-#define LP_JIT_CONTEXT_TEXTURES_INDEX 7
+#define lp_jit_context_textures(_gallivm, _ptr) \
+   lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
 
-#define lp_jit_context_textures(_builder, _ptr) \
-   lp_build_struct_get_ptr(_builder, _ptr, LP_JIT_CONTEXT_TEXTURES_INDEX, "textures")
 
 
+/**
+ * typedef for fragment shader function
+ *
+ * @param context       jit context
+ * @param x             block start x
+ * @param y             block start y
+ * @param facing        is front facing
+ * @param a0            shader input a0
+ * @param dadx          shader input dadx
+ * @param dady          shader input dady
+ * @param color         color buffer
+ * @param depth         depth buffer
+ * @param mask          mask of visible pixels in block
+ * @param thread_data   task thread data
+ * @param stride        color buffer row stride in bytes
+ */
 typedef void
 (*lp_jit_frag_func)(const struct lp_jit_context *context,
                     uint32_t x,
                     uint32_t y,
+                    uint32_t facing,
                     const void *a0,
                     const void *dadx,
                     const void *dady,
                     uint8_t **color,
                     void *depth,
-                    const int32_t c1,
-                    const int32_t c2,
-                    const int32_t c3,
-                    const int32_t *step1,
-                    const int32_t *step2,
-                    const int32_t *step3);
+                    uint32_t mask,
+                    uint32_t *counter,
+                    unsigned *stride);
 
 
 void
@@ -146,4 +188,8 @@ void
 lp_jit_screen_init(struct llvmpipe_screen *screen);
 
 
+void
+lp_jit_init_types(struct lp_fragment_shader_variant *lp);
+
+
 #endif /* LP_JIT_H */