llvmpipe: fix race between draw and setting fragment shader.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_perf.h
index 455adf7d6f85a1e479b8440750ea435ac6303fe2..ace85c7fef463156bb9cc0e34306efbe64dd3821 100644 (file)
@@ -74,7 +74,7 @@ extern struct lp_counters lp_count;
 #define LP_COUNT_ADD(counter, incr)  lp_count.counter += (incr)
 #define LP_COUNT_GET(counter) (lp_count.counter)
 #else
-#define LP_COUNT(counter)
+#define LP_COUNT(counter) do {} while (0)
 #define LP_COUNT_ADD(counter, incr) (void)(incr)
 #define LP_COUNT_GET(counter) 0
 #endif