#include "lp_state.h"
#include "pipe/p_shader_tokens.h"
-static void
-lp_push_quad_first( struct llvmpipe_context *lp,
- struct quad_stage *quad )
-{
- quad->next = lp->quad.first;
- lp->quad.first = quad;
-}
-
-
void
lp_build_quad_pipeline(struct llvmpipe_context *lp)
{
- lp->quad.first = lp->quad.blend;
-
- lp_push_quad_first( lp, lp->quad.shade );
+ lp->quad.first = lp->quad.shade;
}