#define LP_MAX_HEIGHT (1 << (LP_MAX_TEXTURE_LEVELS - 1))
#define LP_MAX_WIDTH (1 << (LP_MAX_TEXTURE_LEVELS - 1))
+#define LP_MAX_SAMPLES 4
#define LP_MAX_THREADS 16
*/
#define LP_MAX_SETUP_VARIANTS 64
+/*
+ * Max point size reported. Cap vertex shader point sizes to this.
+ */
+#define LP_MAX_POINT_WIDTH 255.0f
#endif /* LP_LIMITS_H */