llvmpipe: fix race between draw and setting fragment shader.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_limits.h
index 945156bf0ea7f1f80eb593ed63e0a340d6fbee43..8ce15c33028c4fab04199b136ef3b02f0662c5de 100644 (file)
@@ -64,6 +64,7 @@
 #define LP_MAX_HEIGHT (1 << (LP_MAX_TEXTURE_LEVELS - 1))
 #define LP_MAX_WIDTH  (1 << (LP_MAX_TEXTURE_LEVELS - 1))
 
+#define LP_MAX_SAMPLES 4
 
 #define LP_MAX_THREADS 16